The Angband Ladder: Shrewd Borogon, High-Elf Chaos-Warrior by <>

  [Entroband 1.7.1 Character Dump]

                          Name  : Shrewd Borogon

 Sex      : Male             Age               117   STR!:  18/***
 Race     : High-Elf         Height             79   INT!:  18/180
 Class    : Chaos-Warrior    Weight            173   WIS!:  18/200
 Magic    : Chaos            Social Class       69   DEX!:  18/***
 Patron   : Hionhurn         Align            Evil   CON!:  18/***
                                                     CHR!:  18/110

 Right hand    (+107,+103)   Hit point   1078/1078   Fighting   : Legendary[37]
                             SP (Mana)    389/ 389   Bows/Throw : Legendary[47]
 Blows/Round           6+0                           SavingThrow: Heroic
 AverageDmg/Rnd      726+0   Level              50   Stealth    : Superb
                             Experience   22244437
 Shooting        (+78,+20)   Max Exp      22244437   Perception : Good
 Multiplier          x0.00   Exp to Adv      *****   Searching  : Poor
 Shots/Round          1.00   Gold         11293225   Disarming  : Superb
                                                     MagicDevice: Legendary[7]
 AC              [34,+196]   Time     Day 65 13:56
 Speed               (+28)   Play time    41:17:34   Infra-Vision: 40 feet

                         (Character Background)
          You are the only child of a Teleri Warrior.  You have light
          blue eyes, wavy black hair, and a fair complexion.

          ...You retired from the adventure after the winning.

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : High-Elf      STR!: 18/110  1  2 -2 15 18/***         .2.4...s33.3.
 Class : Chaos-Warrior INT!:  18/90  3  1  2  3 18/180         ......3s.....
 Level : 50            WIS!: 18/100 -1 -1  0 12 18/200         42....3s.3...
 Hits  : 1078/1078     DEX!:  18/70  3  0  1 14 18/***         ...4...s334..
 Mana  : 389/389       CON!: 18/120  1  2 -1 15 18/***         .2.4...s33.3.
                       CHR!: 18/110  3 -2 -1  0 18/110         .......s.....
           }                        }                            }
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : +......+..+..    Sound : .............    Speed     : ..+++.+..+.+.
 Elec  : +......+.....    Nether: ..+..........    FreeAction: ++........+..
 Fire  : +*.....+.....    Nexus : +............    SeeInvisi.: ++....+..+..+
 Cold  : +......+.....    Chaos : ......+.....+    Hold Life : ......++.....
 Poison: ++.......+...    Disnch: ...........+.    Warning   : .............
 Light : .+......+...+    Fear  : .++.........+    SlowDigest: .......+.....
 Dark  : .............    Reflct: .+...........    Regene.   : .............
 Shard : .......+.....    AuFire: .............    Levitation: .............
 Blind : .........+...    AuElec: .............    Perm Lite : .............
 Conf  : .+....+..+...    AuCold: .............    Cursed    : .............

                                  }                              }
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : .....+.......    Add Blows   : .......+.....
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: *..    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ..+..........
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : +.......+....    Riding      : .............
 Slay Giant: ...    ESP Animal: .........+...    Throw       : .............
 Acid Brand: ...    ESP Orc   : ..+..........    Blessed     : .............
 Elec Brand: +..    ESP Troll : ..........+..    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .+.....+.....
 Sharpness : ...    Sust Int  : .......+.....    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .+.....+.....    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .......+.....    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .+.....+.....    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .......+.....

  [Option Settings]

 Preserve Mode:      OFF
 Small Levels:       OFF
 Arena Levels:       OFF

  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   1
   !Labyrinth       : level  18
   !Dragon's lair   : level  72
    Castle          : level  33
   !Mountain        : level  50
    Mine            : level  38
    Dark cave       : level  55

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 11
  Meng Huo, the King of Southerings        (Dungeon level:   6) - level 12
  Shagrat, the Orc Captain                 (Dungeon level:  12) - level 17
  Orc Camp                                 (Danger  level:  15) - level 21
  The Sewer                                (Danger  level:  15) - level 21
  Doom Quest 1                             (Danger  level:  15) - level 25
  Old Man Willow Quest                     (Danger  level:  22) - level 25
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 25
  The Mimic's Treasure                     (Danger  level:  25) - level 25
  Dark Elven Lords Quest                   (Danger  level:  25) - level 25
  Tengu and Death Swords                   (Danger  level:  25) - level 25
  Vapor Quest                              (Danger  level:  25) - level 26
  Logrus Master                            (Danger  level:  25) - level 31
  The Vault                                (Danger  level:  30) - level 31
  Ashram, the Ebony Knight                 (Dungeon level:  38) - level 35
  The Cloning Pits                         (Danger  level:  45) - level 35
  The Old Castle                           (Danger  level:  50) - level 43
  Brand, Mad Visionary of Amber            (Dungeon level:  56) - level 47
  Hoarmurath of Dir                        (Dungeon level:  44) - level 48
  Petshop                                  (Dungeon level:  50) - level 48
  Jisisl of Ice                            (Dungeon level:  62) - level 48
  Loki the Trickster                       (Dungeon level:  76) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Sauron, the Sorcerer                     (Dungeon level:  88) - level 50

