The Angband Ladder: Massacre, Thunderlord Mage by <asc@ukrpost.net>

  [ToME 2.2.7 Character Dump]

 Name  : Massacre               Age                 19       STR!     40       
 Sex   : Male                   Height             153       INT!     40       
 Race  : Thunderlord            Weight             223       WIS!     40       
 Class : Mage                   Social Class        57       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit          25 Level             50    Max Hit Points      1271   
 + To Melee Damage       14 Experience  63100754    Cur Hit Points      1271   
 + To Ranged Hit         63 Max Exp     63100754    Max SP (Mana)       2939   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       2939   
   AC                22+166 Gold        44383993    Piety             111008   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Heroic       Blows/Round:  4         
 Bows/Throw  : Legendary[2] Searching   : Legendary[2] Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  4d4+56    
 Stealth     : Bad          Magic Device: Very Good    Infra-Vision: 1460 feet 
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of a               
          spirit of forest and river.                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 20 (1000')

 Your body was a Player.
 You have defeated 53840 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 50 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 10th Hrive of the 2890th year of the third age.
 Your adventure lasted 78 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can restore lost life forces.
You can use thunderlords powers.
The Blood of Life flows through your veins.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are incredibly lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        16.175 [0.500]
          . Weaponmastery                        01.200 [0.500]
 - Sneakiness                                    01.090 [0.900]
          . Stealth                              01.700 [0.500]
          . Disarming                            02.200 [0.500]
 - Magic                                         26.020 [0.900]
          . Magic-Device                         01.000 [1.200]
          . Spell-power                          33.000 [0.600]
          . Sorcery                              00.000 [0.300]
          . Mana                                 28.000 [0.900]
                   . Fire                        20.000 [1.000]
                   . Water                       22.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       12.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           05.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             15.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               16.000 [1.000]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  03.640 [0.550]
          . Prayer                               39.000 [0.500]
 - Monster-lore                                  21.200 [0.500]
          . Corpse-preservation                  04.000 [0.800]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a Magma elemental on level 69.
You may find an Arrow on level 1.


  [Character Equipment]

a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision)
        It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity, fire and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and evil beings.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire
    branding of bolts every 999 turns if it is being worn. It increases 
    your speed by 10.  It provides resistance to fire and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every
    200+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 3.  It sustains your strength, dexterity and constitution.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to life draining, poison and disenchantment.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marylene, Heartbreakeress of the
    Netherworld on level 95 of Angband.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing
    (800) every 100+d200 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth, speed and luck by 2.  It sustains your intelligence, wisdom
     and charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
k) The Blue Stone 'Toris Mejistos' [Recovery](40%) (+2) {cursed}
    It grants you the
    power of restore life if it is being worn.  It provides light (radius
    1) forever.  It has a spell stored inside.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) (nothing)
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth
     and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) an Elven Cloak of Air [4,+12] (+4 to stealth)
    It increases your stealth, searching and 
    luck by 4.  It allows you to breathe without air.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 86 of Mount Doom.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to confusion, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bloodletter of Khorne on level 46 of The
    Sacred Land Of Mountains.
s) The Massive Iron Crown of Morgoth [0,+11] (+125) {cursed}
    It provides light (radius 1) forever.  It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma and infravision by 125.  It provides resistance to acid, 
    electricity, fire, cold, poison, light, dark, confusion, nether and 
    nexus.  It allows you to see invisible monsters.  It gives telepathic
    powers.  It is permanently cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
u) The Set of Gauntlets of Eol [Dig] [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
    
    It can be activated for speed (dur 20+d20) every 250 turns if it is
    being worn. It increases your speed by 15.  It provides resistance to 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 44 of Paths of the Dead.
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It 
    increases your searching, infravision, ability to tunnel and luck by 3
    .  It does extra damage from acid.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It allows you to sense
    the presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Osyluth on level 99 of Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It
    can be activated for stone to mud every 5 turns if it is being worn. 
    It increases your strength, searching, infravision and ability to
    tunnel by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill giant on level 96 of Angband.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It
    cannot be harmed by fire.  
    You found it in the remains of Yibb-Tstll, the Patient One on level 56 of
    Mordor.
b) a Fireproof Tome of the Eternal Flame
    It cannot be harmed by fire.  
    You found it in the remains of Eihort, the Thing in the Labyrinth on level
    55 of Mordor.
c) a Fireproof Tome of the Everrunning Wave
    It cannot be harmed by fire.  
    You bought it from the Black Market.
d) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You bought it from the Black Market.
e) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You bought it from the Black Market.
f) 2 Fireproof Holy Tomes of Eru Iluvatar
    It cannot be harmed by fire.  
    It was given to you as a reward.
g) The Tome of Massacre
    It cannot be harmed by acid, cold,
    lightning or fire.  
h) a Morphic Oil of Wolf
    
i) 4 Potions of Life
    
j) 50 Potions of Restore Mana
    
k) an Adamantite Rod of Quickness of Nothing (200/200)
    It can cast spells faster.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
l) The Ring of Tolluvie (+10)
    
