The Angband Ladder: Lazy Spec, Spectre Berserker by <>

  [Hengband 1.6.0 Character Dump]

                          Name  : Lazy Spec

 Sex      : Male             Age               114    STR!:  18/***
 Race     : Spectre          Height             69    INT!:      13
 Class    : Berserker        Weight            110    WIS!:      10
                             Social Class        1    DEX!:  18/***
                             Align            Good    CON!:  18/***
                                                      CHR!:  18/130

 Right hand     (+91,+100)   Hit point   1901/1901    Fighting    : Amber [100]
 Left hand       (+60,+93)   SP (Mana)      0/   0    Bows/Throw  : Very Bad
 Blows/Round          8+10                            Saving Throw: Amber [7]
 AverageDmg/Rnd  1112+1050   Level              50    Stealth     : Bad
                             Experience   56193221
 Shooting       (+104,+14)   Max Exp      56193221    Perception  : Very Bad
 Multiplier          x4.80   Exp to Adv      *****    Searching   : Very Bad
 Shots/Round          0.83   Gold          7308423    Disarming   : Very Bad
                                                      Magic Device: Very Bad
 AC              [15,+180]   Time    Day 154  3:11
 Speed               (+37)   Play time   116:13:37    Infra-Vision: 120 feet

                         (Character Background)
          You were created by a curse.  You have jet-black hair, eyes
          like red coals,  and a deathly gray complexion. An eerie
          green aura surrounds you.

          ...You retired from the adventure after the winning.

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Spectre       STR!:  18/70 -5  8 -2 14 18/***         7..23.....2.s
 Class : Berserker     INT!:  18/80  4-20 -2  5     13         ...2323..1...
 Level : 50            WIS!: 18/100 -1-20 -2  5     10         ...2323..1...
 Hits  : 1901/1901     DEX!: 18/120  2  4 -2 12 18/***         7..23.......s
 Mana  : 0/0           CON!: 18/100  0  4 -2 14 18/***         ...23..7..2.s
                       CHR!: 18/130 -3 -5 -2 10 18/130         ...232.7.....
         \|}=="*((]]]             \|}=="*((]]]                 \|}=="*((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+*+...    Sound : .......+.....    Speed     : ..+++++....++
 Elec  : ....*..*.....    Nether: .....+.+....*    FreeAction: +..++...+++.+
 Fire  : *.+..........    Nexus : .......+...+.    SeeInvisi.: +..++++.++..+
 Cold  : ...*.....+..+    Chaos : ......++.....    Hold Life : .+.++.++....+
 Poison: .......+.+..+    Disnch: .........+...    Warning   : +............
 Light : .........+...    Fear  : ++.......+..#    SlowDigest: .+..+.......+
 Dark  : .....+.......    Reflct: +...........+    Regene.   : ++.++.......+
 Shard : +............    AuFire: .......+.....    Levitation: ..+++..+.+..+
 Blind : .+...........    AuElec: .......+.....    Perm Lite : +............
 Conf  : ......++.....    AuCold: .......+.....    Cursed    : .............

             \|                 \|}=="*((]]]                   \|}=="*((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ++.    Telepathy : +...........+    Add Blows   : .+...........
 Slay Und. : ++.    ESP Evil  : .............    Add Tunnel  : +............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : +............
 Slay Drag.: *..    ESP Good  : .............    Add Device  : .............
 Slay Human: ++.    ESP Undead: .....+.......    Add Stealth : .....+.++....
 Slay Anim.: +..    ESP Demon : .............    Add Search  : +........+...
 Slay Orc  : +..    ESP Dragon: .............
 Slay Troll: +..    ESP Human : .............    Riding      : +............
 Slay Giant: +..    ESP Animal: .............    Throw       : .............
 Acid Brand: +..    ESP Orc   : .............    Blessed     : .............
 Elec Brand: +..    ESP Troll : .............    No Teleport : .............
 Fire Brand: +..    ESP Giant : .............    Anti Magic  : .........+...
 Cold Brand: +..                                 Econom. Mana: .............
 Poison Brd: +..    Sust Str  : +...+.......+
 Sharpness : ...    Sust Int  : ...++........    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ...++........    Rnd.Teleport: .........+...
 Vampiric  : ++.    Sust Dex  : +...+.......+    Aggravate   : .....+.......
 Chaotic   : ...    Sust Con  : .......+....+    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .......+.....

