The Angband Ladder: Ilmonen, Dwarf Axemaster by <Makkoan@hotmail.com>

  [ToME 2.3.0(CVS) Character Dump]

 Name  : Ilmonen                Age                115       STR! 18/***       
 Sex   : Male                   Height              53       INT!  18/40       
 Race  : Zombie Dwarf           Weight             146       WIS! 18/120       
 Class : Axemaster              Social Class        72       DEX! 18/150       
 Body  : Player                                              CON! 18/***       
 God   : Tulkas                                              CHR!  18/50       
                                                                               
 + To Melee Hit         118 Level             50    Max Hit Points      1257   
 + To Melee Damage      108 Experience  36310997    Cur Hit Points      1257   
 + To Ranged Hit         66 Max Exp     36310997    Max SP (Mana)         97   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)         97   
   AC                44+174 Gold         3337085    Piety              90958   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[87]Perception  : Fair         Blows/Round:  15        
 Bows/Throw  : Legendary[15]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Very Good    Mel.dmg/Rnd:  30d5+1620 
 Stealth     : Bad          Magic Device: Legendary[35]Infra-Vision: 100 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of two children of a Dwarven Priest.  You are a          
          credit to the family.  You have dark brown eyes, wavy black          
          hair, a two foot beard, and a dark complexion.                       
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 106 (5300')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 44 (2200')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 13688 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 11th Hrive of the 2890th year of the third age.
 You have been adventuring for 79 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4...4.......            
        Add Int   : ......4.........            
        Add Wis   : 2...4........2..            
        Add Dex   : ..........4.....            
        Add Con   : ..2...4.4.......            
        Add Chr   : ....4...........            
        Add Stea. : ......4.........            
        Add Sear. : ...........4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4..2.            
        Add Speed : .*.*4.4.........            
        Add Blows : ..2..........2..            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Troll: .............+..            
        Kill Drag.: .............+..            
        Sust Str  : +...............            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..+.............            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..+.....+.+.....            
        Hold Life : ..........+....+            
        Imm Acid  : ......+.*.+.....            
        Res Elec  : ......+.........            
        Imm Fire  : .+..+.*.........            
        Res Cold  : ......+........+            
        Res Pois  : ..+.+..........+            
        Res Fear  : +...+..........+            
        Res Lite  : .+..............            
        Res Dark  : ................            
        Res Blind : ...............+            
        Res Conf  : ................            
        Res Sound : ........+.......            
        Res Shard : .......+........            
        Res Neth  : ..+.............            
        Res Nexus : ......+.........            
        Res Chaos : ........+.......            
        Res Disen : ....+...+.......            
        Aura Fire : ......+.........            
        Lite      : .....+..........            
        See Invis : +..............+            
        Digestion : ...............+            
        Activate  : .+..+....++.....            
        Blessed   : +...............            
        Cursed    : ....+...........            
        Hvy Curse : ....+...........            
        Fly       : ......+.........            
        Orc.ESP   : ........+.......            
        Evil.ESP  : +...............            
        TLord.ESP : ......+.........            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 50.000 [0.900]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    02.440 [0.900]
          . Disarming                            15.400 [0.900]
 - Magic                                         03.463 [0.300]
          . Magic-Device                         50.000 [1.150]
 - Spirituality                                  03.080 [0.400]
          . Prayer                               26.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Trapping


  [Character Equipment]

a) a Light War Axe of Aman (2d5) (+12,+19) [+4] (+2) {!w!d!k}
        It increases your wisdom by 2.  It strikes at demons with holy wrath.  
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It sustains your strength.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It has been blessed by the gods.  
    You found it in the remains of a Great Swamp Wyrm on level 96 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black knight on level 71 of Erebor.
e) The Ring of Anweth (+2 attacks)
    It 
    increases your constitution and attack speed by 2.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to poison and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 98 of Angband.
f) a Ring of Speed (+17)
    
    It increases your speed by 17.  
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal and cure
    black breath every 200 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your strength, wisdom, charisma and 
    speed by 4.  It makes you completely fearless.  It provides resistance 
    to fire, poison and disenchantment.  It is heavily cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of The
    Sacred Land Of Mountains.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It
    prevents the space-time continuum from being disrupted.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 57 of The
    Sacred Land Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, 
    stealth and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) a Fur Cloak of Protection [3,+20]
    It provides resistance to shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 72 of Erebor.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to sound, 
    chaos and disenchantment.  It allows you to sense the presence of orcs
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 54 of
    The Sacred Land Of Mountains.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to life draining and acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 71 of
    Erebor.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
z) (nothing)
{) The Bolt of Marnien (1d5) (+12,+10) (+2 attacks) {!k!d}
    It increases your 
    wisdom and attack speed by 2.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
|) a Magical Gnomish Shovel (+2) {!k!d}
    
