The Angband Ladder: Radostek, Hobbit Mage by zasvid

  [ToME 2.2.6 Character Dump]

 Name  : Radostek               Age                 26       STR!     30       
 Sex   : Male                   Height              30       INT!     40       
 Race  : Hobbit Hermit          Weight              54       WIS!     40       
 Class : Mage                   Social Class        64       DEX!     33       
 Body  : Player                                              CON!     35       
 God   : Eru Iluvatar                                        CHR!     36       
                                                                               
 + To Melee Hit          12 Level             50    Max Hit Points       723   
 + To Melee Damage        4 Experience  19310775    Cur Hit Points       723   
 + To Ranged Hit         14 Max Exp     19310775    Max SP (Mana)       1313   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       1288   
   AC                64+123 Gold         3234575    Piety             101675   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Heroic       Blows/Round:  4         
 Bows/Throw  : Very Good    Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4+16    
 Stealth     : Legendary[5] Magic Device: Superb       Infra-Vision: 110 feet  
                                                       Tactic:       coward    
                                                       Explor:       brisk     
                         (Character Background)                                
          You are one of several children of a Hobbit Burglar.  You            
          are a credit to the family.  You have brown eyes, straight           
          black hair, and a very fair complexion.                              
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 107 (5350')
        Barrow-Downs: Level 7 (350')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 29 (1450')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 27 (1350')

 Your body is a Player.
 You are currently on level 100 of Angband.
 You have defeated 11724 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 84 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 8th Hrive of the 2890th year of the third age.
 You have been adventuring for 76 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3......3....6.            
        Add Int   : ....2..2.....4..            
        Add Wis   : ....2..2.3......            
        Add Dex   : ........4.......            
        Add Con   : ..3......34.....            
        Add Chr   : ..3....2........            
        Mul Mana  : ....+...........            
        Mul SPower: +...............            
        Add Stea. : .......2...4....            
        Add Sear. : ..3...........6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : .*...3.2.3.4.4..            
        Slay Und. : .............+..            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: .............++.            
        Slay Drag.: .............++.            
        Acid Brand: .............++.            
        Sust Str  : ......+.+.......            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ......+.+......+            
        Sust Con  : ........+.+.....            
        Sust Chr  : ................            
        Invisible : .......++.......            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ........+.......            
        Hold Life : ....++..+.......            
        Res Acid  : ......++......+.            
        Imm Elec  : ......*..+......            
        Imm Fire  : .+*...++.+......            
        Res Cold  : ......++.++.....            
        Res Pois  : ......+.........            
        Res Fear  : ................            
        Res Lite  : .....++..+......            
        Res Dark  : .....++.......+.            
        Res Blind : .........+......            
        Res Conf  : ......+..+......            
        Res Sound : ......+..+......            
        Res Shard : ......++........            
        Res Neth  : ......+.........            
        Res Nexus : ......+.........            
        Res Chaos : .....++..+......            
        Res Disen : ......+..+....+.            
        Aura Fire : ........+.......            
        Levitate  : ........+..+....            
        Lite      : .+..+....+...+..            
        See Invis : ..+..+...+......            
        Digestion : ....+...........            
        Regen     : ....+....++.....            
        Activate  : .++..+++.++...+.            
        Hvy Curse : ....+...+.......            
        Fly       : ..+...+.........            
        Orc.ESP   : .....+........+.            
        Evil.ESP  : ....+...........            
        TLord.ESP : ..+.............            
        Good.ESP  : ....+...........            
        Full ESP  : ...........+....            