  [Quest information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 10
  Brodda, the Easterling                   (Dungeon level:   6) - level 35
  Ulfast, Son of Ulfang                    (Dungeon level:  12) - level 36
  Ulwarth, Son of Ulfang                   (Dungeon level:  24) - level 38
  The Lernean Hydra                        (Dungeon level:  44) - level 46
  Brand, Mad Visionary of Amber            (Dungeon level:  56) - level 48
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Judge Death                              (Dungeon level:  38) - level 43
  Nidhogg the Hel-Drake                    (Dungeon level:  50) - level 47
  Fiona the Sorceress                      (Dungeon level:  62) - level 49
  Draugluin, Sire of All Werewolves        (Dungeon level:  76) - level 49
  Gothmog, the High Captain of Balrogs     (Dungeon level:  88) - level 49

  [Miscellaneous information]

 Recall Depth:
    Angband         : level 110
   !Yeek cave       : level  13
    Hell            : level 666
    Heaven          : level 555
    R'lyeh          : level  80

 Preserve Mode:      ON
 Autoscum:           ALWAYS
 Small Levels:       ENABLED
 Unusual Rooms:      ON
 Arena Levels:       OFF
 Num. Random Quests: 10

 Arena: Champion

 You have defeated 13324 enemies.


Your alighnment : Good

You are very virtuous in Valour.
You are neutral to Individualism.
You are the living embodiment of Unlife.
You are somewhat virtuous in Honour.
You are the living embodiment of Harmony.
You are a champion of Compassion.
You are the living embodiment of Sacrifice.
You have strayed from the path of Patience.


 Your body produces alcohol.

  [Character Equipment]

a) The Stick of halfheart (1d77) (+22,+22) [+10] (+7) {plain gold ring, 4950'}
b) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks)
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed)
d) The Ring of Power (Nenya) (+11,+11) (+2)
e) The Ring of Power (Vilya) (+12,+12) (+3)
f) The Collar Harness of the Hell (+15,+15) [-5] (-2)
g) The Jewel of Judgement (+3 to speed)
h) The Clothes of idler (+10,+10) [0,+77] (+7) {morgoth, 5000'}
i) The Shadow Cloak of Tuor [6,+12] (+4 to stealth)
j) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1)
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15 to speed)

  [Character Inventory]

a) 7 Mushrooms of Restoring
b) 14 Potions of Speed
c) 18 Potions of Healing {50% off}
d) a Potion of *Healing*
e) a Potion of Life
f) 4 Potions of Enlightenment {25% off}
g) 21 Potions of Resistance {25% off}
h) 2 Wands of Stinking Cloud (20 charges)
i) an Amulet of Anti-Teleportation {!d!d!k!k}

  [Home Inventory]

 ( page 1 )
a) 8 Mushrooms of Restoring
b) 28 Potions of Speed
c) 21 Potions of Resistance {25% off}
d) 6 Potions of New Life
e) a Ring of Damage (+19) {75% off}
f) a Ring of Speed and Accuracy (+4,+0) (+13)
g) a Ring of Speed (+13)
h) The Ring of Tulkas (+4)
i) The Ring of Power (Narya) (+10,+10) (+1)
j) The Ring of Power (The One Ring) (+15,+15) (+5) {cursed, greater vault,
k) a Ring of Extra Attacks (+2 attacks)
l) The Necklace of the Dwarves (+3)

 ( page 2 )
a) The Amulet of Faramir (+12,+0) (+3)
b) The Torque of Boromir (+0,+8)
c) The Amulet of Sacred Knights [+10] (+2)
d) The Charmed Pendant [+5] (+2)
e) a Feanorian lamp of Immortal Eye
f) The Incandescent Light of Yeduson (+3 to infravision)
g) The Star of Elendil (+1 to speed)
h) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
i) Balance Dragon Scale Mail (-2) [30,+18] {!d!d!k!k}
j) The Metal Scale Mail of Julian (-2) [15,+40] (+4)
k) The Full Plate Armour of Isildur [25,+25] (+2)
l) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)

 ( page 3 )
a) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
b) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10)
c) a Robe of The Twilight [0,+0]
d) The Cloak 'Colluin' [1,+15]
e) The Cloak of Phasing (+4,+6) [1,+17] (+4 to speed)
f) a Cloak of Aman [1,+29] (+3 to stealth)
g) The Elven Cloak 'Accelerator' [4,+18] (+4 to stealth)
h) The Fur Cloak of Mook [3,+20]
i) The Fur Cloak 'Healthy One' [3,+18] (+2)
j) The Golden Crown of Amber [0,+15] (+3)
k) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
l) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}