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 2.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Fireproof War Tome of Tulkas {!k!k!k}
    It cannot be harmed by fire.  
b) a Parchment titled ``Secrets of the Gnomish Wizards'' {heal 700}
    It
    can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Dark elven warlock on level 46 of The
    Sacred Land Of Mountains.
c) Agannazar's Altruistic Assassin {@A1 satify hunger}
    It can be activated for satisfy hunger.  
    You bought it from the Magic shop.
d) 7 Potions of Cure Insanity
e) 15 Potions of Healing
f) 30 Potions of *Healing*
g) 10 Potions of *Enlightenment*
h) 2 Scrolls of Genocide
i) a Scroll of Mass Genocide
j) a Silver Rod of the Istari of Detection (200/200) {@z7}
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
k) a Silver Rod of Capacity of Disarming (200/200) {@z2}
    
    It can hold more mana.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
l) a Golden Rod of Charging of Perception (125/125) {@z0}
    
    It regenerates its mana faster.  
    You found it in the remains of Fire Phantom on level 45 of The Sacred Land
    Of Mountains.
m) a Mithril Rod of Simplicity of Enlightenment (160/160) {@z3}
    
    You found it in the remains of an Elder vampire on level 99 of Mount Doom.
n) a Mithril Rod of Recall (160/160) {!z@z9}
o) an Adamantite Rod of Capacity of Healing (400/400) {@z4}
    
    It can hold more mana.  
    You found it lying in a vault on level 99 of Angband.
p) an Adamantite Rod of Home Summoning (200/200) {@z6!k!k}
q) The Arkenstone of Thrain (+3) {@A7}
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of The Sacred
    Land Of Mountains.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
s) The Ball-and-Chain of Fundin Bluecloak (5d4) (+0,+0) (+4)
    It can be wielded two-handed.  It can be activated
    for dispel evil (x4) every 100+d100 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength, wisdom
     and speed by 4.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to life draining, 
    electricity, fire, nether and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of The
    Sacred Land Of Mountains.
t) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Parchment titled ''Finer Points of Munchkinism'' (charging)
    It can be activated for acquirement.  
    You bought it from the Magic shop.
b) 6 Potions of Enlightenment
c) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold,
    lightning or fire.  
d) 2 Rod Tips of Healing (120 Mana to cast)
e) a Rod Tip of Drain Life (30 Mana to cast)
f) a Wand of Fireflash[15|35] (0 charges)
g) a Wand of Firewall[8|40] (0 charges)
h) a Wand of Noxious Cloud[15|50] (0 charges)
i) a Staff of Genocide[1|11] (0 charges)
j) The Arrow Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2)
    It is well-hidden. It can only be set off by
    demons.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 99 of Angband.
k) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
    It is
    well-hidden. It rearms itself.  It can teleport monsters to you.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
l) The Ring of Power of Uvatha the Horseman (+4 to stealth)
    It increases your 
    strength, intelligence, dexterity, stealth, searching and infravision
     by 4.  It makes you invisible.  It sustains your charisma.  It makes
    you completely fearless.  It provides resistance to poison, confusion
     and nether.  It slows your metabolism.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
m) a Ring of Slaying (+11,+17)
    
    You bought it from the Expensive Black Market.
n) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for 
    greater healing (900) every 200+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, speed and luck by 3.  It sustains your strength, dexterity
     and constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
o) The Ring of Anthon (+3 attacks)
    
    It increases your dexterity, infravision and attack speed by 3.  It
    sustains your wisdom and dexterity.  It provides resistance to sound.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 71 of
    Erebor.
p) a Ring of Extra Attacks (+3 attacks) {100% off}
    It increases your attack speed by 3.  
    You stole it from the Rare Jewelry Shop.
q) The Ring of Durin (+2) {cursed}
    It grants you the power of 
    midas touch if it is being worn.  It increases your strength, 
    constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
r) an Amulet of Doom [+6] (+7)
    It increases your strength, intelligence, wisdom, 
    dexterity, constitution and charisma by 7.  It cannot be dropped while
    cursed.  It can re-curse itself.  
    You found it in the remains of a Mature red dragon on level 71 of Erebor.
s) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 94 of Mount Doom.
t) The Rhino Hide Armour of Legoni (-1 to accuracy) [8,+18]
    
    It provides immunity to acid, electricity and cold.  It makes you
    completely fearless.  It provides resistance to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
u) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your 
    intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, cold, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Hezrou on level 72 of Erebor.
v) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
w) The Set of Cesti of Mithalar (+10,+1) [5,+11]
    It
    sustains your wisdom and dexterity.  It makes you completely fearless.
    It provides resistance to fire and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Headless ghost on level 70 of Paths of
    the Dead.
x) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It does extra damage from frost.  It provides
    resistance to cold and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 13 of
    Orc Cave.


