The Angband Ladder: Munchkin, Thunderlord Thaumaturgist by <e r i k a t s k y d o t c z>

  [ToME 2.3.0(CVS) Character Dump]

 Name  : Munchkin               Age                 16       STR!     38       
 Sex   : Male                   Height             204       INT!     40       
 Race  : Thunderlord Hermit     Weight             295       WIS!     40       
 Class : Thaumaturgist          Social Class        68       DEX!     34       
 Body  : Player                                              CON!     39       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit           6 Level             47    Max Hit Points      1204   
 + To Melee Damage       13 Experience  14601168    Cur Hit Points      1001   
 + To Ranged Hit         18 Max Exp     14601168    Max SP (Mana)       1668   
 + To Ranged Damage       5 Exp to Adv. 15750000    Cur SP (Mana)        140   
   AC                21+118 Gold         9102742    Piety             113080   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Fair         Searching   : Very Bad     Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4+52    
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 10 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the one of the most known Manwe Maia.  Your eagle            
          looks very good.  In the past you dwelt on earth in the              
          form of a spirit of forest and river.                                
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Barrow-Downs: Level 10 (500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 63 (3150')
        The Old Forest: Level 20 (1000')
        Moria: Level 47 (2350')
        Dol Guldur: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 30 (1500')

 Your body is a Player.
 You are currently on level 70 of Dol Guldur.
 You have defeated 34585 enemies.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved 65 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 51st Quelle of the 2890th year of the third age.
 You have been adventuring for 65 days.

                    adefkmnopsuxz{|@            
        Add Str   : .2..4...4.2.....            
        Add Int   : ..5....2........            
        Add Wis   : .2..4..2.......+            
        Add Dex   : .25.............            
        Add Con   : .25.....4.2.....            
        Add Chr   : .2..4...........            
        Mul Mana  : +..............+            
        Mul SPower: +...............            
        Add Stea. : .......2........            
        Add Tun.. : ..............8.            
        Add Speed : ...*43.2...8....            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ..+.............            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ..+.............            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ......+.+.+.....            
        Hold Life : .....+...+......            
        Imm Acid  : ......++*+.....+            
        Imm Elec  : ......+........*            
        Imm Fire  : ..+.+.*.........            
        Res Cold  : ...............+            
        Res Pois  : ....+....+.....+            
        Res Fear  : ....+.+..+......            
        Res Lite  : .....++.+.......            
        Res Dark  : .....+..........            
        Res Blind : .........+......            
        Res Conf  : +...............            
        Res Sound : ..+.....+.......            
        Res Shard : ................            
        Res Neth  : .........+......            
        Res Nexus : ................            
        Res Chaos : .....+..++......            
        Res Disen : ....+...........            
        Levitate  : ...............+            
        Lite      : ++.......+......            
        See Invis : .....+..........            
        Xtra Shots: .+..............            
        Activate  : ....++.+........            
        Fly       : ...............+            
        Orc.ESP   : .....+..+.......            
        Dragon.ESP: ...............+            

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        02.200 [0.400]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    06.700 [0.900]
          . Stealth                              00.000 [0.400]
          . Disarming                            00.600 [0.000]
 - Magic                                         43.023 [0.950]
          . Magic-Device                         18.850 [1.050]
          . Spell-power                          00.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           30.100 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          50.000 [1.000]
 - Spirituality                                  22.900 [0.550]
          . Prayer                               45.000 [0.500]
 - Monster-lore                                  03.650 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              28.200 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You are fated to find an Essence of Darkness on level 7.
You may meet a Newt on level 1.
You may find a Fortune cookie on level 7.