 Arena:  0 Victory

  [Defeated Monsters]

You have defeated 15249 enemies including 234 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Morgoth, Lord of Darkness                (level 100)
  Oberon, King of Amber                    (level  99)
  Sauron, the Sorcerer                     (level  98)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Nodens, Lord of the Great Abyss          (level  92)


Your alighnment : Evil

You are an enemy of Chance.
You are an enemy of Individualism.
You are very virtuous in Vitality.
You are the polar opposite of Honour.
You are an enemy of Valour.
You are an enemy of Patience.
You are very virtuous in Sacrifice.
You are very virtuous in Justice.

  [Character Equipment]

a) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
b) The Small Metal Shield of Anabasis (+10,+10) [5,+25] (+2)
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;NtFe~o}
d) The Ring of Tulkas (+10,+10) [+25] (+4) {SpStDxCn}
e) a Ring of Speed (+11) {Sp}
f) an Amulet of Telepathy {~Tele}
g) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl}
h) The Leather Jacket of Shiva's Avatar (+3,+4) [12,+20] (+1 attack)
i) The Elven Cloak 'Maelstrom' (+8,+8) [3,+25] (+3) {StDxCn;Li~p}
j) The Metal Cap 'Diatribe' (+5,+20) [3,+40] (+3) {SpStWiDxCn;PoBlCf;Si~Z}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;Fa~T}
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Di}

  [Character Inventory]

a) 4 Chaos Spellbooks [Sign of Chaos] {@ma!k}
b) 4 Chaos Spellbooks [Chaos Mastery] {@mb!k}
c) a Chaos Spellbook [Chaos Channels] {@mc!k}
d) a Chaos Spellbook [Armageddon Tome] {@md!k}
e) 20 Mushrooms of Restoring {!E}
f) 13 Rations of Food
g) 26 Potions of Speed {!k!q}
h) 18 Potions of Cure Critical Wounds {25% off}
i) 10 Potions of Healing {!k!q}
j) 5 Potions of *Healing* {!k!q}
k) 5 Potions of Restore Mana {!q}
l) 8 Potions of Restore Life Levels {50% off}
m) 5 Potions of Resistance {!k!q}
n) 20 Scrolls of Teleportation
o) 4 Rods of Perception {@z7}
p) 3 Rods of Recall {!s!d!k}
q) 5 Rods of Detection {@z3!s!d!k}
r) 5 Rods of Healing {!s!d!k}

  [Home Inventory]

 ( page 1 )
a) 18 Chaos Spellbooks [Sign of Chaos] {@ma!k}
b) 16 Chaos Spellbooks [Chaos Mastery] {@mb!k}
c) 82 Chaos Spellbooks [Chaos Channels] {@mc!k}
d) 2 Chaos Spellbooks [Armageddon Tome] {@md!k}
e) a Nature Spellbook [Nature's Wrath]
f) 39 Mushrooms of Restoring {!E}
g) 5 Rations of Food
h) 67 Potions of Speed {!k!q}
i) 51 Potions of Resist Heat
j) 61 Potions of Resist Cold
k) 99 Potions of Heroism {25% off}
l) 13 Potions of Heroism {25% off}

 ( page 2 )
a) 10 Potions of Cure Serious Wounds
b) 75 Potions of Healing {!k!q}
c) 32 Potions of *Healing* {!k!q}
d) 11 Potions of Life {!k!q}
e) 64 Potions of Restore Mana {!q}
f) a Potion of Restore Constitution
g) a Potion of Strength {!k}
h) a Potion of Intelligence {!k}
i) a Potion of Wisdom {!k}
j) 7 Potions of Dexterity {!k}
k) 4 Potions of Constitution {!k}
l) a Potion of Augmentation {!q}

 ( page 3 )
a) 12 Potions of Enlightenment {25% off}
b) 13 Potions of Self Knowledge
c) 35 Potions of Resistance {!k!q}
d) 3 Potions of Curing
e) a Potion of Invulnerability
f) 2 Potions of New Life {!q}
g) 44 Scrolls of Phase Door {25% off}
h) 15 Scrolls of Teleportation
i) 41 Scrolls of Identify {@r1}
j) 6 Scrolls of *Remove Curse*
k) 2 Scrolls of Mundanity
l) 18 Scrolls of Holy Chant

