The Angband Ladder: Chendaa, RohanKnight Swordmaster by <achoice [att] gmail.com>

  [Theme 1.1.3 Character Sheet]

 Name  : Chendaa                Age                 22       STR!     40       
 Sex   : Female                 Height              62       INT!     28       
 Race  : Vampire RohanKnight    Weight              74       WIS!     40       
 Class : Swordmaster            Social Class         1       DEX:     37       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     29       
                                                                               
 + To Melee Hit         169 Level             50    Hit Points     1347/  1347 
 + To Melee Damage      115 Experience  36840013    Spell Points    256/   256 
 + To Ranged Hit         45 Max Exp     36840013    Sanity          930/   930 
 + To Ranged Damage       0 Exp to Adv.    *****                               
   AC                49+113 Gold          712505    Speed           Fast (+45) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[115Perception  : Bad          Blows/Round:  20        
 Bows/Throw  : Heroic       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Poor         Mel.dmg/Rnd:  100d5+2300
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the first child of a Serf.  You have brown eyes,             
          straight black hair, and an average complexion.                      
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 61 (3050')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 64 (3200')
        Orc Cave: Level 22 (1100')
        Erebor: Level 60 (3000')
        The Old Forest: Level 20 (1000')
        Moria: Level 50 (2500')
        Dol Guldur: Level 65 (3250')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 26 (1300')
        The Withered Heath: Level 22 (1100')
        The Helcaraxe: Level 40 (2000')
        a Lost Temple: Level 34 (1700')
        Forodwaith: Level 80 (4000')
        Emyn Luin: Level 70 (3500')
        Dol Amroth: Level 35 (1750')
        Angmar: Level 90 (4500')
        Near Harad: Level 25 (1250')
        Isengard: Level 40 (2000')
        Utumno: Level 102 (5100')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 17025 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved 82 princesses.
 You saved Arda and became a famed Queen.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 10th Quelle of the 2890th year of the third age.
 You have been adventuring for 24 days.

                    adefkmnopsuxz{|@            
        Add Str   : 52..4.....2.....            
        Add Int   : .........2......            
        Add Wis   : ..864....2......            
        Add Dex   : 5......4........            
        Add Con   : .2....1...2.....            
        Add Chr   : ....4...........            
        Add Stea. : .......4........            
        Add Sear. : .........2......            
        Add Infra : ...6............            
        Add Tun.. : 5.............2.            
        Add Speed : 5.8643.....7...+            
        Add Blows : ...6............            
        Chaotic   : .............+..            
        Slay Anim.: +............+..            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Orc  : .............+..            
        Sharpness : +...............            
        Impact    : +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ...+............            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : +......+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +......++.+.....            
        Hold Life : ..+..+..+......+            
        Imm Acid  : +.....+*........            
        Imm Elec  : ......+.*.......            
        Res Fire  : +...+.+.........            
        Imm Cold  : +*....+........+            
        Res Pois  : ....+...+......+            
        Res Fear  : .+..+..........+            
        Res Light : ...+.+..+.......            
        Res Dark  : .....+..+......+            
        Res Blind : .........+......            
        Res Conf  : .....++.+.......            
        Res Sound : ......+.........            
        Res Shard : ........+.......            
        Res Neth  : .+.+...........+            
        Res Nexus : ......+.........            
        Res Chaos : .....+..+.......            
        Res Disen : ....+...........            
        Aura Fire : +...............            
        Lite      : +............+.+            
        See Invis : +.+..+.+.+......            
        Digestion : +..+............            
        Regen     : +...............            
        Activate  : .+..++...+......            
        Drain Exp : +...............            
        Blessed   : ..+..........+..            
        Fly       : ...+............            
        Sentient  : +...............            
        Climb     : .......+........            
        Orc.ESP   : .....+..........            
        Good.ESP  : +...............            
        Full ESP  : ...............+            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 68)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                             -08.000 [0.400]
          . Disarming                            02.000 [0.900]
 - Magic                                         07.720 [0.500]
          . Magic-Device                         22.200 [1.150]
          . Divination                           01.700 [0.500]
          . Udun                                 00.000 [0.400]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  08.780 [0.500]
          . Prayer                               07.500 [0.500]
          . Mindcraft                            44.200 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Long Sword 'Sereghathol' (E:-2436, L:50) (5d5) (+74,+45) (+5 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, dexterity, ability to tunnel and speed by 
    5.  It does extra damage from fire and frost.  It can cause
    earthquakes.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It makes you invisible.  It provides immunity to paralysis.  It
    provides resistance to acid, fire and cold.  It allows you to see
    invisible monsters.  It allows you to sense the presence of good beings
    .  It slows your metabolism.  It speeds your regenerative powers.  It
    produces a fiery sheath.  It drains experience.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Horn of Helm (+2)
    It can be activated for sound ball
    (300) every 300 turns if it is being worn. It increases your strength
     and constitution by 2.  It provides immunity to cold.  It makes you
    completely fearless.  It provides resistance to nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 66 of Emyn Luin.
e) a Blessed Ring of Speed [+7] (+8) {100% off}
    It increases 
    your wisdom and speed by 8.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
f) The Ring of Randad (+6)
    It increases your wisdom, 
    infravision, speed and attack speed by 6.  It sustains your 
    intelligence.  It provides resistance to light and nether.  It allows
    you to fly.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 97 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Tevildo, Prince of Cats on level 75 of
    Forodwaith.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your speed and luck by 3.  It provides resistance to life draining, 
    light, dark and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 85 of Orodruin.
n) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 53 of Barad-Dur.
o) The Shadow Cloak of Tuor [6,+12] (+4)
    It 
    increases your dexterity and stealth by 4.  It makes you invisible.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    allows you to breathe underwater.  It allows you to climb mountains.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Telchar the Smith on level 70 of Angband.
p) The Shield of Deflection of Lindrie [10,+10]
    
