The Angband Ladder: Lazy Bullseye, Archon ForceTrainer by <>

  [Hengband 1.7.0 Character Dump]

                          Name  : Lazy Bullseye

 Sex      : Male             Age               218   STR!:  18/***
 Race     : Archon           Height             75   INT!:  18/***
 Class    : ForceTrainer     Weight            167   WIS!:  18/***
 Magic    : Crusade          Social Class       94   DEX!:  18/***
                             Align          Lawful   CON!:  18/***
                                                     CHR!:  18/***

 Right hand      (+84,+66)   Hit point    952/ 964   Fighting   : Legendary[15]
                             SP (Mana)    477/ 477   Bows/Throw : Legendary[27]
 Blows/Round           6+0                           SavingThrow: Heroic
 AverageDmg/Rnd      630+0   Level              50   Stealth    : Heroic
                             Experience   38895690
 Shooting        (+58,+22)   Max Exp      38895690   Perception : Superb
 Multiplier          x4.80   Exp to Adv      *****   Searching  : Superb
 Shots/Round          2.57   Gold          2410694   Disarming  : Superb
                                                     MagicDevice: Legendary[2]
 AC              [18,+214]   Time    Day 242 22:45
 Speed               (+32)   Play time    53:47:47   Infra-Vision: 1350 feet

                         (Character Background)
          You are of the blessed host of heaven.  You have been sent
          to earth to eradicate the wicked, and shall not rest until
          you have succeeded.

          ...Now, you are exploring level 696 of Hell.

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Archon        STR!: 18/100  2  0 -2138 18/***         74...2...*...
 Class : ForceTrainer  INT!:  18/80  0 -1 -2131 18/***         ..7...3..*..4
 Level : 50            WIS!: 18/110  4  3 -2133 18/***         ..7..23..*..4
 Hits  : 952/964       DEX!: 18/100  1  2 -2140 18/***         7........*44.
 Mana  : 477/477       CON!: 18/100  2  1 -2136 18/***         .4.....7.*...
                       CHR!: 18/110  3  1 -2132 18/***         .......7.*...
         \)}=="*((]]]             \)}=="*((]]]                 \)}=="*((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .*.....+.++..    Sound : .+.....+.....    Speed     : ..+.+.+....++
 Elec  : .......*.+...    Nether: .......+.....    FreeAction: ++...+....+++
 Fire  : *........+...    Nexus : .......+.+.+.    SeeInvisi.: +....++..+..+
 Cold  : ..*......+...    Chaos : .+...+++.....    Hold Life : .....+++.....
 Poison: .......+.+...    Disnch: ..+..........    Warning   : +............
 Light : ..+......+...    Fear  : ++...........    SlowDigest: ..+..........
 Dark  : ..+......+...    Reflct: +............    Regene.   : +....+.......
 Shard : +............    AuFire: .......+.....    Levitation: .......+...++
 Blind : ..+..........    AuElec: .......+.....    Perm Lite : +........++..
 Conf  : .....+++.+...    AuCold: .......+.....    Cursed    : .........*...

             \)                 \)}=="*((]]]                   \)}=="*((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : +........+..+    Add Blows   : ...+.........
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : +............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : +........+...
 Slay Drag.: *..    ESP Good  : .............    Add Device  : .............
 Slay Human: +..    ESP Undead: .............    Add Stealth : .......++....
 Slay Anim.: +..    ESP Demon : .............    Add Search  : +.......+....
 Slay Orc  : +..    ESP Dragon: .............
 Slay Troll: +..    ESP Human : .............    Riding      : +............
 Slay Giant: +..    ESP Animal: .............    Throw       : .............
 Acid Brand: +..    ESP Orc   : .............    Blessed     : .....+.......
 Elec Brand: +..    ESP Troll : .............    No Teleport : .........+...
 Fire Brand: +..    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: +..                                 Econom. Mana: ..+..........
 Poison Brd: +..    Sust Str  : +............
 Sharpness : ...    Sust Int  : ..+..........    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ..+..........    Rnd.Teleport: .............
 Vampiric  : +..    Sust Dex  : +..........+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .......+.....    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .......+.....

