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The Angband Ladder: Azioth, Dwarf Axemaster by <enhorning@gmail.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Azioth                 Age                 43       STR!     40       
 Sex   : Female                 Height              48       INT!     21       
 Race  : Dwarf Barbarian        Weight             149       WIS!     40       
 Class : Axemaster              Social Class        32       DEX!     40       
 Body  : Player                                              CON!     38       
 God   : Nobody                                              CHR!     25       
                                                                               
 + To Melee Hit         144 Level             50    Hit Points     1341/  1341 
 + To Melee Damage      111 Experience  48718873    Spell Points    115/   115 
 + To Ranged Hit         70 Max Exp     48718873    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****                               
   AC                57+118 Gold         1387693    Speed           Fast (+32) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[97]Perception  : Superb       Blows/Round:  24        
 Bows/Throw  : Legendary[52]Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Fair         Mel.dmg/Rnd:  48d6+2664 
 Stealth     : Fair         Magic Device: Bad          Infra-Vision: 200 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Dwarven Smith.  You are a                
          credit to the family.  You have dark brown eyes, straight            
          black hair, a one foot beard, and a dark complexion.                 
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 34 (1700')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 47 (2350')
        The Land Of Rhun: Level 38 (1900')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 16548 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 54th Quelle of the 2890th year of the third age.
 You have been adventuring for 68 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4........26.            
        Add Wis   : ..584........2..            
        Add Dex   : 5.5.......4.....            
        Add Con   : ..5.............            
        Add Chr   : ....4...........            
        Add Stea. : 5......4........            
        Add Sear. : ..5....4...4..6.            
        Add Infra : ..5........4..6.            
        Add Tun.. : ...........4..6.            
        Add Speed : .*5843.......2..            
        Add Blows : ..58............            
        Vampiric  : +...............            
        Slay Orc  : .............++.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Cold Brand: .............+..            
        Sust Str  : ..+....+........            
        Sust Int  : ........+.......            
        Sust Wis  : ..+.............            
        Sust Dex  : ......+.........            
        Sust Con  : ..+....+........            
        Sust Chr  : ...+...++.......            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..........+.....            
        Hold Life : .....+.++.......            
        Imm Acid  : .......*..+...+.            
        Imm Elec  : ..+...+*+.......            
        Imm Fire  : .++++...*.......            
        Imm Cold  : ...+....*.......            
        Res Pois  : ..+.+...+.......            
        Res Fear  : ....+..++......+            
        Res Light : .....+..........            
        Res Dark  : +....+..+.....+.            
        Res Blind : ..+.....+......+            
        Res Conf  : ...+.+.++.......            
        Res Sound : ..+....+........            
        Res Shard : ..+....++.......            
        Res Neth  : .......+........            
        Res Nexus : ..+....++.......            
        Res Chaos : ...+.+..+.......            
        Res Disen : ....+...+.....+.            
        Lite      : .........+......            
        See Invis : +....+..........            
        Digestion : ...+............            
        Regen     : .++.............            
        Activate  : ++..+++..++...+.            
        Drain Exp : +...............            
        Cursed    : .+..+...........            
        Hvy Curse : ....+...........            
        Fly       : ......+.........            
        Climb     : ...........+..+.            
        Orc.ESP   : .....+........+.            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 50.000 [0.900]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              50.000 [0.600]
          . Antimagic                            50.000 [0.550]
 - Sneakiness                                    10.430 [0.900]
          . Stealth                              18.900 [0.500]
          . Disarming                            20.800 [0.900]
 - Magic                                         01.000 [0.300]
          . Magic-Device                         00.000 [1.150]
 - Spirituality                                  08.100 [0.500]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  03.000 [0.500]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Hatchet of the Night (2d6) (+34,+22) (+5)
        It can be activated for vampiric drain (3*100) every 250 turns if it
    is being worn. It increases your dexterity and stealth by 5.  It
    drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Gelugon on level 75 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    It can
    be activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire.  
    It speeds your regenerative powers.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
e) The Ring 'Bareren' (+5)
    