    It increases your constitution, speed, attack speed and ability to
    score critical hits by 10.  It sustains your strength and constitution
    .  It provides resistance to chaos.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
m) The Ring of Phasing (+15 to speed)
    
    It grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining and nether.  It renders you
    incorporeal.  It allows you to breathe without air.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
n) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Queen Ant on level 41 of Mordor.
o) The Mage Staff of Eandinos (1d4) (+11,+11)(120%) (+6)
    It
    can be wielded two-handed.  It provides light (radius 1) forever.  It
    can be used to store a spell.  It increases your spell power by 6.  It
    increases your mana capacity by 120%.  It provides resistance to 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral tyrannosaur on level 50 of
    Submerged Ruins.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Mirror of Alternate Dimensions
    It can be activated for cure insanity.  
    You found it in the remains of a Ghoul on level 49 of Moria.
b) Mordekainen's Sneaking Eye
    It can be
    activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Ghoul on level 68 of Paths of the Dead.
c) The Grail of Kenault
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 25 of Mirkwood.
d) 10 Sprigs of Athelas
    
e) 13 Potions of Cure Insanity
    
f) 18 Potions of *Healing*
    
g) a Potion of *Enlightenment*
    
h) 4 Fireproof Scrolls of Reset Recall
i) a Golden Rod of the Istari of Recall (240/250)
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Great unclean one on level 60 of Mordor.
j) a Golden Rod of the Istari of Healing (250/250)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
k) 5 Rod Tips of Recall (80 Mana to cast)
    
l) a Rod Tip of Havoc (90 Mana to cast)
    
m) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 116 of Angband.
n) The Wand of Digging of Thrain (20 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
o) a Staff of Mana[2|23] of Plenty (15 charges)
    
p) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
    It is well-hidden. It rearms itself.  It can teleport
    monsters to you.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 17 of The Old Forest.
q) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be
    activated for heal (777), curing and heroism every 300 turns if it is
    being worn. It increases your intelligence, wisdom and stealth by 4.  
    It makes you completely fearless.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
r) The Hard Leather Armour of Himring [6,+15]
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It provides resistance to poison, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) The Bag of Tricks
    It can be activated for acquirement.  
    You found it in the remains of a Hezrou on level 66 of Paths of the Dead.
b) The Deck of Wild Magic
    
    It can be activated for aggravate.  
    You found it in the remains of a Byakhee on level 47 of Moria.
c) The Gem of Fire
    It can
    be activated for stun.  
d) The Gem of Hate
    It can be activated for Destruction.  
    You found it lying on the ground on level 37 of Submerged Ruins.
e) The Gem of Wisdom
    It can
    be activated for high experience loss.  
    You found it in the remains of a Hezrou on level 60 of Mordor.
f) The Gem of Ghosts
    It can
    be activated for curing.  
    You found it in the remains of a Vampire lord on level 57 of Paths of the
    Dead.
g) Raal's Black Candle
    It can be activated for high experience loss.  
    You found it in the remains of a Ghast on level 52 of Paths of the Dead.
h) Bumganir's Bag of Magic Toys
    
    It can be activated for cuts.  
    You found it in the remains of an Ultimate Mimic on level 38 of The Land
    Of Rhun.
i) The Crystal Ball of Godly Sights
    It can be activated for high experience loss.  
    You found it lying on the ground on level 46 of Cirith Ungol.
j) The Box of Many Wonders
    It can be
    activated for stat loss.  
    You found it in the remains of a Bullywug shaman on level 50 of Submerged
    Ruins.
k) Baalzebub's Tormented Skullcap
    It can be activated for cure cuts.  
    You found it in the remains of a Vermicious Knid on level 61 of Paths of
    the Dead.
l) a Parchment titled ``Planar Travel Made Easy''
    It can be activated for cure confusion.  
    You found it in the remains of a Half-orc Shaman on level 48 of Cirith
    Ungol.
m) The Wand Construction Kit
    It can be activated for cure confusion.  
    You found it in the remains of a Green glutton ghost on level 43 of
    Submerged Ruins.
n) Raal's Tormented Spirits
    It can be activated for curing.  
    You found it in the remains of a Monastic lich on level 65 of Paths of the
    Dead.
o) a Parchment titled ``Household Magic''
    It can be activated for cure cuts.  
    You found it lying on the ground on level 44 of Submerged Ruins.
p) Bigby's Big Book of Brutality
    It can
    be activated for stun.  
    You found it in the remains of a Mage on level 50 of Paths of the Dead.
q) Raistlin's Ready Ranger
    
