The Angband Ladder: Lazy Lacuna, High-Elf BeastMaster by <>

  [Entroband 1.7.1 Character Dump]

                          Name  : Lazy Lacuna

 Sex      : Female           Age               112   STR!:  18/***
 Race     : High-Elf         Height             76   INT!:  18/200
 Class    : BeastMaster      Weight            172   WIS!:  18/180
 Magic    : Trump            Social Class       43   DEX!:  18/***
                             Align          Lawful   CON!:  18/***
                                                     CHR!:  18/***

 Right hand      (+98,+78)   Hit point   1025/1025   Fighting   : Legendary[27]
                             SP (Mana)    440/ 440   Bows/Throw : Legendary[57]
 Blows/Round           7+0                           SavingThrow: Legendary[2]
 AverageDmg/Rnd      819+0   Level              50   Stealth    : Heroic
                             Experience   30745248
 Shooting        (+98,+22)   Max Exp      30745248   Perception : Superb
 Multiplier          x4.80   Exp to Adv      *****   Searching  : Excellent
 Shots/Round          2.57   Gold         11627876   Disarming  : Superb
                                                     MagicDevice: Heroic
 AC              [17,+203]   Time     Day 56 22:39
 Speed     Riding (+31+10)   Play time    41:54:19   Infra-Vision: 140 feet

                         (Character Background)
          You are one of several children of a Vanyar Ranger.  You
          have light grey eyes, straight brown hair, and a fair

          ...You retired from the adventure after the winning.

 Sex   : Female        Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : High-Elf      STR!: 18/110  1  1 -2 16 18/***         7...3s...3.3.
 Class : BeastMaster   INT!:  18/90  3 -1 -2 11 18/200         ..
 Level : 50            WIS!:  18/80 -1 -1 -2 14 18/180         ..
 Hits  : 1025/1025     DEX!: 18/110  3  1 -2 14 18/***         7...3.....4..
 Mana  : 440/440       CON!: 18/110  1  0 -2 16 18/***         ....3..7.3.3.
                       CHR!: 18/100  3  2 -2 12 18/***         ....3..72....

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......++.+..    Sound : .......+.....    Speed     : ..+.+.+.++.+.
 Elec  : ....*..*.+...    Nether: .......+...+.    FreeAction: +...+.....+..
 Fire  : *.......++...    Nexus : .......+.....    SeeInvisi.: +...+.+..+..+
 Cold  : ..*.....++...    Chaos : ......++++...    Hold Life : ....+.++.....
 Poison: .......+.....    Disnch: ..+......+...    Warning   : +............
 Light : ..+.+...++..+    Fear  : +....+......#    SlowDigest: ..+.+........
 Dark  : ..+.+...+....    Reflct: +............    Regene.   : +...+....++..
 Shard : +............    AuFire: .......+.....    Levitation: ....+..+.....
 Blind : ..+......+...    AuElec: .......+.....    Perm Lite : +........+...
 Conf  : ......++.+...    AuCold: .......+.....    Cursed    : .............

             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : +............    Add Blows   : ...+.........
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : +............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : +............
 Slay Drag.: *..    ESP Good  : .............    Add Device  : .............
 Slay Human: +..    ESP Undead: .............    Add Stealth : .......++....
 Slay Anim.: +..    ESP Demon : .............    Add Search  : +............
 Slay Orc  : +..    ESP Dragon: .............
 Slay Troll: +..    ESP Human : .............    Riding      : +............
 Slay Giant: +..    ESP Animal: .............    Throw       : .............
 Acid Brand: +..    ESP Orc   : .............    Blessed     : .............
 Elec Brand: +..    ESP Troll : .............    No Teleport : .............
 Fire Brand: +..    ESP Giant : .........+...    Anti Magic  : .............
 Cold Brand: +..                                 Econom. Mana: ..+..........
 Poison Brd: +..    Sust Str  : +...++.......
 Sharpness : ...    Sust Int  : ..+.+........    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ..+.+........    Rnd.Teleport: .............
 Vampiric  : +..    Sust Dex  : +...+........    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .......+.....    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .......+.....