    It increases your wisdom, dexterity, constitution, searching, 
    infravision, speed and attack speed by 5.  It sustains your strength, 
    wisdom and constitution.  It provides resistance to electricity, fire, 
    poison, blindness, sound, shards and nexus.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
f) The Ring of Erine (+8) {100% off}
    It increases your wisdom, speed, 
    attack speed and ability to score critical hits by 8.  It sustains 
    your charisma.  It provides resistance to fire, cold, confusion and 
    chaos.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 60 of Mordor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 60 of Mordor.
n) a Polished Blue Dragon Scale Mail of Defense (-2 to accuracy) [30,+31]
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It sustains your dexterity.  It provides resistance 
    to electricity.  It allows you to fly.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Elven Cloak of Gabluchia [4,+11] (+4 to stealth)
    It increases your 
    stealth, searching and luck by 4.  It sustains your strength, 
    constitution and charisma.  It provides immunity to acid and 
    electricity.  It makes you completely fearless.  It provides
    resistance to life draining, confusion, sound, shards, nether and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Dragon Shield of Erede [8,+25]
    It sustains your intelligence and 
    charisma.  It provides immunity to fire and cold.  It makes you
    completely fearless.  It provides resistance to life draining, 
    electricity, poison, dark, blindness, confusion, shards, nexus, chaos
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 77 of Angband.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It
    can be activated for whispers from beyond(sanity drain) 100+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of 
    magic map if it is being worn.  It increases your searching, 
    infravision and ability to tunnel by 4.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Erebor.
z) (nothing)
{) 28 Bolts of Dranwe (1d5) (+8,+9) (+2 to speed) {90% off}
    It increases your 
    strength, wisdom and speed by 2.  It does extra damage from frost.  It
    is especially deadly against orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns
     if it is being worn. It increases your strength, searching, 
    infravision and ability to tunnel by 6.  It does extra damage from 
    acid.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides resistance to acid, 
    dark and disenchantment.  It allows you to climb mountains.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 35 Rations of Food
b) 67 Potions of Cure Insanity
c) 90 Potions of Speed {25% off}
d) 78 Potions of Healing
e) 85 Potions of *Healing* {25% off}
f) 49 Potions of Enlightenment {25% off}
g) 45 Scrolls of Teleportation
h) 8 Scrolls of Word of Recall
i) 27 Scrolls of Remove Curse
j) 4 Scrolls of *Remove Curse*
k) a Fireproof Scroll of Genocide
    It cannot be harmed by fire.  
    You bought it from the Black Market.
l) 7 Fireproof Scrolls of Mass Genocide
    It cannot be harmed by fire.  
    You bought it from the Black Market.
m) The Slaughter Axe called 'Bane of Undead' (5d7) (+0,+0) (+6)
    It increases your charisma by 6.  
    It does extra damage from electricity and fire.  It is very sharp and
    can make your foes bleed.  It is a great bane of undead.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Ring called 'Blinding Speed' (+14)
    It increases your speed by 14.  It
    sustains your wisdom and constitution.  It provides immunity to
    paralysis.  It provides resistance to confusion, sound and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
b) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every
    200+d100 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 1.  It sustains your strength, wisdom, constitution and 
    charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
c) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Fallen angel on level 99 of Angband.
d) The Amulet called 'Trickster' (+2)
    
    It increases your strength, wisdom, dexterity, stealth, infravision
     and speed by 2.  It sustains your dexterity.  It provides resistance 
    to poison, confusion, sound, nexus and disenchantment.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
e) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is
    being worn.  It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom and charisma by 1.  It makes you invisible.  It
    provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
f) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 45 of The Sacred Land
    Of Mountains.
g) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 52 of Mordor.
h) The Blue Dragon Scale Mail 'Silurion' (-2 to accuracy) [30,+23]
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It sustains your strength, dexterity and 
    constitution.  It provides immunity to fire and cold.  It provides
    resistance to electricity, nether and chaos.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 94 of
    Angband.
i) The Ring Mail 'Gaeluch' (-2 to accuracy) [12,+14]
    It sustains your strength and wisdom.  It provides immunity to 
    acid and electricity.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master lich on level 96 of Angband.
j) The Splint Mail 'Aronen' (-2 to accuracy) [19,+17]
    It
    sustains your intelligence, wisdom and constitution.  It provides
    immunity to acid, fire and cold.  It provides resistance to dark and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Erebor.
k) The Partial Plate Armour of Gwingor (-3 to accuracy) [22,+8]
    
