The Angband Ladder: Bitter Twist, Dwarf Necromancer by budswell

  [ToME 2.3.5(CVS) Character Sheet]

 Name  : Bitter Twist           Age                 41       STR!     25       
 Sex   : Neuter                 Height              48       INT!     29       
 Race  : Dwarf                  Weight             174       WIS:     34       
 Class : Necromancer            Social Class        48       DEX:     36       
 Body  : Player                                              CON!     32       
 God   : Eru Iluvatar                                        CHR!     28       
                                                                               
 + To Melee Hit         -86 Level             43    Death Points    -11/    78 
 + To Melee Damage      -81 Experience   3251843    Spell Points    388/   862 
 + To Ranged Hit        -39 Max Exp      3251843    Sanity          564/   564 
 + To Ranged Damage      12 Exp to Adv.  3255000    Piety                57468 
   AC                34+112 Gold         1508778    Speed           Fast (+26) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  4d4-324   
 Stealth     : Bad          Magic Device: Legendary[17]Infra-Vision: 110 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          They say Dwarves can't be mages. Well poo poo to them. You           
          love playing with corpses so much you hope to raise an army          
          of the undead and march them through your home town. That            
          will show all the pompous gits what for.                             


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 21 (1050')
        Moria: Level 50 (2500')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 29 (1450')

 Your body was a Player.
 You have defeated 19569 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You have completed 27 princess quests.
 You have completed six lost sword quests.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 33rd Quelle of the 2890th year of the third age.
 Your adventure lasted 47 days.

     Your Attributes:
You are dead, killed by a Horned Reaper in the town of Khazad-dum.
You can feel the danger of evil magic.
You can use secret passages.
You will soon be recalled.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You regenerate quickly.
You have ESP.
You are unlucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Wis   : ....2..........+            
        Add Dex   : .4.6............            
        Add Con   : ..........4.....            
        Add Chr   : ....2...........            
        Mul Mana  : +..............+            
        Mul SPower: +...............            
        Add Stea. : .......1........            
        Add Infra : ...6............            
        Add Tun.. : ..............4.            
        Add Speed : .4*6.1..........            
        Sust Str  : ...+....+.......            
        Sust Int  : ...+..+.+.......            
        Sust Wis  : ....+...++......            
        Sust Dex  : ........+.......            
        Sust Con  : ........+.+.....            
        Sust Chr  : ....+...+.......            
        Invisible : ...+........+...            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...........+....            
        Hold Life : ....++..........            
        Res Acid  : .+.....++.......            
        Res Elec  : .+......+.......            
        Imm Fire  : .+..+..*+.......            
        Res Cold  : .+.....++.+.....            
        Res Pois  : .........+......            
        Res Fear  : ...+............            
        Res Light : ....+..+.+......            
        Res Dark  : ...++..+........            
        Res Blind : ...............+            
        Res Conf  : ......++.+......            
        Res Sound : ................            
        Res Shard : .......++.......            
        Res Neth  : .........+......            
        Res Nexus : ......+..+......            
        Res Chaos : ......++........            
        Res Disen : .......+........            
        Lite      : ....++..........            
        See Invis : .....+...+......            
        Regen     : ..........+.....            
        Activate  : .....+....+.....            
        Evil.ESP  : ........+.......            

Skills (points left: 21)
 - Combat                                        01.000 [0.400]
          - Weaponmastery                        02.200 [0.600]
                   . Axe-mastery                 00.000 [0.200]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    01.700 [0.900]
          . Stealth                             -01.000 [0.400]
          . Disarming                            00.200 [0.000]
 - Magic                                         31.285 [0.900]
          . Magic-Device                         43.900 [1.200]
          . Spell-power                          47.400 [0.600]
          . Mana                                 03.000 [0.600]
                   . Fire                        01.600 [0.800]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.800]
          . Mind                                 00.000 [0.900]
          . Nature                               00.000 [0.500]
          . Necromancy                           47.000 [1.000]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          02.100 [0.700]
 - Spirituality                                  08.970 [0.550]
          . Prayer                               42.000 [0.500]
 - Monster-lore                                  14.750 [1.100]
          . Corpse-preservation                  09.500 [0.900]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Perfect casting
 * Undead Form

 2 of your companions have been killed.