  [Option Settings]

 Preserve Mode:      OFF
 Small Levels:       OFF
 Arena Levels:       OFF

  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   6
   !Labyrinth       : level  18
   !Dragon's lair   : level  72
    Heaven          : level 565
    R'lyeh          : level  83
    Dark cave       : level  55

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 10
  Nar, the Dwarf                           (Dungeon level:  12) - level 14
  Orc Camp                                 (Danger  level:  15) - level 21
  The Sewer                                (Danger  level:  15) - level 21
  Doom Quest 1                             (Danger  level:  15) - level 22
  Old Man Willow Quest                     (Danger  level:  22) - level 22
  The Mimic's Treasure                     (Danger  level:  25) - level 24
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 25
  Dark Elven Lords Quest                   (Danger  level:  25) - level 33
  Smaug the Golden                         (Dungeon level:  38) - level 33
  Beld, Ruler of Marmo                     (Dungeon level:  44) - level 33
  The Cloning Pits                         (Danger  level:  45) - level 34
  Vapor Quest                              (Danger  level:  25) - level 40
  Druaga                                   (Dungeon level:  56) - level 48
  Hypnos, Lord of Sleep                    (Dungeon level:  62) - level 48
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 49
  Doom Quest 2                             (Danger  level:  55) - level 49
  Loki the Trickster                       (Dungeon level:  76) - level 49
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Grishnakh, the Hill Orc                  (Dungeon level:   6) - level 12
  Daoloth, the Render of the Veils         (Dungeon level:  50) - level 34
  The Unicorn of Order                     (Dungeon level:  88) - level 50

 Arena: Champion

  [Defeated Monsters]

You have defeated 7510 enemies including 250 unique monsters in total.

< Unique monsters top 10 >
  a Plain Gold Ring                        (level 110)
  The Serpent of Chaos                     (level 100)
  Morgoth, Lord of Darkness                (level 100)
  Oberon, King of Amber                    (level  99)
  The Unicorn of Order                     (level  99)
  Sauron, the Sorcerer                     (level  98)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)


Your alighnment : Lawful

You are the polar opposite of Nature.
You are somewhat virtuous in Chance.
You are very virtuous in Vitality.
You are a great champion of Sacrifice.
You are a great champion of Knowledge.
You are an arch-enemy of Compassion.
You are the polar opposite of Honour.
You are a champion of Valour.


 You can switch locations with another being.
 You are moronic (-4 INT/WIS).
 You are resistant to magic.
 You have remarkable infravision (+3).

  [Leading Pets]

a Great Wyrm of Power called Star Crusher(riding)

  [Command for Pets]

 Pets open doors:                    OFF
 Pets pick up items:                 OFF
 Allow teleport:                     OFF
 Allow cast attack spell:            OFF
 Allow cast summon spell:            OFF
 Allow involve player in area spell: OFF

  [Character Equipment]

a) The Stick of halfheart (1d77) (+22,+22) [+10] (+7)
b) (nothing)
c) The Yumi of irresponsibility (x4) (+22,+22) [+10] (+7)
d) a Ring of Extra Attacks (+2 attacks) {At}
e) The Ring of Power (Vilya) (+12,+12) [+15] (+3)
f) The Torque of Boromir (+0,+16) {Fe(St}
g) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl}
h) The Clothes of idler (+10,+10) [0,+77] (+7)
i) The Shadow Cloak of Luthien [6,+20] (+2) {SpInWiChSl;AcFiCoLiDkCa}
j) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiBlCfCaDi;SiRgLu~P}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaRg}
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Nt}

  [Character Inventory]