 ( page 4 )
a) The Hard Leather Cap of Idaten (+3,+7) [2,+13] (+4)
b) The Steel Helm of Hammerhand [6,+20] (+3)
c) a Set of Leather Gloves of Genji (+8,+0) [1,+9] (+2)
d) a Set of Leather Gloves of Power (+5,+4) [1,+4] (+5)
e) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
f) The Set of Cesti 'Roshoth' [5,+17] (+4 to searching)
g) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
h) The Pair of Soft Leather Boots 'Nanodhthal' (+3,+5) [2,+19] (+5 to
i) The Pair of Hard Leather Boots 'Springsleeper' [3,+16] (+3 to infravision)
j) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
k) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
l) The Sabre 'Grayswandir' (2d7) (+20,+12) (+4)

 ( page 5 )
a) The Broad Sword 'Chainsword' (11d5) (-30,+7) (-2)
b) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
c) The Long Sword of the Dawn (3d5) (+20,+20) (+3 to infravision)
d) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
e) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
f) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {!d!d!k!k @w1}
g) The Trident of Ulmo (4d8) (+15,+19) (+4)
h) The Glaive of Pain (9d6) (+10,+30)
i) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
j) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
k) The War Hammer 'Mjollnir' (5d3) (+3,+15) (+4)
l) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)

 ( page 6 )
a) a Mace of Disruption of Prism (5d8) (+10,+15)
b) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
c) The Long Bow 'Cotortion Blade' (x4) (+16,+10)
d) The Heavy Crossbow 'Oncal' (x4) (+18,+19) [+7] (+4 to infravision)
e) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed)
f) The Yumi of irresponsibility (x4) (+22,+22) [+10] (+7) {unicorn, 3300'}

  [Check Sum: "auee6f67402a4d05er"]

Posted on 18.9.2005 23:12
Last updated on 22.9.2005 06:58

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311. on the Ladder (of 18573)
5. on the Hengband Ladder (of 696)
Best for this player (out of 2)

Related screenshot:
wyrm party


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On 18.9.2005 23:12 wrote:
after my original 'unusual rooms' berserker win, I've decided to have another go at it with a spectre zerker. cheesy? yes. the first to do it? no. fun? definitely. my goal is simply to collect rare artifacts and load up on experience. I'm currently around 2700' with a nice kit, but a little short on big speed items. ringil and terror mask, among other items, are sitting in home. when I get some time, I will remake my kit to include those two items. currently level 47, smooth sailing. highest uniques killed are kronos and combat-echizen, neither of which were any trouble. looking forward to those lazy artifacts!

On 19.9.2005 09:14 wrote:
finishing off uniques at 4950' -- and hoping for more artifacts. most high uniques are dead. I need to get some more *healing* before the serpent (black market, I guess).

unicorn died at 3300' and dropped the yumi. I'm not even using it. oh well. I trump towered down to 4900' soon after. this char is short on str and con -- I would like to be able to put on a few other items in my home, but this is a kit that has high speed (+42 with ringil, feanor, ring, etc) and covers all resists. it will do for now, maybe juggle later.

the destroyer is dead -- he was my greatest fear. nasty fight, too, as banor=rupart tried to jump in, and his darkness storms _hurt_. I quaked to get him separated by a wall, and finished him off afterwards.

On 20.9.2005 06:05 wrote:
well, this guy has chewed through the end levels. a champion of the arena (lost to the babble, never could get in melee range...). all three lazy artifacts (from the unicorn, plain gold ring, and morgoth).

then, I went down to 5000' and was promptly ambushed by great cth and the serpent. it was a forest screen, lots of open space -- quite a lively fight. cth ended up escaping by getting embedded in some rock. the serpent died after about 4 *healing* potions and a few regular healing. I also used one invuln potion and a few speed/resistance, but no Life. serp dropped nothing interesting other than the winner artifacts.

I guess now I'm gonna mess around in heaven or hell, and hunt for bladeturner and the One Ring. not much else to do, but this is a fun character. over 1000 dmg on each hand, and life draining on both to boot. all at +35 speed.

On 20.9.2005 08:02 wrote:
found a few more deep artifacts, cleaned out the house a bit. ringil, razorback, julian, soulkeeper, yumi... all sitting at home. heh.

On 21.9.2005 01:17 wrote:
are the zombified serpent of chaos and the great angel cyber lich (whatever it's called) only found in hell and heaven, respectively?

I imagine I can find them in regular old angband too, but I'm not sure. I would kinda like to kill them, but as a berserker, hell is far too risky. wide open spaces are very bad news for a 'zerker. I could stair-scum for him, I suppose.

after all, a death before retirement is not a win, so I still must be careful.