 ( page 4 )
a) 4 Scrolls of Rune of Protection
b) a Scroll of *Destruction*
c) 5 Scrolls of Genocide {25% off}
d) 25 Rods of Trap Location {@z1!s!d!k}
e) 13 Rods of Door/Stair Location {@z2!s!d!k}
f) 13 Rods of Recall (1 charging) {!s!d!k}
g) 3 Rods of Enlightenment
h) a Rod of Curing
i) a Rod of Teleport Other
j) 2 Rods of Lightning Balls
k) 7 Rods of Fire Balls
l) 12 Rods of Cold Balls

 ( page 5 )
a) 11 Staffs of Healing (11x 4 charges) {!s!d!k}
b) 28 Staffs of Speed (28x 8 charges) {!s!d!k}
c) a Staff of Genocide (4 charges)
d) a Staff of Earthquakes (9 charges)
e) a Ring of Free Action
f) a Ring of Searching and Stealth (+4) {SlSr}
g) a Ring of Damage (+21)
h) a Ring of Damage and Regeneration (+13) {Rg}
i) a Ring of Speed (+10) {Sp}
j) a Ring of Speed (+9) {Sp}
k) a Ring of Speed (+5) {Sp}
l) 2 Rings of Speed (+4) {Sp}

 ( page 6 )
a) a Ring of Speed (+2)
b) a Ring of Speed and Mana bolt (+7)
c) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
d) a Ring of Nexus Resistance
e) a Ring of Confusion Resistance
f) a Ring of Lordly Protection [+17] {PoSoNxDi;FaHl}
g) a Ring of Lordly Protection [+15] {PoNtDi;FaHl}
h) a Ring of Lordly Protection and Mana bolt [+20] {PoDiFe;FaHl}
i) a Ring of Lordly Protection and Heroism [+23] {PoShDi;FaHl}
j) a Ring of Extra Attacks (+1 attack) {At}
k) a Ring of Extra Shots
l) 2 Amulets of Reflection {Rf}

 ( page 7 )
a) The Amulet of Ingwe (+3) {InWiChIf;AcElCo;FaSi}
b) The Necklace of the Dwarves (+3) {StCnIf;Di;FaSiRgLu}
c) 3 Amulets of Resistance {AcElFiCoPo}
d) an Amulet of Resistance {AcElFiCoSh}
e) 12 Amulets of Resistance {AcElFiCo}
f) an Amulet of Resistance and Protection [+6] {AcElFiCo}
g) 2 Amulets of Resistance and Slow Digestion {AcElFiCo;Sd}
h) The Amulet of Faramir (+24,+0) (+3) {Sl;BlCf(Dx}
i) The Torque of Boromir (+0,+16) {Fe(St}
j) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}
k) The Amulet of Sacred Knights [+10] (+2) {SpStWi;CfCa;FaSiHlRgBs}
l) The Collar Harness of the Hell (+15,+15) [-5] (-2) {InWiChSl;DkNt;SiAg~L}

 ( page 8 )
a) The Charmed Pendant [+5] (+2) (charging) {InChSrIf;FaSiSdRgLuWr[FEC}
b) The Pendant of Gogo (+4) {InWiDx;SiLu}
c) The Phial of Galadriel (+1 to searching) {Sr;Dk}
d) The Stone of Lore
e) The Palantir of Westernesse (+3) {WiCh~Tele}
f) Blue Dragon Scale Mail (-2) [40,+17]
g) Multi-Hued Dragon Scale Mail (-2) [40,+15]
h) Balance Dragon Scale Mail (-2) [40,+18] {ShSoCaDi}
i) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoLiDkDi~Z}
j) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoDkShNx}
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoLiCf}
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)

 ( page 9 )
a) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
b) The Full Plate Armour of Isildur [25,+25] (+3) {Cn;AcElFiCoCfSoNx}
c) The Robe of Incanus [2,+20] (+3) {InWiSr;AcElFiCo;MaFaSiLv(InWi}
d) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
e) The Cloak 'Bullseye' [1,+11] (+3) {InWiCn;BlCfNx;FaSi}
f) The Cloak of Thingol [1,+18] (+3) {DxCh;AcFiCo;FaHl}
g) an Elven Cloak [4,+10] (+4 to stealth) {SlSr}
h) an Elven Cloak [4,+6] (+4 to stealth) {SlSr}
i) an Elven Cloak [4,+4] (+4 to stealth) {SlSr}
j) an Elven Cloak of Aman [4,+18] (+4 to stealth) {SlSr;Sh}
k) a Fur Cloak of Aman [3,+24] (+1 to stealth) {Sl;Di}
l) a Fur Cloak of Aman [3,+14] (+1 to stealth) {Sl;Cf}