Skills (points left: 10)
 - Combat                                        01.000 [0.250]
          . Weaponmastery                        00.700 [0.500]
                   . Sling-mastery               00.000 [0.300]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         41.860 [0.900]
          . Magic-Device                         01.000 [1.200]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              00.000 [0.300]
          . Mana                                 01.000 [0.900]
                   . Fire                        20.000 [1.000]
                   . Water                       22.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           03.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             01.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               20.000 [1.000]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  04.850 [0.550]
          . Prayer                               50.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Power [Phase Door] (1d4) (+15,+15) (+11)
        It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 11.  
    You found it in the remains of a Death quasit on level 69 of Paths of the
    Dead.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
e) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ent on level 61 of Erebor.
f) (nothing)
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants
    you the power of restore life if it is being worn.  It provides light
    (radius 1) forever.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and luck by 2.  It increases your mana
    capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of Dol
    Guldur.
n) The Power Dragon Scale Mail of 'Radostek' (-3 to accuracy) [40,+25]
    It can be activated for breathe the elements (300) every 60+d90
    turns if it is being worn. It sustains your strength and dexterity.  
    It provides immunity to electricity.  It provides resistance to acid, 
    electricity, fire, cold, poison, light, dark, confusion, sound, shards
    , nether, nexus, chaos and disenchantment.  It allows you to fly.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every
    450 turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence, wisdom, charisma, stealth, speed and luck
     by 2.  It makes you invisible.  It provides resistance to acid, fire, 
    cold and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your 
    dexterity by 4.  It makes you invisible.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It allows you to levitate.  It
    produces a fiery sheath.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
s) The Golden Crown of Gondor [0,+15] (+3)
    It
    can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, chaos
     and disenchantment.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
u) The Set of Gauntlets 'Paurnimmen' [Disarm] [2,+15] (+4)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It has a spell stored inside.  It increases your constitution by 
    4.  It sustains your constitution.  It provides resistance to cold.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
x) a Pair of Hard Leather Boots of Elvenkind [3,+10] (+4)
    It 
    increases your stealth and speed by 4.  It allows you to levitate.  It
    gives telepathic powers.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You bought it from the Footwear Shop.
z) (nothing)
{) The Bolt of Berech (1d5) (+15,+10) (+4 to speed)
    It provides light (radius 1)
    forever.  It increases your intelligence and speed by 4.  It does
    extra damage from acid.  It is especially deadly against dragons.  It
    is especially deadly against giants.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 66 of Erebor.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can
    be activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 71 of Erebor.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!*!*!*}
    It cannot be
    harmed by fire.  
    You bought it from the Forbidden Library.
b) a Fireproof Tome of the Eternal Flame {!*!*!*}
    It cannot be harmed by fire.  
    
    You found it in the remains of a Demilich on level 69 of Paths of the Dead.
c) a Fireproof Tome of the Everrunning Wave {!*!*!*}
    
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) a Fireproof Tome of the Tree {!*!*!*}
    It
    cannot be harmed by fire.  
    You bought it from the Library.
e) a Fireproof Tome of Knowledge {!*!*!*}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
f) a Fireproof Tome of the Mind {!*!*!*}
    It cannot be harmed by fire.  
    
    You found it lying in a vault on level 29 of The Sandworm lair.
g) a Fireproof Holy Tome of Eru Iluvatar {!*!*!*}
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
h) Mordekainen's Pocket Magician {!! geno}
    It can be activated for genocide
    every 500 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
i) Benetar's Portable Plague {!! tele}
    It
    can be activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
j) Balrilbon's Soulgem {!! light abs}
    It
    can be activated for light absorption.  
    You found it lying on the floor of a special level.
k) Baalzebub's Tormented Skullcap {!! nuke}
    It can be activated
    for Destruction.  
    You found it lying on the ground on level 29 of The Sandworm lair.
l) Raistlin's Ready Ranger (charging) {!! mass geno}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dreadmaster on level 53 of Paths of the
    Dead.
m) 10 Potions of Healing {100% off}
n) 19 Potions of *Healing* {100% off}
o) 2 Potions of Life {100% off}
p) 15 Potions of Restore Mana {100% off}
q) 21 Potions of Curing
r) a Silver Rod of the Istari of Recall (200/200) {@z9}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) an Adamantite Rod of the Istari of Speed (400/400) {@z0}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
t) The Ring of Power of Akhorahil the Blind (+4 to speed)
    It increases 
    your searching and speed by 4.  It makes you invisible.  It sustains 
    your intelligence.  It makes you completely fearless.  It provides
    resistance to nether.  It slows your metabolism.  It drains experience
    .  It cannot be dropped while cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 70 of Angband.
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Fireproof Tomes of Magical Energy {!*!*!*}
    It cannot be harmed by fire.
    
    You bought it from the Forbidden Library.
b) a Tome of the Eternal Flame {!*!*!*}
c) a Fireproof Tome of the Blowing Wind
d) 2 Fireproof Tomes of the Impenetrable Earth
    It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) a Fireproof Tome of the Everrunning Wave
f) a Fireproof Tome of Translocation {!*!*!*}
g) a Fireproof Tome of Knowledge {!*!*!*}
    It
    cannot be harmed by fire.  
    You bought it from the Forbidden Library.
h) 3 Fireproof Tomes of the Time {25% off}
    It cannot be harmed by fire.  
    
