The Angband Ladder: Yarea, High-Elf Merchant by <spitfyr@gmx.net>

  [T.o.M.E. 1.0.0 Character Dump]

 Name  : Yarea                  Age                110       STR: 18/101       
 Sex   : Male                   Height              92       INT: 18/114       
 Race  : High-Elf               Weight             185       WIS:  18/19       
 Class : Merchant               Social Class        39       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
                                                             Chr: 18/129 18/134
                                                                               
 + To Hit           87      Level             33    Max Hit Points       743   
 + To Damage        28      Experience    563825    Cur Hit Points       -65   
 + To AC            74      Max Exp       563825    Max SP (Mana)          0   
   Base AC          25      Exp to Adv.   646250    Cur SP (Mana)          0   
                            Gold          549029    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Fair         Blows/Round:  6         
 Bows/Throw  : Legendary[22]Searching   : Good         Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Superb       Wpn.dmg/Rnd:  18d5+168  
 Stealth     : Very Good    Magic Device: Heroic       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your mother was of the Sindar.  You are one of several               
          children of a Serf.  You are a credit to the family.  You            
          have brown eyes, straight black hair, and a very dark                
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      ON
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 37 (1850')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 29 (1450')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 Your were disguised into a [Demon].

     Your Attributes:
You are dead.
You can breath fire.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You can turn ordinary items to gold.
You can mystify pets.
You can wake up a pet.
You can request items and get loans.
You are bleeding.
You feel heroic.
You are in a battle rage.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
You regenerate quickly.
Your appetite is small.
You are lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You resist poison exceptionally well.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your speed is affected by your equipment.
Your ability to score critical hits is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.

 One of your companion(s) has been killed.
 You saved 7 princesses.

 You have defeated 5785 enemies.


  [Fates]

You may find a Scroll of Monster Confusion on level 1.


  [Character Equipment]

a) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4) {@w0}
   
   The beautiful sword of Thingol with a hilt of gold and
   silver inlay, glistening icily enough to freeze the hearts
   of demons. You feel supple and lightfooted as you hold it.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It does extra damage from frost.
   It is especially deadly against dragons.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It sustains your strength.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to cold.
   It provides resistance to nether.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed}
   
   Beor's boomerang makes its wielder as agile as the winds,
   and as hard to harm.
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It is heavily cursed.
   It cannot be harmed by acid, cold, lightning or fire.
e) a Ring of Slaying (+11,+10)
f) The Ring 'Fuinya' (+2)
   
   It affects your wisdom.
   It affects your charisma.
   It makes you invisible.
   It sustains your intelligence.
   It provides resistance to dark.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It allows you to fly.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
k) an Amulet of the Serpents [+4] (+4)
m) The Star of Elendil (+1)
   
   The shining Star of the West, a famed heirloom of Elendil's
   house.
   It can be activated for...
   magic mapping and light every 50+d50 turns
   ...if it is being worn.
   It grants you the power of...
   detect curses
   ...if it is being worn.
   It provides light (radius 4) forever.
   It affects your speed.
   It provides resistance to life draining.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Leather Scale Mail 'Ndairiana' (-1) [11,+6]
   
   It sustains your wisdom.
   It sustains your dexterity.
   It provides immunity to electricity.
   It provides immunity to fire.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It cannot be harmed by acid, cold, lightning or fire.
o) a Cloak of Mimicry [Goat] of Immolation [1,+9]
   
   It provides resistance to fire.
   It produces a fiery sheath.
   It cannot be harmed by acid.
   It cannot be harmed by fire.
p) a Small Metal Shield of Electricity [3,+7]
   
   It provides resistance to electricity.
   It produces an electric sheath.
   It cannot be harmed by electricity.
s) The Steel Helm of Hammerhand [6,+20] (+3)
   
   A great helm as steady as the heroes of the Westdike.
   Mighty were the blows of Helm, the Hammerhand!
   It grants you the power of...
   berserk
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nexus.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
   
   A set of handgear so icy as to be able to fire frost bolts.
   It can be activated for...
   frost bolt (6d8) every 7+d7 turns
   ...if it is being worn.
   It affects your constitution.
   It sustains your constitution.
   It provides resistance to cold.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
x) a Pair of Soft Leather Boots of Levitation [2,+7]
   
   It allows you to levitate.
z) (nothing)
{) (nothing)
|) Portable hole


  [Character Inventory]

a) The Gem of Fire {Light Absortion}
   
   It can be activated for...
   light absortion
b) the Eye of Vecna {Destruction}
   
   It can be activated for...
   destruction
c) 4 Potions of Heroism
d) 15 Potions of Cure Critical Wounds
e) 18 Scrolls of Phase Door
f) 17 Scrolls of Teleportation
g) 5 Scrolls of Word of Recall {@r9}
h) 31 Scrolls of Identify {@r1}
i) 9 Scrolls of Light {@r2}
j) 9 Scrolls of Satisfy Hunger
k) a Staff of Perception (9 charges) {@u1}
l) The Phial of Undeath (-5) {cursed}
   
