The Angband Ladder: Blizzy B., RohanKnight Swordmaster by <shtuph@hotmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Blizzy B.              Age                 23       STR!     40       
 Sex   : Male                   Height              69       INT:     15       
 Race  : Vampire RohanKnight    Weight              84       WIS:     13       
 Class : Swordmaster            Social Class         1       DEX:     40       
 Body  : Player                                              CON:     34       
 God   : Melkor Bauglir                                      CHR:     27       
                                                                               
 + To Melee Hit         104 Level             35    Max Hit Points       375   
 + To Melee Damage       73 Experience   1290774    Cur Hit Points       375   
 + To Ranged Hit         54 Max Exp      1290774    Max SP (Mana)         13   
 + To Ranged Damage       0 Exp to Adv.  1440000    Cur SP (Mana)         13   
   AC                 47+70 Gold          463493    Piety              24261   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[35]Perception  : Very Bad     Blows/Round:  9         
 Bows/Throw  : Heroic       Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  18d5+657  
 Stealth     : Bad          Magic Device: Very Good    Infra-Vision: 20 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, straight brown hair, and a fair complexion.              
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 20 (1000')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 3217 enemies.
 You saved 27 princesses.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 52nd Yavie of the 2890th year of the third age.
 You have been adventuring for 9 days.

                    adefkmnopsuxz{|@            
        Add Str   : ......2........+            
        Add Int   : .....1.........+            
        Add Wis   : .....1.........+            
        Add Dex   : ...12.2.4.4.....            
        Add Con   : ...1...........+            
        Add Chr   : .....1.........+            
        Add Stea. : ....2..3........            
        Add Sear. : ...1............            
        Add Infra : ....2...........            
        Add Tun.. : ..............5.            
        Add Speed : ....2.23.......+            
        Vampiric  : +...............            
        Slay Troll: +...............            
        Sust Str  : ........+.......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ...++...+.......            
        Sust Con  : ........+.......            
        Sust Chr  : ................            
        Invisible : ........+......+            
        Mul life  : +...............            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+..+....            
        Hold Life : ........+......+            
        Res Acid  : ......++........            
        Res Elec  : ......+.........            
        Imm Fire  : ......+........*            
        Res Cold  : ...+..+........+            
        Res Pois  : ....+..........+            
        Res Fear  : ......+........+            
        Res Lite  : ................            
        Res Dark  : ...............+            
        Res Blind : ................            
        Res Conf  : ......+.........            
        Res Sound : ......+.........            
        Res Shard : ...+............            
        Res Neth  : ...+...........+            
        Res Nexus : ....+..+........            
        Res Chaos : ................            
        Res Disen : ................            
        Aura Fire : ........+.......            
        Levitate  : ........+.......            
        Lite      : .........+.....+            
        Activate  : .......+.+......            
        Cursed    : ..+.............            
        Hvy Curse : ........+.......            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 79)
 - Combat                                        05.465 [0.900]
          - Weaponmastery                        16.906 [1.150]
                   . Sword-mastery               39.500 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                              -8.000 [0.400]
          . Disarming                            02.000 [0.900]
 - Magic                                         03.838 [0.300]
          . Magic-Device                         10.700 [1.150]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  05.860 [0.400]
          . Prayer                               39.500 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              03.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 One of your companion(s) has been killed.

  [Fates]

You may find a Wand of Manathrust on level 1.


  [Character Equipment]

a) a Vampiric Broad Sword of Slay Troll (2d5) (+11,+9)(-40%)
d) (nothing)
e) a Ring of Slaying (+14,+12) {cursed}
        It is cursed.  
    You bought it from the Black Market.
f) The Ring of Lomeglin (+1 to searching)
    It increases your dexterity, 
    constitution and searching by 1.  It sustains your dexterity.  It
    provides resistance to cold, shards and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
k) an Amulet of Trickery (+2)
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and charisma by 1.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, confusion and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    stealth and speed by 3.  It provides resistance to acid and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It is heavily cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can
    be activated for whispers from beyond(sanity drain) 100+d200 turns if
    it is being worn. It provides light (radius 1) forever.  It decreases 
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) a Set of Gauntlets of Agility [2,+9] (+4)
x) a Pair of Metal Shod Boots of Free Action [6,+7]
z) (nothing)
{) (nothing)
|) a Mattock of Digging (+5)


  [Character Inventory]

a) The Box of Many Wonders {Mass Genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Sorcerer on level 44 of Moria.
b) Jor's Buckler of Missile Attraction (charging) {Acquirement}
    It can
    be activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
c) a Potion of Cure Light Insanity
d) 2 Potions of Speed
e) 5 Potions of Cure Critical Wounds
f) 6 Potions of Healing {25% off}
g) 5 Potions of Restore Life Levels
h) a Potion of Self Knowledge
i) 7 Scrolls of Teleportation
j) 31 Scrolls of Remove Curse
k) 13 Scrolls of Satisfy Hunger
l) a Golden Rod of the Istari of Detection (250/250)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
m) an Adamantite Rod of Quickness of Recall (200/200)
n) a Wand of Tidal Wave[3|20] (10 charges)
o) a Staff of Sense Monsters[7|27] (7 charges)
p) a Vampiric Dagger (1d4) (+11,+8)(-20%)
    It
    decreases your hit points by 20%.  It drains life from your foes.  It
    provides resistance to life draining.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) a Vampiric Broad Sword (2d5) (+8,+8)(-20%)
r) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can
    be activated for ball of cold (100) every 300 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your speed
     by 10.  It does extra damage from frost.  It is especially deadly
    against trolls.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
s) 99 Empty Bottles
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of the Impenetrable Earth
b) a Fireproof Corrupted Tome of Melkor
c) Mordekainen's Sneaking Eye
    It can be activated for restore stats
    and life levels every 200 turns.  
    You found it in the remains of an Emperor wight in the town of Bree .
d) The Potion of Learning
e) 5 Potions of Restore Mana
f) 4 Potions of Enlightenment
g) a Potion of New Life
h) a Golden Rod of Nothing (125/125)
i) a Golden Rod of Nothing (125/125)
j) a Wand of Essence of Speed[1|17] (2 charges)
k) a Staff of Shake[2|12]
l) a Staff of Vision[1|14]
m) 4 Staffs of Genocide[1|5] (4 charges)
n) a Ring of Accuracy (+18)
    
