The Angband Ladder: Arathir, Dunadan Swordmaster by <HektorLorenzo@web.de>

  [ToME 2.2.6 Character Dump]

 Name  : Arathir                Age                 58       STR!     40       
 Sex   : Neuter                 Height              58       Int!     24     30
 Race  : Dunadan                Weight             241       WIS!     39       
 Class : Swordmaster            Social Class        24       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     36       
                                                                               
 + To Melee Hit         191 Level             50    Max Hit Points      1397   
 + To Melee Damage      107 Experience  90864546    Cur Hit Points      1160   
 + To Ranged Hit        105 Max Exp     99999999    Max SP (Mana)        233   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)         21   
   AC                85+264 Gold         7537384    Piety             299436   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[132Perception  : Excellent    Blows/Round:  20        
 Bows/Throw  : Legendary[42]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  20d6+2140 
 Stealth     : Heroic       Magic Device: Heroic       Infra-Vision: 70 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You are a well           
          liked child.  You have green eyes, straight brown hair, and          
          a very dark complexion.                                              
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 98 (4900')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 63 (3150')
        The Land Of Rhun: Level 32 (1600')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 34 (1700')

 Your body is a Player.
 You are disguised as a Wolf.
 You are currently on level 150 of The Void.
 You have defeated 34092 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved 98 princesses.
 You saved Arda and became a famed Ruler.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 3rd Coire of the 2890th year of the third age.
 You have been adventuring for 143 days.

                    adefkmnopsuxz{|@            
        Add Str   : 5.3.4.........2.            
        Add Int   : ..3...........2.            
        Add Wis   : ..3.4........22.            
        Add Dex   : 5.3.......4.....            
        Add Con   : 5.3...........2.            
        Add Chr   : ..3.4.........2.            
        Add Stea. : .......7........            
        Add Sear. : .......7........            
        Add Infra : .......7........            
        Add Tun.. : ..............2.            
        Add Speed : 5*3*4..7...*..2.            
        Add Blows : 5............22.            
        Vampiric  : +...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Orc  : +...............            
        Slay Troll: .............+..            
        Slay Drag.: +............+..            
        Acid Brand: +...............            
        Elec Brand: +...............            
        Fire Brand: +............+..            
        Cold Brand: +...............            
        Sust Str  : ..+.....+.......            
        Sust Int  : ................            
        Sust Wis  : ........+.......            
        Sust Dex  : ..+.....+.......            
        Sust Con  : ..+.....+.......            
        Sust Chr  : +...............            
        Invisible : +...............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.+.....+.+.....            
        Hold Life : ..++......+.....            
        Imm Acid  : +.....+.*.+.....            
        Imm Elec  : ..*...+.........            
        Imm Fire  : ++..+.*.........            
        Res Cold  : +.....+.........            
        Res Pois  : +.+.+.+.........            
        Res Fear  : ....+..........+            
        Res Lite  : +.....+.+.......            
        Res Dark  : ......+++.......            
        Res Blind : ................            
        Res Conf  : ......+.........            
        Res Sound : ......+.........            
        Res Shard : ++....+.........            
        Imm Neth  : ......+.........            
        Res Nexus : ......+.........            
        Res Chaos : ......+.........            
        Res Disen : ..+.+.+.........            
        Aura Fire : +...............            
        WraithForm: ...+............            
        Levitate  : +.+.............            
        Lite      : +....+..........            
        See Invis : +.++...+........            
        Digestion : +.+.............            
        Regen     : ..++............            
        Activate  : .++.+.+..++.....            
        Drain Exp : ...+............            
        Blessed   : +...............            
        Cursed    : .+.++...........            
        Hvy Curse : ...+............            
        Fly       : ......++........            
        Orc.ESP   : +...............            
        Giant.ESP : +...............            
        Undead.ESP: +...............            
        Full ESP  : ...............+            

Skills (points left: 0)
 - Combat                                        27.560 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            01.000 [0.900]
 - Magic                                         05.312 [0.400]
          . Magic-Device                         36.650 [1.150]
 - Spirituality                                  16.750 [0.500]
          . Prayer                               20.000 [0.500]
          . Mindcraft                            40.200 [0.500]
 - Monster-lore                                  08.450 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            25.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Skeleton orc on level 19.
You are fated to meet a Newt on level 1.
You may find a Ring of Stupidity on level 18.
You may find a Mushroom of Poison on level 2.
You may meet a Boil-covered wretch on level 16.
You may find a Rune [Ray] on level 98.
You may find a Potion of Resist Cold on level 1.


