The Angband Ladder: Nigel, Dunadan Swordmaster by <ethanhandelman@comcast.net>

  [ToME 2.3.5 Character Sheet]

 Name  : Nigel                  Age                125       STR!     40       
 Sex   : Male                   Height             130       INT!     26       
 Race  : Skeleton Dunadan       Weight             168       WIS!     31       
 Class : Swordmaster            Social Class        16       DEX!     38       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     32       
                                                                               
 + To Melee Hit         127 Level             50    Hit Points     1379/  1379 
 + To Melee Damage      104 Experience  41844572    Spell Points    104/   104 
 + To Ranged Hit         55 Max Exp     41844572    Sanity          580/   580 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                17412 
   AC                41+117 Gold        13774719    Speed           Fast (+19) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[87]Perception  : Excellent    Blows/Round:  14        
 Bows/Throw  : Legendary[42]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  70d5+1456 
 Stealth     : Fair         Magic Device: Heroic       Infra-Vision: 70 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You are a                
          credit to the family.  You have brown eyes, straight blond           
          hair, and an average complexion.                                     
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 19 (950')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        A lost temple: Level 25 (1250')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 19009 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You have completed 17 princess quests.
 You have completed (null) lost sword quests.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 40th Quelle of the 2890th year of the third age.
 You have been adventuring for 54 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2.3.4.........6+            
        Add Wis   : ....4........1..            
        Add Dex   : 2.........4.....            
        Add Con   : ..3........3...+            
        Add Chr   : ..3.4...........            
        Add Stea. : ...........3....            
        Add Sear. : ..3...........6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : 2*..43.....3....            
        Add Blows : ...3............            
        Slay Evil : +...............            
        Slay Orc  : ..............+.            
        Slay Troll: .............++.            
        Slay Giant: .............++.            
        Slay Drag.: ..............+.            
        Sharpness : +...............            
        Acid Brand: .............++.            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ........+.......            
        Sust Con  : ...............+            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +.....+...+.....            
        Hold Life : .....+.........+            
        Imm Acid  : ......*.*.+...+.            
        Imm Elec  : ......*++.......            
        Imm Fire  : .+*.+.*.*.......            
        Imm Cold  : ........*......+            
        Res Pois  : ....+.+.+......+            
        Res Fear  : ....+..........+            
        Res Light : .....+.+........            
        Res Dark  : .....++.......+.            
        Res Blind : ................            
        Res Conf  : .....+..........            
        Res Sound : ......+.........            
        Res Shard : ...............+            
        Res Neth  : .......+........            
        Res Nexus : .......+........            
        Res Chaos : .....+..........            
        Res Disen : ....+..+......+.            
        Aura Elec : .......+........            
        Lite      : .........++.....            
        See Invis : +.+..+.........+            
        Digestion : +...............            
        Regen     : +..............+            
        Activate  : .++.++...++...+.            
        Fly       : ..+.............            
        Climb     : ..............+.            
        Orc.ESP   : .....+........+.            
        TLord.ESP : ..+.............            
        Full ESP  : .+..............            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              50.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.700 [0.900]
          . Stealth                              01.400 [0.500]
          . Disarming                            06.300 [0.900]
 - Magic                                         02.983 [0.400]
          . Magic-Device                         29.750 [1.150]
          . Udun                                 00.000 [0.400]
          . Necromancy                           01.000 [0.300]
 - Spirituality                                  37.380 [0.500]
          . Prayer                               35.000 [0.500]
          . Mindcraft                            09.700 [0.500]
 - Monster-lore                                  02.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) { !d!k!v!s}
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Erebor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!d!k!v!s}
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Barrow wight on level 47 of Illusory
    Castle.
e) The Ring of Flare (+3) {!d!k!v!s}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) a Ring of Extra Attacks (+3 attacks)
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Cat Lord on level 63 of Mordor.
m) The Arkenstone of Thrain (+3) {!d!k!v!s}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor.
n) The Metal Lamellar Armour of Miretir (-3 to accuracy) [23,+12]
    It provides immunity to acid, electricity and fire.  It provides
    immunity to paralysis.  It provides resistance to poison, dark and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Cloak of Mist 'Cuiloth' [1,+13]
    It provides resistance to electricity, light, nether, nexus and 
    disenchantment.  It produces an electric sheath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Erebor.
p) The Small Metal Shield of Cireth [3,+14]
    It sustains your dexterity.  It provides immunity to acid, fire and 
    cold.  It provides resistance to electricity and poison.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Archon on level 81 of Angband.
s) The Iron Helm of Knowledge [6,+20] (-6) {@4 !d!k!v!s}
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It provides light (radius 1) forever.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Erebor.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Erebor.
z) a Death mold (1049 hp)
{) 26 Bolts of Beond (1d5) (+14,+13) (+1) {!d!k!v!s 26}
    It increases your wisdom by 1.  It does extra damage from acid.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
|) The Mattock of Nain (+12,+18) (+6 to searching) {!d!k!v!s}
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Erebor.