    It sustains your wisdom and constitution.  It provides immunity to 
    electricity and cold.  It provides resistance to life draining, nexus
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
l) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Soft Studded Leather of Endadolor [5,+0]
    It provides immunity to electricity
     and cold.  It provides resistance to confusion, shards, nexus and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth
     and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) an Elven Cloak of Invisibility [4,+21] (+7)
    It increases your stealth, searching and 
    luck by 7.  It makes you invisible.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 72 of Erebor.
p) The Shadow Cloak of Luthien [6,+20] (+2)
    It
    can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 71 of
    Erebor.
r) The Small Metal Shield of Nianar [3,+11]
    It provides immunity to electricity and cold.  It makes you
    completely fearless.  It provides resistance to fire, nether and chaos
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 72 of Erebor.
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can
    be activated for analyze monster every 500+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 63 of Mordor.
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
u) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
v) The Steel Helm of Faldaur [6,+16]
    It provides light (radius 3) forever.  It makes you completely
    fearless.  It provides resistance to acid, confusion, chaos and 
    disenchantment.  It allows you to breathe underwater.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of Erebor.
w) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your 
    strength and constitution by 2.  It provides immunity to paralysis.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 72 of
    Erebor.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It
    makes you completely fearless.  It provides resistance to nexus.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) The Cleaver of Helon (2d4) (+6,-3) (+3 attacks)
    It increases your attack speed by 3.  
    It does extra damage from acid, electricity and frost.  It poisons
    your foes.  It produces chaotic effects.  It is very sharp and can
    make your foes bleed.  It is a great bane of dragons.  It is
    especially deadly against giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Axe Smith.
b) The Broad Axe 'Arrilwen' (2d6) (+12,+15) (+5 to speed)
    It can be wielded two-handed.  It 
    increases your wisdom, dexterity and speed by 5.  It does extra damage 
    from electricity.  It produces chaotic effects.  It is especially
    deadly against dragons.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Axe Smith.
c) The Great Axe of Orodor (4d4) (+28,+9) (+3 to speed)
    It must be wielded two-handed.  It 
    increases your strength, intelligence, constitution, charisma, speed
     and attack speed by 3.  It does extra damage from frost.  It poisons
    your foes.  It drains life from your foes.  It is very sharp and can
    cut your foes.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Axe Smith.
d) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It 
    increases your strength, constitution and ability to tunnel by 3.  It
    does extra damage from acid and fire.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of demons.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, light, dark and chaos.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) a Great Axe of Aman (4d4) (+12,+10) [+3] (+3 attacks)
    It must be wielded two-handed.  It 
    increases your wisdom and attack speed by 3.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your constitution.  It makes
    you completely fearless.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It has been blessed
    by the gods.  
    You bought it from the Axe Smith.
f) The Great Axe of Isilos (4d4) (+20,+4) (+4)
    It must be wielded two-handed.  It
    provides light (radius 1) forever.  It increases your wisdom by 4.  It
    does extra damage from electricity and fire.  It poisons your foes.  
    It produces chaotic effects.  It is very sharp and can cut your foes.  
    It is especially deadly against giants.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 73 of
    Angband.
g) a Great Axe of Greater Life (4d4) (+11,+9)(60%)
    It must be wielded two-handed.  It increases your hit points
     by 60%.  It provides resistance to life draining.  
    You bought it from the Axe Smith.
h) The Slaughter Axe called 'Unicorn's Gift' (5d7) (+14,+10) (+2 attacks)
    It increases your strength and attack
    speed by 2.  It does extra damage from electricity.  It is very sharp
    and can cut your foes.  It is a great bane of undead.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
i) The Dagger 'Nimthanc' (E:4518, L:16) (1d4) (+19,+12)
    It can be activated for frost bolt (6d8) every
    7+d7 turns if it is being worn. It does extra damage from frost.  It
    provides resistance to cold and disenchantment.  It slows your
    metabolism.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 99 of
    Angband.
j) a Dark Sword of Gondolin (3d7) (+13,+22) (+3)
    It provides light (radius 1) forever.  It generates an
    antimagic field.  It increases your strength and constitution by 3.  
    It is especially deadly against dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to light and 
    dark.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
k) The Dwarven Pick of Erebor (+5,+20) (+5)
    It can be activated for open a secret passage every 75 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength and ability to tunnel by 5.  It does extra damage from 
    acid.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It sustains 
    your strength.  It provides resistance to light, dark and chaos.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and 
    stealth by 3.  It provides resistance to disenchantment.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
m) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your 
    dexterity and luck by 2.  It provides immunity to paralysis.  It
    allows you to sense the presence of dragons.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 73 of Angband.
n) The Light Crossbow of Echomenn (x5) (+19,+9) (+2 to speed)
    