  [Character Equipment]

a) The Mage Staff of Nienog [Manathrust] (1d4) (+7,+10)(80%) (+4) {fate}
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It has a spell stored inside.  It increases your spell power by 4.  It
    increases your mana capacity by 80%.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
d) The Light Crossbow of Fingol (x3) (+16,+5) (+2)
    It
    provides light (radius 1) forever.  It increases your strength, wisdom
    , dexterity, constitution and charisma by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 32 of Mirkwood.
e) The Ring of Belros (+9,+11) (+5)
    It increases 
    your intelligence, dexterity and constitution by 5.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to fire
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) a Ring of Speed (+15) {100% off}
    It increases your speed by 15.  
    You stole it from the Speed Ring Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 62 of Mordor.
m) The Arkenstone of Thrain (+3)
    It can
    be activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bile Demon on level 62 of Dol Guldur.
n) The Rhino Hide Armour 'Agornogri' (-38,-22) [8,+10](40%) {iFire rFear, Par,
L}
    
    It increases your hit points by 40%.  It provides immunity to fire.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid, electricity and light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 44 of Moria.
o) The Cloak 'Holcolleth' [1,+9] (+2) {l1 fate}
    It
    can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution
     by 4.  It provides immunity to acid.  It provides immunity to
    paralysis.  It provides resistance to light, sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Hard Leather Cap of Ciregolf [2,+12]
    It provides light (radius 4) forever.  
    It makes you completely fearless.  It provides resistance to life
    draining, acid, poison, blindness, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 38 of
    Mordor.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uldor the Accursed on level 30 of Moria.
x) a Pair of Metal Shod Boots of Speed [6,+11] (+8)
    
    It increases your speed by 8.  
    You bought it from the Footwear Shop.
z) an Eye druj (1000 hp)
{) (nothing)
|) a Dwarven Pick of Digging (+8) {!k!v!d!s}


  [Character Inventory]

a) a Tome of Knowledge {!k!v!d!s}
b) a Tome of the Time {!k!v!d!s}
c) a Holy Tome of Eru Iluvatar {!k!v!d!s}
d) 7 Rations of Food {@E1 !k!v!d!s}
e) 13 Scrolls of *Identify* {25% off}
f) a Silver Rod of the Istari of Disarming (200/200) {@z1 !k!v!d!s}
g) a Golden Rod of Simplicity of Speed (125/125)
h) an Indestructible Ring of Speed (+4)
i) The Metal Brigandine Armour of Celemmo (-3 to accuracy) [19,+13]
    It sustains your strength.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining, dark, nexus and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur.
j) 33 Empty Bottles
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 12 Sprigs of Athelas {25% off}
b) 42 Potions of Cure Critical Insanity {!*}
c) 46 Potions of Cure Insanity {!*}
d) 99 Potions of Healing {!*}
e) 8 Potions of *Healing*
f) 5 Potions of Life {!*}
g) 44 Potions of Restore Mana {!*}
h) 33 Potions of Enlightenment
i) 2 Potions of *Enlightenment*
j) 38 Potions of Resistance
k) 21 Scrolls of Trap Creation {!*}
l) a Fireproof Scroll of Trap Creation {!*}
m) 25 Scrolls of Teleport Level {!*}
n) 34 Scrolls of Reset Recall
o) 3 Fireproof Scrolls of Protection from Evil
    
    It cannot be harmed by fire.  
    You bought it from the Black Market.
p) 18 Scrolls of Protection from Evil
q) a Fireproof Scroll of Rune of Protection
    It cannot be harmed by fire.  
    You bought it from the Black Market.
r) 4 Scrolls of Rune of Protection
s) 2 Fireproof Scrolls of *Destruction* {!*}
t) 14 Scrolls of *Destruction* {!*}
u) 3 Fireproof Scrolls of Dispel Undead
    It cannot be harmed by fire.  
    You found it in the remains of a Vrock on level 50 of Moria.
v) 15 Scrolls of Dispel Undead
w) 6 Scrolls of Genocide {!*!*}
x) 2 Scrolls of Mass Genocide