    You found it lying in a vault on level 29 of The Sandworm lair.
i) 3 Fireproof Holy Tomes of Eru Iluvatar {!*!*!*}
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
j) The Amulet of Ingwe (+3)
    It can be activated for dispel
    evil (level*5) every 300+d300 turns if it is being worn. It increases 
    your intelligence, wisdom, charisma, searching and infravision by 3.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
k) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
l) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire, poison and shards.  It allows you to
    sense the presence of dragons.  It slows your metabolism.  It speeds
    your regenerative powers.  It drains life.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
m) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
n) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity
     and speed by 1.  It provides resistance to electricity, fire and cold
    .  It slows your metabolism.  It fires missiles with extra might.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gold Thunderlord in a plain of grass.
o) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 62 of
    Erebor.


  [Home Inventory - Gondolin ]

a) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
b) The Ring 'Frondin' (+8)
    It increases your intelligence, 
    searching, speed, attack speed and ability to score critical hits by 8
    .  It provides immunity to paralysis.  It provides resistance to acid
     and blindness.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
c) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
d) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
e) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
f) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of
    recall every 200 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It does extra damage from fire and frost
    .  It provides immunity to paralysis.  It provides resistance to fire, 
    cold and light.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It 
    increases your searching, infravision and ability to tunnel by 10.  It
    is especially deadly against giants.  It fights against evil with holy
    fury.  It makes you completely fearless.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 
    3.  It poisons your foes.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, cold
     and sound.  It speeds your regenerative powers.  It prevents
    teleportation.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) Ufthak of Cirith Ungol's corpse
j) Boldor, King of the Yeeks's corpse
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 36 of
    Maze.


  [Home Inventory - Minas Anor ]

a) a Silver Rod of the Istari of Nothing (200/200)
b) The Wand of Digging of Thrain (296 charges) {@a1}
c) The Ring of Belva (+4 to infravision)
    It increases your wisdom, dexterity and infravision by 4.  It
    makes you invisible.  It sustains your strength.  It provides immunity
    to paralysis.  It provides resistance to cold and sound.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
d) an Indestructible Ring of Speed (+10)
    It 
    increases your speed by 10.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of Dol
    Guldur.
e) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of Dol
    Guldur.
f) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 69 of Erebor.
g) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 70 of Dol
    Guldur.
h) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
j) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
k) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your 
    strength and constitution by 2.  It provides resistance to electricity
    , fire and cold.  It speeds your regenerative powers.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
l) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 70 of Dol
    Guldur.
m) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides
    immunity to paralysis.  It allows you to sense the presence of dragons
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of Dol Guldur.
n) a Mage Staff of Power (1d4) (+5,-15) (+11)
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 11.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
o) a Mage Staff of Power [Phase Door] (1d4) (+9,+8) (+10)
    It can be wielded two-handed.  It has a spell stored
    inside.  It increases your spell power by 10.  
    You found it lying on the ground on level 29 of The Sandworm lair.


  [Home Inventory - Lothlorien ]

a) The Shrunken Head of Nightmares {restore}
    It
    can be activated for restore stats and life levels every 750 turns.  
    You bought it from the Magic shop.
b) The Devil's Pentagram {cure ins ;)}
    It can be activated for cure insanity
    .  
    You found it in the remains of a Half-orc Archer on level 35 of Moria.
c) The Grail of Kenault (charging) {aquire}
    
    It can be activated for acquirement.  
    You found it in the remains of a Dark elven warlock on level 70 of Erebor.
d) 12 Sprigs of Athelas {100% off}
e) 20 Potions of *Healing* {100% off}
f) 25 Potions of Restore Mana {100% off}
g) 30 Potions of Curing
h) 9 Scrolls of Reset Recall
i) The Crumpled Scroll of Mass Resurrection
j) a Silver Rod of the Istari of Nothing (200/200)
k) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
l) The Phial of Undeath (-5) {cursed}
m) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Grave wight in the town of Bree .
n) The Metal Cap of Thengel [3,+12] (+3)
o) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It
    can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to life draining and acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 72 of
    Erebor.
p) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It does extra damage from frost.  It provides
    resistance to cold and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Main Gauche of Azaghal (2d5) (+12,+14)
r) The Harp of Maglor (+3 to speed)
    It increases your 
    wisdom, charisma, stealth, speed and luck by 3.  It provides
    resistance to acid, electricity, fire, cold and sound.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    unique beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the floor of a special level.
s) Itangast the Fire Drake's corpse