  [Fates]

You are fated to find an Iron Shot on level 1.
You are fated to find a Cord Armour on level 1.
You may find a Scroll of Phase Door on level 1.
You may meet a Scrawny cat on level 1.
You are fated to find The Whip 'Lasher' on level 53.
You are fated to meet a Sabre-tooth tiger on level 19.
You are fated to find a Scroll of Rumour on level 9.
You may find a Robe on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry [Listen to the Music] (1d4) (-26,-32)(60%) (+3)
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  
    You found it lying on the ground on level 25 of The Sandworm lair.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 20 of Orc Cave.
e) an Indestructible Ring of Speed (+11)
    It increases your speed by 11.  It cannot be harmed by acid, cold,
    lightning or fire.  
f) The Ring of Denyarsil (+6)
    It increases your dexterity, infravision and speed by 6.  It makes you
    invisible.  It sustains your strength and intelligence.  It makes you
    completely fearless.  It provides resistance to dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Speed Ring Market.
k) an Amulet of Devotion (+2)
    It provides light (radius 1) forever.  It increases your wisdom and 
    charisma by 2.  It sustains your wisdom and charisma.  It provides
    resistance to life draining, fire, light and dark.  
    You found it in the remains of a Young black dragon on level 30 of
    Mirkwood.
m) The Star of Elendil (+1) {@A8}
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 26 of The Sandworm lair.
n) The Metal Scale Mail of Elwenth (-52,-25) [13,+10](40%) {!k!d!v!s!y}
    It increases your hit points by 40%.  It sustains your intelligence.  
    It provides resistance to nexus and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Armoury.
o) The Shadow Cloak 'Valdain' [6,+14] (+1 to stealth)
    It increases your stealth by 1.  It provides immunity to fire.  It
    provides resistance to acid, cold, light, dark, shards, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Black Market.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hill troll on level 48 of Moria.
s) The Iron Helm of Nilwil [5,+15]
    It sustains your wisdom.  It provides resistance to poison, light, 
    confusion, nether and nexus.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
u) The Set of Gauntlets 'Paurnimmen' [See the Music] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 18 of Orc Cave.
x) a Pair of Hard Leather Boots of Free Action [3,+10] {75% off}
    It provides immunity to paralysis.  
    You bought it from the Footwear Shop.
z) a Trapper (489 hp)
    
{) (nothing)
|) a Shovel of Digging (+4) {!k!d!v!d!y}
    It increases your ability to tunnel by 4.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Book of Beginner Cantrips {!k!d!v!s!y}
    It cannot be harmed by fire.  
b) Tenser's Alteration Manual (charging) {@A2 Heal 700}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Monastic lich on level 40 of Moria.
c) Bumganir's Bag of Magic Toys
d) Baalzebub's Tormented Skullcap
e) The Clay Tablets of Antiquity
f) The Immortal Skull of Benetar (charging) {@A1 Eat !k!d!v!s!y}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 25 of The Sandworm lair.
g) Tenser's Torch of Spontaneous Combustion
h) a Parchment titled ''Famous Last Words'' {Mass Genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
i) 9 Potions of Speed {!k!d!v!s!y}
    
j) 15 Potions of Cure Critical Wounds {@q1!k!d!v!s!y}
    
k) 12 Potions of Restore Mana {!k!d!v!s!y}
    
l) 12 Scrolls of Teleportation {@r9}
    
m) a Golden Rod of Disarming (125/125) {@z1!k!d!v!s!y}
    
n) a Golden Rod of Recall (52/125) {@z0!k!d!v!s!y}
    
o) The Ring of Ndilost (+0,+0) (+3% of critical hits)
    It increases your dexterity, stealth and ability to score critical hits
     by 3.  It sustains your constitution.  It provides resistance to 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
p) a Ring of Shard Resistance
q) 3 Rings of Flying
r) an Amulet of Brilliance (+2)
s) an Amulet of Weaponmastery (+3,+1) [+1] (+2)
t) an Elven Leather Scale Mail of Resist Cold (-1 to accuracy) [11,+19] (+1 to
ste
u) a Cleaver (2d4) (+6,+4)
v) a Battle Axe (2d8) (+7,+3)
w) 22 Silver Arrows (3d4) (+6,+5)


