The Angband Ladder: Barak, Petty-Dwarf Swordmaster by <RCLapointe@runbox.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Barak                  Age                 41       STR! 18/***       
 Sex   : Male                   Height              42       INT! 18/100       
 Race  : Petty-Dwarf            Weight              93       WIS! 18/100       
 Class : Swordmaster            Social Class       100       DEX! 18/150       
 Body  : Player                                              CON! 18/***       
 God   : Nobody                                              CHR!  18/90       
                                                                               
 + To Melee Hit         114 Level             49    Max Hit Points      1224   
 + To Melee Damage       81 Experience   5637747    Cur Hit Points       -75   
 + To Ranged Hit         43 Max Exp      5637747    Max SP (Mana)        105   
 + To Ranged Damage      16 Exp to Adv.  6075000    Cur SP (Mana)        105   
   AC                42+112 Gold         1221795                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[75]Perception  : Bad          Blows/Round:  13        
 Bows/Throw  : Heroic       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Superb       Mel.dmg/Rnd:  13d4+1053 
 Stealth     : Excellent    Magic Device: Legendary[15]Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of Mim, Betrayer of Turin.           
          You are a well liked child.  You have dark brown eyes,               
          straight brown hair, a three foot beard, and a dark                  
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 11 (550')
        Mordor: Level 60 (3000')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 43 (2150')
        Dol Guldur: Level 58 (2900')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.
 You have defeated 20036 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 59 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 41st Quelle of the 2890th year of the third age.
 Your adventure lasted 55 days.

     Your Attributes:
You are dead, killed by a Giant fire tick on level 60 of Mordor.
You can feel the danger of evil magic.
You can detect hidden doors and traps.
You are poisoned.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You have normal luck.
You have a firm hold on your life force.
You are surrounded with electricity.
You cannot teleport.
You are completely immune to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.

Skills (points left: 88)
 - Combat                                        36.110 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    09.150 [0.900]
          . Stealth                              01.000 [0.400]
          . Disarming                            50.000 [0.900]
 - Magic                                         01.609 [0.300]
          . Magic-Device                         41.750 [1.150]
          . Conveyance                           01.000 [0.300]
 - Spirituality                                  06.000 [0.400]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  02.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 One of your companion(s) has been killed.

  [Fates]

You are fated to find a Cord Armour on level 10.
You may find a Robe on level 3.
You may find a Potion of Corruption on level 10.


  [Character Equipment]

a) The Dagger 'Nimthanc' (E:2504010, L:40) (1d4) (+36,+22) (+4) {.}
        It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It increases your charisma by 4.  It does extra damage 
    from electricity, fire and frost.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It makes
    you invisible.  It provides resistance to electricity, cold and 
    blindness.  It allows you to sense the presence of trolls and giants.  
    It slows your metabolism.  It produces an electric sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed
     by 3.  It poisons your foes.  It strikes at undead with holy wrath.  
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, cold
     and sound.  It speeds your regenerative powers.  It prevents
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Dreadmaster on level 48 of Moria.
e) an Indestructible Ring of Speed (+10) {cursed}
    It 
    increases your speed by 10.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
f) a Ring of Extra Attacks (+3 attacks)
    It increases your attack speed
     by 3.  
    You bought it from the Black Market.
k) an Amulet of Weaponmastery (+6,+5) [+4] (+3)
    It increases your strength and 
    constitution by 3.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to disenchantment.  
    You bought it from the Rare Jewelry Shop.
m) The Star of Elendil (+1)
    It can be activated for light
    (dam 2d15) & map area every 50+d50 turns if it is being worn. It
    grants you the power of detect curses if it is being worn.  It
    provides light (radius 4) forever.  It increases your speed by 1.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) a White Dragon Scale Mail of Defense (-2 to accuracy) [30,+24]
    It can
    be activated for breathe frost (110) every 90+d90 turns if it is being
    worn. It sustains your charisma.  It provides resistance to cold.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
o) a Cloak of the Magi (-4,-1) [1,+12] (+3)
    It can
    be used to store a spell.  It increases your intelligence, stealth and 
    speed by 3.  It sustains your intelligence.  It provides immunity to
    paralysis.  It cannot be harmed by acid.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to blindness, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
s) a Jewel Encrusted Crown of Telepathy [0,+12]
    It
    gives telepathic powers.  It cannot be harmed by acid.  
    You found it lying in a vault on level 30 of The Sandworm lair.
u) a Set of Cesti of Power (+2,+3) [5,+12] (+2)
    It 
    increases your strength by 2.  It provides resistance to sound.  
    You found it lying in a vault on level 29 of The Sandworm lair.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
z) a Silent watcher (908 hp)
{) 11 Sheaf Arrows of Slay Undead (1d5) (+8,+8)
    It
    strikes at undead with holy wrath.  
    You found it in the remains of an Ogrillon on level 37 of Moria.
|) a Climbing Set
    It
    allows you to climb mountains.  