    It can be activated for decreasing Dexterity.  
    You found it in the remains of a Barrow wight on level 69 of Paths of the
    Dead.
r) Mordenkainen's Mysterious Mind-Masher
    It can be activated for gain corruption.  
    You found it in the remains of a Novice mage on level 48 of Moria.
s) Cathal's Corrupting Cymbal
    It
    can be activated for cure stun.  
    You found it in the remains of an Old Sorcerer on level 98 of Angband.
t) Pytar's Portable Pandemonium
    
    It can be activated for paralyze.  
    You found it in the remains of a Guardian naga on level 98 of Angband.
u) The Toenail of Vecna
    
    It can be activated for curing.  
    You found it in the remains of an Aquatic elven shaman on level 44 of
    Submerged Ruins.
v) Jor's Book of Impossible Occurences
    It can be activated for acquirement.  
    You found it in the remains of a Seraph on level 60 of Mordor.
w) Tenser's Top-Heavy Teaspoon
    It can
    be activated for cure confusion.  
    You found it in the remains of a Barrow wight on level 59 of Paths of the
    Dead.
x) a Mithril Rod of Recall (66/160)


  [Home Inventory - Minas Anor ]

a) the Crystal Ball of The Witch-King of Angmar
    It can be activated for stun.  
    You found it lying in a vault on level 120 of Angband.
b) 6 Scrolls of Reset Recall
    
c) a Silver Rod of Cheapness of Recall (71/100)
    It can cast
    spells for a lesser mana cost.  
    You found it lying in a vault on level 17 of The Old Forest.
d) 3 Rod Tips of Recall (80 Mana to cast)
    
e) a Rod Tip of Restoration (140 Mana to cast)
    
f) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
g) The Amulet of Manatun [-3] (-5)
    It decreases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 5.  It
    sustains your charisma.  It provides resistance to chaos.  It speeds
    your regenerative powers.  It cannot be dropped while cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black pudding on level 88 of Mount Doom.
h) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
i) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
    It 
    decreases your strength and dexterity by 3.  It provides immunity to 
    fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 106 of Angband.
j) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It
    can be activated for ball of fire (72) every 400 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
k) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    It decreases your strength, wisdom, charisma and speed by 10.  
    It does extra damage from fire.  It drains life from your foes.  It
    makes you invisible.  It provides immunity to paralysis.  It renders
    you incorporeal.  It allows you to see invisible monsters.  It allows
    you to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It carries
    an ancient morgothian curse.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Colour out of space on level 41 of Moria.
l) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archangel on level 45 of Illusory Castle.


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of the Blowing Wind
    
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You found it in the remains of a Raal's Tome of Destruction on level 56 of
    Mordor.
c) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You found it in the remains of Yibb-Tstll, the Patient One on level 56 of
    Mordor.
d) a Fireproof Tome of the Time
    It cannot be harmed by fire.  
    You found it in the remains of Malekith the Accursed on level 43 of Mordor.
e) a Fireproof Tome of Meta Spells
    
    It cannot be harmed by fire.  
    You bought it from the Black Market.
f) a Fireproof Tome of the Mind
    It cannot be harmed by fire.  
    You found it lying in a vault on level 43 of Mordor.
g) 29 Potions of Cure Insanity
    
h) 21 Potions of *Healing*
    
i) a Potion of Self Knowledge
    
j) 14 Scrolls of Reset Recall
    
k) The Crumpled Scroll of Mass Resurrection
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 54 of Mordor.
l) a Golden Rod of the Istari of Recall (228/250)
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    You found it in the remains of a Vermicious Knid on level 53 of The Sacred
    Land Of Mountains.
m) The Ring called 'Parchment - The One Ring' (+2% of critical hits)
    It increases your dexterity, stealth and ability to
    score critical hits by 2.  It sustains your wisdom and charisma.  It
    provides resistance to life draining, confusion, nether and chaos.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
n) The Ring of Flare (+3)
    It can be activated for dimension door every 100
    turns if it is being worn. It grants you the power of swap position if
    it is being worn.  It increases your strength, constitution, charisma
     and searching by 3.  It provides immunity to fire.  It allows you to
    fly.  It allows you to see invisible monsters.  It allows you to sense
    the presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archon on level 60 of Mordor.
o) The Amulet of Arerelu (+2) {100% off}
    It 
    increases your strength by 2.  It sustains your strength, intelligence
     and wisdom.  It makes you completely fearless.  It provides
    resistance to acid and cold.  It allows you to see invisible monsters.
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Magic shop.
p) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Bree .
r) The Shadow Cloak of Luthien [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.