  [Option Settings]

 Preserve Mode:      OFF
 Small Levels:       ENABLED
 Arena Levels:       ENABLED

  [Recall Depth]

   !Angband         : level 127
   !Yeek cave       : level  13
   !Hell            : level 696

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  5
  Warg problem                             (Danger  level:   5) - level 10
  Grishnakh, the Hill Orc                  (Dungeon level:   6) - level 16
  The Ghost 'Q'                            (Dungeon level:  12) - level 17
  Orc Camp                                 (Danger  level:  15) - level 18
  Doom Quest 1                             (Danger  level:  15) - level 19
  The Sewer                                (Danger  level:  15) - level 20
  The Mimic's Treasure                     (Danger  level:  25) - level 20
  Old Man Willow Quest                     (Danger  level:  22) - level 25
  Vapor Quest                              (Danger  level:  25) - level 25
  Dark Elven Lords Quest                   (Danger  level:  25) - level 25
  Tengu and Death Swords                   (Danger  level:  25) - level 25
  Gachapin                                 (Dungeon level:  24) - level 26
  Logrus Master                            (Danger  level:  25) - level 27
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 32
  Kokuo, Raou's Steed                      (Dungeon level:  38) - level 33
  The Tower                                (Danger  level:  30) - level 37
  The Vault                                (Danger  level:  30) - level 37
  The Cloning Pits                         (Danger  level:  45) - level 37
  Fafner the Dragon                        (Dungeon level:  44) - level 40
  The Old Castle                           (Danger  level:  50) - level 40
  The Lernean Hydra                        (Dungeon level:  50) - level 41
  Doom Quest 2                             (Danger  level:  55) - level 44
  Kenshirou the Fist of the North Star     (Dungeon level:  56) - level 44
  Glaaki                                   (Dungeon level:  62) - level 47
  Abhoth, Source of Uncleanness            (Dungeon level:  76) - level 50
  Gothmog, the High Captain of Balrogs     (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >

 Arena: Champion

  [Defeated Monsters]

You have defeated 32360 enemies including 250 unique monsters in total.

< Unique monsters top 10 >
  a Plain Gold Ring                        (level 110)
  The Serpent of Chaos                     (level 100)
  Morgoth, Lord of Darkness                (level 100)
  Oberon, King of Amber                    (level  99)
  The Unicorn of Order                     (level  99)
  Sauron, the Sorcerer                     (level  98)
  Great Cthulhu                            (level  96)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)


Your alighnment : Lawful

You are the living embodiment of Faith.
You are the living embodiment of Harmony.
You are the living embodiment of Temperance.
You are the polar opposite of Patience.
You are the living embodiment of Justice.
You are an arch-enemy of Honour.
You are a great champion of Sacrifice.
You are the polar opposite of Compassion.


 Your gaze is hypnotic.
 You are subject to cowardice.
 You are moronic (-4 INT/WIS).
 You are telepathic.

  [Character Equipment]

a) The Stick of halfheart (1d77) (+22,+22) [+10] (+7)
b) The Small Metal Shield of Thorin [5,+21] (+4)
c) The Yumi of irresponsibility (x4) (+22,+22) [+10] (+7)
d) a Ring of Extra Attacks (+2 attacks)
e) a Ring of Speed (+13)
f) The Amulet of Sacred Knights [+10] (+2)
g) The Jewel of Judgement (+3 to speed) (charging)
h) The Clothes of idler (+10,+10) [0,+77] (+7)
i) an Elven Cloak of Protection [4,+25] (+2 to stealth)
j) The Massive Iron Crown of Chaos [0,+10] (+125) {cursed}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
l) The Pair of Soft Leather Boots of Shiva's Avatar (+4,+4) [4,+15] (+4 to