a) 4 Trump Spellbooks [Conjurings & Tricks] {@ma!k}
b) 4 Trump Spellbooks [Deck of Many Things] {@mb!k}
c) a Trump Spellbook [Trumps of Doom] {@mc!k}
d) a Trump Spellbook [Five Aces] {@md!k}
e) 34 Mushrooms of Restoring {!E}
f) 34 Rations of Food
g) 38 Potions of Heroism
h) 24 Potions of Cure Critical Wounds {75% off}
i) 18 Potions of Healing {!k!q}
j) 23 Potions of *Healing* {!k!q}
k) 11 Potions of Life {!k!q}
l) 33 Potions of Restore Mana {!q}
m) 8 Potions of Restore Life Levels {25% off}
n) 44 Potions of Resistance {!k!q}
o) 12 Scrolls of Mass Genocide {!r!s!d!k}
p) 7 Rods of Probing {!s!d!k!!}
q) 13 Rods of Stone to Mud {@z6!s!d!k}
r) a Staff of Haste Monsters (10 charges)
s) 2 Staffs of Healing (2x 4 charges) {!s!d!k}
t) a Staff of Healing (3 charges) {!s!d!k}
u) 4 Staffs of *Destruction* (4x 4 charges) {!s!d!k}
v) a Staff of *Destruction* (3 charges) {!s!d!k}

  [Home Inventory]

 ( page 1 )
a) 4 Trump Spellbooks [Conjurings & Tricks] {@ma!k}
b) 16 Trump Spellbooks [Deck of Many Things] {@mb!k}
c) 43 Trump Spellbooks [Trumps of Doom] {@mc!k}
d) 4 Trump Spellbooks [Five Aces] {@md!k}
e) 10 Potions of Speed {!k!q}
f) a Potion of Resist Heat
g) 7 Potions of Resist Cold {25% off}
h) 77 Potions of Heroism
i) 2 Potions of Restore Strength
j) 2 Potions of Strength {!k}
k) a Potion of Constitution {!k}
l) a Potion of Augmentation {!q}

 ( page 2 )
a) 16 Potions of Enlightenment
b) a Potion of *Enlightenment*
c) a Potion of Curing
d) a Potion of New Life
e) 9 Scrolls of Phase Door {25% off}
f) 71 Scrolls of Identify {@r1}
g) 13 Scrolls of Rune of Protection {!r!s!d!k}
h) 16 Scrolls of *Destruction* {!r!s!d!k}
i) 3 Scrolls of Genocide
j) a Scroll of *Acquirement*
k) 12 Rods of Trap Location {@z1!s!d!k}
l) 10 Rods of Door/Stair Location {@z2!s!d!k}

 ( page 3 )
a) 2 Rods of Perception
b) 4 Rods of Recall (1 charging) {!s!d!k}
c) 20 Rods of Illumination {@z5!s!d!k}
d) 3 Rods of Detection {@z3!s!d!k}
e) a Rod of Healing
f) 2 Wands of Heal Monster (12 charges)
g) a Wand of Heal Monster (5 charges)
h) 8 Wands of Haste Monster (47 charges) {!s!d!k}
i) 3 Wands of Stone to Mud (25 charges) {@a1}
j) a Staff of Haste Monsters (7 charges)
k) a Staff of Haste Monsters (9 charges)
l) a Staff of Haste Monsters (12 charges)

 ( page 4 )
a) a Staff of Perception (19 charges)
b) 2 Staffs of Perception (2x 21 charges) {@u1}
c) 5 Staffs of Enlightenment (5x 11 charges)
d) a Staff of the Magi (5 charges)
e) 5 Staffs of Probing (5x 9 charges)
f) 10 Staffs of *Destruction* (10x 5 charges) {!s!d!k}
g) a Ring of Levitation {Lv}
h) a Ring of Poison Resistance
i) a Ring of Dexterity (+5) {Dx}
j) a Ring of Slaying (+11,+10)
k) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
l) The Ring of Power (Narya) (+10,+10) (+1)

 ( page 5 )
a) The Ring of Power (The One Ring) (+15,+15) (+5) {cursed,
b) a Ring of Nether Resistance
c) 2 Rings of Nexus Resistance
d) a Ring of Shard Resistance and Power Throwing {Sh}
e) a Ring of Chaos Resistance {CfCa}
f) a Ring of Lordly Protection [+21] {PoLiDi;FaHl}
g) a Ring of Reinforce Muscle (+4) {StDxCn}
h) an Amulet of Charisma (+6) {Ch, !t}
i) an Amulet of Reflection
j) The Amulet of Ingwe (+3) {InWiChIf;AcElCo;FaSi}
k) The Necklace of the Dwarves (+3) {StCnIf;Di;FaSiRgLu}
l) 4 Amulets of Anti-Magic {[M, !s!d!k}