  [Character Equipment]

a) The Small Sword 'Sting' (E:15742449, L:50) (1d6) (+46,+26) (+5 to speed)
        It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, speed and attack speed by 5.  It does extra
    damage from acid, electricity, fire and frost.  It drains life from
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It makes
    you invisible.  It sustains your charisma.  It provides immunity to
    paralysis.  It provides resistance to acid, fire, cold, poison, light
     and shards.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    spiders, giants and undead.  It slows your metabolism.  It produces a
    fiery sheath.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and shards.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 127 of Angband.
f) The Ring of Phasing (+15 to speed)
    It
    grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining and nether.  It renders you
    incorporeal.  It allows you to breathe without air.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor.
m) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 64 of
    The Sacred Land Of Mountains.
n) Polished Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+20]
{!k!v!}
    It can be activated for breathe the
    elements (300) every 60+d90 turns if it is being worn. It provides
    immunity to fire.  It provides resistance to acid, electricity, fire, 
    cold, poison, light, dark, confusion, sound, shards, nether, nexus, 
    chaos and disenchantment.  It allows you to fly.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
o) an Elven Cloak of the Bat (-2,-3) [4,+24] (+7)
    It increases your stealth, searching, 
    infravision, speed and luck by 7.  It provides resistance to dark.  It
    allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Shield of Deflection 'Agorn' [10,+24]
    It sustains your strength, wisdom, 
    dexterity and constitution.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 127 of
    Angband.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to life draining and acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 95 of Angband.
x) a Pair of Metal Shod Boots of Speed [6,+10] (+10)
    
    It increases your speed by 10.  
    You bought it from the Footwear Shop.
z) a Master quylthulg (2372 hp)
{) The Bolt of Loretir (1d5) (+16,+13) (+2 attacks)
    It increases your wisdom and 
    attack speed by 2.  It does extra damage from fire.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    is a great bane of demons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 85 of
    Angband.
|) The Dwarven Pick called 'The Shining Pick Of The Nose' (+5,+9) (+2 to speed)
    It increases your strength, intelligence, wisdom, constitution
    , charisma, ability to tunnel, speed and attack speed by 2.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) The Tome of Arathir
    It cannot be harmed by acid, cold, lightning or
    fire.  
b) The Gem of Knowledge {!k!v!d!s}
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Death quasit on level 127 of Angband.
c) Kelek's Practical Joke {!k!v!d!s; satisfy hunger}
    
    It can be activated for satisfy hunger.  
    You found it in the remains of an Old Sorcerer on level 80 of Angband.
d) a Parchment titled ``Planar Travel Made Easy'' {!k!v!d!s; heal}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Vampire lord on level 70 of Angband.
e) The Skull of Vecna (charging) {!k!v!d!s; geno}
    
