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The Angband Ladder: Merird, RohanKnight Swordmaster by <petebull@web.de>

  [ToME 2.2.7 Character Dump]

 Name  : Merird                 Age                 21       STR:     40       
 Sex   : Neuter                 Height              51       INT:     19       
 Race  : RohanKnight            Weight              77       WIS:     26       
 Class : Swordmaster            Social Class         1       DEX:     32       
 Body  : Player                                              CON:     40       
 God   : Tulkas                                              CHR!     33       
                                                                               
 + To Melee Hit          64 Level             40    Max Hit Points       969   
 + To Melee Damage       65 Experience   2365457    Cur Hit Points       969   
 + To Ranged Hit         38 Max Exp      2365457    Max SP (Mana)         69   
 + To Ranged Damage      22 Exp to Adv.  2750000    Cur SP (Mana)         69   
   AC                24+118 Gold         2413199    Piety              43575   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[52]Perception  : Very Good    Blows/Round:  11        
 Bows/Throw  : Legendary[5] Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Very Good    Disarming   : Excellent    Mel.dmg/Rnd:  22d4+715  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, straight black hair, and an average complexion.          
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 51 (2550')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Sandworm lair: Level 28 (1400')
        A lost temple: Level 2 (100')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 11014 enemies.
 You saved a young hobbit from an horrible fate.
 You saved 50 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 5th Quelle of the 2890th year of the third age.
 You have been adventuring for 19 days.

                    adefkmnopsuxz{|@            
        Add Str   : ......2.4.......            
        Add Dex   : .3..............            
        Add Con   : ........4.......            
        Add Chr   : 2.....2.........            
        Add Stea. : .3..............            
        Add Sear. : .....4...2.4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4..1.            
        Add Speed : ...............+            
        Add Blows : 2...............            
        Elec Brand: +...............            
        Sust Str  : ....+...........            
        Sust Int  : ..+.+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ....+...........            
        Sust Con  : ....+...........            
        Sust Chr  : ..+.+...........            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.......            
        Hold Life : ....+...........            
        Imm Acid  : ...+..++*.......            
        Res Elec  : ......++........            
        Res Fire  : ..+...++..+.....            
        Res Cold  : ......++........            
        Res Pois  : .......++.......            
        Res Fear  : ...............+            
        Res Lite  : ................            
        Res Dark  : ..++............            
        Res Blind : ..+......+......            
        Res Conf  : ...+............            
        Res Sound : ......+.+.......            
        Res Shard : ...+..+.........            
        Res Neth  : ..+.............            
        Res Nexus : ......+.........            
        Res Chaos : ..+.....+.......            
        Res Disen : .+..............            
        Levitate  : ..+.............            
        See Invis : ...+.....+......            
        Digestion : ....+...........            
        Regen     : ..+.............            
        Xtra Shots: .+..............            
        Activate  : .....+.+..+.....            
        Cursed    : .+.++...........            
        Orc.ESP   : ........+.......            
        Good.ESP  : .......+........            
        Full ESP  : .........+......            

Skills (points left: 33)
 - Combat                                        42.554 [0.900]
          - Weaponmastery                        42.969 [1.150]
                   . Sword-mastery               41.600 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    04.060 [0.900]
          . Disarming                            07.300 [0.900]
 - Magic                                         02.242 [0.300]
          . Magic-Device                         33.200 [1.150]
          . Divination                           11.700 [0.400]
 - Spirituality                                  01.400 [0.500]
          . Prayer                               02.500 [0.500]
 . Monster-lore                                  04.500 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Mushroom of Weakness on level 1.


  [Character Equipment]

a) The Tulwar 'Caldol' (2d4) (+5,+22) (+2 attacks)
    It increases your charisma and attack
    speed by 2.  It does extra damage from electricity.  It is a great
    bane of undead.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 25 of Maze.
d) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {cursed}
    It increases your 
    dexterity and stealth by 3.  It provides resistance to disenchantment.
    It fires missiles excessively fast.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Ring of Eloki
    It sustains your intelligence and 
    charisma.  It provides resistance to fire, dark, blindness, nether and 
    chaos.  It allows you to levitate.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
f) The Ring 'Sinuind' {cursed}
    It
    can be used to store a spell.  It provides resistance to acid, dark, 
    confusion and shards.  It allows you to see invisible monsters.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red naga Shaman on level 11 of Orc Cave.
k) an Amulet of Sustenance {cursed}
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining.  
    It slows your metabolism.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
m) The Phial of Galadriel (+4) {@A1 light area}
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc
    Cave.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, sound, shards and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 37 of Maze.
o) The Cloak 'Colluin' [1,+20] {Resist}
    It can be
    activated for resistance (20+d20 turns) every 111 turns if it is being
    worn. It provides resistance to acid, electricity, fire, cold and 
    poison.  It allows you to sense the presence of good beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to poison, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) a Golden Crown of Seeing [0,+9] (+2 to searching)
    It increases your searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid.  
    You found it lying in a vault on level 28 of The Sandworm lair.
u) The Set of Gauntlets 'Paurhach' [Divine Aim] [2,+15]
    It can
    be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. 
    It has a spell stored inside.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 42 of Mordor.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It
    grants you the power of magic map if it is being worn.  It increases 
    your searching, infravision and ability to tunnel by 4.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
z) (nothing)
{) 17 Arrows of Wounding (1d4) (+10,+15)
|) a Magical Shovel (+6,+3) (+1)
    It
    grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 1.  
    You bought it from the General Store.