 ( page 6 )
a) an Amulet of Resistance {AcElFiCoPoNt}
b) 2 Amulets of Resistance {AcElFiCo}
c) an Amulet of Resistance and Levitation {AcElFiCoNx;Lv}
d) an Amulet of Telepathy
e) The Amulet of Faramir (+24,+0) (+3) {Sl;BlCf(Dx}
f) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}
g) The Amulet of Sacred Knights [+10] (+2) {SpStWi;CfCa;FaSiHlRgBs}
h) The Collar Harness of the Hell (+15,+15) [-5] (-2) {InWiChSl;DkNt;SiAg~L}
i) The Charmed Pendant [+5] (+2) {InChSrIf;FaSiSdRgLuWr[FEC}
j) The Phial of Galadriel (+1 to searching)
k) The Stone of Lore
l) The Palantir of Westernesse (+3) (charging) {WiCh~Tele, !!}

 ( page 7 )
a) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkDi~Z}
b) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoDkShNx}
c) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
d) The Full Plate Armour of Isildur [25,+25] (+3) {Cn;AcElFiCoCfSoNx}
e) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)
f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
g) The Hard Leather Armour 'Jet-black Bird' (-1) [6,+11] (+2 to stealth)
h) The Cord Armour 'Sumo wrestler's loincloth' [4,+8] (+4) (charging)
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShCf}
j) The Cloak 'Bullseye' [1,+10] (+3) {InWiCn;PoBlCf;FaSi}
k) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}
l) The Cloak 'Colluin' [1,+15] {AcElFiCoPo}

 ( page 8 )
a) an Elven Cloak [4,+10] (+4 to stealth)
b) The Elven Cloak 'of Daisy' [4,+20] (+4) {DxCnSlSr;DkDi}
c) an Iron Crown of Telepathy [0,+6] {~Evil~oUZ}
d) an Iron Crown of Telepathy [0,+0] {~GoodNolv~DTPLZ}
e) a Golden Crown of the Magi [0,+8] (+3) {In;AcElFiCoNx;Fa(In}
f) a Golden Crown of Might [0,+9] (+3) {StDxCn;So;Fa(StDxCn}
g) The Golden Crown 'Oolgrodhaudh' [0,+17] (+3 to infravision)
h) a Jewel Encrusted Crown of Might [0,+9] (+2) {StDxCn;Bl;Fa(StDxCn}
i) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
j) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed,
k) a Hard Leather Cap of Beauty [2,+6] (+4) {Ch(Ch}
l) The Hard Leather Cap of Indra [2,+18] (+5) {InWiCh;*El;Bl(InWiCh}

 ( page 9 )
a) The Iron Helm 'vindeestel' [5,+18] (+2 to stealth) {CnSl;PoDkNtCaFe;Fa~Nolv}
b) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed,
c) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
d) a Set of Leather Gloves of Power (+1,+2) [1,+5] (+3) {St;Nx}
e) a Set of Leather Gloves of Power (+4,+4) [1,+4] (+2) {St;Nt}
f) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa}
g) a Set of Gauntlets of Free Action [2,+5] {Fa}
h) a Set of Dragon Gloves [4,+18] {Sh}
i) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}
j) a Sabre of Slaying (6d8) (+8,+11) {|S}
k) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
l) The Long Sword 'Excalibur' (4d5) (+21,+19) [+5] (+3)

 ( page 10 )
a) The Long Sword 'Werewindle' (2d5) (+8,+12) (+2)
b) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
c) The Bastard Sword of Crushing (3d4) (+20,+17) (+1 attack) {AtStWiDxCn;Bs|Q}
d) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed,
e) a Diamond Edge (7d5) (+16,+14) (+4) {Dg|S}
f) The Lance of Eorlingas (3d8) (+7,+21) (+3) {StDxCh;FaSi/oT}
g) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2) {StDx;LiDk;SiBs|Ca/*L}
h) 2 Heavy Lances (4d8) (+8,+8)
i) a Heavy Lance (4d8) (+9,+7)
j) a Heavy Lance (4d8) (+5,+9)
k) a Heavy Lance (4d8) (+5,+6)
l) a Heavy Lance (4d8) (+7,+2)

