The Angband Ladder: Spire, RohanKnight Monk by <pgunn@dachte.org>

  [ToME 2.1.0(CVS) Character Dump]

 Name  : Spire                  Age                 91       STR: 18/***       
 Sex   : Neuter                 Height              65       Int:  18/65  18/70
 Race  : Spectre RohanKnight    Weight              60       WIS: 18/190       
 Class : Monk                   Social Class        46       DEX: 18/***       
 Body  : Player                                              CON: 18/170       
 God   : Nobody                                              CHR: 18/180       
                                                                               
 + To Melee Hit          60 Level             50    Max Hit Points      1011   
 + To Melee Damage       53 Experience  23485028    Cur Hit Points       -62   
 + To Ranged Hit         68 Max Exp     23495094    Max SP (Mana)        182   
 + To Ranged Damage       5 Exp to Adv.    *****    Cur SP (Mana)        176   
   AC                15+169 Gold         2281709                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[22]Perception  : Fair         Blows/Round:  10        
 Bows/Throw  : Legendary[7] Searching   : Good         Shots/Round:  1         
 Saving Throw: Good         Disarming   : Very Good    Mel.dmg/Rnd:  10-1200   
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Marshal of the                  
          Riddermark.  You have brown eyes, wavy brown hair, and an            
          average complexion.                                                  
                                                                               


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      ON
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 88 (4400')
        Barrow-Downs: Level 2 (100')
        Mount Doom: Level 85 (4250')
        Paths of the Dead: Level 42 (2100')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 32nd Quelle of the 2890th year of the third age.
 It now is 46 days that you are adventuring.

     Your Attributes:
You are dead, killed by a Lord of Change.
You can destroy walls.
You can use rohir powers.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of dragons.
You can sense the presence of thunderlords.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.

 Corruption list:

Skills (points left: 0)
 - Combat                                        23.850 [0.900]
	  . Weaponmastery                               00.500 [0.500]
	  . Archery                                     00.000 [0.400]
	  . Barehand-combat                             50.000 [0.900]
 - Sneakiness                                    07.480 [0.900]
	  . Stealth                                     01.000 [0.900]
	  . Disarming                                   01.000 [0.900]
	  . Dodging                                     50.000 [0.700]
 - Magic                                         30.786 [0.600]
	  . Magic-Device                                15.000 [1.000]
	  . Meta                                        00.000 [0.500]
	  . Conveyance                                  05.000 [0.500]
	  . Divination                                  39.000 [0.500]
	  . Temporal                                    00.000 [0.500]
	  . Mind                                        00.000 [0.500]
	  . Thaumaturgy                                 04.500 [0.500]
 - Spirituality                                  01.000 [0.900]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  05.510 [1.100]
	  . Summoning                                   01.000 [0.500]
	  . Corpse-preservation                         01.000 [0.500]
	  . Possession                                  00.100 [0.100]
	  . Symbiosis                                   01.000 [0.500]

 You saved Gondolin from destruction.
 You saved 80 princesses.

 You have defeated 14706 enemies.


  [Fates]

You are fated to meet a Skeleton ettin on level 61.
You are fated to meet an Inertia hound on level 25.
You may find a Scroll of Phase Door on level 1.


  [Character Equipment]

a) (nothing)
d) a Wooden Boomerang of the Thunderlords (1d9) (+8,+5) (+2 to searching)
    It can be activated for teleport (range 100) every 45 turns if it 
    is being worn. It increases your searching by 2.  It does extra damage
    from electricity.  It is a great bane of dragons.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to nexus.  It allows
    you to fly.  It allows you to sense the presence of dragons.  It slows
    your metabolism.  It speeds your regenerative powers.  It induces 
    random teleportation.  
    You found it in the remains of a Great crystal drake on level 43 of
    Mordor.
e) The Ring of Curin (+6)
    It increases your strength and speed by 6.  It makes you invisible.
    It sustains your wisdom and dexterity.  It provides resistance to
electricity,
    shards and nether.  It allows you to fly.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Ring 'Ilmel' (+2 to speed)
    It increases your charisma, speed and attack speed by 2.  It sustains
    your wisdom.  It provides resistance to life draining, sound and nether.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 49 of Mordor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 59 of Mordor.
n) (nothing)
o) The Cloak of Mimicry [Serpent] of Bereled [1,+9]
    It sustains your wisdom.  It provides immunity to fire and cold.  It
    provides resistance to fire, cold, shards and nexus.  It produces 
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
p) a Small Metal Shield of Reflection [3,+14]
    It reflects bolts and arrows.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of an Osyluth on level 66 of Mordor.
s) The Dragon Helm of Dor-Lomin [8,+19] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your strength,
    dexterity and constitution by 4.  It provides resistance to acid,
electricity,
    fire, cold, light and blindness.  It allows you to see invisible monsters.
    It allows you to sense the presence of dragons and thunderlords.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
u) The Set of Leather Gloves 'Cambeleg' (+5,+6) [1,+13] (+2)
    It increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 47 of Mordor.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+13] (+5)
    It can be activated for remove fear and cure poison every 5 turns 
    if it is being worn. It increases your dexterity and charisma by 5.
    It sustains your constitution and charisma.  It provides immunity 
    to paralysis.  It provides resistance to confusion, nether and chaos.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) Chaugnar Faugn, Horror from the Hills (2000 hp)
    