    It can be activated for genocide every 500 turns.  
f) The Skull of Vecna (charging) {!k!v!d!s; geno}
    It can be activated
    for genocide every 500 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
g) The Skull of Vecna {!k!v!d!s; geno}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Forest wight on level 72 of Erebor.
h) Agannazar's Antique Acorn {!k!v!d!s; cure insanity}
    It
    can be activated for cure insanity.  
    You found it in the remains of a Nether wraith on level 56 of Mordor.
i) 53 Morphic Oils of Wolf {25% off}
j) 2 Potions of Cure Insanity {25% off}
k) 23 Potions of Healing {!k!v!d!s!q}
l) 33 Potions of *Healing* {!k!v!d!s!q}
m) 25 Potions of Curing
n) 58 Scrolls of Holy Prayer {25% off}
o) a Silver Rod of the Istari of Restoration (200/200)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dracolisk on level 72 of Erebor.
p) a Silver Rod of the Istari of Perception (200/200) {@z7}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Lesser black reaver on level 72 of
    Angband.
q) a Silver Rod of the Istari of Disarming (200/200) {@z4}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 46 of Mordor.
r) a Silver Rod of the Istari of Home Summoning (146/200) {@z12}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nightwalker on level 99 of Angband.
s) a Silver Rod of the Istari of Healing (142/200) {@z8}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nightcrawler on level 70 of Angband.
t) a Golden Rod of the Istari of Healing (250/250) {!k!v!d!s!q}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 691 of Nether Realm.
u) a Staff of Genocide[1|5] (3 charges)
v) The Arkenstone of Thrain (+3)
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Blue Thunderlord in the town of Bree .
w) The Long Sword of Eternity (5d6) (+21,+26) [+50](200%) (+10)
    
    It is part of the trinity of the ultimate weapons.  It can be
    activated for healing(7000), curing every 500 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    constitution, charisma and luck by 10.  It increases your hit points
     by 200%.  It does extra damage from electricity, fire and frost.  It
    is very sharp and can cut your foes.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to fire and dark.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It produces an anti-magic shell.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Weaponsmith.


  [Home Inventory - Bree ]

a) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to confusion, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 90 of Angband.
b) The Small Metal Shield of Celeth [3,+15]
    
    It sustains your intelligence and constitution.  It provides immunity 
    to electricity and cold.  It provides resistance to life draining, 
    acid, fire, dark and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
c) The Large Leather Shield of Gelien [4,+15]
    
    It provides resistance to dark, confusion and chaos.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
d) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 39 of The
    Land Of Rhun.
e) The Dragon Shield of Nathor [8,+28]
    It sustains your strength.  It provides immunity to 
    electricity and cold.  It provides resistance to electricity, poison, 
    confusion and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Balance on level 126 of
    Angband.
f) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 86 of Angband.
g) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 93 of Angband.
h) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
i) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of The
    Sacred Land Of Mountains.
k) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is
    being worn.  It increases your strength, dexterity and constitution by 
    3.  It sustains your strength, dexterity and constitution.  It makes
    you completely fearless.  It provides resistance to acid, cold, dark
     and nexus.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
l) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons and thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 127
    of Angband.
m) a Dragon Helm of Water Breathing [8,+29]
    It provides resistance to blindness and chaos.  It allows
    you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
n) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 91 of Angband.
o) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 122 of Angband.
p) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases 
    your dexterity and constitution by 4.  It provides resistance to 
    nether.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hezrou on level 42 of Paths of the Dead.
q) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of Mordor.
r) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your 
    dexterity and luck by 2.  It provides immunity to paralysis.  It
    allows you to sense the presence of dragons.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Heavy Crossbow 'Manwe' (x4) (+15,+20) (+4 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, charisma
     and speed by 4.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 71 of
    Erebor.
t) The Bolt of Duindon (1d5) (+13,+11) (+4 to speed)
    It increases your wisdom and speed by 4.  It does extra damage 
    from fire.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is a great bane of demons.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 63 of Mordor.
u) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    
    It increases your ability to score critical hits by 5.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 127 of Angband.
v) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It 
    increases your searching, infravision, ability to tunnel and luck by 3
    .  It does extra damage from acid.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It allows you to sense
    the presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 127 of Angband.
w) The Seeker Arrow of Bard (8d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 85 of
    Angband.