  [The Mathom-house Inventory - Bree ]

a) Kenault's Cantrip Generator
    It can be activated
    for light absorption.  
    You found it lying in a vault on level 43 of Mordor.
b) Baalzebub's Tormented Box
    It can be
    activated for light area (dam 2d15) every 10+d10 turns.  
    You found it in the remains of a Moon beast on level 30 of Mirkwood.
c) Baalzebub's All-seeing Servant
    It
    can be activated for high experience loss.  
    You found it lying on the ground on level 30 of Mirkwood.
d) The Shrunken Head of Nightmares
    It can be
    activated for remove fear and cure poison every 5 turns.  
    You found it in the remains of a Black orc on level 21 of Orc Cave.
e) The Ebon Cube of Darkness
    It
    can be activated for stun.  
    You found it in the remains of a Moon beast on level 15 of A lost temple.
f) Raal's Black Candle
    
    It can be activated for high experience loss.  
    You found it lying in a vault on level 43 of Mordor.
g) Mordekainen's Pocket Magician
    It can be
    activated for stat loss.  
    You found it in the remains of a Dreadmaster on level 39 of Mordor.
h) Benetar's Death Ray Experiment
    It
    can be activated for something weird.  
    You found it in the remains of a Half-orc on level 17 of The Old Forest.
i) Lloth's Ceremonial Dagger
    
    It can be activated for decreasing Dexterity.  
    You found it in the remains of a Gnoph-Keh on level 26 of Maze.
j) Benetar's Portable Plague
    It can
    be activated for cure cuts.  
    You found it lying on the ground on level 31 of The Helcaraxe.
k) Balrilbon's Soulgem
    It can
    be activated for decreasing Strength.  
    You found it lying on the ground on level 6 of A lost temple.
l) The Box of Many Wonders
    It can be
    activated for stat loss.  
    You found it lying on the ground on level 25 of Mirkwood.
m) Raal's Tormented Spirits
    It can be
    activated for curing.  
    You found it lying on the ground on level 32 of Mirkwood.
n) Tenser's Mechanical Magician
    It can be
    activated for decreasing Charisma.  
    You found it in the remains of a Gnome mage on level 17 of The Old Forest.
o) the Hand of Vecna
    
    It can be activated for cuts.  
    You found it in the remains of a Monastic lich in the town of Minas Anor .
p) a Parchment titled ``Secrets of the Gnomish Wizards''
    
    It can be activated for cure light wounds every 10 turns.  
    You found it in the remains of a Shadow Creature of Fiona on level 10 of
    Orc Cave.
q) Raistlin's Ready Ranger
    It can be activated for decreasing Dexterity.  
    You found it in the remains of a Dreadmaster on level 39 of Mordor.
r) Tenser's Torch of Spontaneous Combustion
    It
    can be activated for experience loss.  
    You found it in the remains of a Nether wraith on level 44 of Mordor.
s) A parchment titled ''Famous Last Words''
    
    It can be activated for death.  
    You found it in the remains of a Druid on level 16 of Orc Cave.
t) Agannazar's Antique Acorn
    It can
    be activated for decreasing Wisdom.  
    You found it lying on the ground on level 4 of A lost temple.
u) Tenser's Top-Heavy Teaspoon
    It can be
    activated for cure confusion.  
    You found it in the remains of a Master mystic on level 52 of Mordor.
v) The Ring 'Andallost' (-6) {cursed}
    
    It decreases your strength and intelligence by 6.  It makes you
    invisible.  It provides resistance to electricity, light and blindness
    .  It is cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient gold dragon on level 33 of
    Mirkwood.
w) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity and constitution by 5.  
    It provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 54 of Mordor.
x) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 39 of Mordor.



Posted on 26.3.2004 01:00

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272. on the Ladder (of 18940)
86. on the ToME Ladder (of 3146)

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On 26.3.2004 01:00 asc@ukrpost.net wrote:
Massacre the Thunderlord Mage won his eternal battle with ToME 2.2.5-2.2.7 software bugs...

On 26.3.2004 05:19 conrad_zaar@yahoo.ca wrote:
You bought the Mage Staff of Eternity at the Black Market!? How much did it cost?

On 27.3.2004 01:12 asc@ukrpost.net wrote:
no, this is a bug. i bought 'prototype' of that ultimate artifact at the black market, and 'origin' is not changed after transforming it with flame imperishable.

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