{) (nothing)
|) a Magical Dwarven Pick (1d4) (+14,+10) (+3)
    It grants you the power of stone to mud if it is being worn.  It increases
    your ability to tunnel by 3.  
    You found it lying in a vault on level 47 of Mordor.


  [Character Inventory]

a) 2 Fireproof Tomes of Knowledge
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by fire.  
    You found it lying in a vault on level 59 of Mordor.
c) Kelek's Practical Joke
    It can be activated for cure insanity.  
    You found it in the remains of a Hill orc Captain on level 78 of Angband.
d) a Parchment titled ``Magic for the Layman''
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Random Number Generator on level 
    60 of Mordor.
e) The Crystal Ball of Godly Sights (charging)
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Skaven on level 67 of Angband.
f) Jor's Book of Impossible Occurences
    It can be activated for teleport level.  
    You found it while digging a rubble.
g) 2 Potions of Healing
    
h) 8 Potions of Restore Mana
    
i) 2 Potions of Restore Life Levels
    
j) 86 Scrolls of Summon Never-Moving Pet
    
k) 6 Scrolls of Satisfy Hunger
    
l) a Moonstone Rod of the Istari of Recall (150/150)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Black knight on level 39 of Mordor.
m) a Silver Rod of the Istari of Probing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Vrock on level 50 of Mordor.
n) a Silver Rod of the Istari of Teleport Other (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Quachil Uttaus, Treader of the Dust
    on level 45 of Mordor.
o) a Silver Rod of the Istari of Light (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Fire Phantom on level 43 of Mordor.
p) a Golden Rod of the Istari of Lightning Bolts (250/250)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Osyluth on level 76 of Angband.
q) a Golden Rod of the Istari of Detection (250/250)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nether wraith on level 57 of Mordor.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Utgard-Loke on level 40 of Mordor.
b) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn.
    It increases your strength and charisma by 4.  It provides resistance
    to acid, electricity, fire, cold, dark, nexus and disenchantment. 
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
c) The Iron Helm 'Naereth' [5,+8]
    It provides light (radius 1) forever.  It sustains your dexterity.
    It provides immunity to paralysis.  It provides resistance to life
    draining, nexus and chaos.  It allows you to breath underwater.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 42
    of Mordor.
d) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire,
    poison and disenchantment.  It allows you to see invisible monsters.
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 42
    of Mordor.
e) a Mage Staff of Wizardry (1d4) (+1,-28)(100%) (+5)
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your spell power by 5.  It increases your mana capacity 
    by 100%.  
    You found it lying on the ground on level 35 of Mordor.


  [Home Inventory - Gondolin ]

a) 3 Potions of *Healing*
    
b) a Scroll of Mass Genocide
    
c) a Staff of Mana[11|27] (3 charges)
    
d) a Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You found it in the remains of an Ancient white dragon in the town
    of Gondolin .
e) a Ring of Extra Attacks (+1 attack)
f) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being worn.  It increases
    your strength, constitution and charisma by 2.  It sustains your strength,
    constitution and charisma.  It provides resistance to life draining,
    acid, cold, dark, nether and chaos.  It allows you to sense the presence
    of evil beings.  It drains experience.  It aggravates nearby creatures.
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level
    70 of Dol Guldur.
g) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by
    4.  It provides immunity to fire.  It provides resistance to acid,
    electricity, cold and nexus.  It allows you to fly.  It allows you
    to sense the presence of thunderlords.  It reflects bolts and arrows.
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
h) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity and constitution by 5.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It slows your metabolism.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Physics Teacher on level 70 of 
    Dol Guldur.
i) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
j) a Magical Mattock of Digging (1d8) (+6,+8) (+7)
k) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1. 
    It provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 48 of Mordor.
l) The Physics Teacher's corpse


  [Home Inventory - Minas Anor ]

a) a Potion of Life
b) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 64 of Mordor.
c) an Indestructible Amulet of Anti-Magic
    It produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghost on level 62 of Mordor.