 ( page 11 )
a) a Heavy Lance (Holy Avenger) (4d8) (+10,+13) [+1] (+4) {Wi;Fe;SiBs/*UL(Ch}
b) a Heavy Lance (Trump Weapon) (4d8) (+10,+10) (+1 to searching)
{Sr;Nx;FaSdRgTe/*, .}
c) The Scythe of Slicing 'Bloody Moon' (8d4) (+8,+8) [+8] (+2 to speed)
d) The Whip of Gothmog (3d6) (+13,+15) (-2) {cursed,
e) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
f) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}
g) The Long Bow of Bard (x4) (+17,+19) (+3) {Dx;FaXm}
h) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;SoNt;Hl}
i) 20 Seeker Arrows (6d4) (+10,+10) (225/578)
j) a Capture Ball (empty)
k) a Capture Ball (empty)
l) a Capture Ball (a 9-headed hydra) '+11/598hp'

 ( page 12 )
a) a Capture Ball (a Lord of Change) '+20'
b) a Capture Ball (a Lord of Change) '+22'
c) a Capture Ball (a Lord of Change) '+26'
d) a Capture Ball (a Great Wyrm of Chaos) 'Blasty (+10)'
e) a Capture Ball (a Great Wyrm of Law) 'Shardy (+8)'
f) a Capture Ball (a Great Wyrm of Law) '+11'
g) a Capture Ball (a Spectral Wyrm) '+23'
h) a Capture Ball (a Great Wyrm of Power) '+23'

  [Check Sum: "07d98b188b784e05ec"]

Posted on 17.12.2005 03:54
Last updated on 24.12.2005 06:28

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803. on the Ladder (of 15953)
15. on the Entroband Ladder (of 299)
12. for this player (out of 368)

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On 17.12.2005 03:54 wrote:
(CL4:DL3) 0:04
Can't resist an early post. Took forever to get the first 2 random stat rolls to go my way (Probability = 4/6 * 4/6 = 4/9 but probably took 20 characters ...) But once they did, I round the corner in the Thieves quest and pick up this 6d8 sabre. Its vorpal! And I think it might be poison branded to boot since I could have sold it for over 8,000gp. Nice ...

On 17.12.2005 05:10 wrote:

Super Sabre is only vorpal, no poison brand. Still 1.22 * 6d8 gives about a 6d10 weapon. Not bad. Moreover, sabres are suitable for riding. This little sabre has the dice of a heavy lance (4d8 normally but 6d8 while riding) without the criticals, however.

Also, riding has been boosted in Heng 1.70, so I start at +1 speed. I think riding gets an extra +5 speed overall vs. Heng 1.6.2. Nice.

And an early staff of haste monsters. Vroom! Vroom! Go, Hydra!

Now I failed DL6 quest by reading an un-identified scroll of word of recall, and I already messed up the unique quest. Presumably fire scorched my corpse? But with this uber sabre, can I really start over? No, way!

On 17.12.2005 06:46 wrote:
(CL25:DL24) 2:55
Chugging along. DL24 quest brough the Ultimate Dungeon Cleaner, who dropped about 10,000gp worth of useless stuff.

Riding is now skilled, and I am +2 speed base. Of course I am always hasted at +12 speed. Only a rider could have such awesome early speed! Waiting on CL29 when I get the Haste Monster spell.

Need some armour of resistance. I've seen 3 or 4 in the towns that I could not afford, so patience and more gold should do the trick.

On 17.12.2005 16:20 wrote:
Working that %$! bat for a law drake ... but so far I've only managed 2 balance drakes and 3 chaos drakes, along with about 4 experience levels :)

Its even better than the Dragon's Lair! Worst summon so far was an Ancient Black Dragon, which I handled easily at +16 speed.

On 17.12.2005 17:00 wrote:
Nice name for the hydra. Why hold out for the law drake? I would have thought balance would be better.

On 17.12.2005 17:10 wrote:
Well, for any drake to advance requires something like 150,000xp, which is just too much. Plus drakes are generally crappy mounts, its the early GWoLaw mount that would really excel. But Law Drakes are good and the bat is evil, which is probably why I am not getting any.