  [The Mathom-house Inventory - Bree ]

a) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    It is well-hidden. 
    It rearms itself.  It fires missiles with extra might.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) The Ring 'Falien' (+2 to searching)
    It 
    increases your intelligence and searching by 2.  It provides
    resistance to acid, fire, blindness and chaos.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
c) The Ring of Aelwar (+1)
    It increases your strength, intelligence and 
    dexterity by 1.  It sustains your intelligence, dexterity and 
    constitution.  It provides resistance to fire and blindness.  It
    allows you to fly.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
d) The Ring of Durin (+2)
    It
    grants you the power of midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
e) The Brass Lantern of Gliaur (with 0 turns of light) (+4 to searching)
    It provides light (radius 5) when fueled.  It increases 
    your searching and infravision by 4.  It provides resistance to light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
f) The Stone of Lore
    It can be activated for perilous identify every turn if it
    is being worn. It provides light (radius 1) forever.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your 
    intelligence and searching by 2.  It increases your mana capacity by 
    40%.  It provides resistance to blindness and confusion.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
h) The Soft Leather Armour of the Sandworm [30,+8] (+5 to stealth)
    It increases your strength, stealth, infravision
     and ability to tunnel by 5.  It provides resistance to acid, 
    electricity, fire and poison.  It allows you to sense the presence of 
    animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, blindness and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Thunderlord Coat of Elbel [9,+0]
    It sustains your 
    charisma.  It provides resistance to fire, cold, dark and confusion.  
    It induces random teleportation.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
k) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it
    is being worn. It increases your dexterity and charisma by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, fire
     and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
l) The Wolf Pelt 'Vilmantin' [1,+8]
    It
    sustains your wisdom and charisma.  It provides immunity to acid.  It
    makes you completely fearless.  It provides resistance to life draining
    , light and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can
    be wielded two-handed.  It increases your constitution by 5.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to disenchantment.  It allows you to
    sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
o) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It
    does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
p) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport away every 200
    turns if it is being worn. It increases your dexterity by 4.  It is
    especially deadly against dragons.  It is especially deadly against
    natural creatures.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe underwater.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of Paths of the Dead.
q) The Ball-and-Chain of Mannahir (2d4) (+16,-2) (+4)
    It
    can be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your ability to tunnel by 4.  It does extra damage from 
    frost.  It can cause earthquakes.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is a great bane of
    demons.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
r) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 33 of Moria.
s) The Two-Handed Flail of Anaurend (3d6) (+19,+7) (+3)
    
    It must be wielded two-handed.  It increases your constitution and 
    ability to tunnel by 3.  It is especially deadly against dragons.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
t) The Short Bow of Calente (x2) (+4,+11) (-6) {cursed}
    It provides light (radius 1) forever.  It decreases 
    your wisdom and constitution by 6.  It fires missiles excessively
    fast.  It induces random teleportation.  It aggravates nearby
    creatures.  It is heavily cursed.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fundin Bluecloak on level 70 of Paths of
    the Dead.
u) The metal Boomerang of Anelluch (4d5) (+7,+1)
    It does extra damage from acid, electricity and frost.  It is
    a great bane of dragons.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
v) a Harp of Power (+4) {100% off}
    It increases your charisma by 4.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Black Market.
w) Lokkak, the Ogre Chieftain's corpse
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 44 of
    Moria.
x) Fundin Bluecloak's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fundin Bluecloak on level 70 of Paths of
    the Dead.



Posted on 8.5.2004 20:02
Last updated on 9.5.2004 12:07

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1926. on the Ladder (of 18915)
692. on the ToME Ladder (of 3145)
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On 9.5.2004 14:10 zasvid wrote:
The second ring used for all the time since I found it was RoP of Akhorakhil, though it's here taken off because I didn't finished scouring the level on which Morgoth fell and I need to wait till mass geno junkart recharges.

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