    You bought it from the Black Market.
o) a Ring of Slaying (+9,+14) {25% off}
    
    You bought it from the Black Market.
p) The Ring of Flare (+3)
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 50 of Moria.
q) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fasolt the Giant on level 31 of Mirkwood.
r) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
s) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns
     if it is being worn. It provides light (radius 1) forever.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
u) a Set of Gauntlets of Agility [2,+6] (+1)
v) The Blade of Chaos 'Rhunda' (6d5) (+10,+23) (+1)
    It increases your 
    dexterity, constitution and charisma by 1.  It poisons your foes.  It
    produces chaotic effects.  It is especially deadly against trolls.  It
    is especially deadly against natural creatures.  It provides
    resistance to chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Horned Reaper in the town of Khazad-dum .
w) a Dark Sword (Defender) (3d7) (+8,+12) [+5] (+3 to stealth)
    
    It generates an antimagic field.  It increases your stealth by 3.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The Whip 'Lasher' (1d6) (+12,+15) (+3)


  [Home Inventory - Gondolin ]

a) a Fireproof Tome of the Everrunning Wave
b) a Tome of the Tree
c) a Fireproof Unholy Tome of the Hellflame
d) 2 Forest Tomes of Yavanna
e) a Potion of *Healing*
f) a Silver Rod of the Istari of Nothing (200/200)
g) a Mithril Rod of Capacity of Detection (320/320)
h) a Mithril Rod of Capacity of Nothing (320/320)
i) a Mithril Rod of Capacity of Nothing (320/320)
j) an Adamantite Rod of Charging of Disarming (200/200)
k) a Rod Tip of Detection (80 Mana to cast)
l) a Wand of Tidal Wave[3|23] (7 charges)
m) The Ring of Barahir (+1)
    It can be activated for dispel small
    life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
n) The Amulet of Carlammas (+2)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
o) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
p) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
r) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
s) a Mage Staff of Power (1d4) (+5,+2) (+10)
    It can be wielded two-handed.  It can be used to store a
    spell.  It increases your spell power by 10.  
    You found it lying in a vault on level 30 of The Sandworm lair.
t) a Mage Staff of Wizardry (1d4) (-35,-14)(40%) (+2)
u) a Mage Staff of Mana (1d4) (-15,+0)(60%)


  [Home Inventory - Lothlorien ]

a) 2 Potions of Cure Serious Insanity
b) a Potion of Restore Mana
c) 2 Potions of Enlightenment
d) a Potion of Resistance
e) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 13 of Mirkwood.
f) The Dagger of Rilia (2d4) (+4,+3)
    It can be
    activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is
    being worn. It poisons your foes.  It is especially deadly against
    orcs.  It provides resistance to poison and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  
    It increases your searching by 4.  It does extra damage from 
    electricity.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    makes you completely fearless.  It provides resistance to electricity, 
    fire and blindness.  It allows you to sense the presence of orcs, 
    trolls and giants.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 39 of The Land Of
    Rhun.


  [The Mathom-house Inventory - Bree ]

a) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
b) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to shards.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
c) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra
    damage from frost.  It is especially deadly against natural creatures.
    It provides resistance to cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can
    be wielded two-handed.  It increases your constitution by 5.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to disenchantment.  It allows you to
    sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
e) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It
    must be wielded two-handed.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 52 of Illusory
    Castle.
f) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse
    monster every 15 turns if it is being worn. It provides light (radius
    1) forever.  It increases your stealth by 2.  It does extra damage 
    from fire.  It fights against evil with holy fury.  It provides
    resistance to fire and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 40 of Moria.



Posted on 21.3.2005 20:58

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On 21.3.2005 20:58 shtuph@hotmail.com wrote:
My new swordmaster, which I wont mess up on skill allocation hopefully. Gotta go to class, was just putting it up, I'll comment on it later. Oh, its a Genocide warrior thats designed to rape the void (yes, I'll do it damnit).

On 21.3.2005 23:17 shtuph@hotmail.com wrote:
Ok, have a break between classes figured I'd post..
Right now I'm trying to flip my damn vampric swords so they will rock (lots of hp and drain is nice). Then I will run through mordor and sacred mountains. Hopefully I'll find a speed ring shop or I'll be sad. Havent found a single dungeon town so far, most likely all in the nether realm (*mutter*). Oh well, hoping to get some good equipment soon, Ringil has been a disappointment. This character is a lot weaker then my last swordmaster (the only diff was it had mindcraft), this one just has had bad luck with eq. The plan is to use + to spell power items (staves, mage crowns, flighty rag of wight (yes, I did put 3 points into magic to get that quest over trolls) to power my spells (genocide mainly, but when I got to forest goddess healing, recovery, stone prison, etc etc) and kick some ass. Good LOS distruption combined with genocide and good ole fashion hand to hand. Now I just need to find Mormegil for the 3rd time (yeah right) and I'll be in business. But actually, I just want a speed ring shop and to get another ring of IAS with a big plus to intelligence.

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