  [Character Inventory]

a) The Gem of Venom {!! Heal (100)}
    It can be activated for heal 700 hit
    points every 100 turns.  
    You found it in the remains of a Spirit naga on level 16 of The Old Forest.
b) Gruumsh's Bottle of Death {!! Teleport (100)}
    
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying in a vault on level 27 of The Sandworm lair.
c) The Wand Construction Kit {!! Heal (100)}
    It can
    be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of an Ice skeleton on level 44 of Mordor.
d) Jor's Buckler of Missile Attraction {!! Genocide (500)}
    
    It can be activated for genocide every 500 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) a Scroll of Enchant Armour
f) 67 Scrolls of Satisfy Hunger {@r0}
    
g) a Silver Rod of the Istari of Enlightenment (200/200)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
h) a Mithril Rod of the Istari of Recall (320/320) {!*!*}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 27 of The Sandworm lair.
i) a Staff of Identify[8|25] (2 charges)
    
j) The Ring of Flare (+3)
k) The Full Plate Armour 'Niond' (-8,-27) [25,+9](40%)
l) a Large Leather Shield [4,+5]
m) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
n) a Whip (1d6) (+8,+6)
o) a Dwarven Shovel of Digging (+8)
    It 
    increases your ability to tunnel by 8.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
p) a Long Bow of Power (x3) (+19,+24)
q) 27 Arrows (exploding) (1d4) (+4,+5)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 30 of The Sandworm lair.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
d) Kenault's Cantrip Generator {!! experience loss}
    It
    can be activated for experience loss.  
    You found it in the remains of a Vampire on level 52 of Mordor.
e) Valdarbon's Automatic Alchemist {!! Teleport (100)}
    It can
    be activated for teleport (range 100) every 100 turns.  
    You found it lying in a vault on level 24 of The Sandworm lair.
f) Gamenlon's Summoning Manual {!! Restore stats & life (200)}
    It can
    be activated for restore stats and life levels every 200 turns.  
    You found it in the remains of a Ghoul on level 41 of Moria.
g) The Lost Works of Kenault {!! Aquirement (3000)}
    It can be
    activated for acquirement every 3000 turns.  
    You found it in the remains of a Dark elven warlock on level 26 of Maze.
h) The Bottomless Bottle {!! Light Absorb (80)}
    
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Master mystic on level 53 of Mordor.
i) Heward's Excellent Experimental Earmuffs
    