  [Character Inventory]

a) 6 Books of Crusade Magic [Rites of Initiation] {@ma!k}
b) 6 Books of Crusade Magic [Ways of War] {@mb!k}
c) a Book of Crusade Magic [Exorcism and Dispelling] {@mc!k}
d) a Book of Crusade Magic [Wrath of God] {@md!k}
e) 27 Rations of Food
f) 29 Potions of Cure Critical Wounds {25% off}
g) 22 Potions of Healing {!k}
h) 13 Potions of *Healing* {!k}
i) 5 Potions of Life {!k!q}
j) 7 Potions of Restore Mana
k) 22 Potions of Resistance {!k}
l) a Scroll of *Identify*
m) 6 Rods of Perception {@7}
n) 3 Rods of Recall (1 charging)
o) 8 Rods of Detection {@3}
p) 8 Rods of Healing
q) a Rod of Restoration
r) a Rod of Speed
s) 13 Rods of Teleport Other
t) 14 Rods of Stone to Mud
u) The Collar Harness of the Hell (+15,+15) [-5] (-2)
v) The Palantir of Westernesse (+3) (charging)

  [Home Inventory]

 ( page 1 )
a) a Potion of Speed {!k}
b) 2 Potions of New Life {!q}
c) 2 Potions of Polymorph
d) 41 Scrolls of Phase Door
e) 2 Scrolls of Enchant Weapon To-Hit
f) 3 Scrolls of Mass Genocide
g) 2 Wands of Rockets (0 charges)
h) a Staff of Healing (4 charges)
i) 6 Staffs of Speed (6x 8 charges)
j) a Staff of Power (5 charges)
k) a Ring of Damage (+20)
l) a Ring of Damage (+19)

 ( page 2 )
a) The Ring 'Frakir' (+1)
b) The Ring of Power (Narya) (+10,+10) (+1)
c) The Ring of Power (Nenya) (+11,+11) (+2)
d) a Ring of Nether Resistance
e) a Ring of Confusion Resistance and Accuracy (+5,+0)
f) a Ring of Shard Resistance
g) a Ring of Disenchantment Resistance
h) a Ring of Chaos Resistance
i) a Ring of Lordly Protection [+23]
j) a Ring of Extra Attacks (+2 attacks)
k) an Amulet of Brilliance (+3)
l) an Amulet of Reflection

 ( page 3 )
a) The Necklace of the Dwarves (+3)
b) an Amulet of Resistance
c) The Amulet of Faramir (+12,+0) (+3)
d) The Bead 'Yasaka-no-Magatama' (+3)
e) The Inro of Mito Koumon (+2)
f) an Amulet of Wisdom (+4)
g) The Amulet of The Pitch Dark Night [+5] (+4)
h) The Charmed Pendant [+5] (+2)
i) The Pendant of Gogo (+4)
j) a Feanorian Lamp of Immortal Eye
k) The Incandescent Light of Yeduson (+3 to infravision)
l) The Stone of Lore

 ( page 4 )
a) Law Dragon Scale Mail (-2) [40,+10]
b) The Metal Scale Mail of Julian (-2) [15,+40] (+4)
c) The Chain Mail of Arvedui (-2) [14,+15] (+2)
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
f) a Robe of Permanence [2,+14]
g) a Robe of Resistance [2,+17]
h) Paper Armour of Resistance [4,+8]
i) The Soft Leather Armour 'One Million Volt' [4,+14]
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
k) The Hard Leather Armour of Himring [6,+15]
l) The Cord Armour 'Sumo wrestler's loincloth' [4,+0] (+4)

 ( page 5 )
a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
b) Black Clothes of Elvenkind [4,+24] (+3 to stealth)
c) The Cloak of Arcane [1,+14] (+4 to searching)
d) The Cloak of Jack of Shadows [1,+19] (+7 to stealth)
e) The Cloak 'Colluin' [1,+15]
f) The Cloak of Thingol [1,+18] (+3)
g) The Fur Cloak of Samurai [3,+17] (+2)
h) The Fur Cloak of Mook [3,+20]
i) The Ethereal Cloak 'thalionang' [0,+23] (+3)
j) a Shadow Cloak [6,+4]
k) The Small Metal Shield 'Llenar' [5,+20]
l) The Small Metal Shield 'Blessed Fusion' [5,+19] (+2 to speed)