  [Home Inventory - Gondolin ]

a) a Tome of Magical Energy {!k!v!d!s}
b) a Fireproof Tome of the Mind {!k!v!d!s}
c) The Mirror of Alternate Dimensions {curing}
    It can be
    activated for curing.  
    You bought it from the Magic shop.
d) Kelek's Wormhole Machine {satisfy hunger}
    It can be activated for satisfy
    hunger.  
    You found it lying on the ground on level 26 of The Sandworm lair.
e) The Pendulum of Orcus {teleport level}
    It
    can be activated for teleport level.  
    You found it in the remains of a Black wraith on level 47 of Moria.
f) The Bottomless Bottle {teleport level}
    It
    can be activated for teleport level.  
    You found it in the remains of a Gelatinous cube on level 38 of Moria.
g) a Parchment titled ``Secrets of the Gnomish Wizards'' {700 250}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 53 of Mordor.
h) Cathal's Corrupting Cymbal {destruction}
    It can be
    activated for Destruction.  
    You found it lying on the ground on level 16 of Mirkwood.
i) Tenser's Top-Heavy Teaspoon {cure insanity}
    It can be
    activated for cure insanity.  
    You found it lying on the ground on level 16 of Mirkwood.
j) The Crumpled Scroll of Mass Resurrection
k) a Moonstone Rod of Capacity of Disarming (150/150) {!k!v!d!s @z1}
l) a Silver Rod of Capacity of Nothing (200/200)
m) a Golden Rod of Cheapness of Disarming (125/125)
n) a Mithril Rod of Cheapness of Healing (160/160) {!*}
o) a Mithril Rod of Cheapness of Nothing (160/160)
p) an Adamantite Rod of Cheapness of Nothing (200/200)
q) a Fireproof Staff of Globe of Light[1|10] of Plenty (17 charges)
r) a Staff of Healing[3|30] (5 charges) {!*}
s) a Staff of Healing[2|24] (5 charges) {!*}
t) a Staff of Mana[3|25] (5 charges)
u) a Staff of Mana[1|20] (4 charges)
v) a Magical Mattock (+3)
w) Climbing Set


  [Home Inventory - Minas Anor ]

a) The Deck of Wild Magic {cure insanity}
    It can be
    activated for cure insanity.  
    You found it lying on the ground on level 69 of Dol Guldur.
b) 6 Potions of Restore Life Levels {!*}
c) 35 Potions of Augmentation
d) 2 Potions of New Life {!*!*!*}
e) a Fireproof Scroll of Teleport Level {!*}
f) a Fireproof Scroll of Genocide
g) a Silver Rod of the Istari of Nothing (200/200)
h) an Adamantite Rod of Nothing (200/200)
i) a Staff of Healing[3|34] (4 charges) {!*}
j) a Staff of Healing[2|29] (5 charges) {!*}
k) a Staff of Mana[2|25] (4 charges)
l) a Fireproof Staff of Wish[1|1] (2 charges) {!*!*!*}
m) The Amulet of Carlammas (+2)
    It can be
    activated for protect evil (dur level*3 + d25) every 225+d225 turns if
    it is being worn. It increases your constitution by 2.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ji Indur Dawndeath on level 49 of Moria.
n) The Amulet 'Ranwe' [+4] (+2)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your intelligence and dexterity by 2.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to fire, poison, light, confusion and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 24 of The Old Forest.
o) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 43 of Moria.
q) The Splint Mail of Mothaldun (-2 to accuracy) [19,+14]
    It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to acid and fire.  It provides resistance to acid, fire, confusion and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 41 of Mordor.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your 
    dexterity and speed by 3.  It provides resistance to acid and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) a Large Metal Shield of Reflection [5,+10]
u) The Metal Cap 'Amandorn' [3,+6]
    It provides light (radius 4) forever.  
    It provides resistance to fire, cold, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 64 of Dol Guldur.
v) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+6 to infravision)
    
    It increases your constitution and infravision by 6.  It provides
    resistance to dark.  
    You bought it from the Footwear Shop.
w) The Awl-Pike of Niryon (1d8) (+15,+2) (+2 to speed)
x) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and 
    luck by 2.  It provides immunity to paralysis.  It allows you to sense
    the presence of dragons.  It fires missiles with extra might.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre on level 30 of Moria.