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Hezrou on level 57 of Mordor.
j) Tenser's Torch of Spontaneous Combustion {!! Teleport (100)}
    It can
    be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
k) The Ring of Andornion (+4)
    It 
    increases your strength, intelligence and stealth by 4.  It sustains 
    your intelligence and charisma.  It provides resistance to electricity
     and fire.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
l) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 57 of Mordor.
m) an Amulet of Reflection
    It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 26 of The Sandworm lair.
n) an Amulet of Anti-Teleportation
    It
    prevents teleportation.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young gold dragon on level 37 of Maze.
o) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
q) The Stone of Lore
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Rhino Hide Armour of Aradalith (-1 to accuracy) [8,+13]
    It sustains your 
    intelligence.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to cold, confusion and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Eldrak in the town of Gondolin .
s) The Spider Web 'Nedannar' [1,+5]
    It
    sustains your intelligence and wisdom.  It provides immunity to acid.  
    It provides resistance to fire, light, dark and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
t) The Large Metal Shield of Ollombas [5,+8]
    It
    sustains your intelligence.  It provides immunity to fire.  It
    provides resistance to fire, cold, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
u) a Large Metal Shield of Reflection [5,+15]
    It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 46 of Moria.
v) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    
    It must be wielded two-handed.  It increases your strength, charisma
     and infravision by 4.  It does extra damage from fire.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and chaos.  It
    allows you to see invisible monsters.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
w) The Two-Handed Sword 'Ethisindi' (3d6) (-7,+3) (+3 attacks)
    It must be wielded two-handed.  It 
    increases your dexterity, constitution, charisma and attack speed by 3
    .  It does extra damage from acid.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
x) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity
     and speed by 1.  It provides resistance to electricity, fire and cold
    .  It slows your metabolism.  It fires missiles with extra might.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [Home Inventory - Gondolin ]

a) 4 Potions of *Healing*
    
b) a Potion of Life
    
c) 3 Potions of Enlightenment
    
d) a Wand of Stone Prison[2|9] (8 charges)
e) The Rusty Chain Mail of Mengri (-5 to accuracy) [14,-2]
    It
    sustains your strength.  It makes you completely fearless.  It
    provides resistance to life draining, electricity, dark, confusion, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Uruk on level 40 of Moria.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, dark, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
g) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
h) The Robe 'Amach' [2,+13]
    
    It sustains your strength.  It provides immunity to acid and cold.  It
    provides resistance to life draining, acid, cold and light.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 41 of Moria.
i) The Hard Studded Leather of Goste (-11,-61) [7,+0](20%)
    
    It increases your hit points by 20%.  It sustains your strength.  It
    makes you completely fearless.  It provides resistance to light, dark, 
    sound, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
j) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and chaos.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 45 of Mordor.
k) The Large Metal Shield 'Hargil' [5,+12]
    It
    sustains your strength, intelligence and dexterity.  It provides
    resistance to light, dark, shards, nexus and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 45 of Mordor.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and disenchantment.  It allows you to sense the presence 
    of orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 41 of Moria.
m) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your 
    dexterity and stealth by 3.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to levitate.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Storm giant on level 48 of Moria.
n) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It
    provides light (radius 1) forever.  It increases your searching by 4.  
    It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
o) The Long Sword of Edande (2d5) (+8,+12) (+3 to speed)
    It increases your wisdom, charisma and 
    speed by 3.  It does extra damage from frost.  It is especially deadly
    against dragons.  It is a great bane of undead.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 38 of Moria.
p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It 
    increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to life draining, nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill troll on level 45 of Mordor.
q) The Great Scimitar of Morelar (4d5) (+11,+10) (+3 to speed)
    It
    must be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your dexterity, constitution and speed by 3.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature blue dragon on level 57 of Mordor.
r) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire, poison and nexus.  It allows you to
    sense the presence of dragons.  It slows your metabolism.  It speeds
    your regenerative powers.  It drains life.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Skeleton Stone troll on level 46 of Moria.
s) The Shadow Blade 'Nogrol' (4d4) (+16,+28) (+3 to stealth)
    