  [Character Inventory]

a) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
b) The Devil's Pentagram {tele}
    It can
    be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Dark elven warlock on level 21 of
    Mirkwood.
c) Jor's Compendium of Strange Behaviour {Sat @A9}
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 22 of Orc Cave.
d) 2 Potions of Cure Light Insanity
e) a Potion of Death {!q!q!q}
f) 33 Potions of Cure Critical Wounds
g) 2 Potions of Healing {25% off}
h) 2 Potions of Enlightenment
i) a Silver Rod of Capacity of Teleport Other (200/200)
    It can hold
    more mana.  
    You found it in the remains of a Glabrezu on level 39 of Mordor.
j) a Silver Rod of Perception (100/100) {@z0}
k) a Silver Rod of Charging of Recall (100/100) {!*!*}
    It
    regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) a Golden Rod of Capacity of Detection (250/250) {@z1}
    It can
    hold more mana.  
    You found it lying in a vault on level 28 of The Sandworm lair.
m) a Golden Rod of Capacity of Disarming (250/250)
    It can
    hold more mana.  
    You bought it from the Black Market.
n) an Adamantite Rod of Capacity of Lightning Bolts (400/400) {@z2}
    It can hold more mana.  
    You bought it from the Black Market.
o) Elven Rusty Chain Mail of Resist Fire (-5 to accuracy) [14,-5] (+1 to
stealth)
    It increases your stealth by 1.  
    It provides resistance to acid, electricity, fire, cold and nexus.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 45 of Mordor.
p) The Ring Mail 'Suleg' (-2 to accuracy) [12,+15]
q) The Partial Plate Armour of Andil (-3 to accuracy) [22,+10]
    
    It sustains your intelligence and wisdom.  It provides immunity to 
    electricity.  It makes you completely fearless.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
r) Elven Metal Lamellar Armour (-3 to accuracy) [23,+18] (+3 to stealth)
    It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Armoury.
s) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser titan on level 49 of Mordor.
t) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It 
    increases your stealth and searching by 4.  It provides resistance to 
    acid, electricity, fire, cold and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 47 of Mordor.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Bigby's Big Book of Brutality {GainCor}
    
    It can be activated for gain corruption.  
    You found it lying in a vault on level 22 of The Sandworm lair.
b) a Potion of Cure Insanity
c) 2 Potions of Restore Mana
d) 3 Potions of Enlightenment
e) a Silver Rod of the Istari of Frost Bolts (200/200)
f) a Golden Rod of Capacity of Fire Bolts (250/250)
g) The Phial of Undeath (-5) {!*!*!*!*!*}
    It can
    be activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
h) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  


  [Home Inventory - Minas Anor ]

a) 2 Fireproof Tomes of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
b) a Fireproof War Tome of Tulkas
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
c) The Bag of Tricks {CureConf}
    It can
    be activated for cure confusion.  
    You found it in the remains of a Master mindcrafter on level 33 of
    Mirkwood.
d) 2 Potions of Cure Serious Insanity
e) a Potion of Cure Critical Insanity
f) 3 Potions of *Healing*
g) a Potion of Life
h) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
i) The Ring of Menar (+4 to stealth)
    It increases your strength, charisma and stealth by 4.  It
    provides resistance to fire, light, blindness and chaos.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
j) an Indestructible Ring of Confusion Resistance
    It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grand master thief on level 45 of Mordor.
k) The Ring of Tinghal (+4 to searching)
    
    It can be used to store a spell.  It increases your searching by 4.  
    It makes you completely fearless.  It provides resistance to nexus.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 12 of Mirkwood.
l) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
n) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It
    provides light (radius 1) forever.  It increases your searching by 3.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    allows you to sense the presence of orcs and dragons.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice warrior on level 49 of Mordor.
o) The Dark Sword 'Atanastar' (3d7) (+2,+11) (+1 to speed)
    
    It generates an antimagic field.  It increases your intelligence, 
    charisma, speed and attack speed by 1.  It does extra damage from 
    frost.  It is especially deadly against orcs.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 45 of
    Mordor.
p) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient blue dragon on level 40 of
    Mordor.
q) a Dragon Horn (+3)
    It can be activated for large acid ball (300) every 100 turns
     if it is being worn. It increases your constitution by 3.  It makes
    you completely fearless.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Snotling on level 35 of Mordor.