   It appears like the Phial of Galadriel at first - but wait!
   It is a cursed phial created by an evil wizard to lure
   adventurers into wielding it unknowingly.
   It can be activated for...
   ruination every 10+d10 turns
   ...if it is being worn.
   It provides light (radius 5) forever.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your luck.
   It allows you to sense presence of undead.
   It is cursed.
   It carries an ancient morgothian curse.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   
   A hauberk, leggings, and sleeves of interlocking steel
   rings, well padded with leather. You feel strong and tall
   as Arvedui, last king of Arnor, as you put it on.
   It affects your strength.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to blindness.
   It provides resistance to shards.
   It provides resistance to nexus.
   It cannot be harmed by acid, cold, lightning or fire.
n) Soft Studded Leather [5,+5]
o) Padded Armour [4,+5]
p) a Small Leather Shield [2,+6]
q) a Metal Cap [3,+6]
r) a Set of Gauntlets [2,+6]
s) a Hatchet (1d5) (+8,+6)
t) a Khopesh (2d4) (+5,+7)
u) a Dwarven Shovel (1d3) (+8,+4) (+3)
v) a Light Crossbow of Power (x3) (+17,+16)
   
w) (nothing)


  [Home Inventory - Bree ]

a) a Sprig of Athelas
b) 3 Potions of Shape of Mana ball
c) a Potion of Berserk Strength
d) a Potion of *Healing*
e) The Amulet of Huinolad (+5)
   
   It affects your constitution.
   It makes you completely fearless.
   It provides resistance to light.
   It provides resistance to dark.
   It allows you to levitate.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
f) an Elven Dragonrider Coat [9,+10] (+2 to stealth)
   
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
g) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   
   A royal heirloom of the southern coast, strong in combat
   against evil creatures of the earth.
   It affects your constitution.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It fights against evil with holy fury.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
h) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
   
   An heirloom of the Lords of Rhun far to the east, and a
   name of dismay to creatures natural and unnatural.
   It affects your dexterity.
   It affects your constitution.
   It affects your speed.
   It affects your attack speed.
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It is especially deadly against natural creatures.
   It allows you to sense the presence of animals.
   It cannot be harmed by acid, cold, lightning or fire.
i) a Short Bow of Extra Shots (x2) (+10,+9)
   
   It fires missiles excessively fast.
j) 36 Arrows (1d4) (+5,+5)
k) 46 Arrows (1d4) (+0,+0)


  [Home Inventory - Gondolin ]

a) a Potion of Life
b) a Cloak of Mimicry [Fire cloud] of Electricity [1,+14]
   
   It provides resistance to electricity.
   It produces an electric sheath.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.


  [Home Inventory - Minas Anor ]

a) Dwarven Double Ring Mail (-2) [15,+19] (+2)
   
   It affects your strength.
   It affects your constitution.
   It affects your infravision.
   It sustains your strength.
   It sustains your constitution.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to dark.
   It cannot be harmed by acid, cold, lightning or fire.
b) Elven Rhino Hide Armour (-1) [8,+11] (+1 to stealth)
   
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   
   A tunic and skirt sewn with thick, overlapping scales of
   hardened leather whose wearer moves with agility and
   assurance.
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to shards.
   It provides resistance to chaos.
   It cannot be harmed by acid, cold, lightning or fire.
d) 21 Mithril Shots (exploding) (3d4) (+7,+9)


  [Home Inventory - Lothlorien ]

a) 4 Potions of Cure Serious Insanity
b) 4 Potions of Berserk Strength
c) 2 Potions of Enlightenment
d) an Aluminium Rod of Nothing (75/75)
e) a Silver Rod of Nothing (100/100)
f) a Mithril Rod of the Istari of Nothing (320/320)
   
   It can hold more mana.
   It can cast spells for a lesser mana cost.
   It can cast spells faster.
   It regenerates its mana faster.
g) an Amulet of Sustenance
h) Dwarven Metal Brigandine Armour (-3) [19,+9] (+1)
   
   It affects your strength.
   It affects your constitution.
   It affects your infravision.
   It sustains your strength.
   It sustains your constitution.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to dark.
   It cannot be harmed by acid, cold, lightning or fire.
i) a Metal Cap of Seeing [3,+6] (+3 to searching)
   
   It affects your searching.
   It provides resistance to blindness.
   It allows you to see invisible monsters.
j) The Set of Leather Gloves 'Cammithrim' [1,+10]
   