    It increases your dexterity, charisma and stealth by 3.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It provides resistance 
    to dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
t) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and 
    speed by 4.  It provides resistance to acid, electricity, fire and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) a Ring of Speed (+8)
    It increases your speed by 8.  
    You bought it from the Rare Jewelry Shop.
b) The Partial Plate Armour 'Ellon' (-3 to accuracy) [22,+9]
    It provides immunity to acid
     and cold.  It provides resistance to life draining, fire, poison, 
    sound, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) The Partial Plate Armour 'Barad' (-3 to accuracy) [22,+1]
    It
    sustains your dexterity and constitution.  It provides immunity to 
    fire.  It makes you completely fearless.  It provides resistance to 
    acid, fire, sound, shards and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
d) The Ribbed Plate Armour 'Ginduin' (-3 to accuracy) [28,+14]
    It sustains your dexterity.  It provides immunity to electricity.
    It makes you completely fearless.  It provides resistance to acid, 
    electricity and fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
e) The Spider Web of Bedhoth [1,+15]
    It sustains your intelligence.  It
    provides immunity to acid.  It provides resistance to fire and dark.  
    It produces a fiery sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) a Feathers Cloak of Air [1,+9]
    It
    allows you to breathe without air.  
    You found it lying in a vault on level 29 of The Sandworm lair.
g) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
h) The Dagger 'Ibunteing' (1d4) (+21,+27) (+2 attacks)
    It increases your strength, dexterity and attack speed by 2.  
    It does extra damage from electricity.  It poisons your foes.  It
    produces chaotic effects.  It drains life from your foes.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) The Main Gauche of Maedhros (2d5) (+11,+14) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    chaos.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Lothlorien ]

a) 15 Lembases
    
b) 11 Sprigs of Athelas
    
c) 99 Scrolls of *Identify*
    
d) 25 Scrolls of *Remove Curse*
    
e) 92 Scrolls of Enchant Armour
    
f) 23 Scrolls of Enchant Armour
    
g) 55 Scrolls of Enchant Weapon To-Hit
    
h) 33 Scrolls of Enchant Weapon To-Dam
    
i) 3 Fireproof Scrolls of *Enchant Armour*
    It cannot be harmed
    by fire.  
    You bought it from the Black Market.
j) 5 Scrolls of *Enchant Armour*
    
k) a Fireproof Scroll of *Enchant Weapon*
    It cannot be harmed by fire.  
    You bought it from the Black Market.
l) a Scroll of *Enchant Weapon*
m) 4 Scrolls of Reset Recall
n) a Scroll of *Destruction*
    
o) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 57 of Mordor.
p) a Scroll of *Acquirement*
    
q) a Scroll of Artifact Creation
    
r) an Adamantite Rod of Nothing (200/200)
    
s) 3 Rod Tips of Enlightenment (40 Mana to cast)
    
t) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
u) The Chain Mail of Cilmir (-2 to accuracy) [14,+9]
    It sustains your intelligence.  It provides immunity to acid, 
    electricity and fire.  It provides resistance to electricity, 
    confusion and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Gelatinous cube on level 57 of Mordor.
v) an Ancient gold dragon corpse
    


  [The Mathom-house Inventory - Bree ]

a) The Demonhorn 'Valaras' [2,+11]
    
    It provides light (radius 2) forever.  It sustains your strength.  It
    provides resistance to light and disenchantment.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) Baalzebub's All-seeing Servant
    It
    can be activated for cure confusion every 100 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) Boccob's Unfinished Works {!! Cure Poison (100)}
    It can
    be activated for cure poison every 100 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) The Gem of Ice {!! Cure Hallucination}
    It can
    be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Master mystic on level 50 of Mordor.
e) The Gem of Knowledge
    
    It can be activated for cuts.  
    You found it in the remains of an Emperor wight on level 38 of Moria.
f) The Gem of Rage
    
