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The Angband Ladder: Anarion I, Dunadan Priest by <edpentney@hotmail.co.uk>

  [Angband 3.0.6 Character Dump]

 Name   Anarion I                                Self  RB  CB  EB   Best
 Sex    Male              Age        67   STR! 18/100  +1  -1 +15 18/250
 Race   Dunadan           Height     83   INT! 18/100  +2  -3  +9 18/180
 Class  Priest            Weight    215   WIS! 18/100  +2  +3 +11 18/260
 Title  ***WINNER***      Status     73   DEX! 18/100  +2  -1  +5 18/160
 HP     964/964           Maximize    Y   CON! 18/100  +3  +0  +9 18/220
 SP     342/392           Preserve    Y   CHR! 18/100  +2  +2 +13 18/270

 Level           50       Armor    [53,+131]     Saving Throw  Legendary
 Cur Exp   11846462       Fight    (+53,+50)     Stealth       Excellent
 Max Exp   11846462       Melee    (+75,+75)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+63,+14)     Shooting      Legendary
 MaxDepth   5300 ft       Blows       4/turn     Disarming        Superb
 Gold      10806232       Shots       1/turn     Magic Device     Heroic
 Burden   175.8 lbs                              Perception         Good
 Speed          +44       Infra         0 ft     Searching          Fair

 You are one of several children of a Landed Knight.  You are a credit
 to the family.  You have brown eyes, straight brown hair, and a very
 dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++*.... Blind:...+.....+...
 Elec:..*...+...... Confu:.........+...
 Fire:.+..+.++..... Sound:........+....
 Cold:+..*..++..... Shard:.............
 Pois:..+.+........ Nexus:...........+.
 Fear:+...+...+.... Nethr:.............
 Lite:+....+....... Chaos:........+....
 Dark:.....++...... Disen:..+...+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:+.+.......... Stea.:.......+.....
Feath:..++......... Sear.:.........+...
PLite:+............ Infra:.............
Regen:+.++......... Tunn.:.............
Telep:...+......... Speed:+++++..+...+.
Invis:+.++.+...+... Blows:.............
FrAct:+.++....+.... Shots:.............
HLife:..++.+....... Might:.............


  [Last Messages]

> You have slain the Ethereal drake.
> There is a searing blast of light!
> You have a Mace of Disruption (5d8) (p).
> In your pack: a Mace of Disruption (5d8) (+9,+4) (p).
> You destroy a Mace of Disruption (5d8) (+9,+4).
> You have no more Maces of Disruption (5d8) (+9,+4) (p).
> Target Aborted.
> The world changes!
> Looks like any other level.
> The world changes!
> Looks like any other level.
> The world changes!
> Looks like any other level.
> The world changes!
> Looks like any other level. <2x>


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {Vault 4500'}
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Dragon Pit 4400'}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Vilya' (+10,+10) (+3) {Vault 4950'}
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
d) The Ring of Power 'Nenya' (+8,+8) (+2) {Vault 4950'}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Storm Wyrm 4150'}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Maeglin 4000'}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Shadow Cloak of Luthien [6,+20] (+2) {Vault 4950'}
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to acid, 
   fire, and cold.  It activates for restore life levels every 250 turns.  
   It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {Saruman 3350'}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2) {Floor 2400'}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) a Set of Leather Gloves of Slaying (+5,+5) [1,+10]
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) {Vault 4900'}
   It increases your speed by 15.  It provides resistance to nexus.  It
   activates for haste self (20+d20 turns) every 200 turns.  It cannot be
   harmed by the elements.  


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) 2 Holy Books of Prayers [Chants and Blessings]
d) 2 Holy Books of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings] {!k!k!k!d!d!d!s!s!s}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights] {!k!k!k!d!d!d!s!s!s}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing] {!k!k!k!d!d!d!s!s!s}
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions] {!k!k!k!d!d!d!s!s!s}
   It cannot be harmed by the elements.  
i) a Holy Book of Prayers [Wrath of God] {!k!k!k!d!d!d!s!s!s}
   It cannot be harmed by the elements.  
j) 15 Potions of Heroism
k) 10 Potions of Restore Mana
l) a Rod of Healing
   It cannot be harmed by electricity.  
m) 7 Rods of Disarming
n) The Ring of Power 'Narya' (+6,+6) (+1) {Vecna 4800'}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
o) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) {Sauron 4950'}
   It increases your strength by 6.  It increases your tunneling by 6.  It
   slays animals, dragons, and all evil creatures, and is especially
   deadly against undead.  It is branded with fire.  It provides immunity
   to fire.  It provides resistance to dark, chaos, and disenchantment.  
   It aggravates creatures around you.  It cannot be harmed by the
   elements.  
p) 18 Seeker Bolts of Flame (4d5) (+15,+10)
   It is branded with fire.  It cannot be harmed by fire.  


  [Home Inventory]

a) a Ring of Speed (+15)
   It increases your speed by 15.  
b) The Ring of Tulkas (+4) {Tarrasque 4400'}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
c) an Amulet of the Magi [+7] (+3)
   It increases your intelligence by 3.  It increases your searching by 3.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
d) The Amulet of Ingwe (+3) {Thunder Wyrm 3650'}
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
e) The Necklace of the Dwarves (+3) {Tarrasque 4400'}
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Vault 2150'}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Mim 1700'}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
h) The Full Plate Armour of Isildur [25,+25] (+1) {Dwar 3350'}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
i) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {Vault 2500'}
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
j) The Cloak 'Colannon' [1,+15] (+3) {Vault 2150'}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
k) The Cloak 'Colluin' [1,+15] {Vault 4500'}
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
l) a Shadow Cloak of Aman [6,+18] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to shards.  It
   cannot be harmed by the elements.  
m) The Large Metal Shield of Anarion [5,+20] {Vault 4500'}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
n) The Shield of Deflection of Gil-galad [10,+20] (+5) {Vault 4700'}
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
o) a Golden Crown of Might [0,+13] (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
r) The Broad Sword 'Aeglin' (2d5) (+10,+15) (+1) {Cave Ogre 1900'}
   It increases your searching by 1.  It slays orcs, trolls, and giants.  
   It is branded with electricity.  It provides resistance to lightning 
   and blindness.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the elements.  
s) The Long Sword 'Anduril' (3d5) (+14,+15) [+10] (+4) {Vault 2150'}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
t) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
   It increases your wisdom by 4.  It increases your tunneling by 4.  It
   slays demons, undead, and all evil creatures, and is especially deadly
   against dragons.  It is branded with acid.  It provides resistance to 
   acid, lightning, fire, cold, fear, and nexus.  It grants you immunity
   to paralysis and the ability to see invisible things.  It cannot be
   harmed by the elements.  
u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
v) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) {Ancalagon 4000'}
   It increases your strength and constitution by 5.  It increases your 
   tunneling by 5.  It slays orcs, trolls, and demons.  It is branded with 
   acid.  It provides resistance to light, dark, and chaos.  It sustains
   your strength.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  
w) The Long Bow of Bard (x3) (+17,+19) (+2) {Swamp Wyrm 3800'}
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) {Vault 4700'}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark, 
   and blindness.  It aggravates creatures around you.  It activates for a
   magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 14.6.2006 20:17

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2788. on the Ladder (of 15372)
776. on the Angband Ladder (of 4774)
24. for this player (out of 36)

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On 14.6.2006 20:17 edpentney@hotmail.co.uk wrote:
First ever priest winner...

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