  [Home Inventory - Bree ]

a) The Gem of Ice {Summon Pet}
    It can be activated for summon pet every 101 turns.  
    You found it lying in a vault on level 40 of Moria.
b) Raal's Voodoo Doll of Revenge {Acquire}
    It can be activated for acquirement every 3000 turns.  
    You found it lying in a vault on level 24 of The Sandworm lair.
c) The Pendulum of Orcus {Acquire}
    It can be activated for acquirement every 3000 turns.  
    You found it lying in a vault on level 28 of The Sandworm lair.
d) a Scroll of Reset Recall
    
e) The Wand of Digging of Thrain (18 charges)
f) a Ring of Strength (+4)
g) a Ring of Intelligence (+6)
    It increases your intelligence by 6.  
h) a Ring of Constitution (+4)
    It increases your constitution by 4.  
    You found it in the remains of a Young bronze dragon on level 32 of Moria.
i) The Ring of Duria (+1)
    It increases your dexterity and charisma by 1.  It makes you
    invisible.  It sustains your dexterity.  It provides resistance to 
    poison and disenchantment.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
j) a Ring of Lordly Protection [+19]
    It provides immunity to paralysis.  It provides resistance to life
    draining, poison, light and disenchantment.  
k) a Ring of Flying
l) The Amulet of Dadol (+3 to infravision)
    It increases your infravision by 3.  It provides resistance to 
    electricity, light and nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 45 of Moria.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+3 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 3.  It provides
    resistance to acid, electricity, fire, cold, poison and confusion.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 46 of Moria.
    
p) The Ribbed Plate Armour 'Carfin' (-3 to accuracy) [28,+11]
    It provides immunity to acid and fire.  It provides immunity to
    paralysis.  It provides resistance to electricity and dark.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 47 of
    Moria.
q) a Golden Crown of the Magi [0,+12] (+3)
    It increases your intelligence and spell power by 3.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and sound.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 42 of Moria.
s) The Set of Leather Gloves of Hadran [1,+7]
    It sustains your wisdom.  It provides resistance to life draining, 
    fire, cold and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young gold dragon on level 43 of Moria.
t) a Spectral Broad Spear (1d9) (+6,+5)
u) a Small Wooden Boomerang of Westernesse (1d4) (+9,+8) (+1)
    It increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it lying on the ground on level 26 of The Sandworm lair.
v) a Climbing Set
    It allows you to climb mountains.  


  [Home Inventory - Gondolin ]

a) The Devil's Pentagram {Destruction}
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Quasit on level 45 of Moria.
b) a Scroll of *Destruction*
c) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
d) The Metal Lamellar Armour 'Arodhre' (-3 to accuracy) [23,+8]
    It sustains your intelligence.  It provides immunity to fire.  It
    provides resistance to cold, poison, dark, shards, nether, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
e) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
g) The Cloak of Berithir [1,+4]
    It sustains your constitution.  It provides resistance to electricity, 
    light, sound, nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Old Forest.
h) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.


  [Home Inventory - Lothlorien ]

a) a Tome of Magical Energy
b) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Fireproof Holy Tome of Eru Iluvatar
    It cannot be harmed by fire.  
    You bought it from the Library.
d) 7 Sprigs of Athelas
e) 6 Potions of Cure Critical Insanity
    
f) 5 Potions of Cure Insanity
    
g) 7 Potions of Speed {!k!d!v!s!y}
    
h) 20 Potions of Healing
    
i) 2 Potions of *Healing*
j) 2 Potions of Life {25% off}
    
k) a Potion of Restore Life Levels
l) 2 Potions of Curing
m) a Silver Rod of the Istari of Nothing (200/200)
n) an Adamantite Rod of Capacity of Nothing (400/400)
    It can hold more mana.  
    You bought it from the Black Market.
o) a Rod Tip of Detection (80 Mana to cast)
p) a Rod Tip of Teleport Other (60 Mana to cast)
q) a Rod Tip of Fire Bolts (40 Mana to cast)
r) a Rod Tip of Acid Balls (60 Mana to cast)
s) a Rod Tip of Fire Balls (60 Mana to cast)
t) a Staff of Recovery[1|10] (11 charges)