    It can be activated for decreasing Dexterity.  
    You found it lying on the ground on level 28 of The Sandworm lair.
g) The Gem of Hate
    It
    can be activated for decreasing Intelligence.  
    You found it lying in a vault on level 30 of The Sandworm lair.
h) The Gem of Wisdom
    It can
    be activated for stun.  
    You found it lying on the ground on level 29 of The Sandworm lair.
i) The Gem of Ghosts
    It
    can be activated for aggravate.  
    You found it lying in a vault on level 29 of The Sandworm lair.
j) The Shrunken Head of Nightmares {!! Cure Cuts (100)}
    It can
    be activated for cure cuts every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 44 of Moria.
k) Raal's Voodoo Doll of Revenge
    
    It can be activated for summon monster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) The Mirror of Alternate Dimensions
    It can
    be activated for decreasing Strength.  
    You found it lying on the ground on level 28 of The Sandworm lair.
m) The Ebon Cube of Darkness
    It
    can be activated for cure confusion every 100 turns.  
    You found it lying on the ground on level 27 of The Sandworm lair.
n) The Devil's Pentagram
    It
    can be activated for experience loss.  
    You found it lying in a vault on level 29 of The Sandworm lair.
o) Mordekainen's Sneaking Eye
    It can
    be activated for paralyze.  
    You found it lying on the ground on level 29 of The Sandworm lair.
p) Kelek's Wormhole Machine {!! Light (100)}
    It
    can be activated for light area (dam 2d15) every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
q) Tenser's Alteration Manual
    It
    can be activated for high stat loss.  
    You found it lying on the ground on level 30 of The Sandworm lair.
r) Raal's Tome of Unconventional Warfare
    It
    can be activated for experience loss.  
    You found it in the remains of a Dreadmaster on level 43 of Mordor.
s) The Tome of Collected Weird Magic
    It
    can be activated for cure poison every 100 turns.  
    You found it in the remains of a Hezrou on level 57 of Mordor.
t) The Pendulum of Orcus
    It can
    be activated for something weird every 5 turns.  
    You found it in the remains of a Headless ghost on level 46 of Moria.
u) Mordekainen's Pocket Magician
    
    It can be activated for gain corruption every 10 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
v) The Tome of Elven Household Magic
    It can
    be activated for poison.  
    You found it lying on the ground on level 23 of The Sandworm lair.
w) a Parchment titled ``Magic for the Layman''
    It
    can be activated for hallucination every 10 turns.  
    You found it in the remains of a Ghoul on level 33 of Heart of the Earth.
x) Balrilbon's Bag of Wondrous Tricks
    
    It can be activated for aggravate.  
    You found it lying in a vault on level 29 of The Sandworm lair.
a) Benetar's Portable Plague
    It can
    be activated for something weird every 5 turns.  
    You found it lying in a vault on level 28 of The Sandworm lair.
b) The Box of Many Wonders
    It can
    be activated for gain corruption every 10 turns.  
    You found it in the remains of a Half-orc on level 36 of Moria.
c) Tenser's Mechanical Magician
    It can
    be activated for high stat loss.  
    You found it in the remains of a Headless ghost on level 46 of Moria.
d) Boccob's Magical Mish-mash
    
    It can be activated for create hunger.  
    You found it lying in a vault on level 24 of The Sandworm lair.
e) The Grail of Kenault
    It can
    be activated for stat loss.  
    You found it in the remains of a Dark elven warlock on level 31 of Heart
    of the Earth.
f) a Parchment titled ``Household Magic''
    It can be activated for Ruination.  
    You found it in the remains of a Hill orc on level 48 of Moria.
g) The Skull of Vecna
    It can
    be activated for curing every 110 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
h) The Crystal Ball of The Witch-King of Angmar
    It
    can be activated for confusion.  
    You found it lying on the ground on level 49 of Mordor.
i) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can be
    activated for cure poison every 100 turns.  
    You found it lying on the ground on level 25 of The Sandworm lair.
j) Bigby's Big Book of Brutality
    It
    can be activated for cure cuts every 100 turns.  
    You found it in the remains of a Dreadlord on level 52 of Mordor.
k) The Cunning Plan of Zog {!! Cure Stun (100)}
    It
    can be activated for cure stun every 100 turns.  
    You found it in the remains of a Shade on level 40 of The Land Of Rhun.
l) a Parchment titled ''Immortality For Dummies''
    
