The Angband Ladder: Neranydd, DeathMold Monk by <azriel@nexgo.de>

  [ToME 2.3.2 Character Sheet]

 Name  : Neranydd               Age                 14       STR!     40       
 Sex   : Neuter                 Height              16       INT!     31       
 Race  : DeathMold LostSoul     Weight              50       WIS!     40       
 Class : Monk                   Social Class        36       DEX!     34       
 Body  : Great Wyrm of Power                                 CON!     40       
 God   : Tulkas                                              CHR!     32       
                                                                               
 + To Melee Hit          71 Level             50    Hit Points     1327/  1327 
 + To Melee Damage       69 Experience  31433112    Spell Points     17/    17 
 + To Ranged Hit         71 Max Exp     34949873    Sanity          930/   930 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety                91778 
   AC                160+179Gold         1635793    Speed           Fast (+67) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[45]Perception  : Fair         Blows/Round:  23        
 Bows/Throw  : Legendary[10]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  1633-7107 
 Stealth     : Legendary[27]Magic Device: Legendary[27]Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in a corpse of a mighty hero, called to life           
          by the Witch-King of Angmar.  Since then you have given              
          life to four foul offspring.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 50 (2500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 46 (2300')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 65 (3250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 22 (1100')
        A lost temple: Level 37 (1850')

 You have done something experimental.
 Your body is a Great Wyrm of Power.
 You are currently in the town of Lothlorien.
 You have defeated 10768 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed King.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 10th Quelle of the 2890th year of the third age.
 You have been adventuring for 24 days.

                    efghijkmnosz{@              
        Add Str   : 92..334......+              
        Add Int   : .2..3.........              
        Add Wis   : .2..3.4.......              
        Add Dex   : .2..3.........              
        Add Con   : .2..33.......+              
        Add Chr   : .26.334.......              
        Add Stea. : .2............              
        Add Sear. : .....3........              
        Add Speed : 926*3.43......              
        Add Blows : 9.6...........              
        Sust Str  : ....+.........              
        Sust Int  : ++............              
        Sust Wis  : .+............              
        Sust Dex  : ....+.........              
        Sust Con  : ....+.........              
        Sust Chr  : .+............              
        Invisible : ..............              
        Mul life  : .............+              
        Sens Fire : ..............              
        Reflect   : .............+              
        Free Act  : .+..+........+              
        Hold Life : .+.++..+......              
        Res Acid  : ..+..........+              
        Imm Elec  : ....*........+              
        Imm Fire  : +....*+......+              
        Imm Cold  : .*...........+              
        Res Pois  : ....+.+......+              
        Res Fear  : ......+.......              
        Res Light : .......+......              
        Res Dark  : .......+......              
        Res Blind : .+............              
        Res Conf  : .......+.....+              
        Res Sound : +.............              
        Res Shard : ..+...........              
        Imm Neth  : ...*.........+              
        Res Nexus : .............+              
        Res Chaos : .......+......              
        Res Disen : ....+.+......+              
        Aura Fire : .............+              
        Aura Elec : .............+              
        WraithForm: ...+..........              
        Levitate  : +...+........+              
        See Invis : .+++++.+......              
        Digestion : ....+.........              
        Regen     : ..+++.........              
        Activate  : .+..++++......              
        Drain Exp : ...+..........              
        Cursed    : ...+..........              
        Hvy Curse : ...+..........              
        Fly       : ..+..+........              
        Orc.ESP   : .......+......              
        TLord.ESP : .....+........              
        Full ESP  : .+............              

Skills (points left: 20)
 - Combat                                        27.450 [0.900]
          . Weaponmastery                        02.500 [0.300]
          . Archery                              02.500 [0.400]
          . Barehand-combat                      50.000 [0.900]
 - Sneakiness                                    10.315 [0.900]
          . Stealth                              50.000 [0.900]
          . Disarming                            05.200 [0.900]
          . Dodging                              50.000 [0.700]
 - Magic                                         07.416 [0.600]
          . Magic-Device                         50.000 [1.000]
          . Meta                                 00.000 [0.500]
          . Divination                           01.000 [0.300]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
          . Necromancy                           00.000 [0.200]
 - Spirituality                                  22.630 [0.900]
          . Prayer                               20.000 [0.500]
          . Mindcraft                            30.100 [0.400]
          . Music                                00.000 [0.300]
 - Monster-lore                                  04.410 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.100 [0.100]
          . Mimicry                              03.200 [0.500]


  [Fates]

You are fated to find a Potion of Healing on level 51.
You are fated to meet a Newt on level 1.
You may meet a Giant army ant on level 61.
You are fated to meet a Paladin on level 60.


