The Angband Ladder: Lothoreth, High-Elf Sorceror by <lemming030@ntlworld.com>

  [ToME 2.2.3 Character Dump]

 Name  : Lothoreth              Age                109       STR:     15       
 Sex   : Male                   Height              95       INT: 18/160       
 Race  : High-Elf LostSoul      Weight             175       WIS:     18       
 Class : Sorceror               Social Class        36       DEX: 18/120       
 Body  : Player                                              CON:  18/20       
 God   : Eru Iluvatar                                        CHR:  18/20       
                                                                               
 + To Melee Hit          -7 Level             34    Max Hit Points       147   
 + To Melee Damage      -14 Experience    667767    Cur Hit Points        -1   
 + To Ranged Hit          4 Max Exp       667767    Max SP (Mana)        555   
 + To Ranged Damage      15 Exp to Adv.   805000    Cur SP (Mana)        453   
   AC                50+104 Gold           13609    Piety                 92   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Superb       Blows/Round:  2         
 Bows/Throw  : Fair         Searching   : Superb       Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  2d4-28    
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 70 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Telerin Ranger.  You have light          
          grey eyes, straight black hair, and a fair complexion.               
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      ON
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Halls of Mandos: Level 98 (4900')

 Your body was a Player.
 You have defeated 315 enemies.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 43rd Yavie of the 2890th year of the third age.
 Your adventure lasted 0 days.

     Your Attributes:
You are dead, killed by a Lord of Chaos on level 96 of Halls of Mandos.
You are poisoned.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are resistant to cold.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.

Skills (points left: 84)
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         38.800 [1.000]
          . Magic-Device                         01.000 [1.000]
          . Spell-power                          00.000 [0.600]
          . Sorcery                              38.800 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) The Mage Staff of Uilwar (1d4) (+8,+9)(40%)
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your mana capacity by 
    40%.  It sustains your intelligence and wisdom.  It provides immunity
    to paralysis.  It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 97 of Halls of
    Mandos.
d) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
e) an Engagement Ring of Intelligence (+5)
    It 
    increases your intelligence by 5.  
    You found it lying on the ground on level 98 of Halls of Mandos.
f) The Turquoise Ring of Elorthana [+13] (+3)
    It 
    increases your intelligence by 3.  It sustains your dexterity.  It
    provides resistance to acid.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
k) The Amulet of Ingwe (+3)
    It can
    be activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.
m) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
n) Polished Law Dragon Scale Mail (-2) [30,+27]
    It can be
    activated for breathe sound/shards (230) every 60+d90 turns if it is
    being worn. It provides resistance to sound and shards.  It allows you
    to fly.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 98 of Halls of Mandos.
o) The Spider Web 'Fronaron' [1,+14]
    It
    sustains your intelligence.  It provides immunity to acid and 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to electricity, chaos and disenchantment.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It is heavily cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
s) a Golden Crown of Night and Day [0,+10]
    It
    provides light (radius 1) forever.  It provides resistance to light, 
    dark and blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid.  
    You found it in the remains of a Zombie Young black dragon on level 97 of
    Halls of Mandos.
u) (nothing)
x) a Pair of Metal Shod Boots [6,+4]
    
z) (nothing)
{) (nothing)
|) (nothing)


  [Character Inventory]

a) a Tome of Magical Energy
    
b) a Tome of the Eternal Flame
    It cannot be harmed by fire.  
c) a Fireproof Tome of the Blowing Wind
    It cannot be harmed by
    electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
d) a Fireproof Tome of the Everrunning Wave
e) 2 Tomes of Translocation
    
f) a Fireproof Tome of Knowledge
    It cannot
    be harmed by fire.  
    You found it lying on the ground on level 98 of Halls of Mandos.
g) a Tome of the Time
    
h) a Tome of the Mind
    
i) a Book of Beginner Cantrips
    
j) The Mirror of Alternate Dimensions in My Pants
    It can
    be activated for cure insanity.  
    You found it in the remains of a Nether wraith on level 97 of Halls of
    Mandos.
k) 2 Scrolls titled "abner sun" of Reset Recall
l) an Adamantite Rod of Nothing (200/200)
m) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 97 of Halls of Mandos.
n) a Mage Staff of Power (1d4) (-7,+4) (+8)
    It can be
    wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 8.  
    You found it lying in a vault on level 97 of Halls of Mandos.
o) a Mage Staff of Mana (1d4) (+13,-11)(80%)
    It can be
    wielded two-handed.  It can be used to store a spell.  It increases
     your mana capacity by 80%.  
    You found it lying in a vault on level 97 of Halls of Mandos.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)



Posted on 6.11.2003 20:38

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On 6.11.2003 20:38 lemming030@ntlworld.com wrote:
ARGH!

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