    It increases your strength, wisdom, dexterity, charisma and speed by 2
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
o) a Heavy Crossbow of the Haradrim (x5) (+16,+27)
    
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Great Wyrm of Law on level 99 of Angband.
p) 28 Bolts 'Elliel' (1d5) (+13,+4) (+1) {90% off}
    
    It increases your intelligence and charisma by 1.  It does extra
    damage from electricity.  It poisons your foes.  It drains life from
    your foes.  It is a great bane of dragons.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
q) 29 Bolts of Aglin (1d5) (+11,+6) {90% off}
    It does extra damage from acid.  It poisons your
    foes.  It drains life from your foes.  It is especially deadly against
    dragons.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
r) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 78 of Angband.
s) The Metal Boomerang of Beor (4d5) (+9,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Minas
    Anor .


  [Home Inventory - Minas Anor ]

a) 16 Potions of Cure Critical Insanity
b) 99 Potions of Cure Critical Insanity
c) 99 Potions of Cure Insanity {25% off}
d) 12 Potions of Life
e) 9 Potions of Augmentation
f) 99 Potions of Enlightenment {25% off}
g) 4 Potions of New Life
h) 26 Scrolls of Genocide {25% off}
i) 16 Scrolls of Mass Genocide {25% off}


  [Home Inventory - Lothlorien ]

a) a Fur Cloak of Air [3,+7]
    It allows you to breathe without air.  
    You found it in the remains of a Green naga on level 100 of Angband.
b) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It
    must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [The Mathom-house Inventory - Bree ]

a) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.



Posted on 22.11.2005 17:46
Last updated on 5.12.2005 13:33

Download this dump

363. on the Ladder (of 12674)
154. on the ToME Ladder (of 2973)
Second best for this player (out of 3)

Comments

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On 22.11.2005 17:46 enhorning@gmail.com wrote:
Still haven't won ToME - perhaps this will be the one? I had an Alchemist earlier who was doing quite well, but got killed in the second of the special levels in Angband... this time, I am aiming at taking a bit more time and getting more potions before taking on Angband.

On 23.11.2005 01:29 HektorLorenzo@web.de wrote:
Good Luck with Azioth.
This is the first char ever I have seen maxing both: Archery and Combat Skills.
Let's see if this is a fertile approach.

On 25.11.2005 14:40 veryfoobar-tome@yahoo.com wrote:
OMG, I totally just cloned this guy (girl?)! (with Tom, a Dwarf Barbarian Antimagic Axemaster, sound familiar?)

I swear it's a total coincidence! There I was, thinking I did something original, bah. Only difference I can see is that I took ammo creation.

Nice cloak, by the way. Does Antimagic let you actually use the Thunderlord Horn/Staff?

On 25.11.2005 16:26 enhorning@gmail.com wrote:
HektorLorenzo:

I don't know if it's a fertile approach - it was sure useful for a while in the middle game, but lately, I've been using close combat for more or less everything. On the other hand, with antimagic, there aren't all that many other skills I'd want to spend the points on, so I thought why not max Archery.

veryfoobar-tome:
I don't know if Antimagic lets me use it... I guess I should try it. Antimagic lets me activate junkarts - but my success chance is so low that it's not worth bothering.

Oh, and I do have ammo creation - in fact, last night, I scummed the Lothlorien wolves quest a bit and created a bunch of ammo... got three sets of artifact ammo out of that.

I'm down to 3850 feet in Angband now... the quests are real fun, especially with always small levels :) 20 bronze golems in a level just consisting of two small rooms... along with lesser wall monsters which ate all the walls... summoning greater demons which summoned even more greater demons - it took quite a while to get all the summoners killed.

I'll probably upload an updated dump tonight.