  [Character Equipment]

e) The Ring 'Natalin' (+9) {100% off}
        It increases your strength, speed and attack speed by 9.  It sustains 
    your intelligence.  It provides resistance to fire and sound.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for 
    healing (800) every 100+d200 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , stealth, speed and luck by 2.  It sustains your intelligence, wisdom
     and charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
g) The Ring of Halluvin (+6) {100% off}
    It 
    increases your charisma, speed, attack speed and ability to score
    critical hits by 6.  It provides resistance to acid and shards.  It
    allows you to fly.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
h) The Ring of Phasing (+15 to speed) {cursed}
    It grants you the power of 
    teleport if it is being worn.  It increases your speed and luck by 15.
    It provides immunity to nether.  It provides resistance to life
    draining.  It renders you incorporeal.  It allows you to breathe
    without air.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It drains experience.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
i) The Ring of Power 'Vilya' (+12,+12) (+3)
    
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
j) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 97 of
    Halls of Mandos.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Spectral Blue Thunderlord on level 98 of
    Halls of Mandos.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
n) (nothing)
o) (nothing)
s) (nothing)
z) (nothing)
{) (nothing)


  [Character Inventory]

a) 2 Tomes of the Impenetrable Earth
b) 2 Fireproof War Tomes of Tulkas
c) The Bag of Tricks
    It can be
    activated for cure insanity every 200 turns.  
    You found it in the remains of a Hell knight on level 47 of Mordor.
d) Jor's Compendium of Strange Behaviour (charging)
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Master mindcrafter on level 38 of Mordor.
e) Pytar's Portable Pandemonium
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Master mindcrafter on level 38 of Mordor.
f) 4 Potions of Cure Insanity
g) 20 Potions of Healing
h) 9 Potions of *Healing*
i) 26 Scrolls of Teleportation
j) 4 Scrolls of Teleport Level
k) 8 Scrolls of *Identify*
l) 4 Scrolls of Recharging
m) 30 Scrolls of Satisfy Hunger
n) 6 Scrolls of Genocide
o) 2 Scrolls of Mass Genocide
p) a Golden Rod of the Istari of Perception (250/250)
q) an Adamantite Rod of Home Summoning (200/200)
r) an Adamantite Rod of Charging of Healing (200/200)
s) an Adamantite Rod of Charging of Healing (196/200)
t) a Wand of Stone Prison[1|15] of Plenty (8 charges)
u) a Wand of Stone Prison[2|10] (1 charge)
v) a Staff of Genocide[1|8] of Plenty (9 charges)
w) The Power Dragon Scale Mail of Eternity (-8 to accuracy) [50,+35]
    
    It is the ultimate armor.  It can be activated for invulnerability
    (4+d8) every 800 turns if it is being worn. It provides resistance to 
    life draining, acid, electricity, fire, cold, poison, light, dark, 
    blindness, confusion, sound, shards, nether, nexus, chaos and 
    disenchantment.  It allows you to levitate.  It allows you to fly.  It
    allows you to sense the presence of dragons.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.


  [Home Inventory - Bree ]

a) The Devil's Pentagram
    It can be activated for heal 700 hit points every
    100 turns.  
    You found it in the remains of a Dark elven warlock on level 101 of
    Angband.
b) 6 Sprigs of Athelas
c) a Potion of Cure Critical Insanity
d) 11 Potions of Speed
e) 2 Potions of Berserk Strength
f) a Potion of Berserk Strength {100% off}
g) 13 Potions of Restore Life Levels
h) 2 Potions of Enlightenment
i) a Potion of *Enlightenment*
j) 11 Potions of Resistance
k) 3 Potions of Curing
l) a Potion of New Life
m) a Golden Rod of Trap Location (125/125)
n) a Fireproof Staff of Genocide[1|13] (4 charges)
o) 3 Fireproof Staffs of Genocide[1|5] (3 charges)
    It cannot be harmed by fire.  
    You bought it from the Black Market.
p) a Ring of Slaying (+13,+12)
q) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700
    hit points every 250 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom, constitution
     and speed by 3.  It provides resistance to electricity, fire, cold, 
    light, blindness, confusion, sound, shards and chaos.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.


  [Home Inventory - Gondolin ]

a) Gruumsh's Bottle of Death
    It can be
    activated for light absorption every 80 turns.  
    You found it in the remains of a Patriarch on level 87 of Halls of Mandos.
b) Benetar's Death Ray Experiment
    
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Vampire lord on level 94 of Angband.
c) an Adamantite Rod of Nothing (200/200)
d) a Rod Tip of Healing (120 Mana to cast)
e) The Wand of Digging of Thrain (4 charges)
    
    You bought it from the Magic shop.
f) The Ring of Ataron (+5) {100% off}
    It increases your speed by 5.  It
    sustains your dexterity.  It provides resistance to electricity, dark, 
    shards and disenchantment.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
g) The Ring of Farniena (+7) {100% off}
    It increases your infravision
     and speed by 7.  It makes you completely fearless.  It provides
    resistance to dark, blindness and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Speed Ring Market.
h) The Ring 'Nelemmion' (+7) {100% off}
    It increases your speed by 7.  
    It makes you invisible.  It provides resistance to blindness and 
    shards.  It allows you to fly.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
i) The Ring of Aegil (+4) {100% off}
    It increases your intelligence
    , wisdom, dexterity, charisma, stealth, speed and ability to score
    critical hits by 4.  It sustains your dexterity.  It provides immunity
    to paralysis.  It provides resistance to acid, fire, cold, confusion, 
    sound, nexus and disenchantment.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
j) The Ring of Geluvil (+12) {100% off}
    It increases your speed by 12.
    It sustains your wisdom and dexterity.  It makes you completely
    fearless.  It provides resistance to electricity, poison and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Phial of Undeath (-5)
l) The Small Metal Shield of Thorin [3,+25] (+4)
m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1)
    forever.  It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
o) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
p) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
q) The Mattock of Nain (+12,+18) (+6 to searching)
r) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)