  [Home Inventory - Gondolin ]

a) a Wand of Stone Prison[2|20] (7 charges)
b) The Ring of Power of Ji Indur Dawndeath (+2 attacks)
    It increases your wisdom, infravision, attack speed and 
    ability to score critical hits by 2.  It makes you invisible.  It
    sustains your strength and dexterity.  It provides resistance to 
    nether and chaos.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 109 of Angband.
c) The Ring of Power of The Witch-King of Angmar (+2 attacks)
    
    It increases your intelligence, dexterity, constitution, searching and 
    attack speed by 2.  It makes you invisible.  It sustains your wisdom.  
    It provides resistance to electricity, sound and nexus.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 90 of
    Angband.
d) The Ring of Airmo (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  
    It sustains your strength and dexterity.  It provides resistance to 
    electricity, blindness and nether.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Banshee on level 70 of Erebor.
e) The Ring of Silmori (+8)
    It 
    increases your charisma, speed and ability to score critical hits by 8
    .  It provides resistance to confusion and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 127 of
    Angband.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Ring of Flare (+3)
    It can be activated
    for dimension door every 100 turns if it is being worn. It grants you
    the power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 67 of The Sacred Land
    Of Mountains.
h) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being
    worn.  It provides light (radius 1) forever.  It can be used to store
    a spell.  It increases your intelligence, wisdom and luck by 2.  It
    increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
i) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 56 of Mordor.
j) The Amulet of Sereth (+4)
    It 
    increases your intelligence, dexterity, charisma, stealth, infravision
     and speed by 4.  It sustains your strength, intelligence and 
    dexterity.  It provides resistance to poison, sound, nether, nexus and 
    chaos.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
k) The Amulet of Thron (+3)
    
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, stealth, infravision and speed by 3.  It sustains your 
    dexterity and constitution.  It provides resistance to poison, 
    confusion, shards, nexus and disenchantment.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
l) The Amulet of Brair (+5,+5) [+5] (+3)
    
    It increases your strength, constitution, searching and infravision by 
    3.  It sustains your strength, intelligence and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to blindness, nether, chaos and disenchantment.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 126 of
    Angband.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It increases your intelligence, 
    wisdom and charisma by 2.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of The
    Sacred Land Of Mountains.
o) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every
    100+d100 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence, wisdom, searching and 
    infravision by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It drains 
    mana.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 64 of The
    Sacred Land Of Mountains.
p) The Cloak 'Minden' [1,+8] (+4 to stealth) {100% off}
    It increases your stealth by 4.  It sustains 
    your constitution.  It provides immunity to acid.  It makes you
    completely fearless.  It provides resistance to electricity, fire, 
    cold and poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the General Store.
q) The Shadow Cloak of Luthien [Divine Aim] [6,+20] (+2)
    It can be activated for restore
    life levels every 450 turns if it is being worn. It has a spell stored
    inside.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
r) The Mighty Hammer 'Grond' (E:340253, L:31) (9d9) (+49,+39) [+10] (charging)
    It must be wielded
    two-handed.  It can be activated for alter reality every 100 turns if
    it is being worn. It does extra damage from electricity.  It poisons
    your foes.  It can cause earthquakes.  It is a great bane of dragons.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It sustains your charisma.  It provides
    resistance to acid, electricity, fire, cold and poison.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It produces
    an electric sheath.  It produces an anti-magic shell.  It induces
    random teleportation.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
s) The Harp of Maglor (+3 to speed)
    It increases your wisdom, 
    charisma, stealth, speed and luck by 3.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It allows you to see
    invisible monsters.  It allows you to sense the presence of unique
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 127 of Angband.
t) The Horn of Helm (+2)
    It can be
    activated for sound ball (300) every 300 turns if it is being worn. It 
    increases your strength and constitution by 2.  It provides immunity 
    to cold.  It makes you completely fearless.  It provides resistance to 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 126 of Angband.