   These gloves glow so brightly as to light the way for their
   owner and cast magical bolts with great frequency.
   It can be activated for...
   magic missile (2d6) every 2 turns
   ...if it is being worn.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to light.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
k) a Dark Sword of Gondolin (3d7) (+4,+10) (+3)
   
   It generates an antimagic field.
   It affects your strength.
   It affects your constitution.
   It is especially deadly against dragons.
   It is especially deadly against trolls.
   It strikes at demons with holy wrath.
   It fights against evil with holy fury.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to dark.
   It provides light.
   It allows you to see invisible monsters.
   It gives telepathic powers.
   It cannot be harmed by acid.
   It cannot be harmed by fire.
l) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
   
   Within this long thrusting spear lie the spirits of frost
   giants and fire demons, who war forever, trapped by magely
   spells.  
   It affects your intelligence.
   It does extra damage from fire.
   It does extra damage from frost.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It strikes at demons with holy wrath.
   It sustains your intelligence.
   It provides resistance to fire.
   It provides resistance to cold.
   It allows you to sense the presence of giants.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
m) an Elemental Guisarme (2d5) (+7,+9)
   
   It can be wielded two-handed.
   It does extra damage from acid.
   It does extra damage from electricity.
   It does extra damage from fire.
   It does extra damage from frost.
   It poisons your foes.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It drains mana.
   It cannot be harmed by acid, cold, lightning or fire.
n) a Lucerne Hammer of *Slay Demon* (2d5) (+3,+5) (+1)
   
   It can be wielded two-handed.
   It affects your intelligence.
   It is a great bane of demons.
   It provides resistance to fire.
   It provides resistance to chaos.
   It allows you to sense the presence of demons.
o) a Morning Star of *Slay Dragon* (2d6) (+3,+8) (+2)
   
   It affects your constitution.
   It is a great bane of dragons.
   It makes you completely fearless.
   It provides resistance to cold.
   It allows you to sense the presence of dragons.
p) 22 Arrows (exploding) (1d4) (+4,+5)
q) 25 Arrows (exploding) (1d4) (+2,+2)
r) 11 Silver Arrows (3d4) (+4,+5)


  [Home Inventory - Gondolin ]

a) a Potion of Life
b) a Cloak of Mimicry [Fire cloud] of Electricity [1,+14]
   
   It provides resistance to electricity.
   It produces an electric sheath.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.



Posted on 2.7.2002 22:21

Download this dump

10207. on the Ladder (of 18915)
1806. on the ToME Ladder (of 3145)
30. for this player (

Comments

Jump to latest

On 2.7.2002 22:21 spitfyr@gmx.net wrote:
There is nothing special about this char but it's a merchant. He died in a quest against 10 "Servitor of the outer gods" in Mordor.
The "Request an Item" in the merchant guild doesn't work, too bad.
And items put in the "Portable hole" have no weight anymore. You can't see its contents in the dumps. I carried the corpes of a "Deep One" (400 lb) in it so I could mimic in a mighty demon (+2 attacks) just before known tough battels.

Write comment:

Your email
or Log into forum
Your comment

Send me email when someone comments this dump

Type the text from the above image:


Related dumps:

Abilap, L33 High-Elf Alchemist
1810th in ToME (2.1.2) by <jraller@dcn.davis.ca.us> (24%)

Dan, L33 High-Elf Monk
1799th in ToME (2.2.6) by <amaurea> (24%)

Overachiever, L33 High-Elf Thaumaturgist
1796th in ToME (2.2.7) by <Elliott946@aol.com> (24%)

Dwirar, L33 High-Elf Geomancer
1802nd in ToME (2.3.2(CVS)) by <greg> (24%)

Miwyr, L33 High-Elf Geomancer
1812th in ToME (2.3.2(CVS)) by <greg@wooledge.org> (24%)

Crilidric, L31 High-Elf Thaumaturgist
1974th in ToME (2.1.2) by <spitfyr@gmx.net> (13%)

Runescrye IV, L32 High-Elf Mage
1883rd in ToME (2.0.0) by <Runescrye@hotmail.com> (12%)

Lothiar, L32 High-Elf Sorceror
1868th in ToME (2.1.0) by <iblum@jrfii.com> (12%)

Kaith EoWind, L34 High-Elf Sorceror
1722nd in ToME (2.1.2) by <tabris@myrealbox.com> (12%)

Zorak, L34 High-Elf Warrior
1765th in ToME (2.2.2) by <curious@ihug.com.au> (12%)

Lothoreth, L34 High-Elf Sorceror
1737th in ToME (2.2.3) by <lemming030@ntlworld.com> (12%)



Seen 1990 times.



Submit your dump!