On 21.9.2005 01:23 wrote:
Neither is a unique, you know. I've seen both in Angband. I've also seen the Greater Cyber Wyrm Angel Daemon Lich in Heaven as well. The Zombified J is tougher than the original ... I think his combat hits do 50% more damage. The GCWADL should not be a problem for you, though.

Good Luck! And if you die before retirement, I will still consider you to be a winner, though the ladder might not ;-)

On 21.9.2005 01:33 wrote:
neither is a unique? they're much less interesting now :P I'm not at home and don't have the hengband files to look at.

oh well, I'll bum aorund heaven and deep andband a bit anyway. maybe I'll take them on, maybe I won't. with the zombified J, my biggest fear would be that he would get me in a situation where many GWoP could be summoned around me (by him or something else). packs of GWoP are bad news.

would really like to find bladeturner and the One Ring, even though I wouldn't wear bladeturner. it may not happen, but we'll see. a class with alter realtity and clairvoyance spell would be really useful right now.

On 21.9.2005 04:32 wrote:
at 6350' in angband. found the One Ring while diving! also just found deathwreaker. I am using neither (at the moment).

killed a greater cyber wyrm angel daemon lich -- it was really not much trouble at all, although it did move pretty fast and breathe disintigrate. still haven't seen the zombified serpent.

On 21.9.2005 07:48 wrote:
well, I've killed the zombified serpent of chaos now. TWICE. heh. definitely not a unique... he dropped crap both times, but did summon vecna once, which enabled me to kill him without going to the graveyard. only great cth remains, and I might visit him in the water soon.

unfortunately, those two zombie serps also made me use my supply of 5 *healing* potions. annoying. I ended up rapid-fire chugging some regular healing to be on the safe side in the second fight, and avoid using any life potions. need to get some from the black market, I guess. didn't drop any good artifacts either time.

oh, here's something funny: what is the safest way for me to fight great Wyrms of balance/power? get right in the middle of them! not kidding -- with this much speed, and vampiric weapons with crazy dmg and slays, I just stand in the center of a group of wyrms and use massacre. I can leech back about 1000 hp per round of melee. maybe slightly less. the more targets, the better... it's really kinda funny.

I need to avoid more serpent encounters and focus on wyrms. 1 serpent = about 14 items and 162k xp. 1 GWoP = similar number of items, less exp, but much easier, quicker kill -- and summons friends for me!

On 21.9.2005 12:39 wrote:
Isn't vampirism capped out at 100HP/round? Thought I read that somewhere. And what do you do when 6 or so GWoB/P breath disenchantment simultaneously on you? You can take up to 2250 damage that way, even ignoring possible double-moves...

On 21.9.2005 12:41 wrote:
And actually, you don't have RAcid... just 4 GWoP or GWoMC breathing that on you would be 2000+ HP of damage?

Dunno, I'm always mortally afraid of being surrounded by breathers.

On 21.9.2005 17:30 wrote:
I don't know about the cap for vampirism, but when you're surrounded by up to 8 targets, you can get that cap from _each_ of them. so if it is 100 hp/round, that would be 800 hp, or a little less than 1000 (as I said). I have thought about the simultaneous disench breath, and that would be bad news, of course. it's just exceedingly unlikely. usually they will attack, or move, or breathe something else, etc. also, GWoP die after about 3 rounds of melee -- so I'm rarely surrounded by purely GWoP or GWoB, and the other summons are less worrisome.

as for RAcid -- I have that from clothes and terror mask, of course. you must have meant IMAcid? I think acid breath damage is mitigated when the body is covered by an armor item, by half (if I remember correctly). acid is typically less dangerous than other breaths for that reason. that being said, I do eventually plan to wear the One Ring and gain IMAcid.

I'll admit, being surrounded by GWoC/GWoB/GWoP/Sky Drakes can be _quite_ terrifying at times. however, if there is a pack of wyrms with this char, I have found (the hard way, a near death) that it is more dangerous for me to _run_ than for me to stand my ground. if I run, they all get to breathe and summon more near me, and if a disintegrate breath has already been done, there may be quite a bit of space before I can escape. with +41 speed and any wyrm dying in around 3 (4?) melee rounds (or less), I can usually kill my enemies (and vamp back health) in the same amount of time it would take me to escape.

On 21.9.2005 18:58 wrote:
Wow, I'm glad I asked... learn something every day. So, is the Body armor resistance of Acid stackable with everything? I.e. if you have RAcid + !oResistance + Body armor, is the damage divided by 18?

