The Angband Ladder: Zoren VI, Human Mage by <diegutor@hotmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Zoren VI                                 Self  RB  CB  EB   Best
 Sex    Male              Age        16   STR! 18/100  +0  -5  +4  18/90
 Race   Human             Height     83   INT:  18/96  +0  +3  +3 18/156
 Class  Mage              Weight    183   WIS:  18/94  +0  +0  +2 18/114
 Title  Warlock           Status      1   DEX:  18/74  +0  +1  +7 18/154
 HP     -98/346           Maximize    Y   CON:  18/97  +0  -2  +2  18/97
 SP     207/225           Preserve    Y   CHR:  18/99  +0  +1  +2 18/129

 Level           36       Armor     [40,+84]     Saving Throw     Superb
 Cur Exp     692740       Fight     (+14,+5)     Stealth            Fair
 Max Exp     694547       Melee    (+23,+13)     Fighting         Superb
 Adv Exp     715000       Shoot    (+23,+22)     Shooting         Superb
 MaxDepth    Lev 48       Blows       6/turn     Disarming        Superb
 Gold         67157       Shots       1/turn     Magic Device     Heroic
 Burden   168.1 lbs                              Perception       Superb
 Speed           +2       Infra         0 ft     Searching     Very Good

 You are one of several children of a Serf.  You are the black sheep of
 the family.  You have dark brown eyes, straight brown hair, and an
 average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.........+...
 Elec:......+.+.... Confu:......+......
 Fire:....+.+.+.... Sound:......+......
 Cold:......+.+.... Shard:.............
 Pois:..+.......... Nexus:...........+.
 Fear:+.....+...... Nethr:.............
 Lite:+...+...+.... Chaos:.............
 Dark:....+...+.... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:...........+. Sear.:.........+...
PLite:+...+........ Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:+............
Invis:+....+...+... Blows:+............
FrAct:+............ Shots:.............
HLife:....+........ Might:.............


  [Last Messages]

> You hit the Death drake. <2x>
> You miss the Death drake.
> You hit the Death drake.
> You miss the Death drake.
> The Death drake misses you.
> The Death drake claws you.
> The Death drake bites you.
> You feel your life slipping away!
> The Clear hound misses you.
> The Clear hound claws you.
> The Clear hound bites you.
> The Death drake breathes nether.
> The Clear hound dies. <2x>
> You keep hold of your life force!
> You die.


  [Character Equipment]

a) The Small Sword 'Sting' (1d6) (+9,+8) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
b) a Long Bow of Power (x3) (+9,+22)
c) a Ruby Ring of Resist Poison
   It provides resistance to poison.  
d) a Carnelian Ring of Intelligence (+3)
   It increases your intelligence by 3.  It sustains your intelligence.  
e) a Brass Amulet of Devotion (+2)
   It increases your wisdom and charisma by 2.  It provides resistance to 
   fire, light, dark, and life draining.  It sustains your wisdom and 
   charisma.  It lights the dungeon around you.  
f) The Star of Elendil (charging)
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
h) a Shadow Cloak [6,+9]
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
j) an Iron Crown of Seeing [0,+10] (+5 to searching)
   It increases your searching by 5.  It provides resistance to blindness.
   It grants you the ability to see invisible things.  
k) a Set of Cesti of Agility [5,+9] (+3)
   It increases your dexterity by 3.  
l) a Pair of Metal Shod Boots of Stability [6,+11]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 4 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 2 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 3 Orange Potions of Speed
h) 7 Puce Potions of Cure Critical Wounds
i) a Metallic Purple Potion of Healing
j) 6 Green Potions of Restore Life Levels
k) 5 Scrolls titled "aks eshsne" of Teleportation
l) 3 Gold-Plated Rods of Recall
   It cannot be harmed by electricity.  
m) 7 Mithril Rods of Light
n) 6 Mithril-Plated Rods of Acid Bolts
o) 5 Zinc-Plated Rods of Fire Bolts
p) 7 Titanium Rods of Frost Bolts
q) a Copper Wand of Drain Life (3 charges)
r) a Zinc-Plated Wand of Dragon's Frost (2 charges)
   It cannot be harmed by the elements.  
s) a Walnut Staff of Teleportation (7 charges)
t) a Spruce Staff of Power (2 charges)
u) 3 Seeker Arrows (4d4) (+6,+5)


  [Home Inventory]

a) 3 Dark Red Mushrooms of Restoring
b) 5 Yellow Speckled Potions of *Healing*
c) 2 Scrolls titled "doecre khobit" of *Identify*
d) a Tiger Eye Ring of Protection [+14]
e) a Platinum Ring of Flames [+15]
   It provides resistance to fire.  It activates for fire resistance
   (20+d20 turns) and fire ball (80) every 50+d50 turns.  It cannot be
   harmed by fire.  
f) a Turquoise Ring of Free Action {25% off}
   It grants you immunity to paralysis.  
g) a Diamond Ring of See Invisible
   It grants you the ability to see invisible things.  
h) a Jet Ring of Strength (+4)
   It increases your strength by 4.  It sustains your strength.  
i) an Alexandrite Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.  
j) an Emerald Ring of Lightning [+10]
   It provides resistance to lightning.  It activates for electricity
   resistance (20+d20 turns) and electricity ball (85) every 50+d50 turns.
   It cannot be harmed by electricity.  
k) a Coral Amulet of Infravision (+4)
   It increases your infravision by 4.  
l) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and dark.  It cannot be harmed by the elements.  
   
n) a Large Leather Shield of Elvenkind [4,+8] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and blindness.  It cannot be harmed by the
   elements.  
o) The Set of Gauntlets 'Pauraegen' [2,+15]
   It provides resistance to lightning.  It lights the dungeon around you.
   It activates for lightning bolt (4d8) every 6+d6 turns.  It cannot be
   harmed by the elements.  
p) a Set of Gauntlets of Free Action [2,+8]
   It grants you immunity to paralysis.  
q) a Pair of Metal Shod Boots of Free Action [6,+9]
   It grants you immunity to paralysis.  
r) a Dagger (Defender) (1d4) (+9,+9) [+1] (+4 to stealth)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your constitution.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
s) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
   It increases your dexterity by 3.  It increases your stealth by 3.  It
   provides resistance to acid, lightning, fire, and cold.  It makes you
   fall like a feather and speeds your regeneration.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
t) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1)
   It increases your searching by 1.  It slays orcs, trolls, and giants.  
   It is branded with electricity.  It provides resistance to lightning 
   and blindness.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the elements.  
u) a Long Sword of Westernesse (2d5) (+14,+10) (+2)
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
v) a Long Sword (Holy Avenger) (2d5) (+5,+17) [+1] (+1)
   It increases your wisdom by 1.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear.  It sustains your charisma.
   It is blessed by the gods.  It grants you the ability to see invisible
   things.  
w) a Scimitar of Gondolin (2d5) (+13,+17)
   It slays orcs, trolls, dragons, and demons.  It provides resistance to 
   dark and life draining.  It lights the dungeon around you.  It grants
   you immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by acid or fire.  
x) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
   It increases your dexterity and charisma by 3.  It is branded with fire 
   and frost.  It provides resistance to fire, cold, and light.  It lights
   the dungeon around you.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for word of recall every
   200 turns.  It cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.9.2005 16:39
Last updated on 16.9.2005 17:20

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9345. on the Ladder (of 18935)
3910. on the Angband Ladder (of 6482)
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