    It provides immunity to electricity.  It provides immunity to
    paralysis.  It provides resistance to life draining, poison, light, 
    dark, shards and chaos.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Hunter on level 80 of Forodwaith.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 77 of
    Angband.
x) a Pair of Soft Leather Boots of Speed [2,+10] (+7)
    It increases your speed by 7.  
    You bought it from the Footwear Shop.
z) (nothing)
{) The Seeker Bolt of Eluin (4d5) (+11,+6)
    It provides light (radius 1)
    forever.  It produces chaotic effects.  It is especially deadly
    against orcs.  It is a great bane of undead.  It is especially deadly
    against natural creatures.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog on level 99 of Orodruin.
|) a Magical Gnomish Shovel (+2)
    It
    grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 2.  
    It was given to you as a reward.


  [Character Inventory]

a) The Thirteenth Eye of Sauron {!*}
    It can be activated for teleport level
    every 50 turns.  
    You found it lying on the ground on level 99 of Angband.
b) The Diamond Prism of Light {restore}
    It can be
    activated for restore stats and life levels every 200 turns.  
    You found it in the remains of a Vampire ogre on level 80 of Forodwaith.
c) The Box of Wizardry {heal 700}
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
d) 10 Potions of Cure Insanity
e) 2 Potions of *Healing*
f) 2 Potions of Life
g) a Potion of *Enlightenment*
h) 2 Scrolls of Word of Recall
i) 10 Scrolls of Satisfy Hunger
j) a Golden Rod of the Istari of Healing (250/250)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 70 of Angband.
k) a Golden Rod of the Istari of Healing (250/250)
l) a Mithril Rod of the Istari of Home Summoning (320/320)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 58 of Dol Guldur.
m) a Mithril Rod of the Istari of Healing (320/320) {!d!k!v}
n) a Mithril Rod of Disarming (160/160) {!d!v!s!k}
o) a Vampiric Tulwar of Gondolin (2d4) (+12,+14)(20%) (+1)
    It provides
    light (radius 1) forever.  It increases your strength, dexterity and 
    constitution by 1.  It increases your hit points by 20%.  It drains
    life from your foes.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining and dark.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Dagorrog on level 91 of Angband.
p) The Long Sword of Dernhelm (3d5) (+17,+23) (+5)
    It
    provides light (radius 1) forever.  It increases your stealth, speed
     and luck by 5.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It is a great bane of undead.  It
    fights against evil with holy fury.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to life draining and disenchantment.  It allows you to see invisible
    monsters.  It allows you to sense the presence of unique beings.  It
    has been blessed by the gods.  It can resist being shattered by morgul
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of
    Angmar.
q) The Great Scimitar 'Aeglor' (4d5) (+8,+35) (+3)
    It must be wielded two-handed.  It increases your intelligence, 
    wisdom and charisma by 3.  It is especially deadly against dragons.  
    It is especially deadly against orcs.  It is a great bane of demons.  
    It strikes at undead with holy wrath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Crumpled Scroll of Mass Resurrection
b) The Ring of the Ironfists (+10,+10) (+3)
    It increases your wisdom and ability to tunnel by 3.  It makes
    you invisible.  It sustains your wisdom.  It provides resistance to 
    cold and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dagorrog on level 70 of Angband.
c) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
    It 
    increases your constitution and ability to tunnel by 3.  It makes you
