The Angband Ladder: Alerimos, Ent Possessor by <janne@linusinstituutti.fi>

  [ToME 2.2.7 Character Dump]

 Name  : Alerimos               Age                269       STR:     37       
 Sex   : Neuter                 Height              85       INT:     12       
 Race  : Ent                    Weight             119       WIS:     15       
 Class : Possessor              Social Class        32       DEX:     23       
 Body  : Cyclops                                             CON:     33       
 God   : Manwe Sulimo                                        CHR:     15       
                                                                               
 + To Melee Hit          33 Level             31    Max Hit Points       504   
 + To Melee Damage       37 Experience    320093    Cur Hit Points       504   
 + To Ranged Hit         38 Max Exp       320093    Max SP (Mana)         13   
 + To Ranged Damage       0 Exp to Adv.   375000    Cur SP (Mana)         13   
   AC                134+88 Gold           52115    Piety               6822   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[2] Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Superb       Shots/Round:  2         
 Saving Throw: Very Good    Disarming   : Fair         Mel.dmg/Rnd:  16d8+148  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 130 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of the first beings who awoke on Arda.  You              
          have green skin and unflexible members.                              
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Moria: Level 36 (1800')
        The Sandworm lair: Level 30 (1500')

 Your body is a Cyclops.
 You are currently in the town of Bree.
 You have defeated 3458 enemies.
 You saved 31 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 51st Yavie of the 2890th year of the third age.
 You have been adventuring for 8 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..1...5..3......            
        Add Int   : ..1.............            
        Add Dex   : 4..5.....3......            
        Add Con   : ..1......34.....            
        Add Chr   : ...5............            
        Add Stea. : ......5.........            
        Add Sear. : .21.............            
        Add Infra : .21...5.........            
        Add Tun.. : ......5.......1.            
        Slay Anim.: +...............            
        Slay Drag.: +...............            
        Sust Str  : ..+......+......            
        Sust Int  : ...+............            
        Sust Wis  : ...+............            
        Sust Dex  : .........+......            
        Sust Con  : .........++.....            
        Sust Chr  : ..++............            
        Invisible : ...+............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +..........+....            
        Hold Life : +...............            
        Imm Acid  : *...+.+.++.....+            
        Res Elec  : ......+.........            
        Res Fire  : ......+........+            
        Res Cold  : ..+......++....+            
        Res Pois  : ...+..+........+            
        Res Fear  : .........+......            
        Res Lite  : ..+.............            
        Res Dark  : ..+......+......            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : +...............            
        Res Nexus : ..++.....+......            
        Res Chaos : ................            
        Res Disen : ................            
        See Invis : +..+............            
        Digestion : +........+......            
        Regen     : +.........+.....            
        Xtra Shots: .+..............            
        Activate  : ++........+.....            
        Blessed   : +...............            
        Animal.ESP: ......+.........            

Skills (points left: 0)
 - Combat                                        18.400 [0.600]
          . Weaponmastery                        35.800 [0.600]
          . Archery                              01.400 [0.500]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     00.000 [0.600]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              01.000 [0.700]
          . Disarming                            01.000 [0.500]
 - Magic                                         01.764 [0.600]
          . Magic-Device                         26.000 [1.000]
 - Spirituality                                  01.700 [0.500]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            05.900 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  10.460 [1.100]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  12.700 [0.900]
          . Possession                           35.400 [0.800]

Abilities
 * Tree walking


  [Fates]

You are fated to meet a Filthy street urchin on level 1.


