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The Angband Ladder: Ecthelion I, High-Elf Warrior by <edpentney@hotmail.co.uk>

  [Angband 3.0.6 Character Dump]

 Name   Ecthelion I                              Self  RB  CB  EB   Best
 Sex    Male              Age       107   STR! 18/100  +1  +5 +20 18/360
 Race   High-Elf          Height     93   INT! 18/100  +3  -2  +7 18/180
 Class  Warrior           Weight    197   WIS:  18/94  -1  -2 +16 18/224
 Title  ***WINNER***      Status     63   DEX! 18/100  +3  +2  +7 18/220
 HP     1189/1189         Maximize    Y   CON! 18/100  +1  +2 +14 18/270
 SP     0/0               Preserve    Y   CHR! 18/100  +5  -1 +13 18/270

 Level           50       Armor    [48,+150]     Saving Throw     Heroic
 Cur Exp   10489593       Fight    (+60,+53)     Stealth       Excellent
 Max Exp   10489593       Melee    (+79,+74)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+77,+19)     Shooting      Legendary
 MaxDepth   5250 ft       Blows       6/turn     Disarming        Superb
 Gold      11073416       Shots       1/turn     Magic Device     Heroic
 Burden   125.2 lbs                              Perception         Poor
 Speed          +29       Infra        40 ft     Searching          Poor

 You are one of several children of a Telerin Warrior.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:+.....++*.... Blind:..+......+...
 Elec:+..*..+...... Confu:.........+...
 Fire:+...+.++.+... Sound:........++...
 Cold:+.*...++.+... Shard:.............
 Pois:...++........ Nexus:+..........+.
 Fear:+...+...+...+ Nethr:.............
 Lite:.....+...+..+ Chaos:........++...
 Dark:.....++...... Disen:...+..+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:.......+.....
Feath:..++......... Sear.:.............
PLite:.........+... Infra:.............
Regen:..++.....+... Tunn.:+............
Telep:..+.......... Speed:.++++..+.+.+.
Invis:+.++.+...+..+ Blows:.............
FrAct:++++....+.+.. Shots:.............
HLife:..++.+....... Might:.+...........


  [Last Messages]

> You sense the presence of doors!
> You sense the presence of stairs!
> You sense the presence of buried treasure!
> You sense the presence of treasure!
> You sense the presence of objects!
> You sense the presence of invisible creatures!
> You sense the presence of monsters!
> You have found 483 gold pieces worth of adamantite.
> You have found 167 gold pieces worth of adamantite.
> You have found 89 gold pieces worth of adamantite.
> You have found 292 gold pieces worth of adamantite.
> You have disarmed the strange rune.
> There is a wall in the way! <2x>
> You have picked the lock.
> Your light cannot be refilled.


  [Character Equipment]

a) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) {Hell Wyrm 3900'}
   It increases your wisdom by 4.  It increases your tunneling by 4.  It
   slays demons, undead, and all evil creatures, and is especially deadly
   against dragons.  It is branded with acid.  It provides resistance to 
   acid, lightning, fire, cold, fear, and nexus.  It grants you immunity
   to paralysis and the ability to see invisible things.  It cannot be
   harmed by the elements.  
b) The Long Bow of Bard (x3) (+17,+19) (+2) {Vault 3650'}
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2) {Vault 4350'}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'Vilya' (+10,+10) (+3) {Vault 4950'}
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Vault 3050'}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain {Nightwing 3100'}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) {Vault 210}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Shadow Cloak of Luthien [6,+20] (+2) {Glaurung 4000'}
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to acid, 
   fire, and cold.  It activates for restore life levels every 250 turns.  
   It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {Floor 3750'}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3) {Ancalagon 4350'}
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {Vault 1500'}
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) (charging) {Vault 36}
   It increases your speed by 15.  It provides resistance to nexus.  It
   activates for haste self (20+d20 turns) every 200 turns.  It cannot be
   harmed by the elements.  