 ( page 6 )
a) a Large Leather Shield of Resistance [6,+14]
b) The Large Leather Shield of Celegorm [6,+20]
c) a Dragon Shield [8,+15]
d) The Knight's Shield of Earendil [10,+20]
e) The Mirror Shield of Gil-Galad [10,+20] (+4)
f) The Mirror 'Yata-no-Kagami' [0,+18] (+3)
g) an Iron Crown of Lordliness [0,+9] (+3)
h) The Golden Crown 'faikamornie' (+5,+4) [0,+13] (+7 to infravision)
i) The Golden Crown of Scorpio [0,+13] (+4)
j) The Jewel Encrusted Crown of the Demon Lord [0,+20] (+2)
k) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
l) The Hard Leather Cap of Thranduil [2,+10] (+2)

 ( page 7 )
a) The Steel Helm of Hammerhand [6,+20] (+3)
b) a Dragon Helm [8,+14]
c) The Dragon Helm of Dor-Lomin [8,+20] (+4)
d) The Set of Leather Gloves 'Hope and Glory' [1,+15] (+4 to searching)
e) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
f) The Set of Leather Gloves 'Cammithrim' [1,+10]
g) a Set of Dragon Gloves [4,+23]
h) a Set of Dragon Gloves [4,+13]
i) a Set of Dragon Gloves [4,+17]
j) a Set of Dragon Gloves [4,+10]
k) a Set of Dragon Gloves [4,+21]
l) a Set of Dragon Gloves [4,+16]

 ( page 8 )
a) a Set of Dragon Gloves [4,+12]
b) a Set of Dragon Gloves of Slaying (+5,+7) [4,+20]
c) a Set of Dragon Gloves of Agility [4,+21] (+4)
d) The Set of Cesti of Eol [5,+20] (+4 to speed)
e) The Pair of Soft Leather Boots of Bullroarer [2,+9] (+3)
f) a Pair of Dragon Boots [5,+17]
g) a Pair of Dragon Boots [5,+20]
h) The Pair of Dragon Boots 'Dragoboots' [5,+21] (+4)
i) a Poison Needle (1d1) (+0,+0)
j) The Falcon Sword of Destruction (3d6) (-25,+25) (+3 attacks)
k) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
l) The Short Bow 'Pure Mischief' (x2) (+18,+9) (+4)

 ( page 9 )
a) The Short Bow of Slay Munchkin (x2) (+16,+17) (+4 to searching)
b) The Long Bow of Bard (x4) (+17,+19) (+3)
c) a Heavy Crossbow of Velocity (x4) (+14,+25)
d) 17 Steel Bolts of Holy Might (3d5) (+7,+9)

  [Check Sum: "0c44641889424e05ec"]

Posted on 27.4.2005 03:41

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544. on the Ladder (of 15890)
15. on the Hengband Ladder (of 692)
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On 27.4.2005 03:41 wrote:
Woo-hoo! Another new class winner. I've had a couple 50th level force trainers before, and one of them was even Lazy, but never managed to make it all the way. This is also my first character ever to kill all three Lazy artifact guardians.

The battle against the Unicorn, was, as
expected, quite epic. I only used a weapon
at the very end of the game. Against the
Unicorn, I mostly tried blasting him with
3x boosted mana ray class spells
(K-something or another), which would do
up to 1500 damage (or as low as 150 dmg).
I started the battle with something like 16
mana restore potions and I used them all.
The Unicorn still had tons of hits left.
His time attacks would lower my stats, which
made melee a last option. Well, it so
happened I had him down to 4 stars, and
he drained my last bit of mana. This was
a big problem because I decided I wouldn't
carry any scrolls of teleportation, and my
phase doors were all wasted from the
protracted battle. So, with no way of
escaping (Crusade gives me the portal
spell, which is useless with 0 mana) I
decided: him or me.

I was at 99 speed, thanks to the Light Speed
forcetrainer power. This surprisingly
amounts to just one extra move every once
in awhile against the Unicorn. Sometimes
he STILL double moved on me. And it
wouldn't last for long. So I just meleed
him. Every time my hits got to under 600,
I drank a *Healing*. I had about 12 to
start. Went down to my last couple
of them, but I finished him off. Got
the Robes! Yeah!