The trick is to get a Law Drake and then let your steed farm Granite Walls. A mount with Chaos breath will make this impossible, as the walls will get polymorphed all the time. And unlike players, monster pets can kill as many critters as they like and still gain xp. I've never actually done this trick, but there is a Beastmaster on the Hengband ladder where this was done.

Still working the bat, but about to end it. Worked from maybe CL26 or 27 (can't remember) at the start. Also gained Colluin (Yes!) and Sumo's Loincloth, as well as potions of Int, Wis and Chr.

I'm good enough now to go to the Dragon's Lair and look for a Law Drake.

On 17.12.2005 19:30 wrote:
Here's a trick I just learned by accident ... Place your mount in capture ball to reset its xp to 0. Why would you want to do this? Well some dragons evolve into other dragons that you cannot ride without immunities. An AMHD will evolve into a GWoMC, for example.

On 17.12.2005 19:40 wrote:
Finally found a Law Drake, and +1 base speed no less. OK, 150,000xp and I will have a super mount :)

Eorlingas is supposed to be my Old Castle reward but I picked it up in the Dragon's Lair. This bow came from the Black Market for a mere 140,000gp.

On 17.12.2005 21:27 wrote:
Great Wyrm of Law! Details of the evolution are in the attached screen shot.

On 18.12.2005 00:04 wrote:
Ah, that explains why everyone always uses law drakes...

On 18.12.2005 00:37 wrote:
(CL35:Cloning Pits)
Another tame take from an what ended up being a very easy quest. Most monsters just can't handle the Sound and Shards breaths of my Great Wyrm of Law!

I'd be upset about the take, except for that Heavy Lance Holy Avenger. Too bad I am nowhere near strong enough to use it though ...

On 18.12.2005 02:31 wrote:
(CL35:DL51 Lair)
Back to the Dragon's Lair despite the betrayal vs. my last character (generating a GCV on DL45 is just evil).

And stats are becoming respectable. I can even wield Eorlingas. Perhaps, now that I just found Hammerhand, I can give the Heavy Lance a go? Not sure if 18/177 Str will be enough.

Now here is something interesting. I've always maintained that Hengband was wonderfully balanced. But for riding classes, as soon as you obtained your first Greater Summoning Dragon steed, you were set for life, as you could let your steed summon, and then scum the summons for a better speed mount. No more. Summons of your pets can not be captured, and while you can ride them, if you ever capture the original 'master' summoner, they vanish! I guess that is why the riding speed was tweaked after all.

Probably a good change, but very upsetting for me, since I am now stuck on my +8 speed GWoLaw until I can actually manage to capture another one ... not any time soon!

On 18.12.2005 03:05 wrote:
What if you ride a summon in dungeon while the master summoner is around, but then recall? Do you automatically lose your mount?

On 18.12.2005 03:27 wrote:
Not sure, and I don't think I want to try it :)

Here is what happened. Shardy summoned another Great Wyrm of Law. I probed it, and it was +8 speed, just like Shardy, so I was not too excited. I figured I would capture it and take it down to the next level, which was a quest level (BTW, I failed DL50 due to lack of Nexus resistance and the fact Daolith breathed nexus on his first move which teleported me thru the ceiling ... annoying). Capturing failed with the message 'The Great Wyrm of Law is Unaffected'. So OK, I figure, what happens if I ride the summon and capture Shardy? Well, as soon as I capture Shardy, the summoned Great Wyrm of Law disappears and I am left standing on my own 2 feet! I'm guessing recall would cause you to lose your steed ...

Aaahh! Tasty stat potions. Multiple Str, Con and Dex. Plus an Augmentations. Mmmmmm. Mmmmmm. Good!

Now some riding spoilers:

Lances are "Made for use while riding". What this means is a bonus to hit, as well as an extra 2d on the damage dice. So my heavy lance 4d8 is actually 6d8 (though not displayed as such) and with slays, has 12d8 vs. evil and 18d8 vs undead or demons. Not a bad weapon! But 4 attacks is the max ...