  [Character Inventory]

a) 20 Pieces of Elvish Waybread
b) 11 Potions of Healing {!*}
c) 3 Potions of *Healing*
d) 6 Scrolls of Phase Door
e) 10 Scrolls of Teleportation
f) a Scroll of *Destruction* {!*}
g) 3 Scrolls of Mass Banishment {!*}
h) 2 Rods of Perception
   It cannot be harmed by electricity.  
i) 2 Rods of Recall {!*}
   It cannot be harmed by electricity.  
j) 2 Rods of Illumination
k) 3 Rods of Detection (1 charging)
   It cannot be harmed by electricity.  
l) a Rod of Healing (charging) {!*}
   It cannot be harmed by electricity.  
m) 9 Rods of Teleport Other
n) 6 Rods of Disarming
o) The Ring of Power 'Narya' (+6,+6) (+1) {Thunder Wyrm 4150'}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
p) 18 Seeker Arrows of Holy Might (4d4) (+15,+17)
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  
q) 15 Seeker Arrows of Venom (4d4) (+18,+14)
   It is branded with poison.  
r) 13 Seeker Arrows of Slay Dragon (4d4) (+18,+12)
   It slays dragons.  


  [Home Inventory]

a) 2 Mushrooms of Restoring
b) 4 Potions of Life
c) 18 Scrolls of *Identify*
d) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] {Sauron 4950'}
   It provides immunity to lightning.  It provides resistance to acid, 
   fire, cold, poison, light, and dark.  It lights the dungeon around you.
   It grants you immunity to paralysis and the ability to see invisible
   things, but it also aggravates creatures around you.  It activates for 
   star ball (150) every 50 turns.  It cannot be harmed by the elements.  
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Saruman 2750'}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
f) The Full Plate Armour of Isildur [25,+25] (+1) {AMHD 2950'}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
g) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {Vault 3050'}
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3) {Vault 3650'}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Shield of Deflection of Gil-galad [10,+20] (+5) {Vault 3650'}
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
j) The Massive Iron Crown of Morgoth [0,+1] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {Vault 4450'}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
l) The Iron Helm of Dor-Lomin [5,+20] (+4) {Ar-Pharazon 2800'}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
m) The Iron Helm 'Holhenneth' [5,+10] (+2) {Floor 1700'}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
n) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Vault 1500'}
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  
o) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {Hell Wyrm 3900'}
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {Vault 3800'}
   It increases your intelligence and dexterity by 3.  It increases your 
   speed by 3.  It slays trolls and giants.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
q) The Main Gauche of Azaghal (2d5) (+12,+14) {Floor 2300'}
   It is especially deadly against dragons.  It provides immunity to fire.
   It provides resistance to acid and fear.  It cannot be harmed by the
   elements.  
r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) {Balrog of Moria 2550'}
   It increases your searching by 3.  It slays orcs, dragons, and all evil
   creatures.  It is branded with frost.  It provides resistance to cold 
   and dark.  It is blessed by the gods, slows your metabolism, and lights
   the dungeon around you.  It cannot be harmed by the elements.  
s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) {Vault 2500'}
   It increases your searching by 1.  It slays orcs, demons, and all evil
   creatures.  It is branded with fire.  It provides resistance to fire 
   and light.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the elements.  
t) The Spear of Orome (4d6) (+15,+15) (+4)
   It increases your intelligence by 4.  It increases your infravision and 
   speed by 4.  It slays animals and giants.  It is branded with fire.  It
   provides resistance to fire and light.  It is blessed by the gods, 
   makes you fall like a feather, and lights the dungeon around you.  It
   grants you the ability to see invisible things.  It activates for stone
   to mud every 5 turns.  It cannot be harmed by the elements.  
u) The Glaive of Pain (9d6) (+9,+30) {Saruman 2750'}
   It provides resistance to fear.  It cannot be harmed by the elements.  
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
w) The Mattock of Nain (2d8) (+12,+18) (+6 to searching)
   It increases your strength by 6.  It increases your searching, 
   infravision, and tunneling by 6.  It slays orcs, trolls, giants, and 
   dragons.  It provides resistance to dark and disenchantment.  It
   activates for stone to mud every 2 turns.  It cannot be harmed by the
   elements.  
x) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {vault 4350'}
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 29.11.2005 21:21

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3672. on the Ladder (of 18063)
1108. on the Angband Ladder (of 6020)
41. for this player (out of 94)

Comments

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On 29.11.2005 21:21 edpentney@hotmail.co.uk wrote:
Second character in a row to find Feanor!!

On 29.11.2005 22:30 nckmccnnll@yahoo.com.au wrote:
Clearly the RNG has something _very_ special in store for you...

On 5.12.2005 11:18 garrieirons@hotmail.com wrote:
well, mailto:nckmccnnll@yahoo.com.au - I guess you're right, the RNG wanted him to WIN!

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