The Angband Ladder: Filand, Human Mindcrafter by <abeausoleil@gmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Filand                 Age                 17       STR:     17       
 Sex   : Female                 Height              68       INT:     10       
 Race  : Human                  Weight             164       WIS:     21       
 Class : Mindcrafter            Social Class         1       DEX:     18       
 Body  : Player                                              CON:     14       
 God   : Tulkas                                              Chr:     11     12
                                                                               
 + To Melee Hit          20 Level             30    Max Hit Points       237   
 + To Melee Damage       45 Experience     91912    Cur Hit Points       -13   
 + To Ranged Hit         17 Max Exp        91912    Max SP (Mana)        160   
 + To Ranged Damage       0 Exp to Adv.   120000    Cur SP (Mana)        148   
   AC                 20+61 Gold          111621    Piety               8250   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[5] Perception  : Very Bad     Blows/Round:  1         
 Bows/Throw  : Excellent    Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Bad          Mel.dmg/Rnd:  3d8+45    
 Stealth     : Bad          Magic Device: Poor         Infra-Vision: 10 feet   
                                                       Tactic:       normal    
                                                       Explor:       fast      
                         (Character Background)                                
          You are the illegitimate and unacknowledged child of a               
          Serf.  You are a credit to the family.  You have dark brown          
          eyes, straight brown hair, and an average complexion.                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 17 (850')

 Your body was a Player.
 You have defeated 3039 enemies.
 You saved 12 princesses.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 52nd Yavie of the 2890th year of the third age.
 Your adventure lasted 9 days.

     Your Attributes:
You are dead, killed by a Jedi knight(?) in the town of Lothlorien.
You can feel the danger of evil magic.
You are hallucinating.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You regenerate quickly.
You can sense the presence of trolls.
You can sense the presence of dragons.
You are lucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to fire.
You are resistant to poison.
You are resistant to bright light.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your constitution is sustained.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon strikes at evil with extra force.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.

Skills (points left: 0)
 - Combat                                        35.250 [0.700]
          . Weaponmastery                        34.600 [0.700]
 - Sneakiness                                    01.000 [1.100]
          . Stealth                              00.000 [0.400]
          . Disarming                            00.000 [0.900]
 - Magic                                         34.300 [0.900]
          . Magic-Device                         04.450 [1.150]
          . Spell-power                          00.000 [0.600]
          . Necromancy                           00.000 [0.400]
 - Spirituality                                  17.000 [1.000]
          . Prayer                               21.700 [0.900]
          . Mindcraft                            34.300 [0.900]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting


  [Character Equipment]

a) The Lance of Eorlingas (3d8) (+3,+21) (+2)
        It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
d) (nothing)
e) a Ring of Fire Resistance {cursed}
    It
    provides resistance to fire.  It is cursed.  It cannot be harmed by
    fire.  
    You bought it from the Magic shop.
f) a Ring of Protection [+15] {cursed}
k) an Amulet of the Serpents [+2] (+2)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 2.  It provides resistance to poison.  
    You found it lying on the ground on level 28 of The Sandworm lair.
m) a Brass Lantern (with 7445 turns of light)
    It
    provides light (radius 2) when fueled.  It cannot be harmed by fire.  
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) a Fur Cloak [3,+0] {25% off}
    
p) (nothing)
s) a Dwarven Hard Leather Cap of Regeneration [2,+0] (+1 to infravision)
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Stealth [3,+7] (+2 to stealth)
z) (nothing)
{) (nothing)
|) an Orcish Pick of Digging (+6)


  [Character Inventory]

a) a Spellbook of Wave of Power {@m2!k!k!k}
    
b) a Spellbook of Whirlwind {@m1!k!k!k}
    
c) a Spellbook of Divine Aim {@m0!k!k!k}
    
d) 18 Mushrooms of Cure Serious Wounds {!E}
e) 5 Rations of Food
    
f) 2 Flasks of oil
    
g) a Potion of Detonations
h) 12 Potions of Cure Serious Wounds
    
i) 6 Potions of Cure Critical Wounds
    
j) a Potion of Curing {!q}
k) 7 Scrolls of Teleportation {!r}
    
l) 5 Scrolls of Word of Recall {!r}
    
m) 12 Scrolls of Identify
    
n) 4 Scrolls of Satisfy Hunger
    
o) a Wand of Tidal Wave[1|22] (9 charges)
p) The Wand of Digging of Thrain (32 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
q) a Partial Totem of a Black dragon worm
    
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Potion of Cure Critical Insanity
b) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability
    to tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
c) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3
    .  It is especially deadly against trolls.  It is especially deadly
    against giants.  It provides immunity to paralysis.  It provides
    resistance to chaos.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
e) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Lothlorien ]

a) a Blessed Dagger (1d4) (+6,+7) (+1)
b) a Dark Sword (*Defender*) (3d7) (-5,-9) [+16] (+1 to stealth)
    It generates an
    antimagic field.  It increases your wisdom, dexterity, constitution
     and stealth by 1.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining, acid, 
    electricity, fire, cold, poison and shards.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
c) a Shocking Lead-Filled Mace (3d4) (+6,+8)
d) The Bolt 'Isiant' (1d5) (+8,+13) (+2)


  [The Mathom-house Inventory - Bree ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 23 of The Sandworm lair.



Posted on 7.1.2005 07:43
Last updated on 7.1.2005 22:41

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Comments

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On 7.1.2005 07:43 abeausoleil@gmail.com wrote:
Started playing a Mindcrafter -- they're fun! Mindwaving surprised me in its effectiveness, though I doubt it will last forever. I think I'll be playing with them for a while.

On 7.1.2005 11:33 hektorlorenzo@web.de wrote:
Spoiler-Alarm!




Get your spiritually high, to resist the backlashing of mindcraft spells. Otherwise the game will be quick over.

>You're paralyzed!
>The Bile Demon summons Greater Demons!
>You're paralyzed!
---
--
-
finis


On 7.1.2005 22:41 abeausoleil@gmail.com wrote:
Gah, the Spiders Quest killed me. Those stupid Elder Araneas ganged up on me. Oh well.

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