  [Home Inventory - Gondolin ]

a) Kelek's Practical Joke (charging) {cure insanity}
    It can be activated for cure insanity.  
    You found it in the remains of a Ghoul on level 49 of The Sacred Land Of
    Mountains.
b) a Moonstone Rod of Trap Location (75/75) {@z1}
c) an Adamantite Rod of Fire Balls (200/200)
d) a Staff of Probability Travel[3|15] (3 charges)
e) a Staff of Genocide[1|11] (3 charges)
f) a Staff of Genocide[1|10] (3 charges)
g) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 51 of The Sacred
    Land Of Mountains.
h) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area
    every 50+d50 turns if it is being worn. It grants you the power of 
    detect curses if it is being worn.  It provides light (radius 4)
    forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
i) The Phial of Undeath (-5) {cursed}
j) The Stone of Lore
k) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of The Sacred
    Land Of Mountains.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if
    it is being worn. It increases your strength and charisma by 4.  It
    provides resistance to acid, electricity, fire, cold, dark, sound and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated
    for starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
o) a Great Axe of Extra Attacks (4d4) (+12,+12) (+3 attacks)
    
    It must be wielded two-handed.  It increases your attack speed by 3.  
    You bought it from the Black Market.
p) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning
    bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage 
    from electricity.  It provides resistance to electricity and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Chieftain on level 39 of
    Moria.
q) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your foes
    .  It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides immunity to paralysis.  It provides resistance 
    to acid, electricity, fire, cold and sound.  It speeds your
    regenerative powers.  It prevents teleportation.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre Chieftain on level 43 of Moria.


  [Home Inventory - Minas Anor ]

a) a Rod Tip of Healing (120 Mana to cast)
b) a Rod Tip of Havoc (90 Mana to cast)
c) a Wand of Ice Storm[4|33] (9 charges)
d) a Wand of Stone Prison[1|15] (0 charges)
e) a Fireproof Staff of Genocide[1|12] (2 charges)
f) a Staff of Genocide[1|8] (2 charges)
g) The Blue Stone 'Toris Mejistos'(40%) (+2)
h) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of The
    Sacred Land Of Mountains.
i) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15)
    every 10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 47 of The
    Sacred Land Of Mountains.
j) The Chain Mail of Vascarnir (-2 to accuracy) [14,+7]
    It sustains your constitution.  It provides
    immunity to acid and fire.  It makes you completely fearless.  It
    provides resistance to light, nether, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, sound, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 49 of The Sacred
    Land Of Mountains.
l) The Bar Chain Mail of Duinuvar (-2 to accuracy) [18,+14]
    It provides immunity to electricity and cold.  It
    provides resistance to electricity, poison, shards and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Metal Brigandine Armour of the Rohirrim [19,+13] (+2)
    It increases your strength, dexterity and 
    speed by 2.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold, poison, confusion and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bolg, Son of Azog on level 35 of Moria.
n) The Large Metal Shield of Celeborn [5,+6]
    
    It provides immunity to electricity and cold.  It provides resistance 
    to acid, fire, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 70 of The
    Sacred Land Of Mountains.
o) The Shield of Deflection 'Rulungion' [10,+21]
    It sustains your strength, wisdom and 
    charisma.  It provides immunity to acid and fire.  It provides
    resistance to life draining, nexus, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
p) a Dragon Helm of Water Breathing [8,+22]
    
    It provides resistance to acid, fire, cold, blindness, confusion and 
    shards.  It allows you to breathe underwater.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 72 of Erebor.
q) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 65 of
    The Sacred Land Of Mountains.
r) a Broad Axe of Extra Attacks (2d6) (+9,+13) (+2 attacks) {!k!d}
    It can be wielded two-handed.  It 
    increases your attack speed by 2.  
    You found it in the remains of a Mature red dragon on level 71 of Erebor.
s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
t) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4
    .  It provides resistance to nether.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 51 of The Sacred Land
    Of Mountains.
u) The Harp of Maglor (+3 to speed)
    It increases your wisdom, charisma, stealth, speed and 
    luck by 3.  It provides resistance to acid, electricity, fire, cold
     and sound.  It allows you to see invisible monsters.  It allows you
    to sense the presence of unique beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 69 of Paths of the
    Dead.