    It can be activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Dark elven mage on level 10 of
    Barrow-Downs.
m) Raistlin's Ready Ranger {!! Cure Poison (100)}
    It can be activated for cure poison every 100 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
n) Mordenkainen's Mysterious Mind-Masher
    It
    can be activated for stun.  
    You found it lying on the ground on level 30 of The Sandworm lair.
o) a Parchment titled ''Famous Last Words''
    It
    can be activated for decreasing Constitution.  
    You found it in the remains of a Dark elven sorcerer on level 41 of Moria.
p) Pytar's Portable Pandemonium {!! Confusion}
    
    It can be activated for cure confusion every 500 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) Jor's Book of Impossible Occurences
    It can
    be activated for confusion.  
    You found it lying on the ground on level 30 of The Sandworm lair.
r) a Parchment titled ''Finer Points of Munchkinism''
    It
    can be activated for blindness.  
    You found it lying in a vault on level 27 of The Sandworm lair.
s) Tenser's Top-Heavy Teaspoon {!! Cure Confusion (100)}
    It can
    be activated for cure confusion every 100 turns.  
    You found it lying in a vault on level 41 of Moria.
t) Olive's Omnipotent Ostrich
    It can be activated
    for cure light wounds every 50 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
u) 99 Potions of Water Curing {quest}
    
v) The Arrow Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2)
    It is
    well-hidden. It can only be set off by demons.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
w) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    It is
    well-hidden. It rearms itself.  It fires missiles with extra might.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
x) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
    It is
    well-hidden. It rearms itself.  It can teleport monsters to you.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
a) The Ring of Power of Uvatha the Horseman (+5)
    It 
    increases your charisma by 5.  It makes you invisible.  It provides
    resistance to cold and sound.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Ring of Arthel (+2 to infravision)
    
    It increases your infravision by 2.  It sustains your strength and 
    charisma.  It provides resistance to blindness.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) The Ring 'Noron' (+2 to speed)
    It 
    increases your intelligence, constitution, infravision and speed by 2.
    It sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to electricity, poison and chaos.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 48 of
    Moria.
d) The Ring 'Elenel' (+2% of critical hits)
    It increases your ability to score critical hits by 2.  It
    sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 46 of Moria.
e) The Amulet of Gwina (+2)
    