  [Home Inventory - Lothlorien ]

a) The Ring 'Menedhon' (+3 to stealth)
    It 
    increases your stealth by 3.  It sustains your wisdom.  It provides
    immunity to paralysis.  It provides resistance to acid, fire, light, 
    shards and nexus.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 52 of Mordor.
b) The Ring of Aranglith (+3)
    
    It increases your intelligence and wisdom by 3.  It sustains your 
    wisdom, constitution and charisma.  It provides resistance to cold, 
    dark and confusion.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
c) The Ring of Mirnien (+3)
    It increases your strength, 
    dexterity and speed by 3.  It sustains your dexterity.  It provides
    resistance to poison, confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
d) The Ring of Armog (+3)
    It increases your intelligence, 
    dexterity, constitution, speed and ability to score critical hits by 3
    .  It sustains your intelligence.  It provides resistance to poison.  
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Crystal drake on level 63 of Erebor.
e) 2 Indestructible Rings of Speed (+14) {!k}
    
    It increases your speed by 14.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Flare (+3)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fundin Bluecloak on level 60 of Mordor.
g) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 64 of
    Mordor.
h) The Jewel 'Evenstar' (+3) (charging)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 54 of
    Mordor.
i) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
j) The Filthy Rag of the Wight [1,+7](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It
    increases your mana capacity by 40%.  It provides resistance to 
    blindness and confusion.  It renders you especially vulnerable to
    fire.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
k) The Leather Scale Mail of Erchadur (-35,-1) [11,+5](40%)
    It increases your hit points by 40%
    .  It sustains your dexterity.  It provides immunity to electricity
     and cold.  It makes you completely fearless.  It provides resistance 
    to acid, fire and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
l) a Wolf Pelt of Air [1,+7] {!*!*!*}
m) a Spider Web [1,+9]
n) The Small Metal Shield 'Gainielwe' [3,+9]
    It
    provides immunity to electricity, fire and cold.  It makes you
    completely fearless.  It provides resistance to light, shards and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to light and blindness.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 35 of Moria.
p) The Metal Cap of Thengel [3,+11] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 20 of The Old
    Forest.
q) The Set of Cesti 'Arith' [5,+6]
    It sustains your intelligence.  It provides immunity to
    paralysis.  It provides resistance to fire, sound and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Priest on level 37 of Moria.
r) The Sling of the Thain (x6) (+15,+15) (+4)
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 64 of
    Mordor.
s) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre Chieftain on level 47 of Moria.
t) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Water troll Priest on level 46 of Moria.
u) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 49 of Moria.
v) The Drum of the Sky (+2 to speed)
    It increases your 
    wisdom, charisma, stealth, speed and luck by 2.  It provides
    resistance to acid, electricity, fire, cold and sound.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Algroth on level 42 of Moria.
w) The Horn of Boromir (+3)
    It can
    be activated for mass human summoning every 1000 turns if it is being
    worn. It increases your strength and constitution by 3.  It makes you
    completely fearless.  It provides resistance to fire.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snaga Shaman on level 42 of Moria.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Dark elven warlock on level 32 of Moria.
b) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Ghast on level 40 of Moria.
d) 99 Potions of Water Curing {quest}
e) a Potion of Augmentation
f) a Golden Rod of Disarming (125/125) {!k @z1}
g) The Ring of Power of Ji Indur Dawndeath (+3)
    It 
    increases your wisdom and constitution by 3.  It makes you invisible.  
    It sustains your wisdom and dexterity.  It allows you to fly.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 49 of Moria.
h) The Ring of Power of Akhorahil the Blind (+3)
    
