The Angband Ladder: Thranduil VI, High-Elf Warrior by <edpentney@hotmail.co.uk>

  [Angband 3.0.5 Character Dump]

 Name   Thranduil VI                             Self  RB  CB  EB   Best
 Sex    Male              Age       119   STR:  18/75  +1  +5 +14 18/275
 Race   High-Elf          Height     78   INT:  18/75  +3  -2  +5 18/135
 Class  Warrior           Weight    207   WIS:  18/75  -1  -2 +10 18/145
 Title  ***WINNER***      Status     36   DEX:  18/75  +3  +2  +9 18/215
 HP     1068/1068         Maximize    Y   CON:  18/75  +1  +2 +14 18/245
 SP     0/0               Preserve    Y   CHR:  18/75  +5  -1  +7 18/185

 Level           50       Armor    [55,+142]     Saving Throw     Heroic
 Cur Exp   12869925       Fight    (+58,+52)     Stealth       Excellent
 Max Exp   12869925       Melee    (+63,+77)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+68,+14)     Shooting      Legendary
 MaxDepth   5000 ft       Blows       4/turn     Disarming        Superb
 Gold      12523094       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Poor
 Burden   322.3 lbs       Infra        40 ft     Searching          Poor

 You are the only child of a Telerin Ranger.  You have light blue eyes,
 straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:..*...+.*.+.. Blind:..+......+...
 Elec:..*.......... Confu:......+..+...
 Fire:.+*.+....+... Sound:........++...
 Cold:..*...+..+... Shard:.............
 Pois:..+.+........ Nexus:......++.....
 Fear:..+.+.+.+...+ Nethr:..+...+......
 Lite:.....+...+..+ Chaos:......+.++...
 Dark:.....++...... Disen:..+..........

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.............
PLite:.........+... Infra:.............
Regen:..+......+... Tunn.:.............
Telep:+.+.......... Speed:.++++..+.+.+.
Invis:+.+..+...+..+ Blows:.............
FrAct:........+.+.. Shots:.............
HLife:.....++...... Might:.............


  [Last Messages]

> The Filthy street urchin misses you.
> You hit the Filthy street urchin.
> You have slain the Filthy street urchin.
> You hit the Filthy street urchin.
> You have slain the Filthy street urchin.
> You hit the Filthy street urchin.
> It was a *GREAT* hit!
> You have slain the Filthy street urchin.
> You hit the Filthy street urchin.
> You have slain the Filthy street urchin.
> The ground shakes for a moment.
> The Filthy street urchin begs you for money.
> The Filthy street urchin misses you.
> You hit the Filthy street urchin.
> You have slain the Filthy street urchin.


  [Character Equipment]

a) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Vault 2500'}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'The One Ring' (+15,+15) (+5) (charging) {!*, cursed}
   It increases all your stats by 5.  It increases your speed by 5.  It
   provides immunity to acid, lightning, fire, and cold.  It provides
   resistance to poison, fear, blindness, nether, and disenchantment.  It
   sustains all your stats.  It speeds your regeneration.  It grants you 
   the power of telepathy and the ability to see invisible things, but it
   also aggravates creatures around you, drains experience, and is
   permanently cursed.  It activates for bizarre things every 30+d30 turns.
   It cannot be harmed by the elements.  
d) a Ring of Speed (+13)
   It increases your speed by 13.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging) {Archlich 4950'}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain {Bile Demon 3100'}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) (charging) {Vault}
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3) {Mim 1300'}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {Vault 2500'}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3) (charging) {Vault 3400'}
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Vault 2500'}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+12] (+6) {!*}
   It increases your speed by 6.  