    invisible.  It sustains your constitution.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of undead.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black reaver on level 70 of Angband.
d) a Draconic Ring of Flying (+3,+3) [+6]
    
    It allows you to fly.  It allows you to sense the presence of dragons.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll Chieftain on level 66 of
    Emyn Luin.
e) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  
    It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It is heavily cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 69 of Emyn Luin.
g) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
h) The Amulet of Umnor(60%) (+3) {100% off}
    It increases your intelligence by 3.  It increases your hit
    points by 60%.  It sustains your intelligence and constitution.  It
    provides resistance to life draining, electricity, blindness and 
    disenchantment.  It slows your metabolism.  It drains mana.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
i) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It
    sustains your dexterity.  It provides resistance to confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) a Sorcerous Amulet of Regeneration (-73,-49)(60%)(60%) (+3) {cursed}
    It increases your spell power by 3.  
    It increases your mana capacity and hit points by 60%.  It speeds your
    regenerative powers.  It is heavily cursed.  It can re-curse itself.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 61 of Dol
    Guldur.
k) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it
    is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
l) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns
     if it is being worn. It can be used to store a spell.  It increases 
    your intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated
    for rays of fear in every direction if it is being worn. It decreases 
    your intelligence, wisdom and searching by 5.  It provides immunity to 
    cold.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
n) The Reaper Axe 'Hilin' (3d4) (+24,+19) (+2 attacks)
    It
    can be wielded two-handed.  It increases your dexterity and attack
    speed by 2.  It does extra damage from acid and electricity.  It
    produces chaotic effects.  It is especially deadly against dragons.  
    It is especially deadly against orcs.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of Emyn Luin.
o) a Long Sword of the Maiar (2d5) (+18,+9) [+3] (+2 attacks)
    It increases 
    your attack speed by 2.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of trolls and 
    giants.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
p) The Dark Sword 'Mormegil' (E:7, L:7) (6d7) (+3,+0) [-20] (+2 to speed)
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 42 of Barad-Dur.
q) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune
    every 200 turns if it is being worn. It increases your stealth by 10.  
    It provides resistance to cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Amlach, son of Imlach on level 32 of
    Mirkwood.
s) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it is
    being worn. It grants you the power of remove fear if it is being
    worn.  It increases your charisma, stealth, infravision, ability to
    tunnel and luck by 2.  It sustains your charisma.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 50 of
    Barad-Dur.
t) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400 turns
     if it is being worn. It can be used to store a spell.  It increases 
    your charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 70 of Angband.
u) a Parchment - Map
v) a Mage Staff of the Sindar (1d4) (+11,+8)(40%) (+2)
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 2.  It increases your mana capacity by 
    40%.  It allows you to sense the presence of evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sorcerer on level 62 of Emyn Luin.