    It increases your dexterity and charisma by 3.  It makes you
    invisible.  It provides resistance to cold, light and nexus.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 70 of Paths of
    the Dead.
i) The Ring of Power of Hoarmurath of Dir (+3 to infravision)
    It increases your strength and infravision by 3.  It makes
    you invisible.  It sustains your strength, wisdom and dexterity.  It
    provides resistance to nexus, chaos and disenchantment.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 64 of Dol Guldur.
j) The Ring of Power of Ren the Unclean (+3)
    
    It increases your dexterity by 3.  It makes you invisible.  It
    sustains your dexterity and constitution.  It provides resistance to 
    sound and chaos.  It allows you to fly.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 70 of Paths of the
    Dead.
k) The Ring of Power of Adunaphel the Quiet (+1)
    It increases your dexterity by 1.  It makes you invisible.  It
    provides resistance to fire, dark, shards and disenchantment.  It
    allows you to fly.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 47 of Mordor.
l) The Ring of Melen (+4) {100% off}
    
    It increases your constitution and speed by 4.  It sustains your 
    strength.  It makes you completely fearless.  It provides resistance 
    to sound.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Speed Ring Market.
m) The Ring of Aiandam (+5) {100% off}
    It increases your strength, 
    charisma and speed by 5.  It provides resistance to electricity, fire, 
    poison, blindness and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Speed Ring Market.
n) The Ring of Uilpel (+2) {100% off}
    It increases your wisdom, 
    dexterity, speed and ability to score critical hits by 2.  It sustains 
    your wisdom.  It provides resistance to electricity, light and dark.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
o) The Ring 'Antar' (+6) {!d}
    It increases your strength, 
    speed and attack speed by 6.  It makes you completely fearless.  It
    provides resistance to cold and chaos.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
p) The Ring of Nolor (+4) {!d}
    It increases your wisdom, 
    constitution, searching and speed by 4.  It sustains your wisdom.  It
    provides resistance to fire, light and nether.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
q) The Ring of Elegol (+9) {100% off}
    It increases your constitution
    , charisma, infravision and speed by 9.  It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to poison and 
    chaos.  It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
r) The Ring of Aerelo (+7) {!d}
    It increases your speed and 
    attack speed by 7.  It makes you invisible.  It sustains your 
    dexterity.  It provides resistance to acid.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
s) The Ring of Hebril (+3) {100% off}
    It increases your strength, 
    constitution, stealth and speed by 3.  It sustains your strength and 
    charisma.  It provides resistance to dark.  It allows you to levitate.
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
t) The Ring 'Hanoros' (+5) {!d}
    It increases your dexterity, 
    charisma, stealth and speed by 5.  It sustains your strength and 
    charisma.  It makes you completely fearless.  It provides resistance 
    to light and chaos.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
u) The Ring of Elcareren (+2) {100% off}
    It increases your dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to confusion.  It allows you to fly.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
v) The Ring of Elothlori (+3) {100% off}
    It increases your speed by 3.  
    It sustains your intelligence and wisdom.  It provides resistance to 
    fire, cold, sound and shards.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
w) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 70 of Paths of the Dead.
x) The Ring 'Aeglagor' [+15] (+2 to searching) {100% off}
    