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Mage on level 30 of Maze.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Priest on level 44 of Moria.
c) The Bag of Tricks
    It can be activated for summon monster.  
    You found it in the remains of a Dark elven warlock on level 33 of Maze.
d) Baalzebub's All-seeing Servant
    It can be activated for cure confusion every 100 turns.  
    You found it lying in a vault on level 28 of The Sandworm lair.
e) The Gem of Fire
    It can be activated for death.  
    You found it in the remains of a Dark naga on level 18 of Orc Cave.
f) The Shrunken Head of Nightmares
    It can be activated for high stat loss.  
    You found it lying on the ground on level 34 of Moria.
g) The Ebon Cube of Darkness
    It can be activated for decreasing Wisdom.  
    You found it lying on the ground on level 28 of The Sandworm lair.
h) Kelek's Wormhole Machine
    It can be activated for cure poison every 100 turns.  
    You found it in the remains of an Emperor wight on level 41 of Moria.
i) Raal's Tome of Unconventional Warfare
    It can be activated for gain corruption every 10 turns.  
    You found it lying in a vault on level 11 of Mirkwood.
j) Benetar's Death Ray Experiment
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of an Emperor wight on level 41 of Moria.
k) Valdarbon's Automatic Alchemist
    It can be activated for summon monster.  
l) The Tome of Elven Household Magic
    It can be activated for cure blindness every 100 turns.  
    You found it lying in a vault on level 27 of The Sandworm lair.
m) a Parchment titled ``Magic for the Layman''
    It can be activated for light absorption every 80 turns.  
    You found it lying in a vault on level 27 of The Sandworm lair.
n) The Skull of Ancient Wisdom
    It can be activated for Ruination.  
    You found it in the remains of a Dark elf on level 8 of Barrow-Downs.
o) Benetar's Mana Battery
    It can be activated for cure serious wounds every 75 turns.  
    You found it in the remains of a Dark elven warlock on level 41 of Moria.
p) Gamenlon's Summoning Manual
    It can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 32 of Maze.
q) The Box of Many Wonders
    It can be activated for poison.  
r) The Jester's Cap of Insanity
    It can be activated for stun.  
    You found it in the remains of a Poltergeist on level 20 of Orc Cave.
s) The Bottomless Bottle
    It can be activated for gain corruption every 10 turns.  
    You found it lying on the ground on level 30 of Mirkwood.
t) a Parchment titled ``Planar Travel Made Easy''
    It can be activated for death.  
    You found it in the remains of a Master lich in the town of Minas Anor .
u) The Wand Construction Kit
    It can be activated for poison.  
    You found it lying on the ground on level 23 of Mirkwood.
v) Raal's Tormented Spirits
    It can be activated for stat loss.  
    You found it in the remains of a Half-orc on level 35 of Moria.
w) Tenser's Mechanical Magician
    It can be activated for death.  
    You found it lying on the ground on level 18 of Orc Cave.
x) The Grail of Kenault
    It can be activated for something weird every 5 turns.  
    You found it in the remains of a Dark elven warlock on level 28 of A lost
    temple.
a) a Parchment titled ``Household Magic''
    It can be activated for stat loss.  
    You found it in the remains of a Black orc on level 37 of Moria.
b) The Skull of Vecna
    It can be activated for confusion.  
    You found it lying on the ground on level 20 of The Old Forest.
c) The Eye of Vecna
    It can be activated for confusion.  
    You found it in the remains of a Ghast on level 43 of Moria.
d) The Crystal Ball of The Witch-King of Angmar
    It can be activated for cure fear every 100 turns.  
    You found it lying on the ground on level 23 of A lost temple.
e) The Medallion of Good Will
    It can be activated for decreasing Strength.  
    You found it lying on the ground on level 1 of Barrow-Downs.
f) Heward's Excellent Experimental Earmuffs
    It can be activated for paralyze.  
    You found it in the remains of a Dark elven warlock on level 23 of The Old
    Forest.
g) a Parchment titled ''Immortality For Dummies''
    It can be activated for summon monster.  
    You found it in the remains of a Hill orc on level 26 of Mirkwood.
h) Raistlin's Ready Ranger
    It can be activated for confusion.  
    You found it lying in a vault on level 28 of The Sandworm lair.
i) Mordenkainen's Mysterious Mind-Masher
    It can be activated for aggravate.  
    You found it in the remains of a Snaga on level 13 of Orc Cave.
j) Jor's Compendium of Strange Behaviour
    It can be activated for stat loss.  
    You found it lying in a vault on level 28 of The Sandworm lair.
k) Agannazar's Antique Acorn
    It can be activated for aggravate.  
    You found it in the remains of a Dark elven warlock on level 29 of
    Mirkwood.
l) Cathal's Corrupting Cymbal
    It can be activated for high experience loss.  
    You found it in the remains of a Dark elven warlock on level 39 of Moria.
m) The Toenail of Vecna
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Dark elven warlock on level 48 of Moria.
n) Jor's Book of Impossible Occurences
    It can be activated for high experience loss.  
    You found it lying in a vault on level 27 of The Sandworm lair.
o) Agannazar's Altruistic Assassin
    It can be activated for create hunger.  
    You found it in the remains of a Ranger chieftain on level 37 of Moria.
    
