The Angband Ladder: Kos, RohanKnight Monk by <azriel@nexgo.de>

  [ToME 2.3.3 Character Sheet]

 Name  : Kos                    Age                 21       STR:     40       
 Sex   : Male                   Height              78       INT!     26       
 Race  : Vampire RohanKnight    Weight              80       WIS!     36       
 Class : Monk                   Social Class         1       DEX!     28       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     34       
                                                                               
 + To Melee Hit          61 Level             50    Hit Points     1470/  1470 
 + To Melee Damage       66 Experience  42947334    Spell Points    249/   249 
 + To Ranged Hit         71 Max Exp     42947334    Sanity          755/   755 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               124946 
   AC                 2+136 Gold        12471739    Speed           Fast (+52) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[35]Perception  : Very Good    Blows/Round:  11        
 Bows/Throw  : Legendary[5] Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Bad          Mel.dmg/Rnd:  748-3366  
 Stealth     : Legendary[10]Magic Device: Legendary[12]Infra-Vision: 90 feet   
                                                       Tactic:       berserker 
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, straight brown hair, and an average complexion.          
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 28 (1400')
        Mordor: Level 56 (2800')
        Angband: Level 114 (5700')
        Barrow-Downs: Level 7 (350')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 20 (1000')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 20 (1000')

 Your body was a Player.
 You have defeated 13496 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 93 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 15th Quelle of the 2890th year of the third age.
 Your adventure lasted 29 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can teleport at will.
You can drain life from a foe.
You can use rohir powers.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
You have ESP.
You are extremely lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ....4.....2...6+            
        Add Int   : .............3.+            
        Add Wis   : ..3.4........3.+            
        Add Con   : ..3.......2....+            
        Add Chr   : ....4..........+            
        Add Sear. : ..............6.            
        Add Infra : ..3...........6.            
        Add Tun.. : ..............6.            
        Add Speed : .*.*43.......3.+            
        Add Blows : ..3.............            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: .............++.            
        Slay Drag.: ..............+.            
        Kill Drag.: .............+..            
        Acid Brand: ..............+.            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ..+.............            
        Invisible : ...............+            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .......+..+....+            
        Hold Life : .+.+.+.........+            
        Imm Acid  : .......*......+.            
        Res Elec  : .......+........            
        Imm Fire  : .+..+..+.......*            
        Imm Cold  : .......*.......+            
        Res Pois  : ....+..........+            
        Res Fear  : ....+...........            
        Res Light : ..+..+..........            
        Res Dark  : .....+........++            
        Res Blind : ..+.............            
        Res Conf  : .....+..........            
        Res Sound : ................            
        Res Shard : ................            
        Imm Neth  : ...*...+.......+            
        Res Nexus : .......+........            
        Res Chaos : .....+..........            
        Res Disen : ....+.........+.            
        Aura Fire : .......+........            
        WraithForm: ...+............            
        Levitate  : ..+.............            
        Lite      : ...............+            
        See Invis : ...+.+..........            
        Regen     : ..++............            
        Activate  : .+..++........+.            
        Drain Exp : ...+............            
        Cursed    : ..+++..+..+...+.            
        Hvy Curse : ...+............            
        Climb     : ..............+.            
        Orc.ESP   : .....+........+.            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 1)
 - Combat                                        15.300 [0.900]
          . Weaponmastery                        00.100 [0.500]
          . Archery                              00.500 [0.400]
          . Barehand-combat                      50.000 [0.900]
 - Sneakiness                                    12.170 [0.900]
          . Stealth                              50.000 [0.900]
          . Disarming                            02.000 [0.900]
          . Dodging                              50.000 [0.700]
 - Magic                                         12.132 [0.600]
          . Magic-Device                         40.500 [1.000]
          . Meta                                 00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
          . Udun                                 00.000 [0.400]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  27.530 [0.900]
          . Prayer                               45.000 [0.500]
          . Mindcraft                            36.200 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  01.000 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]


  [Fates]

You may meet a Mean-looking mercenary on level 8.
You are fated to meet a Woodsman on level 8.