  [Home Inventory - Gondolin ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 88 of Angband.
b) 4 Sprigs of Athelas
c) a Rod Tip of Havoc (90 Mana to cast)
d) a Ring of Damage (+21)
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 64 of Emyn Luin.
e) a Ring of Speed (+10)
f) a Rohirric Amulet of Searching (+10) {100% off}
    It increases 
    your searching and speed by 10.  It makes you completely fearless.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
g) The Silmaril of Flames (+2) {INVUN}
    It can be activated for 
    invulnerability (dur 8+d8) every 1000 turns if it is being worn. It
    grants you the power of banish evil if it is being worn.  It provides
    light (radius 5) forever.  It increases your strength by 2.  It
    provides resistance to fire, light, dark, shards, nether, nexus and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It drains mana and experience.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Fire on level 84 of Angband.
h) The Silmaril of the Seas (+2)
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your intelligence by 
    2.  It provides resistance to light, dark, nether, nexus and chaos.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains life and experience.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Fire on level 84 of Angband.
i) The Augmented Chain Mail of Ladollin (-54,-18) [16,+7](20%)
    
    It increases your hit points by 20%.  It sustains your strength, 
    intelligence and dexterity.  It provides immunity to acid, electricity
    , fire and cold.  It provides resistance to poison, light, sound, 
    nether, nexus and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Worm on level 94 of Angband.
j) The Metal Lamellar Armour of Edranaxe (-3 to accuracy) [23,+9]
    
    It sustains your strength, wisdom and dexterity.  It provides immunity 
    to electricity.  It makes you completely fearless.  It provides
    resistance to dark and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 83 of Angband.
k) The Mithril Plate Mail 'Ossernur' (-3 to accuracy) [35,+15] {Imm ELEC}
    It
    sustains your charisma.  It provides immunity to electricity.  It
    provides resistance to life draining, shards, nexus and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balrog Captain on level 94 of Angband.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
m) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 85 of Angband.
o) The Shield of Deflection of Thangon [10,+24]
    
    It sustains your strength.  It provides immunity to cold.  It provides
    resistance to light, dark and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
q) a Pair of Hard Leather Boots of Levitation [3,+11]
    It allows you to levitate.  
    It was given to you as a reward.
r) The Light War Axe of Helcar (2d5) (+3,+15) (+3)
    It increases your intelligence and 
    charisma by 3.  It does extra damage from frost.  It sustains your 
    dexterity.  It provides immunity to cold.  It provides resistance to 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  
    It is especially deadly against natural creatures.  It provides
    resistance to disenchantment.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Orodruin.
t) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It 
    increases your searching by 3.  It does extra damage from frost.  It
    is especially deadly against dragons.  It is especially deadly against
    orcs.  It fights against evil with holy fury.  It provides resistance 
    to cold and dark.  It gives telepathic powers.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dagorrog on level 91 of Angband.
u) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It
    can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Worm on level 70 of Dol
    Guldur.
v) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
w) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Minas Anor ]

a) a Fireproof Corrupted Tome of Melkor
b) a Draconic Ring of Critical Hits (+3,+4) [+6] (+9% of critical hits)
c) The Star of Elendil (+1)
    It can be activated for 
    light (dam 2d15) & map area every 50+d50 turns if it is being worn. It
    grants you the power of detect curses if it is being worn.  It
    provides light (radius 4) forever.  It increases your speed by 1.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 51 of Barad-Dur.
d) The Bronze Dragon Scale Mail 'Gwindi' (-2 to accuracy) [30,+21]
    