 ( page 10 )
a) The Fur Cloak 'imsirith' [3,+17] (+4) {Dx;BlCfFe;Lv(Dx}
b) The Fur Cloak of Glass [3,+19] (+2 to infravision) {CnIf;DkNx}
c) The Fur Cloak of Mook [3,+20] {AcCoCa;Lv}
d) an Ethereal Cloak of Aman [0,+31] (+1 to stealth) {Sl;Cf}
e) a Shadow Cloak [6,+8]
f) The Shadow Cloak 'Fool's Gold' [6,+16] {AcElLiDkSoDi[T}
g) a Small Metal Shield of Resistance [5,+9] {AcElFiCoSh}
h) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;SoCa;Fa}
i) a Large Leather Shield of Resistance [6,+18] {AcElFiCoBl}
j) The Large Leather Shield 'Shambler' [6,+20] (+4 to speed) {SpWiCn;ElNt}
k) The Large Leather Shield of the Isles of the Blessed [6,+19] (+4)
l) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkSh}

 ( page 11 )
a) The Large Metal Shield 'Flameturner' [8,+19] {FiBlCf;Fa}
b) The Large Metal Shield 'Aaegendor' (+7,+3) [8,+20] (+2 to stealth)
c) The Large Metal Shield of Anarion [8,+18] {AcElFiCoDi(StInWiDxCnCh}
d) The Knight's Shield of *intelligence* [10,+19] (+3) {In;CfDi;FaLu}
e) The Knight's Shield of Earendil [10,+20] {ElFiDkBlNt;Lu~Good}
f) The Mirror Shield of Gil-Galad [10,+20] (+4) {Ch;AcEl;RfLu(WiCh}
g) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele}
h) an Iron Crown of Telepathy [0,+6] {~Tele~pU}
i) an Iron Crown of Telepathy [0,+0] {~Tele~po}
j) an Iron Crown of Lordliness [0,+8] (+2) {WiCh;Po(WiCh}
k) The Iron Crown 'Speed' (+3,+6) [0,+12] (+4 to stealth) {SlSr;PoNx;Fa}
l) a Golden Crown of Telepathy [0,+8] {~TeleGood~UZ}

 ( page 12 )
a) The Golden Crown 'Eenringes' [0,+19] (+4) {InCnCh;ElCoShCf(Cn}
b) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiBlCfCa;SiRgLuWr}
c) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
d) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed,
e) The Hard Leather Cap of Indra [2,+18] (+5) {InWiCh;*El;Bl(InWiCh}
f) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlNx~Tele}
g) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si}
h) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed,
i) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
j) a Dragon Helm [8,+15] {ShBlSo}
k) a Dragon Helm [8,+18] {PoNx}
l) a Dragon Helm of Intelligence [8,+22] (+1) {In;Po(In}

 ( page 13 )
a) The Set of Leather Gloves 'Healthy One' [1,+13] (+4 to infravision)
b) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa}
c) a Set of Dragon Gloves [4,+18] {AcNt}
d) a Set of Dragon Gloves [4,+14] {Po}
e) a Set of Dragon Gloves of Free Action [4,+28] {AcPoBl;Fa}
f) a Pair of Soft Leather Boots of Stealth [2,+1] (+3 to stealth) {Sl}
g) The Pair of Soft Leather Boots of Shiva's Avatar (+4,+4) [4,+15] (+4 to
speed) {SpDx;Nx;FaLv(Dx}
h) The Pair of Glass Slippers [0,+0] (-3) {SpDxSl;LiDkNtNxCa;Lu(Ch}
i) a Pair of Hard Leather Boots of Levitation [3,+9] {Fe;Lv}
j) a Pair of Dragon Boots of Speed [5,+20] (+7) {Sp;Nx}
k) a Pair of Metal Shod Boots of Levitation [6,+5] {Cf;Lv}
l) The Pair of Metal Shod Boots of Knowledge [6,+18] (+3 to searching)