  [Home Inventory - Minas Anor ]

a) Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+35]
    It can be
    activated for breathe the elements (300) every 60+d90 turns if it is
    being worn. It provides immunity to acid.  It provides resistance to 
    acid, electricity, fire, cold, poison, light, dark, confusion, sound, 
    shards, nether, nexus, chaos and disenchantment.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 126 of
    Angband.
b) Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+33]
    It can be activated for breathe the elements (300) every
    60+d90 turns if it is being worn. It provides immunity to cold.  It
    provides resistance to acid, electricity, fire, cold, poison, light, 
    dark, confusion, sound, shards, nether, nexus, chaos and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 127 of
    Angband.
c) The Chain Mail of Arniri (-2 to accuracy) [14,+19]
    It provides immunity to acid, fire and cold.  It provides
    resistance to electricity, sound and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 127 of Angband.
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be
    activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, confusion and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 67 of Angband.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 67 of The Sacred Land Of
    Mountains.
f) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance 
    to acid, electricity, fire, cold, confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777),
    curing and heroism every 300 turns if it is being worn. It increases 
    your intelligence, wisdom and stealth by 4.  It makes you completely
    fearless.  It provides resistance to life draining, acid, electricity, 
    fire, cold, poison and dark.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 71 of Erebor.
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, chaos and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit
    points every 888 turns if it is being worn. It increases your 
    constitution by 2.  It sustains your constitution.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    cold, dark, confusion, nether, nexus and chaos.  It allows you to
    sense the presence of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 127 of Angband.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
k) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, cold, blindness, confusion and nexus.
    It allows you to sense the presence of thunderlords.  It reflects
    bolts and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Dagger 'Narthanc' (E:11368834, L:50) (1d4) (+55,+29) (+5)
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It provides light (radius
    1) forever.  It increases your charisma and ability to tunnel by 5.  
    It does extra damage from electricity and fire.  It poisons your foes.
    It drains life from your foes.  It is especially deadly against
    dragons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It provides resistance to electricity, fire, 
    cold and poison.  It slows your metabolism.  It speeds your
    regenerative powers.  It produces a fiery sheath.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
n) The Dagger 'Dethanc' (E:2531269, L:40) (1d4) (+44,+23) (+2)
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It increases your ability to tunnel by 2.  It does extra
    damage from electricity and fire.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to electricity, fire and nether.  It produces a fiery sheath.  It
    produces an electric sheath.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 127 of Angband.
o) The Long Sword of the Dawn (E:14145831, L:50) (3d5) (+58,+34) (+5 to
infravisio
    
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your charisma, infravision and ability to tunnel by 5.  It
    does extra damage from electricity, fire and frost.  It poisons your
    foes.  It drains life from your foes.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It makes you invisible.  It sustains your charisma
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, fire, cold, poison, light
     and blindness.  It allows you to sense the presence of trolls and 
    giants.  It slows your metabolism.  It speeds your regenerative
    powers.  It produces a fiery sheath.  It produces an electric sheath.  
    It drains experience.  It induces random teleportation.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 70 of
    Angband.
p) The Long Sword 'Anduril' (3d5) (+11,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and luck by 4.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
q) The Dark Sword 'Lenya' (3d7) (+14,+18) (+3 attacks)
    It generates an antimagic field.  It increases your wisdom, 
    charisma and attack speed by 3.  It produces chaotic effects.  It
    strikes at demons with holy wrath.  It is a great bane of undead.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Seraph on level 127 of Angband.
r) The Mattock of Nain (+12,+18) (+6 to searching)
    It can
    be activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 84 of Angband.


  [Home Inventory - Lothlorien ]

a) Balrilbon's Bag of Wondrous Tricks {!k!v!d!s; heal}
    It can be
    activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Hezrou on level 62 of The Sacred Land Of
    Mountains.
b) Benetar's Mana Battery
    It can be activated for summon pet.  
    You found it in the remains of a Dread on level 681 of Nether Realm.
c) a Skull druj (4037 hp)
d) 76 Potions of Cure Insanity {25% off}
e) 18 Potions of Life {!k!v!d!s!q}
f) 9 Scrolls of Word of Recall {25% off}
g) 95 Scrolls of *Identify* {25% off}
h) 18 Scrolls of *Remove Curse* {100% off}
i) 77 Scrolls of Recharging
j) 3 Rod Tips of Healing (120 Mana to cast) {!k!v!d!s!q}
k) The Ring of Power 'Nenya' (+9,+9) (+2)
    It
    can be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
l) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
m) The Metal Scale Mail of Angothori (-2 to accuracy) [13,+10]
    