And also, for the caps on Drain Life, does the expanded effect work only for Massacre, or does it also work for the Cyclone spell of Nature (never played a Berzerker before :/)? If that's the case, I'd have to re-evaluate Nature's 4th book :-D

On 21.9.2005 19:39 wrote:
first, drain life: I have never used the cyclone spell, so I can't say if its drain life effect works across targets. sorry :/ although I got to thinking, that since I am dual wielding, I can probably get the cap on vampirism /per weapon/ -- so if I am surrounded and the cap is 100 dmg/round, I can leech up to 1600 health per round (in theory?). I will have to test this. all I know, is that my current kit is _very_ effective at keeping me alive.

as for acid: yes, I believe it would be /18 as you say. the body armor halving damage dates at least back to angband 2.7.8, and I think that's how it works in hengband. unless someone has noticed something different? heng is tricky and nasty :)

On 21.9.2005 19:41 wrote:
I should be more specific: the acid damage is tested against resistance from an item, temporary resistance, and _then_ an armor slot is chosen at random. it's not just the "body" armor that matters. if any item is in that armor slot, damage is again halved. and the armor takes acid damage, if it is vulnerable to it.

On 22.9.2005 01:10 wrote:
I think the cap for vampiric drain is actually 50 points ...

On 22.9.2005 01:20 wrote:
okay, all this talk made me dig out google to find an answer. I'm not looking at the source code, but a zangband list of changes has this from 2.0.5 (heng is based on 2.2.8):

"Vampiric weapons can heal a maximum of 100 hp per round"

and I can't find anything else in the changelist from later zang or hengs. so, it is probably 100 per weapon, per round, unless something was sneakily changed. I will test later.

nice to see both you guys in these comments, by the way. I haven't played much lately but I have enjoyed reading your dumps. has anyone won hengband in nightmare mode?

On 22.9.2005 03:10 wrote:
Er... my suggestion with regard to ImmAcid was actually why you're not wearing Tuor. Your randart cloak is nice and all, but at +41 speed, you can afford to lose 4 of that for the last Immunity. Is it the +6 damage? Granted, with 18 blows, that's 108 extra damage, which normally is a huge amount, but percentage-wise, it's onlly about 5% of your total damage output...

It's a playstyle thing, I guess. I usually tend to maximize defensive capabilities as a higher priority.

Not sure if anyone has beaten Nightmare Mode, but it doesn't look like anyone on has, at least. Dunno about the Jap players with the mad skillz though.. ^^

On 22.9.2005 05:19 wrote:
passed 51m xp now, for #1 on the heng ladder (have to give you guys a new goal!).

I just stand in groups of wyrms now and let the loot pile up. I found a longsword 5d5 {special} in the last run, and thought that vorpal blade finally made a showing. no, no just excalibur. I think I've found all the 5d5's other than vorpal now...

last time down, I killed 7m xp worth of wyrms. there was so much loot. luckily, a chaos vortex was near and I drew it out, having it breathe and destroy all the non-artifacts.

took the advice, and I put on Tuor after coming to town. the IMAcid won't make a big difference, damage-wise (as discussed above), but there are a certain amount of style points for wearing a kit with all four immunities. my damage still remains above 1000 on each hand.

lastly, to avoid dealing with the zombified serpent again, again, and again at 6350', I trump towered to 5500' and will do the rest of my work at that depth. bladeturner will be in-depth, after all, and that's what I'm after.

maybe soon, after another 5-10m xp, I will put on the One Ring.

On 22.9.2005 05:21 wrote:
Man. People are taking my records away left and right. What's next, Blackreaver winning with no equipment, and Roblt winning at 0 base speed?

On 22.9.2005 06:06 wrote:
the end of that 'wyrm party' got really out of hand. the sky drakes warped me around enough with their gravity breath, that I couldn't control the population of GWoP. I ended up using most of my supply of Life potions just to escape -- and I immediately retired. didn't feel like scumming the BM for more *healing* or life. bladeturner did not appear to be in the wreckage of the loot, from what I could ascertain. oh well. some things will have to be left for another character. Lazy Spec is finished. I think I am also done with berserkers in general. fun class, though.

On 22.9.2005 11:36 Mars wrote:
What else can I say but: wow! (And congrats :D)

On 24.9.2005 04:51 wrote:
Don't worry Dave, it will be a long time before I can handle any self-imposed challenges in Heng. I can't believe my Paladin hasn't died of stupidity yet.

And this berserker He's so powerful, it takes away any desire I may have had to play one. Very, very impressive.

On 2.11.2005 20:55 wrote:
shameless plug: I am now maintaining Entroband, a variant based on Hengband 1.7.0. Hengband development in general has ceased, so if you like hengband, please check it out!

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