 ( page 14 )
a) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (+5,+10) [6,+20] (-1 to
stealth) {InWiChSl;FiFe;Rg[F(StCn}
b) The Dagger of Fiona (2d4) (+6,+9) (+2) {AtSpDx;Co;ThSiSdRg|CoP}
c) The Rapier 'Quickthorn' (1d7) (+27,+9) (+3 attacks) {AtDx;CaDi;FaSi/U}
d) The Small Sword 'Sting' (1d6) (+9,+9) (+2 attacks)
{AtStDxCn;PoLi;FaSiLu/*oL~oTP, !s!d!k}
e) The Sabre 'Grayswandir' (2d7) (+20,+12) (+4)
f) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) {Dx;Co;FaSdLv/oU~oTPU}
g) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) {St;Fi;FaSiRgLu|F/*oT(Dx}
h) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
i) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2) {StDxDg|S, !s!d!k}
j) The Falchion 'Typhoon' (4d5) (+18,+16) {El|AEP}
k) The Two-Handed Sword 'Zarcuthra' (5d6) (+19,+21) (+4)
l) The Two-Handed Sword 'Dragonic Sword' (4d6) (+17,+23) (+3)

 ( page 15 )
a) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks)
b) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed,
c) a Diamond Edge (7d5) (+18,+17) (+4)
d) The Falcon Sword of Destruction (3d6) (+9,+25) (+3 attacks)
e) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L}
f) The Awl-Pike 'Ama-no-NumaHoko' (2d8) (+16,+20) (+4)
g) The Trident of Arryu-Chien-Kun (2d8) (+12,+16) (+2)
h) The Scythe 'Avavir' (8d3) (+8,+8) [+10] (+3) {DxCh;FiCoLi;FaSiLu|FCo}
i) The Scythe of Slicing 'Bloody Moon' (8d4) (+8,+8) [+8] (+2) (charging)
j) a Death Scythe  (10d10) (-50,+30) {cursed, |AEFCoPVS/*pDoTPULZ}
k) The Tetsubo of Shuten-douji (4d7) (+0,+20) [+10] (+6) {St;Fe}
l) a Mace of Disruption of Slaying Grond Jr. (9d8) (+14,+13) {|P/L, }

 ( page 16 )
a) a Wizardstaff (1d2) (+7,+6)
b) a Wizardstaff (1d2) (+6,+6)
c) a Wizardstaff (1d2) (+3,+8)
d) a Wizardstaff (1d2) (+5,+5)
e) a Wizardstaff (1d2) (+6,+4)
f) a Wizardstaff (1d2) (+5,+4)
g) a Wizardstaff (1d2) (+3,+6)
h) a Wizardstaff (1d2) (+4,+4)
i) a Wizardstaff (Chaotic) (1d2) (+7,+8) {Ca;Ma|Ca}
j) The Mighty Hammer 'Grond' (9d9) (+10,+25) [+10]
k) a Long Bow of Extra Might (x4) (+10,+18) {Dk;Xm}
l) a Long Bow of Extra Shots (x3) (+8,+17) {Xs}

 ( page 17 )
a) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}
b) The Long Bow of Bard (x4) (+17,+19) (+3) {Dx;FaXm}
c) The Heavy Crossbow of Tips (x5) (+19,+13) (+3 to infravision) {InIf;Sh;Xm}
d) 31 Sheaf Arrows (2d4) (+0,+0)
e) 18 Sheaf Arrows of Wounding (2d4) (+9,+9)
f) 23 Seeker Arrows of Shocking (6d4) (+6,+7)
g) The Black Arrow of Bard (8d4) (+30,+19) {=g}

  [Check Sum: "07d98b188b784e05ec"]

Posted on 3.12.2005 21:27
Last updated on 11.12.2005 21:09

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1365. on the Ladder (of 15951)
30. on the Entroband Ladder (of 299)
30. for this player (out of 368)

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On 3.12.2005 21:27 wrote:
Slow start. Hionhurn didn't even bother to kick in an Augmentation until CL21. But he threw in another on CL25, so I guess all is forgiven.

With this build, I will play like a mage who can fight in a pinch if need be. Best piece of luck so far was some Lordly Protection in Doom Quest I.

I just completed the DL24 quest for the Ultimate Dungeon Cleaner, who was easy thanks to my trusty staff of speed. I think I need some detection before going to stat depth, so I will probably do the vapor quest next despite lack of Chaos and Nexus resistance. Probably unwise ...

On 4.12.2005 00:29 wrote:
Augmentations at CL21, 25 and 30. At least I beat Dave to get my first stat maxxed out! Woohoo!

I farmed 500+ Granite Walls for 170,000xp and 60,000gp. After 500 monster kills, you stop getting full xp for the rest of the game, but it helped go from CL28(?) to nearly CL31.

Let's see. I'm doing 0hp/round in melee and 50-60hp/round with spells. Quite a ways to go before I could possibly tackle the Cloning Pits ... I'll need to shift back to a melee approach some time soon, as spell damage does not even come close to cutting it ...