  [Character Inventory]

a) 7 Pieces of Elvish Waybread
b) 15 Potions of Speed
c) 6 Potions of Cure Critical Wounds
d) 6 Potions of Healing {!*}
e) 4 Potions of *Healing* {!*}
f) 10 Potions of Life {!*}
g) 2 Potions of Enlightenment
h) 8 Scrolls of Teleportation {!*}
i) 11 Scrolls of *Destruction* {!*}
j) 3 Scrolls of Mass Banishment {!*}
k) 2 Rods of Perception
   It cannot be harmed by electricity.  
l) 2 Rods of Recall {!*}
   It cannot be harmed by electricity.  
m) 4 Rods of Detection (1 charging)
   It cannot be harmed by electricity.  
n) 5 Rods of Teleport Other
o) 4 Rods of Disarming
p) The Ring of Power 'Nenya' (+8,+8) (+2) {Vault 4800'}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
r) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth) {Vault 2500'!*}
   It increases your strength and charisma by 4.  It increases your 
   stealth and speed by 4.  It slays animals, giants, and all evil
   creatures, and is especially deadly against undead.  It provides
   resistance to cold, fear, dark, and nether.  It cannot be harmed by the
   elements.  
s) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {Chaos Wyrm 4550'}
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It slays orcs, trolls, and demons, and is especially
   deadly against dragons.  It is branded with acid and fire.  It provides
   resistance to acid, fire, fear, light, dark, confusion, and chaos.  It
   grants you immunity to paralysis.  It cannot be harmed by the elements.
   
t) 24 Seeker Bolts of Flame (4d5) (+7,+9)
   It is branded with fire.  It cannot be harmed by fire.  
u) 27 Mithril Bolts of Frost (3d5) (+17,+19)
   It is branded with frost.  It cannot be harmed by acid, fire, or cold.  
   


  [Home Inventory]

a) 69 Pieces of Elvish Waybread
b) 12 Scrolls of *Identify*
c) 12 Staffs of Speed (67 charges)
d) The Ring of Power 'Narya' (+6,+6) (+1) {Atlas 4800'}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Ren 2650'}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
f) The Full Plate Armour of Isildur [25,+25] (+1) {Vault 4150'}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
g) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {Glaurung 3800'}
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Vault 2800'}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
i) The Large Metal Shield of Anarion [5,+20] {Stone Troll 4950'}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
j) The Shield of Deflection of Gil-galad [10,+20] (+5) {Vault 4950'}
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {Death Knight 3050'}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
l) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) {Vault 4800'}
   It increases your dexterity by 2.  It increases your attack speed by 2.
   It slays animals, undead, and all evil creatures.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
m) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {Vault 1550'!*}
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
n) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {Vault 2500'}
   It slays orcs, trolls, giants, dragons, undead, and all evil creatures.
   It grants you the ability to see invisible things.  It cannot be harmed
   by the elements.  
o) The Trident of Wrath (3d8) (+16,+18) (+2)
   It increases your strength and dexterity by 2.  It slays all evil
   creatures, and is especially deadly against undead.  It is branded with 
   poison.  It provides resistance to light and dark.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
p) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {Vault 1550'}
   It increases your constitution by 3.  It slays orcs, trolls, giants, 
   and all evil creatures.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
q) The Glaive of Pain (9d6) (+0,+30) {Vault 4800'}
   It provides resistance to fear.  It cannot be harmed by the elements.  
r) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) {Vault 2500'}
   It increases your dexterity and charisma by 3.  It is branded with fire 
   and frost.  It provides resistance to fire, cold, and light.  It lights
   the dungeon around you.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for word of recall every
   200 turns.  It cannot be harmed by the elements.  
s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {Vault 1550'}
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
t) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) {Hell Wyrm 4950'}
   It increases your strength and constitution by 5.  It increases your 
   tunneling by 5.  It slays orcs, trolls, and demons.  It is branded with 
   acid.  It provides resistance to light, dark, and chaos.  It sustains
   your strength.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  
u) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) {Glaurung 3800'}
   It increases your strength by 6.  It increases your searching, 
   infravision, and tunneling by 6.  It slays orcs, trolls, giants, and 
   dragons.  It provides resistance to dark and disenchantment.  It
   activates for stone to mud every 2 turns.  It cannot be harmed by the
   elements.  
v) The Long Bow of Bard (x3) (+17,+19) (+2) {Gothmog 4900'}
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
w) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark, 
   and blindness.  It aggravates creatures around you.  It activates for a
   magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 19.2.2005 19:45

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3139. on the Ladder (of 18936)
799. on the Angband Ladder (of 6482)
17. for this player (

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On 19.2.2005 19:45 edpentney@hotmail.co.uk wrote:
Very lucky to find the One Ring in a lesser Vault on dL99, AFTER killing Sauron!

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