  [Home Inventory - Lothlorien ]

a) a Sprig of Athelas
b) a Potion of Cure Critical Insanity
c) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
d) Red Dragon Scale Mail (-2 to accuracy) [30,+16]
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your 
    dexterity and speed by 3.  It provides resistance to acid, shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated
    for sleep nearby monsters every 55 turns if it is being worn. It 
    increases your intelligence, wisdom, stealth and speed by 2.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
g) The Cloak of Thorongil [1,+10]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and blindness.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 36 of Maze.
i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
l) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated
    for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can
    be used to store a spell.  It provides resistance to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 24 of
    Mirkwood.
m) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can
    cut your foes.  It is very sharp and can make your foes bleed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Mirkwood.
n) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be
    activated for frost ball (48) every 5+d5 turns if it is being worn. It 
    increases your dexterity, speed and attack speed by 2.  It does extra
    damage from frost.  It poisons your foes.  It provides resistance to 
    cold.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 37 of
    Mordor.
o) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4
    turns if it is being worn. It poisons your foes.  It is especially
    deadly against orcs.  It provides resistance to poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Death drake on level 42 of Mordor.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your 
    attack speed by 2.  It is especially deadly against natural creatures.
    It provides resistance to disenchantment.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black orc Archer on level 21 of Mirkwood.
r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vrock on level 43 of Mordor.
s) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It 
    increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
t) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must
    be wielded two-handed.  It can be activated for berserker and +10 to
    speed (50) every 100+d200 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength and constitution by 3.
    It does extra damage from acid.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is a great bane of demons.
    It provides resistance to acid.  It drains mana.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc Shaman on level 22 of Orc Cave.
u) The Halberd 'Osondir' (3d5) (+6,+10) (+3)
    
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
v) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It 
    increases your dexterity and attack speed by 3.  It poisons your foes.
    It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
w) The Light Crossbow of Rilos (x6) (+16,+20) (+3)
    It
    provides light (radius 1) forever.  It increases your strength, wisdom
     and constitution by 3.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vrock on level 43 of Mordor.
x) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does
    extra damage from acid, electricity, fire and frost.  It poisons your
    foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice rogue on level 22 of Orc Cave.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 27 of The Sandworm lair.
b) The Demonhorn of Gothmog [2,+13] (-5) {!*!*!*!*}
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
c) Agannazar's Altruistic Assassin
    It
    can be activated for gain corruption.  
    You found it lying on the ground on level 25 of The Sandworm lair.
d) The Cord Armour of Thladuina [6,+8] {cursed}
    It
    sustains your strength and charisma.  It provides resistance to 
    confusion.  It induces random teleportation.  It aggravates nearby
    creatures.  It is heavily cursed.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Imp on level 26 of Maze.
e) The Broad Axe of Aeglon (2d6) (+11,+11) (+2)
    It can be
    wielded two-handed.  It increases your strength by 2.  It does extra
    damage from electricity.  It drains life from your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    giants.  It is a great bane of undead.  It is especially deadly
    against natural creatures.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 19 of Mirkwood.
f) The Broad Sword 'Obereith' (2d5) (+8,+18) (+2)
    It increases 
    your strength and dexterity by 2.  It produces chaotic effects.  It
    drains life from your foes.  It is especially deadly against trolls.  
    It strikes at demons with holy wrath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 16 of Mirkwood.
g) The Claymore of Salros (2d8) (-2,-1) {cursed}
    It 
    poisons your foes.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It drains experience.  It induces random teleportation.  
    It aggravates nearby creatures.  It fills you with the Black Breath.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
h) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
i) a Heavy Lance of Spinning (4d8) (+14,+12) (+2)
    It must
    be wielded two-handed.  It can be activated for spinning around every
    50+d25 turns if it is being worn. It increases your strength and 
    dexterity by 2.  It is very sharp and can cut your foes.  
    You found it lying on the ground on level 22 of The Sandworm lair.
j) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It
    can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.



Posted on 10.7.2004 20:52

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7694. on the Ladder (of 18234)
1433. on the ToME Ladder (of 3121)
Best for this player (out of 7)

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small Level, big dungeon town

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On 10.7.2004 20:52 petebull@web.de wrote:
Things to note: I never brought a char this far.

There is not much I fear, but those summoners are really getting on my nerves.

On 11.7.2004 06:44 Elliott946@aol.com wrote:
Good luck. Don't get cocky, though. Nothing in the game is unbeatable, but you might find things in Angband that are worth fearing. Princess Quests for Skull Druj, Ancalagon, leveled Hrus, and accidentally teleporting into packs of Water Hounds all come to mind.

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