  [Character Equipment]

a) (nothing)
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
        It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to life draining and fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
e) The Ring 'Huorwen' (+3 attacks) {cursed}
    It increases your wisdom, constitution, 
    infravision and attack speed by 3.  It sustains your charisma.  It
    provides resistance to light and blindness.  It allows you to
    levitate.  It speeds your regenerative powers.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
f) The Ring of Phasing (+15 to speed)
    It grants you the power of teleport if it is being
    worn.  It increases your speed and luck by 15.  It provides immunity 
    to nether.  It provides resistance to life draining.  It renders you
    incorporeal.  It allows you to breathe without air.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 66 of Mordor.
n) (nothing)
o) The Cloak 'Eredh' [1,+9] {cursed}
    
    It provides immunity to acid and cold.  It provides immunity to
    paralysis.  It provides resistance to electricity, fire, nether and 
    nexus.  It produces a fiery sheath.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) (nothing)
s) (nothing)
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {cursed}
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It is cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
x) (nothing)
z) (nothing)
{) The Bolt of Eollorth (1d5) (+14,+11) (+3 to speed)
    It increases your intelligence, wisdom
     and speed by 3.  It is a great bane of dragons.  It is especially
    deadly against giants.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 96 of Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching) {cursed}
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It is cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Tome of Kos
b) The Devil's Pentagram
    It can be activated for cure insanity
    every 200 turns.  
    You found it in the remains of a Black wraith on level 32 of Mirkwood.
c) The Tome of Collected Weird Magic
    
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Jabberwock on level 88 of Angband.
d) The Jester's Cap of Insanity
    It
    can be activated for Destruction every 100 turns.  
    You found it in the remains of a Mind flayer on level 41 of Mordor.
e) Tenser's Mechanical Magician (charging)
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Novice mage on level 28 of Mirkwood.
f) 32 Potions of Cure Insanity
    
g) 25 Potions of Healing
    
h) 24 Potions of *Healing*
    
i) 28 Scrolls of Teleportation
    
j) 33 Scrolls of *Identify*
    
k) 4 Scrolls of Recharging
    
l) 30 Scrolls of Satisfy Hunger
    
m) 5 Fireproof Scrolls of *Destruction*
    
    It cannot be harmed by fire.  
    You found it in the remains of a Black wraith on level 32 of Mirkwood.
n) 3 Scrolls of Genocide
o) 3 Fireproof Scrolls of Mass Genocide
    
    It cannot be harmed by fire.  
    You found it in the remains of a Barbazu on level 60 of Mordor.
p) a Silver Rod of the Istari of Disarming (200/200)
q) an Adamantite Rod of the Istari of Healing (400/400)
r) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can
    be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolisk on level 99 of Mount Doom.
s) The Ring of Power 'Vilya' (+12,+12) (+3)
    
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 101 of Angband.
t) The Robe 'Fingren' [2,+7]
    It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining, electricity, fire, cold, poison, 
    confusion, sound, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
u) a Feathers Cloak of Air [1,+9]
    
    It allows you to breathe without air.  
    You found it lying in a vault on level 66 of The Sacred Land Of Mountains.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Silver Rod of the Istari of Nothing (200/200)
b) an Adamantite Rod of Nothing (200/200)
c) a Rod Tip of Disarming (50 Mana to cast)
d) a Staff of Healing[2|24] (4 charges)
e) a Staff of Healing[2|20] (5 charges)
f) a Staff of Healing[4|27] of Plenty (9 charges)
g) The Golden Horn of the Thunderlords (4 charges) {100% off}
h) The Ring 'Aranar' (+2)
    
    It increases your dexterity and stealth by 2.  It makes you invisible.
    It sustains your intelligence and dexterity.  It provides resistance 
    to poison, shards and nether.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 96 of
    Angband.
i) an Indestructible Ring of Critical Hits (+8% of critical hits)
    It increases your ability to score critical hits by 8.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
j) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 43 of Mordor.
k) The Robe of Great Luck [-30,-20] (+60)
    
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 101 of Angband.
l) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases 
    your strength, dexterity and constitution by 5.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It speeds your regenerative powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 71 of
    Erebor.
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
o) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the
    power of magic map if it is being worn.  It increases your searching, 
    infravision and ability to tunnel by 4.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 101 of Angband.
p) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
q) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    It can be
    wielded two-handed.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 101 of Angband.
r) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases 
    your dexterity and speed by 4.  It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 75 of Angband.


  [Home Inventory - Gondolin ]

a) 6 Scrolls of Darkness
    
b) an Adamantite Rod of Simplicity of Nothing (200/200)
    
    You found it in the remains of Sauron, the Sorcerer on level 102 of
    Angband.
c) a Rod Tip of Perception (20 Mana to cast)
d) a Wand of Stone Prison[2|15] (6 charges)
e) a Ring of Sound Resistance
f) a Ring of Shard Resistance
g) a Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You bought it from the Rare Jewelry Shop.
h) a Dwarven Lantern of the Magi (+1)
i) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for 
    teleport (range 100) every 45 turns if it is being worn. It increases 
    your stealth and speed by 3.  It provides resistance to acid and nexus
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 109 of Angband.
j) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to 
    blindness, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 75 of Angband.
k) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to shards.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 111 of Angband.
l) 26 Empty Bottles