    It provides immunity to acid, electricity, fire and cold.  It makes
    you completely fearless.  It provides resistance to electricity, light
    , dark and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Armoury.
n) The Double Ring Mail 'Cualos' (-6,-9) [15,+10](40%)
    It increases your hit points by 40%.  
    It provides immunity to acid and cold.  It makes you completely
    fearless.  It provides resistance to life draining and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
o) The Bar Chain Mail of Elende (-6,-9) [18,+15](40%)
    
    It increases your hit points by 40%.  It sustains your strength, 
    intelligence and wisdom.  It provides immunity to fire.  It provides
    immunity to paralysis.  It provides resistance to light, nexus and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 126 of Angband.
p) an Elven Cloak of Air [4,+13] (+3 to stealth) {!k!v!d!s}
    
    It increases your stealth, searching and luck by 3.  It allows you to
    breathe without air.  It cannot be harmed by acid, cold, lightning or
    fire.  
q) The Small Metal Shield 'Fearno' [3,+15]
    It provides immunity to fire.  It provides resistance to poison
    , dark and sound.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 127 of Angband.
r) The Dragon Shield of Froneng [8,+28]
    
    It sustains your strength and intelligence.  It provides immunity to 
    electricity.  It provides resistance to shards, nether, nexus, chaos
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 126 of
    Angband.
s) a Dragon Shield of Preservation (-2,-1) [8,+44]
    It sustains your strength, dexterity and constitution.  It
    provides resistance to life draining, fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 126 of
    Angband.
t) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, wisdom, constitution and speed by 3.  It provides
    resistance to electricity, fire, cold, light, blindness, confusion, 
    sound and chaos.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold
    (100) every 300 turns if it is being worn. It provides light (radius
    1) forever.  It increases your speed by 10.  It does extra damage from 
    frost.  It is especially deadly against trolls.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold and light.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
v) The Dark Sword 'Mormegil' (E:11250536, L:50) (6d7) (+51,+24) [-20] (+5 to
speed
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 5.  It does extra damage from electricity, fire and frost.  
    It poisons your foes.  It is especially deadly against dragons.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to electricity, fire, 
    chaos and disenchantment.  It allows you to sense the presence of 
    trolls.  It produces an electric sheath.  It drains mana, life and 
    experience.  It induces random teleportation.  It aggravates nearby
    creatures.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 68 of The Sacred Land Of
    Mountains.
w) a Small Wooden Boomerang of Aman (1d4) (+15,+17) [+1] (+3 attacks)
    It increases your wisdom and attack speed by 3.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your constitution.  
    It makes you completely fearless.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It has
    been blessed by the gods.  
    You found it in the remains of a Great Swamp Wyrm on level 85 of Angband.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+0,+1) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Death quasit on level 56 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 46 of Mordor.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
d) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
e) The Ring of Barahir (+1)
    It can be activated for dispel small
    life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 64 of The
    Sacred Land Of Mountains.
f) The Ring of Tulkas (+4) {100% off}
    It can be activated for haste self (75+d75
    turns) every 150+d150 turns if it is being worn. It increases your 
    strength, dexterity, constitution and speed by 4.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Magic shop.
g) The Ring of Durin (+2)
    It grants you the power of midas touch
     if it is being worn.  It increases your strength, constitution and 
    charisma by 2.  It sustains your strength, constitution and charisma.  
    It provides resistance to life draining, acid, cold, dark, nether and 
    chaos.  It allows you to sense the presence of evil beings.  It drains 
    experience.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) The Robe of Incanus [2,+20] (+3) {100% off}
    It grants you the power of weigh magic if it is being
    worn.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Armoury.
i) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
j) The Dragon Helm of Thrain [8,+10]
    It provides light (radius 3) forever.  It sustains your wisdom
    .  It provides resistance to poison, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 47 of The
    Sacred Land Of Mountains.
l) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
    It decreases your strength and dexterity by 3
    .  It provides immunity to fire and cold.  It provides immunity to
    paralysis.  It provides resistance to poison, nether and 
    disenchantment.  It drains mana.  It induces random teleportation.  It
    aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 95 of
    Angband.
m) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
n) The Dagger 'Nimthanc' (E:1035157, L:35) (1d4) (+16,+2) (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It increases your strength and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It makes you invisible.  It sustains your constitution.  It
    provides immunity to paralysis.  It provides resistance to cold.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius
    1) forever.  It increases your searching by 1.  It does extra damage 
    from fire.  It is especially deadly against orcs.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
p) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed}
    It 
    decreases your wisdom and stealth by 4.  It poisons your foes.  It
    provides resistance to light, dark, blindness, confusion and nether.  
    It allows you to sense the presence of good beings.  It drains mana
     and life.  It is heavily cursed.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 126 of Angband.
q) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, 
    stealth, speed and luck by 2.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
s) The Drum of the Druedain (+4 to stealth)
    It
    can be activated for detection every 99 turns if it is being worn. It 
    increases your stealth, searching and infravision by 4.  It provides
    resistance to poison and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 81 of Angband.
t) The Horn of Rohan (+2)
    It can be
    activated for heroism, berserker, haste every 250 turns if it is being
    worn. It increases your wisdom and charisma by 2.  It allows you to
    sense the presence of dragons.  It cannot be harmed by acid, cold,
    lightning or fire.  
u) The Horn of Boromir (+3)
    It can be activated for mass human summoning every
    1000 turns if it is being worn. It increases your strength and 
    constitution by 3.  It makes you completely fearless.  It provides
    resistance to fire.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 69 of Angband.
v) Lugdush, the Uruk's corpse
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lugdush, the Uruk on level 24 of Mirkwood.
w) Wormtongue, Agent of Saruman's skeleton
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 3 of
    Barrow-Downs.