On 4.12.2005 00:44 wrote:
Whoa... wait, killing 500 of any monster reduces XP gain from killing other things too? Totally did not know that. I thought monsters kill xp were just on a diminishing returns for itself. Hm. Warriors of the Dawn are a lot more annoying than I thought if this is true.

On 4.12.2005 01:07 wrote:
My bad ... Killing 500 of a particular monster type reduces xp gained from that monster type for the rest of the game. If you leave the level and run into the same monster type later, xp is still reduced. Meaning that I no longer want to farm Granite Walls, which is a shame, since at 300+xp each, it was very quick :) Sorry for the confusion ...

BTW, I went and got Sting, and switched back to a "Shrewd" warrior. Nearly 200hp of damage per round, but my Lordly Protection now sits at home. Good thing Sting came with Poison resistance!

On 4.12.2005 04:40 wrote:
Trying to fish out Ishikawa. No luck. So I grabbed my lone ?oAcquirement and off to the Dark Cave, just like other Ring of Speed obtainers out there, but I only get Elvenkind Armour. Still this is *way* better than my normal yield of a weapon of slay orc, or perhaps a shovel of digging.

On the way back I discover a shield of resistance with Nexus. OK, I am coming along. Still, given my near death experience with Father Dagon in the Castle, I hesitate over the Cloning Pits. I need to double my damage output somehow ...

On 4.12.2005 05:12 wrote:
AFAIK, the ring of speed results from scrolls of protection have all come from quasi-suicidal people reading them in R'lyeh. Its probably possible to get one in the Dark Caves, but I bet its awfully improbable.

On 4.12.2005 05:17 wrote:
Yeah ... I sure as heck am not going anywhere near R'lyeh! I've read enough scrolls of acquirement to know that 95% of the time you get junk ... It's the 5% that keeps me going ;-)

On 4.12.2005 05:57 wrote:
Gotta love the Mine. Every trip down nets about 50,000gp, althought the digging is a bit tedious. I know understand how Dwarves feel :)

Got a special level in the Mine ... Wow! Only one object generated on the level and it was the Cloak Thingol. What are the odds?

I suppose it is time to consider the Cloning Pits. My melee is a bit less than I would hope, but my shooting is OK. Plus, I have the required resistances. Stealth is so, so, and speed non-existant, yet I have 10 or so Staves of Speed, so perhaps I could do it. I'll give it a go tomorrow ...

On 4.12.2005 07:06 wrote:
(CL35:Cloning Pits)
Hek. Let's do the Cloning Pits tonight!

Pretty lackluster in that none of the Its dropped anything, but by the time I got to the Gachapins, I netted Zantetsuken (I thougth this was Ishikawa's Katana????) and Isildur (my current armour was cursed on, however) and Cambeleg (Wow!). So in the end, not a bad take.

Now the one Uber nasty monster on the quest was Glaurung, Father of the Dragons. While he only weighs in at DL48, let me tell you he is plenty scary with all his summoning capability. I took him out in a crowd of Fire Ants, and sacrificed 3 !oHealing to do it. Well spent if you ask me ...

So here is the Post Cloning Pits picture. Now for some sleep ;-)

On 4.12.2005 15:07 wrote:
Nice one finding Zantetsuken, and nice longbow, too. Glaurung is definitely a load-and-a-half. I find his melee damage pretty imposing as well.

On 4.12.2005 17:59 wrote:
With no way to detect monsters save my lone Rod of Detection, I am pretty much stuck at this depth. I've been working the Mine to build gold and then doing the town circuit hoping for more detection, or perhaps some lucky crown of telepathy. No dice.

On the good side, however, I've been able to purchase *both* of my spellbooks in the Black Market, and both at a 25% discount. Easiest Armageddon Tome I've ever found! No scary Hell Wyrms to battle for it ... :)

On 4.12.2005 22:05 wrote:
(CL37:DL40 Lair)
Detection problem solved! I was hoping a crown of telepathy would eventually show up in the Black Market and I finally got my wish.

Bye, Bye, Mine! Hello, Dragon's Lair!

Of other note is Celegorm with Shards resistance just like my last character. Nice. Things are moving much more quickly now, and I even scored Augmentation #4 at CL36, but this one came from a potion. Hionhurn now just needs to sit back and leave me alone :)

On 7.12.2005 16:06 wrote:
Still working the lair. Without double resistance, greater elemental dragons are a bit scary. I've killed a couple Bile Wyrms and Storm Wyrm so far. As long as I get the jump on them, it isn't too bad.

Gotta love that Beam of Gravity. A stunned monster is easy prey for my sharp katana!

On 7.12.2005 18:03 wrote:
At least you finally found a ring of speed ;p.

On 7.12.2005 19:21 wrote:
Yeah!! More like a ring of "semi-speed" though ...