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It increases your strength, wisdom, 
    dexterity, constitution and searching by 2.  It makes you invisible.  
    It sustains your charisma.  It makes you completely fearless.  It
    provides resistance to electricity, poison, confusion, shards, nether, 
    nexus and chaos.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
a) The Amulet of Brionar (+2) {100% off}
    It increases your charisma and 
    infravision by 2.  It provides resistance to dark and nether.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Jewelry Shop.
b) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map
     if it is being worn.  It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to poison and blindness.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
c) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination
    every 10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) The Stone of Lore
    It can
    be activated for perilous identify every turn if it is being worn. It
    provides light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
e) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+18] (+2 to stealth)
    It can be activated
    for breathe lightning (100) every 90+d90 turns if it is being worn. It 
    increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to fly.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 40 of Moria.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It
    can be activated for destroy doors and traps every 10 turns if it is
    being worn. It increases your intelligence, wisdom and constitution by 
    3.  It provides resistance to acid, poison and confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 50 of Moria.
h) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, 
    stealth, infravision and ability to tunnel by 5.  It provides
    resistance to acid, electricity, fire and poison.  It allows you to
    sense the presence of animals.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
j) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk
    strength every 50+d50 turns if it is being worn. It increases your 
    strength and constitution by 2.  It sustains your strength and 
    constitution.  It makes you completely fearless.  It provides
    resistance to poison and blindness.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Crystal drake on level 64 of Dol Guldur.
l) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, light, dark
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black knight on level 33 of Moria.
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 36 of Moria.
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be
    activated for rays of fear in every direction if it is being worn. It 
    decreases your intelligence, wisdom and searching by 5.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 46 of Moria.
o) The Steel Helm 'Lebohaum' [20,+80]
    It
    can be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be
    used to store a spell.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and 
    charisma by 3.  It does extra damage from frost.  It sustains your 
    dexterity.  It provides immunity to cold.  It provides resistance to 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Mordor.
s) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your 
    dexterity by 4.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Fire giant Priest on level 49 of Moria.
t) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 45 of Moria.
u) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be
    wielded two-handed.  It can be activated for detect orcs every 10 turns
     if it is being worn. It increases your dexterity and searching by 4.  
    It is especially deadly against orcs.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
v) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth
     and searching by 4.  It does extra damage from acid.  It poisons your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 54 of
    Mordor.
w) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 48 of Mordor.
x) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It makes you completely
    fearless.  It provides resistance to cold.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 18 of The Old Forest.
a) The Main Gauche of Azaghal (2d5) (+12,+14)
    
    It is a great bane of dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 62 of Dol Guldur.
b) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 66 of Dol Guldur.
c) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity
     and constitution by 4.  It does extra damage from frost.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, cold, nether and chaos.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 46 of Moria.
e) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be
    activated for ball of cold (100) every 300 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your speed by 10.  
    It does extra damage from frost.  It is especially deadly against
    trolls.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Snotling Shaman on level 38 of Moria.
f) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
g) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 28 of
    Mirkwood.
h) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 43 of Moria.
i) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases 
    your strength, constitution and speed by 2.  It does extra damage from 
    electricity.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It provides resistance to electricity, light and dark.  
    It allows you to see invisible monsters.  It aggravates nearby
    creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Emperor wight on level 43 of Moria.
j) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It carries
    an ancient morgothian curse.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 46 of Moria.
k) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It 
    increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It makes you completely fearless.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Grave wight on level 49 of Moria.
l) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It
    can be wielded two-handed.  It increases your constitution by 5.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
m) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It
    must be wielded two-handed.  It increases your strength by 2.  It does
    extra damage from fire.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It
    provides resistance to fire and poison.  It allows you to sense the
    presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 57 of Dol Guldur.
n) The Executioner's Sword of Dunden (4d5) (+8,+15) (+1)
    It
    must be wielded two-handed.  It increases your intelligence by 1.  It
    does extra damage from acid and fire.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It strikes at
    undead with holy wrath.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
o) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does
    extra damage from fire and frost.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
p) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your 
    intelligence by 2.  It does extra damage from fire and frost.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It sustains your 
    intelligence.  It provides resistance to fire and cold.  It allows you
    to sense the presence of giants.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll on level 43 of Moria.
q) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It
    must be wielded two-handed.  It can be activated for berserker and +10
    to speed (50) every 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your strength and constitution
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It provides resistance to acid.  It drains mana.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 54 of
    Mordor.
r) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.
    It does extra damage from fire.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It provides resistance 
    to fire and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 49 of Moria.
s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can
    be wielded two-handed.  It can be activated for word of recall every
    200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cyclops on level 49 of Moria.
t) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must
    be wielded two-handed.  It increases your strength, dexterity and 
    speed by 2.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It fights against evil with holy fury.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 28 of
    Mirkwood.
u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Half-ogre Priest on level 45 of Moria.
v) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 43 of Moria.
w) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be
    activated for fire ball (300) every 200+d200 turns if it is being
    worn. It decreases your charisma by 4.  It does extra damage from fire
    .  It provides immunity to fire.  It is cursed.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 54 of
    Mordor.
x) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons
    your foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 45 of Moria.
a) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides
    light (radius 1) forever.  It decreases your intelligence, dexterity
     and infravision by 2.  It does extra damage from fire.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It is especially deadly
    against natural creatures.  It provides resistance to fire and light.  
    It allows you to sense the presence of spiders and demons.  It speeds
    your regenerative powers.  It drains life.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 22 of Mirkwood.
b) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be
    wielded two-handed.  It increases your intelligence by 3.  It does
    extra damage from fire.  It is especially deadly against natural
    creatures.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 54 of
    Mordor.
c) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain
    life (90) every 70 turns if it is being worn. It increases your wisdom
     and infravision by 4.  It does extra damage from frost.  It is
    especially deadly against orcs.  It provides resistance to cold, light
     and confusion.  It allows you to sense the presence of orcs, trolls
     and giants.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 55 of
    Mordor.
d) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
    It can be activated for large fire ball (72) every 100 turns if
    it is being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides immunity to fire.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of Mirkwood.
e) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be
    wielded two-handed.  It can be activated for confuse monster every 15
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your stealth by 2.  It does extra damage from fire.  It
    fights against evil with holy fury.  It provides resistance to fire
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Water troll on level 41 of Moria.
f) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It
    can be wielded two-handed.  It can be activated for destruction every
    200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 41 of Mordor.
g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be
    activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
h) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
i) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow
    (10d10) every 20+d20 turns if it is being worn. It increases your 
    strength and constitution by 2.  It provides resistance to electricity
    , light, dark and blindness.  It fires missiles with extra might.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
j) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection every 99 turns
     if it is being worn. It increases your stealth, searching and 
    infravision by 4.  It provides resistance to poison and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of The Old Forest.
k) The Harp of Daeron (+1 to speed)
    It 
    increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it while digging a rubble.
l) Portable hole