    It increases your strength, dexterity, charisma and stealth by 2.  It
    makes you completely fearless.  It provides resistance to acid and 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
f) The Amulet of Carlammas (+2)
    It
    can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 57 of Mordor.
g) The Amulet of Hilion (+3)
    It increases your 
    intelligence and constitution by 3.  It sustains your strength.  It
    provides resistance to electricity, fire, shards, nexus, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 21 of Mirkwood.
h) The Phial of Undeath (-5) {cursed}
    It can be
    activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Old Forest.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, shards and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Old Forest.
j) The Double Ring Mail 'Saedi' (-2 to accuracy) [15,+7]
    It
    sustains your strength, intelligence and constitution.  It provides
    immunity to paralysis.  It provides resistance to nexus, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Sangahyando of Umbar on level 33 of The
    Land Of Rhun.
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10
    turns if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, confusion
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) The Metal Brigandine Armour of Mindon (-3 to accuracy) [19,+10]
    It
    sustains your wisdom.  It provides resistance to life draining, acid, 
    dark, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Eldrak on level 41 of Moria.
m) The Metal Lamellar Armour of Drosseari (-3 to accuracy) [23,+8]
    It
    provides resistance to cold, shards, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 57 of Mordor.
n) The Robe 'Liargolim' [2,+11]
    It
    sustains your constitution and charisma.  It provides resistance to 
    acid and poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
p) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) The Padded Armour of Dalim [4,+3]
    It
    provides resistance to acid and electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It makes you completely fearless.  It provides resistance to 
    acid and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) The Thunderlord Coat 'Endor' [9,+11]
    It provides
    resistance to life draining, acid, fire, cold, nether, nexus and chaos
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
t) The Cloak 'Holcolleth' [1,+4] (+2)
    It can
    be activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
u) The Cloak of Thorongil [1,+10]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 16 of The Old Forest.
v) The Fur Cloak of Glondain [3,+9]
    It
    sustains your strength.  It provides immunity to fire.  It provides
    immunity to paralysis.  It provides resistance to cold, light, dark
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
w) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
x) The Golden Crown of Duingon [0,+13]
    It
    provides resistance to life draining, acid, cold, light and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 29 of The Sandworm lair.
a) The Golden Crown of Estarin [0,+11]
    It
    sustains your strength.  It provides resistance to electricity, cold, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can
    be activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 44 of
    Mordor.
e) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
f) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
g) The Set of Gauntlets 'Paurhach' [2,+15]
    It can
    be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. 
    It can be used to store a spell.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 13 of Orc Cave.
h) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be
    activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It
    can be used to store a spell.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 29 of The Land Of
    Rhun.
j) The Pair of Hard Leather Boots 'Vandalcar' [3,+9]
    It sustains your strength, constitution and charisma.  It makes
    you completely fearless.  It provides resistance to poison and light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
k) The Pair of Metal Shod Boots 'Anyar' [6,+7]
    It
    sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to life draining, fire and cold.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) The Pair of Metal Shod Boots of Hirth [6,+9]
    It
    sustains your strength, wisdom and constitution.  It provides
    resistance to acid.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
m) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It 
    increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Broad Axe of Naste (2d6) (+16,-3) (+2 attacks)
    It can
    be wielded two-handed.  It increases your intelligence and attack speed
     by 2.  It does extra damage from electricity and frost.  It produces
    chaotic effects.  It is a great bane of undead.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Axe Smith.
o) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It 
    increases your constitution by 3.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It fights against evil with holy fury.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Broad Axe of Avalad (2d6) (+12,+3) (+2)
    It can
    be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your intelligence and wisdom by 2.  It does extra damage 
    from acid and fire.  It poisons your foes.  It is very sharp and can
    make your foes bleed.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect
    orcs every 10 turns if it is being worn. It increases your dexterity
     and searching by 4.  It is especially deadly against orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
r) a Dagger of Aman (1d4) (+6,+16) [+2] (+2 attacks)
    It 
    increases your wisdom and attack speed by 2.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your wisdom.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It has been blessed
    by the gods.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) The Dagger of Erith (1d4) (+22,+13) (+1)
    It 
    increases your wisdom by 1.  It does extra damage from acid.  It
    produces chaotic effects.  It drains life from your foes.  It is very
    sharp and can make your foes bleed.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 12 of Orc Cave.
t) The Dagger of Rilia (2d4) (+4,+3)
    It can be
    activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is
    being worn. It poisons your foes.  It is especially deadly against
    orcs.  It provides resistance to poison and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
u) The Tulwar 'Nahim' (2d4) (+9,-3) (-8)
    It 
    decreases your strength by 8.  It is especially deadly against trolls.
    It strikes at undead with holy wrath.  It drains experience.  It
    aggravates nearby creatures.  It fills you with the Black Breath.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
v) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It 
    increases your searching by 3.  It does extra damage from frost.  It
    is especially deadly against dragons.  It is especially deadly against
    orcs.  It fights against evil with holy fury.  It provides resistance 
    to cold, dark and chaos.  It allows you to sense the presence of orcs
     and dragons.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 43 of Mordor.
w) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
x) The Long Sword of Ledentin (2d5) (+7,+13)
    It does extra damage from electricity.  It poisons your foes.  
    It drains life from your foes.  It strikes at undead with holy wrath.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Old Forest.
a) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It 
    increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It increases your 
    luck by 3.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 40 of Moria.
c) The Fauchard of Aryathros (1d10) (+27,+9)
    