    It can be activated for breathe confusion (120) every 90+d90 turns if
    it is being worn. It sustains your wisdom.  It provides immunity to 
    electricity.  It provides resistance to acid, fire, cold, light and 
    confusion.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 70 of The
    Sacred Land Of Mountains.
e) The Splint Mail 'Telron' (-2 to accuracy) [19,+4]
    It sustains your strength.  It provides
    immunity to fire.  It provides immunity to paralysis.  It provides
    resistance to electricity, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
f) The Full Plate Armour 'Falantuor' (-3 to accuracy) [25,+6]
    It sustains your intelligence.  It provides immunity to 
    acid.  It provides resistance to life draining, dark, sound and nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 61 of The Sacred Land Of
    Mountains.
g) The Robe of Curunir (-40,-40) [38,+0] (+10)
    It can be activated for ball of lightning (100) every 500
    turns if it is being worn. It can be used to store a spell.  It 
    increases your speed by 10.  It sustains your strength, intelligence, 
    dexterity, constitution and charisma.  It provides immunity to 
    electricity and cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) an Ethereal Robe of Permanence [2,+37]
    It can be activated for wraith-form every
    50+d50 turns if it is being worn. It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, acid, electricity, fire, cold, nether and nexus.  It allows
    you to breathe without air.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
i) The Hard Leather Armour 'Goriath' (-1 to accuracy) [6,+0]
    It provides immunity to acid, 
    electricity and fire.  It provides resistance to light, nether and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
j) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Oriental vampire on level 69 of The
    Sacred Land Of Mountains.
k) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck
     by 3.  It provides resistance to confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
l) The Double Axe 'Cutur' (3d6) (+14,+8) (+3 attacks)
    It
    must be wielded two-handed.  It increases your attack speed by 3.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is especially deadly against dragons.  It is a
    great bane of demons.  It is especially deadly against natural
    creatures.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 95 of Angband.
m) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
n) The Long Sword of Nevorod (2d5) (+13,+21) (+2)
    It provides light (radius 1) forever.  It 
    increases your strength and intelligence by 2.  It does extra damage 
    from frost.  It is very sharp and can cut your foes.  It is very sharp
    and can make your foes bleed.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 88 of Angband.
o) The Scimitar of Aguri (2d5) (+17,+22) (+6)
    
    It increases your strength and dexterity by 6.  It does extra damage 
    from electricity.  It poisons your foes.  It is especially deadly
    against giants.  It is a great bane of undead.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 95 of Angband.
p) The Katana of Elluch (3d4) (+8,+17) (+4)
q) a War Hammer of the Avari (3d3) (+22,+8) [+1] (+3 to stealth)
r) The Mace of Disruption 'Nguruthos' (7d8) (+18,+18) (+6)
    
    It must be wielded two-handed.  It increases your strength and ability
    to tunnel by 6.  It does extra damage from fire.  It poisons your foes
    .  It drains life from your foes.  It is especially deadly against
    dragons.  It is a great bane of undead.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to fire.  It provides resistance to dark, chaos and 
    disenchantment.  It prevents teleportation.  It drains mana.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Orodruin.
s) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth and 
    infravision by 3.  It provides immunity to paralysis.  It allows you
    to sense the presence of orcs.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Orodruin.
t) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, stealth, 
    speed and luck by 2.  It provides resistance to acid, electricity, 
    fire, cold and sound.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) a Horn of Ulmo (+6)
    It can be activated
    for aggravate monster every 100 turns if it is being worn. It 
    increases your constitution by 6.  It provides immunity to electricity
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mystic on level 97 of Angband.
v) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    
    It can be activated for ball of cold (48) every 400 turns if it is
    being worn. It grants you the power of weigh magic if it is being
    worn.  It can be used to store a spell.  It increases your 
    intelligence, speed and spell power by 4.  It increases your mana
    capacity by 80%.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
w) a Mage Staff of Sorcery (1d4) (-3,+7)(100%)(100%) (+5)
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity and 
    hit points by 100%.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of
    Orodruin.
x) The Mage Staff 'Onath' (1d4) (+9,+7) (+5)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It can be used to store a spell.  It increases your 
    intelligence and spell power by 5.  It sustains your intelligence.  It
    provides resistance to blindness.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.