  [Home Inventory - Lothlorien ]

a) 99 Potions of Water Curing
    
b) a Potion of Detonations
    
c) 2 Potions of Death
    
d) 7 Potions of *Healing*
    
e) a Potion of Life
    
f) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grand master mystic on level 57 of
    Mordor.
g) a Scroll of Artifact Creation
    
h) a Mithril Rod of the Istari of Nothing (320/320)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nightwing on level 77 of Angband.
i) The Ring of Dancar (+16) (+1 attack)
    It increases your strength, attack speed and ability to score critical
    hits by 1.  It provides resistance to acid and fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shoggoth on level 85 of Mount Doom.
j) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, speed and luck by 1.  It sustains your strength,
    wisdom, constitution and charisma.  It provides immunity to fire. 
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to nether.  It allows you to see invisible 
    monsters.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Dracolich on level 57 of Mordor.
l) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns 
    if it is being worn. It increases your intelligence, wisdom, charisma,
    searching and infravision by 3.  It provides immunity to paralysis.
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolisk on level 70 of Angband.
m) The Double Chain Mail of Umend (-2) [16,+12]
    It sustains your intelligence, dexterity and charisma.  It provides
    immunity to fire and cold.  It provides resistance to fire, poison 
    and shards.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Thunder on level 46
    of Mordor.
n) The Paper Armour of Culuvas (-17,-8) [4,+8](40%)
    It increases your hit points by 40%.  It sustains your strength, wisdom,
    dexterity and charisma.  It provides immunity to acid.  It provides
    resistance to dark, confusion and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 38 of Mordor.
o) The Cloak of Mimicry [Ape] of Ernol [1,+16]
    It provides immunity to electricity.  It provides resistance to life
    draining, electricity, fire, confusion, chaos and disenchantment. 
    It produces a fiery sheath.  It produces an electric sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 83 of Angband.
p) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Dracolisk on level 70 of Angband.
q) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is being worn.  It increases
    your intelligence, dexterity, charisma, stealth, searching and speed 
    by 3.  It provides immunity to paralysis.  It provides resistance to
    light and dark.  It allows you to levitate.  It allows you to sense
    the presence of good beings and unique beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 68 of Angband.
r) The Dagger 'Narthanc' (E:17465, L:22) (1d4) (+22,+15)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It provides light (radius 1) forever.  It does extra damage
    from fire.  It strikes at undead with holy wrath.  It provides resistance
    to fire and blindness.  It produces a fiery sheath.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level
    46 of Mordor.
s) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed 
    by 2.  It is especially deadly against dragons.  It is especially 
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 40 of Mordor.
t) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
    It increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, confusion,
    nether, nexus and chaos.  It prevents teleportation.  It drains experience.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 45 of Mordor.
u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if 
    it is being worn. It increases your speed by 10.  It provides resistance
    to fire and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    85 of Angband.
v) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance
    to acid, electricity, fire and cold.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Patriarch on level 46 of Mordor.



Posted on 27.2.2003 03:47

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1436. on the Ladder (of 18915)
575. on the ToME Ladder (of 3145)

Comments

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On 27.2.2003 03:47 pgunn@dachte.org wrote:
Lords of Change are hard to hit, let alone kill

On 27.2.2003 14:07 synergy_arcan@aol.com wrote:
It doesn't say on here what speed you had in the game? I was just wondering, because rohanknights and monks gain speed really fast and you have a lot of nice speed items on you. Nice char though.

On 27.2.2003 14:41 pgunn@dachte.org wrote:
My regular speed was +32
It really was a bummer to lose this guy,
but I guess I was being kind of greedy with the
number of quests I chose :)

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Treefu, L50 Ent Monk
666th in ToME (2.2.4) by <djg_commerce@hotmail.com> (71%)

Rumil, L50 High-Elf Monk winner
92nd in ToME (2.2.5) by <edchen77@hotmail.com> (71%)

Urd, L50 Human Monk winner
979th in ToME (2.2.6) by <lorddimwit@hotmail.com> (71%)

Dwumar, L50 Dunadan Monk
844th in ToME (2.2.5) by <evilmrhenry@yahoo.com> (71%)



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