Posted on 13.6.2004 10:49
Last updated on 14.7.2004 21:59

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On 13.6.2004 10:49 HektorLorenzo@web.de wrote:
Well, what can I say. Arathir doing pretty well! Hoping to get some more nice ff.
Had some close calls in Nirnaeth, elsewhere it was an easy pace.

On 6.7.2004 21:21 HektorLorenzo@web.de wrote:
Well, this is like the 20th attempt with a Dunadan Swordmaster, my previously posted Arathir died to a Trap Of Silent Switching, which forced me to wield a AFC weapon, I had no athelas or Elessar and my symbiant turned against me, thus killing me.
Pathetic.
Both Sauron and Morgoth were a piece of cake. I just melleed them to mash. Sauron with my **anc Dagger even disenchanted which I didnt notice. Even simpler was Morgoth, he summoned a LBR only before getting beaten to pulp.

With this attempt the RNG was nice to me with this char. I got Symbiosis up to 10 only with FF quests. Got the Artifact Potions of Learning and Blood Of Life already.
I am gonna make it to the nether realm but still lacking immunities. A nice Shield with Acid and Cold Immunity would be ncie.
Well lets see..
Any suggestion for my remaining Skilpoints?
Getting Magic Device up for more reliability with rods.
Or rather prayer for Stone Wall?
Or Spirituality for saving-throw?
Regardless of that Symiosis has to be up to 15 to get my nice GDQ safe thru the realm.

On 8.7.2004 18:52 HektorLorenzo@web.de wrote:
Allright, still farming Wyrms in Erebor to find some decent immunity equipment. Its fun to level my sentients swords :)

On 12.7.2004 20:31 HektorLorenzo@web.de wrote:
Well, Tiki is dead. No troubles in the void till now. Some creatures invoked the Hand of the Doom. But my *Healing* Potions did save me. I have been just diving as quick as possible. Now with the Longsword of eternity things are getting annoying. I cannot use my mindcraft powers without switching my weapons. My Dwarven Lantern of the Magi would help, if I only had it in my proper home :/. Well let's see..