  [Character Inventory]

a) a Fireproof War Tome of Tulkas {!d!k!v!s}
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 99 of Mount Doom.
b) Kenault's Cantrip Generator (charging) {@3 !d!k!v!s}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Green glutton ghost on level 8 of
    Barrow-Downs.
c) 16 Potions of Speed
d) 50 Potions of Healing {!q}
e) 40 Potions of *Healing* {!q}
f) 3 Potions of Life {!q}
g) 5 Potions of Augmentation
h) 27 Potions of Enlightenment {!q}
i) 25 Potions of Resistance
j) 26 Scrolls of Teleportation {!r}
k) 2 Scrolls of *Identify*
l) 14 Scrolls of *Remove Curse* {!r}
m) a Wooden Rod of Illumination (10/10) {@2 !d!k!v!s}
n) a Silver Rod of the Istari of Enlightenment (200/200) {@8 !d!k!v!s}
o) a Golden Rod of the Istari of Healing (250/250) {@9 !d!k!v!s}
p) a Golden Rod of the Istari of Disarming (250/250) {@7 !d!k!v!s}
q) a Mithril Rod of Recall (160/160) {!d!k!v!s}
r) The Anchor of Space-Time {!d!k!v!s}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Golden Crown of Gondor [0,+15] (+3) {@4 !d!k!v!s}
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 70 of Erebor.
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
u) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
v) 26 Seeker Bolts of Thilgal (4d5) (+14,+15) (+3) {!d!k!v!s 26}
    It increases your strength and constitution by 3.  It does extra
    damage from acid.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
w) 24 Seeker Bolts (exploding) (4d5) (+8,+9) {force}


  [Home Inventory - Bree ]

a) a Sprig of Athelas {!E}
b) an Adamantite Rod of Nothing (200/200) {25% off}
c) a Rod Tip of Healing (120 Mana to cast)
d) a Rod Tip of Healing (120 Mana to cast) {75% off}
e) a Rod Tip of Restoration (140 Mana to cast)
f) The Ring of Briquenel (+2 attacks)
    It increases your strength and attack speed by 2.  It makes you
    invisible.  It sustains your wisdom and constitution.  It provides
    immunity to paralysis.  It provides resistance to acid, confusion and 
    nexus.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 60 of Erebor.
g) an Indestructible Ring of Slaying (+12,+16)
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Expensive Black Market.
h) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 95 of
    Angband.
i) The Phial of Galadriel (+4) {!d!k!v!s}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 52 of Mordor.
j) The Robe of Great Luck [-30,-20] (+60) {!d!k!v!s}
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 83 of Angband.
    
k) The Cord Armour 'Radriath' [6,+0]
    It sustains your constitution.  It provides immunity to acid, 
    electricity and fire.  It makes you completely fearless.  It provides
    resistance to life draining, confusion and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
l) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 70 of
    Erebor.
n) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to life draining, fire and poison.  It allows
    you to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It drains life.  It cannot be harmed
    by acid, cold, lightning or fire.  
p) 16 Bolts 'Loegri' (1d5) (+11,+9) (+4) {!d!k!v!s 16}
    It increases your strength, intelligence, wisdom, dexterity and 
    constitution by 4.  It does extra damage from acid.  It poisons your
    foes.  It is especially deadly against trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
q) 23 Bolts (exploding) (1d5) (+2,+6) {sound}
r) 26 Bolts (exploding) (1d5) (+1,+3) {force}
s) 27 Seeker Bolts of Barth (4d5) (+7,+12) (+5) {!d!k!v!s 27}
    It provides light (radius 1) forever.  It increases your wisdom by 5.  
    It does extra damage from acid.  It produces chaotic effects.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
t) 19 Seeker Bolts of Gorion (4d5) (+16,+21) (+4) {!d!k!v!s 19}
    It increases your strength and charisma by 4.  It does extra damage 
    from acid and electricity.  It produces chaotic effects.  It is
    especially deadly against giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
u) 20 Seeker Bolts of Acid (4d5) (+4,+4) {90% off}
    It does extra damage from acid.  It cannot be harmed by acid.  
    You made it yourself.
v) 30 Seeker Bolts of Acid (4d5) (+3,+4) {90% off}
    It does extra damage from acid.  It cannot be harmed by acid.  
    You made it yourself.
w) 69 Elf Skeletons
x) 92 Elf Skeletons