On 7.12.2005 19:24 wrote:
I once saw a ring of speed (+1) for sale in the Black Market. Probably should have taken a screen shot of it. It was surprisingly affordable for a ring of speed, for obvious reasons.

On 8.12.2005 05:01 wrote:
Somebody out there likes me ... Shiva's Armour? Wow! I hate to give up the AC and Con boost of Isildur, not to mention the Sound resistance, but +1 attack is very compelling, as is sustain all stats.

On 8.12.2005 16:11 wrote:
Excellent luck! Dworken drops the Jewel! Well worth the Blood Curse risk, which did summon a Cyberdemon among others, but no statue effect, so I survived.

I'll risk Brand next ...

Oh, Elliott, check out my second ring of speed! It's better than the first :P

On 8.12.2005 17:42 wrote:
Ah, yes. Its rather uncommon to find one that useless.

On 9.12.2005 04:37 wrote:
Oh, don't forget rings of speed can go negative. Ring of Speed #3 was -5 to speed!

I almost forgot why I picked the Shrewd personality. CL45 brings Mana Storm. 480hp of unresistable damage which is currently at 23% fail for 54 sp. Now a Wizardstaff brings that to 20% fail for 40sp ... at CL50 that will be a nice 5% fail! Definitely a viable alternative to melee ... its just that I fight so well at the moment. Zarcuthra probably dishes out 1000hp per round against dragonkind, assuming 6 hits (Lets see ... 5 * 1.22 * 5d6 + 77 = 187 hp per strike times 6 strikes gives 1121 damage vs. dragons. Pretty effective!)

On 9.12.2005 16:11 wrote:
Going the way of aggravation ... Dave, how do you do this? All it takes is one Wall Monster or Spawn of Ubbo-Sathla and the level is lost. Faced with a greater vault, I had to put up with a Greater Hell Wyrm fighting Ultra-Elite Paladins. Scrolling thru 10,000+ extraneous boring messages is very tedious. I ended up just destructing that portion of the vault in frustration!

But I did retrieve *another* ring of lordly protection!!! This one has my required Sound resistance, so all resistances are now covered. I suppose I could play without Dark resistance and recover my stealth, but I'll keep at it this way for a while ...

On 9.12.2005 17:18 wrote:
Nice armor, i was looking for that one for a long time, but didnt found it with my beserker :)

And the aggr thing, i just put on the autoclear -more- messages, just be very carefull and dont forget to put it on again. Watch your health every step ;)

And personally i think your speed is a lil low. I prefere around 25 myself.


On 10.12.2005 01:06 wrote:
Thanks. I personally love Shiva's armour, though it seems to be pretty rare. I am trying to use the auto_more option, but I really like to read thru item stacks ... maybe I need to start using the smart stacking options as well?

But I am probably just a stealthy player at heart ... Give me Jack of Shadows and I'll go back to sneaking around!

On 10.12.2005 06:20 wrote:
Well, there is CL50. Still waiting on many an uber artifact ...
Rings of speed have gone +4, +2, -5, -5, +5. Nothing to wear so far.
On the good news front, I netted The Falcon Sword of Destruction. Pretty nice, as long as I am aggravating. Not quite as deadly against dragons as Zarcuthra but more all around utility.
I could also explore mage mode with Incanus. A 500hp Mana Storm for 40sp with a 5% fail rate is not bad. Plus I have the Eat Magic mutation. Its just that 500hp pales in comparison to the melee damage I am doing ...

On 10.12.2005 14:55 wrote:

You beat me - first chaos-warrior to level 50. Although, I do have that jack-of-shadows you wanted - it kicks ass. I never knew how good it was until I wore something that aggrivated. I've pretty much relied on stealthiness the whole game to get me through.

Lets see who dies first then :)

My money's on me -- you seem to have nicer stuff. Good luck with the whole not dying thing then.

On 10.12.2005 16:41 wrote:
Well, I do tend to play this game a bit too much ... I am jealous of your Cloak *and* your Dragon Helm. I mean, come on! I've played 27 hours and I still haven't scored Thranduil?? Shame :)

Working the Dragon's Lair waiting for a ring of speed higher than +5. I've found 6 so far. I switched to Mage mode to try things out. +23 base speed, all resistances, 200hp/round melee but reliance on Mana Storm. 2 things:
[1] This was no where close to the power I wield with melee. The problem is you just run out of mana too quick. I couldn't even take a sinlge Great Wyrm of Law! I don't know how mages can do it ... they are about 10% as powerful as anyone who can fight worth a darn (And Chaos Warriors cast Chaos as well as a mage with Chaos as their primary realm!)
[2] Failing to cast Chaos spells can disenchant your stuff even if you have disenchantment resistance. Sadness when I read 'Your boots of Shiva's Avatar are disenchanted'! Sigh ...