Posted on 21.10.2004 20:13
Last updated on 30.10.2004 12:06

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6265. on the Ladder (of 18939)
1128. on the ToME Ladder (of 3146)

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On 21.10.2004 20:13 e r i k a t s k y d o t c z wrote:
Oh my, Eru worship is good.
Oh my, being a thunderlord is good.
Oh my, being a thaumaturgist is good.

All the munchkinism of alchemists, and none of the tedium! Yummy!

Too bad the thaum spells aren't visible here. My first line of defense is spraying out manathrusts like machine gun bullets. In fact, that's how I do most of my work. When that's not enough, I pull out the low-level view spells. Or the high level ones. For the real dangers, I've got a gravity ball (blinks enemies away), several confusion attacks, and a couple of ice (stunning) attacks. And if all else fails, I cast my area wall creation spell and controlled-teleport away, since I have perfect knowledge of the level via See the Music.

Munchkin heaven!

On 21.10.2004 21:11 erikmesoyATyahoo.com wrote:
I must play that once. I still like the alchemist's (+1000, +1000) (+6 attacks, all stats) dagger though, I don't see you having that :p
Nice char :D

On 25.10.2004 14:47 e r i k a t s k y d o t c z wrote:
Oh, that kind of stuff is nice, all right. But how many real-life hours behind the computer did it *take* the alchemist player to get to the point where he produced that artifact? And how much of it was mindless repetition? This combo powers up slowly, sure (I've manually visited every level of BD, the old forest, the orc caves, the sandworm lair, Mirkwood, and Moria, and I'm still not yet level 40)... but they have fun along the way. :-)

On 30.10.2004 12:06 e r i k a t s k y d o t c z wrote:
trying to update Munchkin's dump, here's hoping I'm doing it right...

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