  [Character Equipment]

a) The Trident of Ulmo (4d8) (+15,+19) (+4)
        It can be activated for teleport away every 200 turns if it is being
    worn. It increases your dexterity by 4.  It is especially deadly
    against dragons.  It is especially deadly against natural creatures.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it
    is being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Ring of Ormandil (+1 to searching)
    It increases your strength, 
    intelligence, constitution, searching and infravision by 1.  It
    sustains your strength and charisma.  It provides resistance to cold, 
    light, dark and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
f) The Ring of Thith (+5)
    It increases your dexterity and charisma by 5.  It
    makes you invisible.  It sustains your intelligence, wisdom and 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young red dragon on level 26 of Mirkwood.
k) an Amulet of Acid Resistance
m) The Phial of Galadriel (+4)
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
o) a Feathers Cloak of Protection [1,+15]
p) a Small Leather Shield of Resist Acid [2,+1]
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  
    It increases your strength, dexterity and constitution by 3.  It
    sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to acid, cold, dark and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Hard Leather Boots of Free Action [3,+8]
z) (nothing)
{) (nothing)
|) a Pick (+1)


  [Character Inventory]

a) The Jester's Cap of Insanity {!d ACQ}
    It can be activated for acquirement.  
    You found it in the remains of a Hezrou on level 33 of Mirkwood.
b) Heward's Excellent Experimental Earmuffs {!dGENO@500}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Black orc on level 21 of Orc Cave.
c) Tenser's Torch of Spontaneous Combustion {!d CCF}
    It
    can be activated for cure confusion.  
    You found it in the remains of a Grey wraith on level 31 of Mirkwood.
d) The Toenail of Vecna {!d CreCts}
    
    It can be activated for cure cuts.  
    You found it in the remains of a Dark elven warlock on level 33 of
    Mirkwood.
e) 17 Mushrooms of Cure Serious Wounds {100% off}
f) a Potion of Healing
g) 4 Scrolls of Word of Recall
h) 19 Scrolls of Satisfy Hunger
i) a Copper Rod of Nothing (20/20)
j) a Silver Rod of Nothing (100/100)
k) a Golden Rod of Recall (125/125)
l) a Wand of Dig[1|1] (11 charges)
m) a Wand of Teleport Away[3|26] (5 charges)
n) a Staff of Identify[5|25] (7 charges)
o) a Ring of Sustain Wisdom
p) a Ring of Nexus Resistance
q) an Amulet of Teleportation
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, dark and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) a Golden Crown of Might [0,+13] (+3)
    It increases your 
    strength, dexterity and constitution by 3.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to disenchantment.  It cannot be harmed by acid.  
    You bought it from the Black Market.
t) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and 
    attack speed by 3.  It poisons your foes.  It is very sharp and can
    cut your foes.  It is especially deadly against orcs.  It is
    especially deadly against natural creatures.  It provides immunity to
    paralysis.  It provides resistance to poison.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Lloth's Ceremonial Dagger
    It can be activated for summon monster
    .  
    You found it in the remains of a Hezrou on level 33 of Mirkwood.
b) Baalzebub's Tormented Skullcap
    It can
    be activated for blindness.  
    You found it lying on the ground on level 26 of The Sandworm lair.
c) a Ring of Protection [+12]
d) a Ring of Protection [+7]
e) a Ring of Free Action
f) a Ring of Fear Resistance
g) The Stone of Lore
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Khopesh of Armar (2d4) (+7,+8) (+4)
    It increases your 
    dexterity by 4.  It does extra damage from acid and electricity.  It
    is especially deadly against trolls.  It is especially deadly against
    natural creatures.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Mace of Regos (2d4) (+3,+7) (+3)


  [Home Inventory - Lothlorien ]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to disenchantment.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
b) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your 
    strength, constitution and speed by 2.  It does extra damage from 
    electricity.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It provides resistance to electricity, light and dark.  
    It allows you to see invisible monsters.  It aggravates nearby
    creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
c) a Frozen Bastard Sword (3d4) (+4,+7)
d) a Spectral Battle Axe (2d8) (+5,+9)
e) a Long Bow of Extra Shots (x3) (+14,+8)



Posted on 3.10.2004 18:49

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11120. on the Ladder (of 18934)
1969. on the ToME Ladder (of 3146)

Comments

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On 3.10.2004 18:49 janne@linusinstituutti.fi wrote:
Playing this character has been quite easy, as long as I have had the Cyclops body.
Sandworm Queen dropped a nice trident in addition to her usual armour too.

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