The Serpent was a major pain. Just wasn't
doing enough damage to him. And he of
course summoned Morgoth (and everything
else). Liberal use of the Crusade spell
for *Destruction* kept me going. Healing
mana (class power) at every chance after
every teleport. Morgoth I'd teleport away
to get some distance between him and the
Serpent, then I'd teleport to him, and finished
him off. Yumi! Hurray! With a little extra
power thanks to that weapon, I finally
decided to beat on the Serpent. Strategy
was to blast him with a triple charge mana
ray, then melee until he dropped me
below 600, then teleport. Kept this up
and finally just roughed it out for the
last couple stars. Bye Serpent!

Now I wanted the Plain Gold Ring. He'd
appeared once but I destructed him. So
I went hunting. Went to the near bottom
of *Hell* (a winner dungeon) and found
him thankfullly near a corner. Boosted up
my speed, cast various other buff spells,
and meleed. Oh, I forgot to mention one
thing. I wore the Serpent Crown without
IDing it, forgetting not only its permacurse,
but that it PREVENTS TELEPORT! ...ack.
So prepared again with liberal use of
Destruction, I tried meleeing Mr. Gold Ring
to death.

This guy died a lot faster than the others,
(stunning bonuses from unarmed attacks
really helped in all of my big unique fights)
and I fairly liberally used Healings and
*Healings* which were easily to procure on
the Hell levels (provided you can *Destruct*
any major opposition).

Really enjoyed the Holy Word/teleport
combo of Crusade. Stronger heal would
have been nice, but 100 hit points a time
with Holy Word did the trick. And the
spell fail penalties of Laziness were mostly
overcome by level 50 and high stats.

I was surprised how much of a nice exp
boost the Ring gives you (something like
10 million). And I was looking all over
for the zombified Serpent of Chaos at the
bottom of Hell, but after 5-6 looks he never
showed up. So I'm bored, but not quite
ready to retire this guy. Anyone know
just how rare this zomibifed Serpent is?
I highly doubt I'll be able to beat him without
teleport, but I figured I'd give it a shot.

Only major class that I like playing, that
I haven't gotten a win yet with, is a magic-
eater. Sometime in the future I'll give that
one a shot... might be tempted to try Lazy
again for the nice artifacts.

On 27.4.2005 05:06 wrote:
All I can say is "Holy burger!"

I've always shied away from Forcetrainers, because there is enough of the power gamer in me to feel the Force trainer is merely a watered-down Monk. The force powers simply did not seem to match the sheer melee power of a barehanded monk in combo with any of the spell realms.

So I congratulate you (for what, the 4th or 5th time now?) for a fine win, especially against the Plain Gold Ring!

And just wondering...have you beat Heng with a Mirror-master yet? I find them excruciatingly difficult somehow. I think it's a patience issue, though ;)



On 27.4.2005 14:27 Mars wrote:
Congrats! I still have to try a force trainer myself but they seem interesting too. The zombified Serpent is as far as I know *not* a unique, and native to dlev 127. You'd probably meet it eventually ;).

Just wondering, did you ever meet/kill a Cyber angel daemon lich thing (or whatever its name is, at least it got all resists and spells according to the beastmaster), and if so is it hard to kill?

On 27.4.2005 19:28 wrote:
1.7.0? cvs?

On 27.4.2005 20:53 wrote:
Speaking from my one and only encounter with the Cyber Angel Daemon Lich Wyrm Hell Quylthulg thing, it was actually pretty easy, since it does EVERYTHING any monster can do, including fear, cure light wounds, and magic missile. It spent most of its time doing useless things while I tossed it against the wall a few times and ground it into the dungeon floor.

On 27.4.2005 23:46 wrote:
It's funny, when I view my dump from the editor on this site, my
comments look just fine, but when I view the actual post, the
spacing is all funny. Guess I have to insert carriage returns.