p) 99 Potions of Water Curing {quest}
    
q) The Ring of Power of Uvatha the Horseman (+3 to stealth)
    It increases your stealth and infravision by 3.  It makes you
    invisible.  It sustains your dexterity and charisma.  It provides
    resistance to poison, blindness and sound.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
r) The Ring of Gornin (+6 to searching)
    It increases your searching by 6.  It sustains your intelligence and 
    constitution.  It makes you completely fearless.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Lizard king on level 28 of Mirkwood.
s) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 29 of Maze.
t) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
u) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mystic on level 41 of Moria.
v) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Rusty Chain Mail of Arthlor (-5 to accuracy) [14,+0]
    It sustains your strength and constitution.  It provides resistance to 
    life draining, electricity, dark, confusion and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 43 of
    Moria.
x) The Augmented Chain Mail 'Lumithod' (-4,-26) [16,+8](20%)
    It increases your hit points by 20%.  It sustains your strength.  It
    provides resistance to fire, nether and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 35 of Maze.
a) The Double Chain Mail 'Elened' (-2 to accuracy) [16,+8]
    It sustains your intelligence.  It provides resistance to life draining
    , cold and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
b) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
c) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 40 of Moria.
d) The Hard Studded Leather of Gundorni (-27,-51) [7,+11](20%)
    It increases your hit points by 20%.  It sustains your intelligence.  
    It makes you completely fearless.  It provides resistance to cold, 
    dark, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Half-troll on level 37 of Moria.
e) The Cloak 'Holcolleth' [1,+10] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 38 of Moria.
g) The Iron Helm 'Annath' [5,+7]
    It sustains your intelligence, constitution and charisma.  It provides
    resistance to acid, cold, light and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
h) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling Shaman on level 35 of Moria.
i) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
j) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
k) The Set of Gauntlets 'Paurnen' [See the Music] [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It has a spell stored inside.  It provides resistance to 
    acid.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of Maze.
o) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave troll on level 37 of Moria.
r) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  It increases your searching by 
    4.  It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 31 of Moria.
s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and sound.  
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature white dragon on level 46 of Moria.
t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 46 of Moria.
u) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre on level 35 of Moria.
v) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to dark, nexus, chaos and disenchantment.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 32 of
    Maze.
x) The Trident of Corindi (1d8) (+6,+7) (+2 attacks)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your dexterity and attack speed by 2.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 47 of Moria.
a) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 20 of Orc Cave.
c) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
d) The Guisarme of Eolor (2d5) (+16,-3) (+3 attacks)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength, constitution and attack speed by 3.  It
    does extra damage from fire.  It produces chaotic effects.  It is a
    great bane of demons.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 25 of
    Maze.
e) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 47 of Moria.
f) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient bronze dragon on level 47 of
    Moria.
g) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Mirkwood.
h) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 29 of Maze.
i) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
j) The Small Metal Boomerang 'Melvorgil' (3d4) (-2,+5) {cursed}
    It does extra damage from electricity.  It poisons your foes.  It is a
    great bane of demons.  It is especially deadly against natural
    creatures.  It induces random teleportation.  It fills you with the
    Black Breath.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 47 of Moria.



Posted on 23.9.2009 17:57

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