On 18.12.2005 06:46 wrote:
Whoa... no kidding? Extra 2D? As in an extra 2D77 in the case of the Stick? (It has the Riding flag)

On 18.12.2005 06:59 wrote:
Oh, my bad. You said Lances, not anything with Riding.

On 18.12.2005 17:11 wrote:
(CL40:DL60 Lair)
Posing a bit here ... In general, using 2 hands to weild your weapon is not recommended, since I think it means you get dismounted more frequently. But it means an extra attack and an extra +25 to hit. I was having accuracy problems so I swapped in Faramir despite the loss of +6 Chr.

On 18.12.2005 17:16 wrote:
As for you problems with that GWoL disappearing, I think it has to do with the fact that it was summoned by a pet. I have had instances where I have a pet who summons alot, but when I dismiss it, all of its summons disappear as well. I guess putting a monster in a capture ball causes its summons to disappear as well. I guess its just a feature to try to prevent summon scumming and raising huge armies of summoned monsters to do all the work for you.

On 18.12.2005 17:27 wrote:
Thanks, Wacko. I agree the game is a bit more balanced now. Though I was looking forward to Shardy summoning a better mount for me!

And I just noticed I don't have free action in this dump! Well, back to Sumo Wrestler's Loincloth I go ...

On 18.12.2005 23:42 wrote:
Last post for the week ... Lucky finds of Five Aces and Numenor. I'm actually surprised by my interest in Numenor, but +3 Chr really helps out with my spells (Dimension Door down to 11% fail) and I was missing Sound and Shards resistance to this point. Sumo's is still my source of Free Action, so I will need to remember not to swap it out. But this has to be the weirdest equipment set I've ever used to cover all resistances. AC is a bit too low, but this is less important when mounted ...

Now, my steed might not be able to summon me a better mount, but I certainly can. I just need to wait till CL47 for Trump Ancient Dragon, and I should be able to score what I need.

On 21.12.2005 16:19 wrote:
(CL47:DL82 R'lyeh)
Nothing like taking a 40lb 18d8 demon slayer to R'lyeh. Gothmog went down fast!

Just picked up a quite awesome mount, +26 speed! That's enough for the end game, and combined with my 670hp heal monster spell, I should be able to keep it alive. Not much motivation to summon a dragon at the moment :)

Now my equipment sucks at the moment. Still waiting on a better attacks ring, combined with Reinforce muscle or perhaps even Tulkas. The rest of my equipment is immobile as I need to keep my stats up to wield the lance ...

On 21.12.2005 20:37 wrote:
(CL50:DL56 Angband)
Giving up on the lance for a bit. Gain +90 AC but give up blindness resistance. And something like 150hp/round in damage as well ...

On 21.12.2005 20:39 wrote:
Also +12 stealth as well as some better stats ... A good +2 ring of extra attacks or Shiva's jacket will flip me back, though.

On 21.12.2005 23:11 wrote:
There's CL50, at long last. Not long after switching to Excalibur did I find Amber, and right back to a heavy lance I went, though a self made trump lance was used this time to cover missing free action and nexus resistance. I sort of got used to the 18d8 and criticals for 36d8 and 54d8 with the holy avenger lance, but this will get the job done, and certainly is much more deadly than the pitiful Excalibur :)

93 uniques to go? Well, maybe a couple more, but the 3 lazy guardians are still a bit beyond my reach. Perhaps Morgoth could be handled with some *Healing*, but lets be careful. This is only my second lazy character ever and the first time the Unicorn got me ;-)

On 22.12.2005 01:51 wrote:
Drew the Unicorn as my DL88 quest monster ... And I went for it. All out. We're talking 20 !oHealing and 10!*Healing* and 10!oResistance and 5!oRestoreMana. Came up short, though I did manage 7 stars off the horned beast. The problem? My Lord of Change was just not sturdy enough. In the end, I was chucking !o*Healing* off the wall to heal my mount ... probably needed 15!oRestore Mana to get it done. But for me, the Unicorn is probably much harder than the Serpent, so I think I can win. I just want to claim a lazy artifact once in my life! You know, something to brag about ;-)

Switched to the recently maligned Excalibur ... Narya and Cambeleg make it competitive.