Thanks for the congrats. Lessee... sorcerer, blue-mage, ninja,
berserker, force-trainer, I think that's it unless I'm forgetting
someone. Never tried the mirror-master... the need to place
all those mirrors sounded like too much of a hassle, and
nothing in the spell damage excited me from the spoiler site.

Force trainers are fun really only at level 50, or once they
can cast Light Speed and that mana laser beam reliably. You're
right as far as the comparison of damage per round goes. They
aren't as good as monks or berserkers as far as that goes. One
other nice ability is Dispel Magic. Nothing like seeing, "Gabriel
casts Globe of Invulernability" and a round later, "Gabriel is
no longer Invulnerable." Quite satisfying.

I think Mars is right about the zombified serpent not being a
unique. That's why I haven't found one, as I was only looking
for uniques. Doesn't seem worth trying to fight it then. And
the Cyber thing never showed up, I did fight him with some
other character but I'm not sure I've ever killed him. I know
I got him real closer with a berserker or some such, but with
his ability to cast other spells that aren't so nasty, he's probably
much easier compared to the last few nasty uniques.

As for the 1.7.0 version, it's a CVS compile, and they haven't
uploaded anything new to the CVS in quite a few months.
The only big change in 1.7.0 besides maybe a new item or two
is level feelings that change dynamically. This might even be
a debugging feature for all I know. But it's nice. At least you
know when you've found that strangely lucky item, or special
item, etc. Saves a little time.

I could play a little longer to get the highest score, but I'm really
not into the game for that. Maybe it'd be worth scumming for
that other unique. There's only 5 or 6 unique left, and no one
really worth mentioning, except maybe Azazoth who I never
got to fight one on one, but would finish pretty easily with
those special artifacts now.

Wish this game still got continuous development. So many neat
new things, which sadly aren't so new any more thanks to a
lot of play the past year or two.

On 28.4.2005 01:49 Atriel wrote:
Very nice indeed, congrats!
Hmm... did you use lots of "crusade"? it used to be most of the time my only buff w/ paladin... but then i had very good melee.

On 28.4.2005 02:12 wrote:
Ack. Hopefully Pav can delete
those two double posts. Sorry.

Not sure if you're asking me
about the spell realm Crusade
in general, or the specific
Crusade spell. If it's the
former, I used Orb of
Draining for a bit, until I got
the forcetrainer mana ray
power (level 37), portal
throughout the game,
the destruction spell (in
the 4th book), and Holy
Word in abundance (heals
you 100, and does up to 300
damage to all evil monsters).
I used it mostly for healing
later in the game. Also
loved Protection from Evil.

The Crusade spell I never
really bothered casting,
mostly because it inhibited
me from using my mana
regenerating class power.
That was pretty key to
my success... get low on
spell points, teleport, then
regen mana until I either
had a decent amount again,
or some really mean bad
guy found me, and I'd
either attack with what I
had, or teleport away to get still
more mana.

On 13.6.2005 15:06 wrote:
So where can someone get 1.7.0? And is there any chance of anyone developing further from there?

On 13.6.2005 16:28 wrote:
The only way to play 1.7.0 is to compile it yourself. Here's a pointer to the Heng CVS site.

From there, click on "make tarball" which will zip the whole thing up for you. Winzip or other such programs can handle tarballs. Then you just have to know how to compile a version for your system.

As for continued development, the last change was some really minor thing to one file 4 weeks ago, and before that, it's been ages. Almost feels like abandonware, given the state of the website and the Yahoo newsgroup (which hasn't received a developer post in over a year).

-- Adam

On 1.4.2006 13:25 You and your site are fanatastic .. wrote:
You and your site are fanatastic ..

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124th in Hengband (1.6.1) by <> (71%)

Nimble Sureene, L50 High-Elf ForceTrainer winner
69th in Hengband (1.7.0) by kingvictory2003 (71%)

Lazy Lumley, L50 Archon Samurai winner
7th in Hengband (1.6.2) by Mars (24%)

Sexy Reaper, L50 Archon Warrior
134th in Hengband (1.7.2) by <> (24%)

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