  [Home Inventory - Lothlorien ]

a) 7 Potions of Cure Insanity
b) 13 Potions of Healing
c) 28 Potions of *Enlightenment*
d) 28 Scrolls of Teleportation
e) 7 Scrolls of *Identify*
f) 2 Wands of Stone Prison[1|5] (13 charges)
g) a Staff of Genocide[1|9] (3 charges)
h) a Staff of Genocide[1|10] (3 charges)
i) The Ring of Celith (+7)
    It increases your strength, intelligence, constitution, searching
     and speed by 7.  It provides immunity to paralysis.  It provides
    resistance to acid and chaos.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 69 of Paths of the
    Dead.
j) a Cleaver of Westernesse (2d4) (+15,+13) (+2)
    It increases your strength, dexterity and constitution by 2.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it lying on the ground on level 69 of Paths of the Dead.
k) a Light War Axe of Westernesse (2d5) (+14,+20) (+2)
    It 
    increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  
    You found it lying on the ground on level 70 of Paths of the Dead.
l) a Light War Axe of Spinning (2d5) (+18,+10) (+2)
m) The Broad Axe 'Barukkheled' (2d6) (+3,+2) (+3)
    It
    can be wielded two-handed.  It increases your constitution by 3.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
n) a Slaughter Axe of Slay Dragon (5d7) (+9,+18) {!w!d!k}
    It is especially
    deadly against dragons.  It is especially deadly against natural
    creatures.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of The
    Sacred Land Of Mountains.
o) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100)
    every 300 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your speed by 10.  It does extra damage from 
    frost.  It is especially deadly against trolls.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold and light.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
p) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
q) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and luck by 4.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
r) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great bane of
    dragons.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 71 of Erebor.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Dwar, Dog Lord of Waw (+5)
    
    It increases your dexterity and constitution by 5.  It makes you
    invisible.  It sustains your wisdom and constitution.  It provides
    resistance to acid, cold and poison.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 72 of Erebor.



Posted on 10.7.2004 01:52
Last updated on 3.8.2004 15:04

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684. on the Ladder (of 18938)
296. on the ToME Ladder (of 3146)
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My Humble Dragon Hunting Operation

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On 10.7.2004 01:52 Makkoan@hotmail.com wrote:
An axmaster using Anduril. He found one of the thancs in orc caves, the RNG is cruel....Ah well, I won't gripe, hes coming along good anyhow :)

On 19.7.2004 20:46 Makkoan@hotmail.com wrote:
Going very nicely. Took out eol and got some nice stuff. I found another thanc for the first time ever. The RNG is still laughing.

On 20.7.2004 16:24 Makkoan@hotmail.com wrote:
Still going strong, though I really want a better weapon.

On 22.7.2004 16:00 Makkoan@hotmail.com wrote:
Cleared out sacred land of mountains, troan's coat is very nice! Can't wait for hatchet of the night :)

On 22.7.2004 19:14 Makkoan@hotmail.com wrote:
Took out the sorcerer of dol gur, now to find the ring......

On 22.7.2004 20:48 Makkoan@hotmail.com wrote:
Treaking through angband...

On 23.7.2004 00:04 Makkoan@hotmail.com wrote:
clev 50!

On 23.7.2004 16:29 Makkoan@hotmail.com wrote:
*Sigh* The hatchet of the night still eludes me, as do becent boots or a decent cloak. I'v put angband on the side until I can find what need. On a positive note, I found a good bolt!

On 24.7.2004 23:46 Makkoan@hotmail.com wrote:
I found the rod of home summoning for the first time, Yeah!!!! Now to find Naturebane or Hatchet of the Night.....*grumble*

On 25.7.2004 02:34 Makkoan@hotmail.com wrote:
Killing the rest of the uniques. Killed Sauron 3 times already.....got Villya but no One Ring. Got the boots of gimli, yeah!

On 26.7.2004 20:10 Makkoan@hotmail.com wrote:
Hunting dragons to find my precious weapons.....

On 1.8.2004 03:22 Makkoan@hotmail.com wrote:
Sauron dropped the one the sixth time I killed him. Popped it in the great fire then took the bad boy once more. Now I'm hunting down the rest of the ring wraiths in paths of the dead before taking on morgy. I still have not found either of those two blasted weapons :(

On 3.8.2004 15:04 Makkoan@hotmail.com wrote:
Woohooo!!!!
*Winner*
My second win!!!
Morgoth was a sinch! I kept alive mudgush the kobold in morgoth would summon him and not someone else. It worked! I was surrounded by lamo kobalds and Morgoth whom I wacked until he croaked!!!
I never found my precious weapons though......*sniff* *sniff*
Maybe a run another axmaster someday........

On 3.8.2004 17:29 felagund@poczta.fm wrote:
Congrats!
interesting thing, the one with kobolds :D

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