  [Home Inventory - Minas Anor ]

a) a Tome of the Impenetrable Earth
b) 2 War Tomes of Tulkas
c) Boccob's Unfinished Works
    It can be activated for high
    experience loss.  
    You found it in the remains of a Master mindcrafter on level 38 of Mordor.
d) The Gem of Hate
    
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Ghoul on level 40 of Mordor.
e) Bigby's Big Book of Brutality
    It can be
    activated for teleport level every 50 turns.  
    You found it in the remains of a Barrow wight on level 34 of A lost temple.
f) a Parchment titled ''Famous Last Words''
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 34 of A lost temple.
g) a Golden Rod of Cheapness of Nothing (125/125)
h) a Golden Rod of Capacity of Nothing (250/250)
i) a Golden Rod of Capacity of Nothing (250/250)
j) an Adamantite Rod of Speed (200/200)
k) an Adamantite Rod of Healing (200/200)
l) a Rod Tip of Detection (80 Mana to cast)
m) a Wand of Dig[1|1]
n) 2 Wands of Essence of Speed[1|10] (12 charges)
o) a Staff of Healing[3|23]
p) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
q) The Ring of Emmir (+10)
    It increases your speed by 10.  It
    sustains your constitution.  It provides resistance to fire, sound, 
    shards and nexus.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
r) The Ring 'Bragon' (+6) {100% off}
    It 
    increases your speed by 6.  It makes you invisible.  It sustains your 
    strength, wisdom and dexterity.  It provides resistance to fire, 
    poison and sound.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
s) The Ring of Tulkas (+4)
t) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of 
    restore life if it is being worn.  It provides light (radius 1)
    forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
u) The Double Chain Mail of Rendorine (-2 to accuracy) [16,+10]
    It sustains your intelligence, wisdom and constitution
    .  It provides immunity to acid and fire.  It provides resistance to 
    confusion and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 97 of Halls of
    Mandos.
v) a Spider Web of Electricity [1,+9]


  [Home Inventory - Lothlorien ]

a) Raal's Voodoo Doll of Revenge
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Hell knight on level 99 of Mount Doom.
b) Kelek's Practical Joke
    
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Hell knight on level 99 of Mount Doom.
c) 4 Morphic Oils of Spider
d) 10 Potions of Cure Serious Insanity {100% off}
e) 7 Potions of Cure Critical Insanity {100% off}
f) a Potion of Cure Insanity {100% off}
g) a Potion of *Healing* {100% off}
h) a Potion of Life
i) 3 Potions of Enlightenment
j) 50 Scrolls of Teleportation
k) 36 Scrolls of *Identify*
l) 5 Scrolls of *Remove Curse*
m) 64 Scrolls of Magic Mapping
n) 90 Scrolls of Satisfy Hunger
o) 2 Fireproof Scrolls of *Destruction*
p) 8 Scrolls of *Destruction*
q) a Fireproof Scroll of Genocide
    
    It cannot be harmed by fire.  
    You bought it from the Black Market.
r) a Golden Rod of Capacity of Detection (67/250)
s) an Adamantite Rod of Enlightenment (200/200)
t) a Staff of Genocide[1|8] of Plenty (13 charges)
u) 5 Staffs of Genocide[1|5] (3 charges)
v) The Ring 'Mothil' (+7) {100% off}
    It increases your dexterity, speed
     and attack speed by 7.  It sustains your strength.  It provides
    resistance to electricity, poison, light, chaos and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
w) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
x) a Mumak Hide of Air [1,+16]



Posted on 2.12.2005 04:00

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On 2.12.2005 04:00 azriel@nexgo.de wrote:
Monk ultimate winner :).

Picked up the elven rings in Mandos, Flare, Rod Tip of Home Summoning and managed to get the GWoP body. Did all the princess quests but only got mindcraft to 0.4 :(. Looked for dungeon towns and stole some nice rings :). Killed Morgoth and then i was too bored to steal potions etc. I just put all i had in one home, filled up on teleport scrolls and went into the void. After entering i learned stealth and magic device to max. Still over 100 lessons left. Soon i figured out that a single rod of detection is by far not enough to make it as melee type char through the void. Thus i learned mindcraft up to 30. Never used it before but it is incredible. 1 mana for detection isn't even for a possessed body much :). On my way through the void/nether realm i had some unpleasant encounters. Fortunatly luck was on my side :). I just had to use 3 or 4 *healing* potions to kill Melkor in the end.

On 2.12.2005 12:24 pat@friendpeople.org wrote:
Good job, man.

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Rumil, L50 High-Elf Monk winner
92nd in ToME (2.2.5) by <edchen77@hotmail.com> (71%)



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