On 14.7.2004 21:59 HektorLorenzo@web.de wrote:
Well, finally Melkor has met his fate. Arathir son of Arganon, Heir of Elendil, fulfilled his last duty.

The following may be spoily but only to a less degree, and only to those who know, I would say.

This character was designed to go with wall-creation by pumping up prayer.
I skipped this possibilty as I found out Morphic Oils of Spider do pretty much the same, even better. So next time I would go with Manwe for this reason. And Divine Aim didnt meet my expectations, though I used it constantly. As I headed to thru the Void frantically searching for stairs downwards, I found out:

The Good Things:

1.) Using to teleport to head to more comfortable places really works fine, to get out of trouble, 99% of the time. Using Q and Mindcraft for that purpose.
2.) Tikki could be meleed rather easily using as I pushed my speed up to 88, It took only a couple of rounds.
3.) Hunting for eq in the Void is not recommended. Fro that reoson I couldnt fill my Slots with Oils, and Staffs of Genocied as planned.
4.) I found out the powers of summoning by dragging Fundin Bluecloak with me, If I happened to met him.
A bunch of level 150 GWOP summoned by him made sure that most of the heat was deflected, if not quenched at all.


The Bad Things:

1.) In the Nether realms I caught some Hands of Doom, but *PoH* saved my ass. Easily.

2.) Bad, Baaad!: Somehow I managed to run out of mana and my Randarts and Staffs of Genocide were used up quickly. I had to teleport in a row (Mindcraft teleport), still all those 'U's after me, scattered around the vault. One more teleport without mana paralized me. Quick death. Bleh. Luckily, I even forgot about it, the Blood of Life saved my poor ass, a nice surprise. :)))


After that I took a note for the next time:
either or and
-> go for either more Morphic Oils (recommended!) or more Staffs of Genocide
-> get some plain teleportscrolls, not to scatter summoners all over the vault.
-> Or, at least pausing some more rounds to recharge mana and randarts.

Since Tikki was a rush, apart from that episode, quickly I jumped for Melkor.

I burned his door and jumped in. Genocided the 'G's and saw the Big Pink G. Aaaah! There you are!
I pushed my abilities up:
Adreanaline. Holy Prayer and Morphic Oil of Wolf gave me the edge. He surrounded my with U-Summoners, by then.
I used my Q to teleport right two squares close to him. (Not letting him get the first hit) And used my Q again to occupy my adjacent squares. Then I simply meleed him to death, wich took quite some time in the spam of my GWOPs. The Anchor made sure he couldn't evase his deserved spanking. But I fear he ran out of mana anyway.
I kept my sanity up with potions, but didn't really need to heal up in melee though. Temporary AC 344 or so.
Finally he fell, my GwOPs dealt with the rest of his summoners. No artifacts of value I found in his remains.

++++ SPOILY: Best Part: Sting was able to drain life from Melkor. That was really not expected.+++++



And yes, it is boring in Valinor.


I declare myself guilty of:

Abusing randarts for the Godquest: After spending RL hours in the godvaults with no message of losing the Artifact, searching every single square. It was just to boring.

Abusing the Longsword of the Dawn to level my sentient swords. It was not worth the effort Mormegil and Sting could have been leveled up in pits too. I was just curions how they develop because I never had this chance before. Well, admittedly Sting was found by farming. Mormegil I had rather early in the game and really nice randarts and egos swords, so I don't think it really made a difference.

I did NOT scum for Randarts. Those 3 geno randarts were luck. 2 of them I found even before Satisfy Hunger.
Never found a massgeno randart. Strange...

On 15.7.2004 01:52 Elliott946@aol.com wrote:
Congradulations! Killing Melkor with a melee character is quite a feat.

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