  [Home Inventory - Minas Anor ]

a) a Golden Rod of the Istari of Nothing (250/250)
b) a Wand of Stone Prison[3|17] (0 charges)
c) a Wand of Stone Prison[2|14] (0 charges)
d) a Staff of Healing[2|26] (3 charges)
e) a Staff of Healing[3|21] (3 charges)
f) a Staff of Healing[2|30] (4 charges)
g) a Staff of Healing[4|40] (0 charges)
h) a Staff of Genocide[1|12] (0 charges)
i) a Staff of Genocide[1|9] (0 charges)
j) The Ring of Power of Ren the Unclean (+1 to speed)
    It increases 
    your speed by 1.  It makes you invisible.  It sustains your 
    constitution.  It provides resistance to blindness, confusion, shards, 
    nether and disenchantment.  It allows you to fly.  It allows you to
    see invisible monsters.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 70 of Dol Guldur.
k) The Ring of Power of Adunaphel the Quiet (+2 attacks)
    
    It increases your constitution, stealth and attack speed by 2.  It
    makes you invisible.  It sustains your wisdom and charisma.  It
    provides resistance to acid, blindness and nether.  It allows you to
    levitate.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 59 of Mordor.
l) a Ring of Slaying (+10,+16)
m) a Ring of Slaying (+14,+11)
n) a Ring of Speed (+11)
o) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 25 of
    Mirkwood.
p) The Robe 'Amingil' [2,+19]
    It sustains your constitution.  It provides immunity to 
    electricity and fire.  It makes you completely fearless.  It provides
    resistance to cold and light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 104 of Angband.
q) The Robe of Doroth [2,+11]
    It provides
    immunity to electricity.  It makes you completely fearless.  It
    provides resistance to life draining.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 96 of
    Angband.
r) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and 
    speed by 4.  It provides immunity to fire.  It provides resistance to 
    acid, electricity, cold and nexus.  It allows you to fly.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) an Elven Cloak of Stealth [4,+22] (+5 to stealth)
    It increases your stealth, searching and 
    luck by 5.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 104 of Angband.
t) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases 
    your dexterity and stealth by 4.  It makes you invisible.  It provides
    immunity to acid.  It provides immunity to paralysis.  It allows you
    to breathe underwater.  It allows you to climb mountains.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) a Shadow Cloak of Aman [6,+26] (+4 to stealth)
    It increases your stealth by 4.  It
    provides resistance to light, dark and confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 104 of Angband.
v) The Golden Crown of Gondor [0,+15] (+3)
    It can be
    activated for heal 700 hit points every 250 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, constitution and speed by 3.  It provides resistance to life
    draining, electricity, fire, cold, light, blindness, confusion, sound, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 104 of Angband.
w) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides
    light (radius 1) forever.  It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma and infravision by 125.  It
    provides resistance to acid, electricity, fire, cold, poison, light, 
    dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 104 of
    Angband.
x) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Lothlorien ]

a) Mordekainen's Sneaking Eye
    It can be activated for cure
    insanity every 200 turns.  
    You found it lying on the ground on level 34 of The Small Water Cave.
b) The Crystal Ball of Godly Sights
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying in a vault on level 110 of Angband.
c) 8 Sprigs of Athelas
d) 4 Morphic Oils of Wolf
e) 23 Potions of Cure Light Insanity
    
f) 84 Potions of Cure Serious Insanity
    
g) 8 Potions of Cure Critical Insanity
    
h) 10 Potions of Berserk Strength
    
i) 5 Potions of Life
    
j) 12 Potions of Enlightenment
k) 23 Potions of *Enlightenment*
l) 12 Potions of Resistance
m) 52 Potions of Curing
    
n) 57 Scrolls of Teleportation
    
o) 9 Scrolls of Word of Recall
    
p) 54 Scrolls of Identify
    
q) a Wand of Stone Prison[2|20] (4 charges)
r) a Wand of Stone Prison[3|16] (8 charges)
s) a Ring of Slaying (+11,+13)
t) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 57 of Mordor.


  [The Mathom-house Inventory - Bree ]

a) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 98 of Angband.



Posted on 26.4.2006 17:47

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On 26.4.2006 20:08 azriel@nexgo.de wrote:
Getting to Morgoth and killing him was kinda easy with a monk but getting to Melkor and killing him next to impossible. Without Curse it would have been impossible.

During the fight i got killed once but thanks to the Blood of Life i got a second chance :). I casted Curse 3 times on Melkor then i had to retreat to my second hideout. He followed and i noticed i had blewn up my last wand of Stone Prison and knew it was the last chance to kill him. One more Curse and i started to try and hit him. Hitting him worked pretty well and he got soon stunned and stopped fighting back.

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