So while in this build, I entered a level with that good ol' special feeling. Westernesse reveals 10+ uber uniques including the Destroyer, Kaschei, The Living Flame, Ymir. A Checkerboard vault!! I got Slayer in the deal, but not much else (another +5 ring of speed and another lordly protection with Shards this time).

I've been a moron twice so far. First moron caused me to break out my New Life. I figured with 6 potions of New Life, I could improve on my 95% life rating. I did, at the expense of Int ... 110% life rating and Con went from 18/100 base to 18/120. Gained 100hp in the transaction.

On 10.12.2005 19:51 wrote:
I am in the hugest vault I have ever seen (Well, I think another player might have posted a screen shot with this type of vault, but I've never seen one before).
Wow! Screenshot attached.

Good vs. Evil has erupted in the final battle of the Apocolypse. Dragons are infesting the vault. But I just picked up Tulkas! Happy Dance!

On 11.12.2005 01:09 wrote:
I failed the DL88 quest without even trying. At a mere +15 base speed, Sauron the Sorceror would have just killed me. I really need to improve my base speed somehow ... but I seem to be stuck wearing this ring of lordly protection, which is my only source of poison, sound and disenchantment resistance. Not sure what equipment might help at this point, but I need more speed ;-)

On 11.12.2005 03:16 wrote:
(CL50:DL92) 35:18
Special level yields Anabasis! Yeah!! Got monsters to drop Thror with Disenchantment resistance and Bard on route. Now, finally, I can cast off the ring of lordly protection ... for a +7 ring of speed. Out of 15 or so, this is the best I've managed. Playing without Sound resistance, though ...

On 11.12.2005 03:23 wrote:
I must be on the right path ... 2 minutes later I kill Raphael (no small feat!) and he drops a +10 ring of speed. Yes!!!!!!!!!

On 11.12.2005 05:52 wrote:
Very lucky to be alive ...
I survived a double mana storm from Morgoth (I was +37 speed). I think I might be the only nonberserker to do so. 1,046 out of 1,078 damage left me at a pitly 32hp ... the lowest I've been all game. Well! I think that was a close call!!

On 11.12.2005 15:11 wrote:
OK, I looked up the Mana Storm damage. I always assumed Morgoth had about 600hp of damage from this attack, but clearly he does not or I would be toast.

Damage = Monster Level * 4 + 50 + 10d10
Morgoth = 450 + 10d10
Plain Gold Ring = 490 + 10d10
Black Reaver = 334 + 10d10
Habu = 286 + 10d10

Well anyways, here is a new dump. A Black Reaver dropped Diatribe at DL99. Maelstrom sits at home so I can cover Dark and Nexus ...

On 11.12.2005 17:52 wrote:
Carcaroth finally showed up, which means I got my Artifact Creation at last! I decided to go with a Shadow Cloak, and was floored by my luck in picking up both Sound resistance (which I lack) and Disenchantment resistance (which I am using Thror for). But then I noticed the Anti-Teleport ... :(

Well, Nodens showed up at that moment, so I spanked him. 2 charges from my Staff of Healing. Not sure why he was so weak this time ...

On 11.12.2005 20:58 wrote:

Serpent battle was routine, as expected when Healing, and *Healing* are plentiful. Unicorn and Chemist kept showing up, so I stopped *Destructing* them and led the Serpent to a far corner to finish him off. Turned into a moron as usual during the battle, so its a good thing I was relying on my mighty war hammer!

On 12.12.2005 14:54 wrote:

Is it just me, or does Crimson seem to show up a lot less than it used to?

On 12.12.2005 15:40 wrote:
Thanks. About Crimson, I hadn't noticed. I still spend a lot of time at DL60 of the Dragon's Lair, so maybe that makes it more likely? Dunno. Seems to make amulets more likely to.

I've always been puzzled how a rarity 150 item like Crimson could seem common in the first place, but it is generally a guaranteed artifact. Weird ...

On 12.12.2005 15:49 wrote:
Oh, I was thinking about how melee in Entroband has gotten a boost. I guess this character is case in point. 6 attacks for 726hp of damage, but there is an extra +10 damage from Anabasis, +10 from Tulkas, +8 from Maelstrom and +20 from Diatribe for a grand total of +48 to damage. Thats 288 out of 726hp so the Heng equivalent would have been 438hp per round. So Entro gave this character a 65% damage boost! I suppose if Tulkas was not (+10, +10) [+25] I would be wearing something else like Extra Attacks or even Damage +21, but knowing me, I'd probably have gone with Speed +10 instead.

Just thinking out loud ...

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