On 26.11.2005 04:31 enhorning@gmail.com wrote:
Started working my way down Angband... done the quests down to 3900' now, last one was Ancalagon the Black, and next up is the Tarrasque at 3950'. Neither of which is as scary as 18 Sky Drakes in a small level, so I had 5 or 6 of them in the room I started in.

On 26.11.2005 04:32 enhorning@gmail.com wrote:
Oh, and I would like to express my major annoyance at the fact that my Dwarven Axemaster was not wanting to wield the Axe of the Dwarves - due to the silly fact that the game counts it as a polearm. Come-on - surely the Axe of the Dwarves should be a suitable weapon for a dwarven Axemaster???

On 27.11.2005 03:00 enhorning@gmail.com wrote:
Found Mormegil, and had a bit of fun levelling it up... until it gained Earthquakes, at which point it became too annoying, and I returned to my trustworthy axe.

I'm at 4200' in Angband, so next up is the second special level... before taking that on, though, I am doing some serious stocking up on potions - my last character who got this far was killed by that level; I have no intentions to let this one meet the same fate.

On 27.11.2005 09:49 veryfoobar-tome@yahoo.com wrote:
Mormegil might actually be useful in DimGates, to cancel all the Q summons and disturb LOS for breathers. Or did you leave it lying on the floor? I don't see it in your dump. Of course, a vanilla Dark Sword would work almost as well.

Did you try out the Hatchet of the Night at all? It's one of the axes I'm hoping to find.

On 29.11.2005 21:29 enhorning@gmail.com wrote:
Took a break for a couple of days from this character... playing possessors and sorcerers. Finally felt in the mood for my Axemaster again today, went to the Lonely Mountain and found more potions, before tackling Dim Gates.

I had very little trouble with it - quaffing a potion of speed before entering any new area, and using the ring of Flare to swap position to next to the Q's at times, it was surprisingly easy - or perhaps I was overcautious after getting my last really good character killed here.

Not sure what to do next - either continue diving down in Angband, doing my quests, or run through some of the dungeons I haven't done yet (like Orc Caves, Old Forest and Moria, for example) looking for good shops to spend those 10+ million AU of mine.

On 29.11.2005 21:31 enhorning@gmail.com wrote:
Going to try out the Hatchet of the Night for a while now. Mormegil, I sold to a shop, so it's gone forever.

On 4.12.2005 04:17 enhorning@gmail.com wrote:
Have done the quests down through 4700' in Angband now, plus killed the dungeon guardians of more or less all the other dungeons I know of (except Heart of the Earth, which is too annoying). Heading to Erebor to refill my stock of healing potions (yet again) now, before taking on a bit more of Angband.

Last quest was a fumblefinger quest for 15 Greater Demonic Q's - most challenging quest I've had in Angband so far, as they tended to summon wall-eating greater demon.

On 4.12.2005 22:21 enhorning@gmail.com wrote:
Finally! Killing Sauron for the eighth time, he finally dropped the One Ring. Apart from "Hand of Doom", which seemed to do a ridiculous amount of damage - whatever it is, I don't think he has it in Vanilla - he wan't too much of a problem... his summons took a bit of time to clear up when he'd summoned greater demons which summoned even more stuff in turn.

I guess this means it's time to head to Mount Doom and see what that looks like.

On 5.12.2005 03:53 enhorning@gmail.com wrote:
Okay, all stocked up and ready to recall down and hunt Morgoth now... if this works, it will be my first T.o.M.E-win ever. And if not, I'll have had a lot of fun in the proceedings anyhow, and I've learned quite a bit about the game that I didn't know before.

On 5.12.2005 13:33 enhorning@gmail.com wrote:
Morgoth has fallen! Actually, he was surprisingly easy - the earthquakes meant there wasn't much room for summons, and he fell quickly - Sauron put up tougher fights than Morgoth did.

And first item I found on my trip down to hunt for Morgoth in Angband was a Fur Cloak of Air... which I assume will be quite useful for the void.

Now, going to run around for a while in Angband, dive to the bottom of it, and see if I can gather up any useful equipment.

On 5.12.2005 17:58 enhorning@gmail.com wrote:
Azioth met a sad end - he was killed by a graveyard at the bottom of Angband.

Still, my first ToME winner ever!

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