    It can be wielded two-handed.  It drains life from your foes.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It is a great bane of demons.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) The Lochaber Axe of Telegil (3d8) (+7,+10) (+4)
    It can
    be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your intelligence and charisma by 4.  It produces chaotic
    effects.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
e) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball
    (300) every 200+d200 turns if it is being worn. It decreases your 
    charisma by 4.  It does extra damage from fire.  It provides immunity 
    to fire.  It is cursed.  It carries an ancient foul curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
f) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can
    be wielded two-handed.  It increases your intelligence by 3.  It does
    extra damage from fire.  It is especially deadly against natural
    creatures.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
g) The Quarterstaff 'Athova' (1d9) (+19,+7) (+3 attacks)
    It can
    be wielded two-handed.  It increases your intelligence and attack speed
     by 3.  It produces chaotic effects.  It is especially deadly against
    orcs.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Uruk Archer on level 34 of Moria.
h) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It
    can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can
    be wielded two-handed.  It can be activated for confuse monster every
    15 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your stealth by 2.  It does extra damage from fire.  It
    fights against evil with holy fury.  It provides resistance to fire
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Half-troll on level 41 of Moria.
j) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It
    can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
k) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 30 of Moria.
l) The Arrow 'Arnos' (1d4) (+17,+11)
    It does
    extra damage from electricity and fire.  It is especially deadly
    against orcs.  It is a great bane of demons.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
m) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does
    extra damage from acid, electricity, fire and frost.  It poisons your
    foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Headless ghost on level 38 of Moria.
n) The Small Metal Boomerang of Laqualan (3d4) (+13,+23)
    
    It does extra damage from frost.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is a great bane of demons.  It is a great
    bane of undead.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 30 of The Sandworm lair.
o) The Mage Staff of Norocabin (1d4) (+1,+2) [+3] (+5)
    It can
    be wielded two-handed.  It provides light (radius 1) forever.  It can
    be used to store a spell.  It increases your intelligence and spell
    power by 5.  It sustains your wisdom.  It provides immunity to
    paralysis.  It provides resistance to blindness and confusion.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 47 of Mordor.
p) The Mage Staff 'Turiadhwe' (1d4) (+0,+5) (+2)
    It
    can be wielded two-handed.  It provides light (radius 1) forever.  It
    can be used to store a spell.  It increases your spell power by 2.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) The Mage Staff 'Belch' (1d4) (+14,+6) (+3)
    It can
    be wielded two-handed.  It can be used to store a spell.  It increases 
    your intelligence by 3.  It provides immunity to paralysis.  It
    provides resistance to blindness and confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
r) The Mage Staff 'Luind' (1d4) (+5,+7) (+4)
    It can
    be wielded two-handed.  It provides light (radius 1) forever.  It can
    be used to store a spell.  It increases your intelligence by 4.  It
    sustains your wisdom.  It provides resistance to blindness.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
s) The Mage Staff of Elwarn (1d4) (+10,+11) [+1] (+2)
    It can
    be wielded two-handed.  It provides light (radius 1) forever.  It can
    be used to store a spell.  It increases your intelligence by 2.  It
    sustains your wisdom.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.



Posted on 26.5.2005 04:06
Last updated on 2.6.2005 04:50

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5781. on the Ladder (of 18930)
1084. on the ToME Ladder (of 3146)
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On 26.5.2005 04:06 RCLapointe@runbox.com wrote:
Here we go again...

On 28.5.2005 04:51 RCLapointe wrote:
I can't help but mathom every artifact I find.

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