On 22.12.2005 02:45 wrote:
When you're working on evolving a steed, how does the game calculate how much exp they get per kill? What level are they considered to be?

On 22.12.2005 04:02 wrote:
Morgoth was fairly routine. Always on the lookout for the double mana storm insta-death, but none was forthcoming. And my first lazy artifact ever is .................................................................................drumroll.............................................................................
The Clothes of the Idler!

Wahooo! I really wanted the stick, but I think the Yumi would have been the worst of the 3 (+7 speed, +7Int, +7Wis are all meaninless to me ...).

Now, I guess the Unicorn needs to go next, but she already proved beyond me. I think if I was riding a great wyrm of power that things might be different ...

On 22.12.2005 04:15 wrote:
Elliott, I am actually not sure how that works. By and large, pet evolution is not worth it. Exceptions are Hydras and the Law Drake. I would guess XP is as the monster's DL.

Now, I am prepping to gain a GWoPower mount. You will notice I have the 3 required immunities (this is actually why I chose lazy to begin with as the 3 required immunities are "guaranteed"). Just need to find and "tame" one :)

I think then the Unicorn may prove more agreeable.

On 22.12.2005 15:29 wrote:
Holy tough battles, Batman!

I sold out on the Unicorn, treating her as I would the Serpent. Brought every thing I owned. And she went summoning nuts. Probably 100+ greater dragons still lurking, but I made it back to my stash of *destruction* and should be able to clean up. There is a pack of Great Wyrms of Power ... perhaps I can find a faster one?

The take: The Yumi or Irresponsibility. Well, I guess the stick is next ;-)

On 22.12.2005 15:52 wrote:
I must say I had tunnel vision when hunting the Unicorn. I even ignored a couple special levels. She *had* to die! But checking my artifact list I see that I too have missed Feanor.

LOL! Feanor is actually useless to a riding class! I would have tossed it anyway ...

Found a +23 speed GWoPower. Also, I notice that with the Yumi I am Legendary[42] with bows and that (+10, +10) Seeker Arrows hit for (221/568). Hmmm ... I should start collecting those :)

On 22.12.2005 16:03 wrote:
And I must add that you truly haven't lived until you have sat on top of a Great Wyrm of Power. Holy Carp! That thing is indestructable and breathes like mad. Nothing like fighting Locke and having your wyrm breathe him down for you. Simply, totally and utterly amazing! Well worth the wait ...

And while I had to heal a lot while fighting the Unicorn, my steed never lost a single star. Incredible!

Now, I imagine it will take some time for the ring to show up. I actually saw it much much earlier in R'lyeh but I was no where near ready for it at the time. I am hoping for a checkerboard vault as that seems to be the best setup. Plus, I can summon and my mount can summon, so hopefully we can overwhelm the shiny one.

I must have that stick!

On 23.12.2005 16:24 wrote:
Hunting the Plain Gold Ring ... The Palantir is assisting my search, but it is proving time consuming. Hey, if the ring can show up on DL81 earlier in the game then it can certainly show up on DL98.

Saving Oberon and the Serpent for the stick ... I'd like to actually use the stick once or twice before retiring :)

On 24.12.2005 04:25 wrote:
Serpent summons the ring who drops the stick ... That's one damn fine piece of wood!

On 24.12.2005 06:28 wrote:
4 or 5 goes at the Chemist. Each time he got embedded in rock. It got old, so I retired.

On 24.12.2005 19:29 wrote:
Congrats! Wow, I've never had any success with Beastmasters, in part because my mounts always get fried early on. Do you just always avoid tough monsters until you knw your mount can handle it?

On 24.12.2005 21:56 wrote:
I usually play unmounted til at least CL20, when I will go to the wilderness and tame/capture a 4 headed hydra. Gain a few levels and some riding skill (at first, you will be thrown off your mount quite a bit) and then trade your mount in for one with a few more heads (5 or 7 if you can manage). Once I get a 7 headed hydra, I let it evolve up to 11 heads, when it is generally tougher than I am. Next stop is an Ancient Multi Hued Dragon, or if you like, you can do the Law Drake Granite Wall trick and get a Great Wyrm of Law. Nothing will kill that steed ...

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