  [Home Inventory - Gondolin ]

a) 70 Potions of Cure Insanity
b) 33 Potions of Speed
c) 52 Potions of Healing {!q}
d) 41 Potions of *Healing* {!q}
e) 2 Fireproof Scrolls of Genocide {!r}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
f) 3 Scrolls of Genocide {!r}
g) 5 Scrolls of Mass Genocide {!r}
h) a Silver Rod of the Istari of Perception (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
i) a Golden Rod of the Istari of Nothing (250/250)
j) a Rod Tip of Detection (80 Mana to cast)
k) a Rod Tip of Disarming (50 Mana to cast)
l) The Ring 'Lureleb' (+2 attacks)
    It increases your intelligence, charisma and attack speed by 2.  It
    makes you completely fearless.  It provides resistance to fire, cold, 
    light and nexus.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 74 of
    Angband.
m) a Ring of Speed (+13)
n) The Ring of Power 'Narya' (+6,+6) (+1)
o) The Full Plate Armour 'Tolimphel' (-3 to accuracy) [25,+12]
    It sustains your strength, intelligence, wisdom and charisma.  It
    provides immunity to fire and cold.  It provides resistance to 
    electricity, sound and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 74 of
    Angband.
p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, chaos and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
    
q) a Fur Cloak of Air [3,+11]
    It allows you to breathe without air.  
    You bought it from the Black Market.
r) The Large Leather Shield of Sinwe [4,+17] { !d!k!v!s}
    It sustains your strength.  It provides immunity to cold.  It provides
    resistance to poison, light and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 70 of Erebor.
s) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ethereal dragon on level 51 of Illusory
    Castle.
t) The Shield of Deflection of Gil-galad [10,+20] (+5) { !d!k!v!s}
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) The Sabre 'Careth Asdriag' (2d7) (+10,+10) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) a Heavy Crossbow of the Haradrim (x5) (+16,+11)
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Hezrou on level 47 of Mordor.
w) 27 Bolts of Reglin (1d5) (+10,+18) (+2) {!d!k!v!s 27}
    It increases your wisdom and charisma by 2.  It does extra damage from 
    acid and electricity.  It produces chaotic effects.  It is especially
    deadly against orcs.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
x) 23 Seeker Bolts of Egirth (4d5) (+4,+29) (+2 to speed) {!d!k!v!s 23}
    It provides light (radius 1) forever.  It increases your speed by 2.  
    It poisons your foes.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.


  [Home Inventory - Minas Anor ]

a) 95 Potions of Cure Critical Insanity
b) an Adamantite Rod of Enlightenment (200/200) {@8 !d!k!v!s}
c) an Adamantite Rod of Detection (200/200)
d) a Rod Tip of Disarming (50 Mana to cast)
e) a Staff of Disarm[1|10] (11 charges) {@7 !d!k!v!s}
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 70 of Erebor.
g) The Ring of Arnivraxe (+2 attacks)
    It increases your constitution, stealth and attack speed by 2.  It
    provides resistance to light, dark, confusion and nexus.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 67 of
    Erebor.
h) an Indestructible Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 48 of Illusory
    Castle.
i) a Dwarven Lantern of the Magi (+2) {!d!k!v!s}
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
j) The Small Metal Shield of Thorin [3,+25] (+4) {!d!k!v!s}
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, shards and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 32 of Mirkwood.
k) The Large Leather Shield of Ledan [4,+4]
    It sustains your constitution.  It provides immunity to acid and 
    electricity.  It makes you completely fearless.  It provides
    resistance to life draining, poison, sound and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 70 of
    Erebor.
m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Large kobold on level 16 of Orc Cave.
n) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of Erebor.
o) The Dagger 'Narthanc' (E:270285, L:37) (1d4) (+26,+19)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire and frost.  It is especially deadly against dragons.  
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It makes you invisible.  It provides resistance to fire, cold
     and chaos.  It slows your metabolism.  It produces a fiery sheath.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 61 of Mordor.
p) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and blindness.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It makes you completely
    fearless.  It provides resistance to cold.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    Erebor.
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to levitate.  It allows you to see invisible monsters.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of Erebor.
t) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Erebor.
u) 24 Bolts 'Tandrin' (1d5) (+22,+8) (+3) {!d!k!v!s 24}
    It increases your wisdom by 3.  It does extra damage from fire.  It 
    poisons your foes.  It drains life from your foes.  It is a great bane
    of dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
v) 39 Bolts (exploding) (1d5) (+3,+2) {stun}


  [The Mathom-house Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Moaning spirit on level 22 of Mirkwood.
b) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.



Posted on 6.6.2008 21:22

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