  [Home Inventory - Caras Galadhon ]

a) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 67 of Dol Guldur.
b) The Wand of Digging of Thrain (20 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
c) The Ring of Nilon (+5)
    It increases your constitution by 5.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to electricity, blindness, confusion and nexus.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bat of Gorgoroth on level 36 of Barad-Dur.
d) an Elemental Amulet of of War (+4 attacks)
    
    It increases your strength, dexterity and attack speed by 4.  It
    provides resistance to acid, electricity, fire and cold.  It drains 
    mana and experience.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
e) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow
    mushrooms every 50+d50 turns if it is being worn. It increases your 
    charisma by 5.  It sustains your charisma.  It provides resistance to 
    poison and nexus.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven smith on level 40 of
    Barad-Dur.
f) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 53 of Barad-Dur.
g) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 50 of The Sacred Land Of
    Mountains.
h) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 42 of Barad-Dur.
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, light and confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Telchar the Smith on level 70 of Angband.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 36 of
    Barad-Dur.
k) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns
     if it is being worn. It increases your constitution by 2.  It
    sustains your constitution.  It makes you completely fearless.  It
    provides resistance to life draining, acid, cold, dark, confusion, 
    nether, nexus and chaos.  It allows you to sense the presence of 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 94 of Angband.
l) The Cloak of Thorongil [1,+10]
    
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and chaos.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 95 of Angband.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) a Rogue's Pair of Soft Leather Boots [2,+4] (+1 to stealth)
    It grants you the power of panic hit
     if it is being worn.  It increases your stealth, searching and luck
     by 1.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Dagger 'Belangil' (2d4) (+6,+7) (+2)
    It can be activated for frost ball
    (48) every 5+d5 turns if it is being worn. It increases your dexterity
    , speed and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It provides resistance to cold.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Two-Handed Sword of Maras (3d6) (+6,+18) (+4)
    It must be wielded
    two-handed.  It increases your constitution by 4.  It is very sharp
    and can cut your foes.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 69 of Dol
    Guldur.
u) The Spear of Caradhras (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your intelligence, wisdom, searching, 
    infravision, ability to tunnel and speed by 4.  It does extra damage 
    from fire.  It is especially deadly against dragons.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It makes you completely fearless.  It provides resistance to 
    life draining, fire and light.  It allows you to levitate.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    giants.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow
    (10d10) every 20+d20 turns if it is being worn. It increases your 
    strength and constitution by 2.  It provides resistance to electricity
    , light, dark and blindness.  It fires missiles with extra might.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Herumor, Lord of the Haradrim on level 25
    of Near Harad.
w) The Mage Staff of Falros (1d4) (+2,-1)(60%) (+3)
    It can be wielded two-handed.  It provides light (radius
    1) forever.  It can be used to store a spell.  It increases your spell
    power by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to confusion.  It
    allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 54 of Barad-Dur.
x) a Mage Staff of the Sindar (1d4) (+12,+10)(80%) (+4)
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  It allows you to sense the presence of evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 54 of Barad-Dur.


  [The Museum Inventory - Bree ]

a) The Ring of the Firebeards (+5,+10) (+3)
    It 
    increases your strength and ability to tunnel by 3.  It makes you
    invisible.  It sustains your strength.  It makes you completely
    fearless.  It provides resistance to fire.  It allows you to sense the
    presence of good beings.  It drains mana.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 70 of Angband.
b) The Ring of the Broadbeams [+10] (+3)
    
    It increases your intelligence and ability to tunnel by 3.  It makes
    you invisible.  It sustains your intelligence.  It provides resistance 
    to blindness and sound.  It allows you to sense the presence of 
    non-living things.  It drains experience.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 70 of Angband.
c) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It sustains your strength.  It makes you completely
    fearless.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 40 of
    Isengard.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 7.8.2006 21:53
Last updated on 8.8.2006 16:38

Download this dump

659. on the Ladder (of 18930)
23. on the Theme Ladder (of 186)
Best for this player (

Comments

Jump to latest

On 7.8.2006 21:53 achoice [att] gmail.com wrote:
First char to go all down to 99 and 100.
Killed Sauron 3 times, no ring so far.. :/

On 8.8.2006 05:32 swissmercenarydi1@shaw.ca wrote:
Tough luck man - my swordmaster, with whom I've just killed Morgy had to kill Sauron 6 times for the ring... Burnt some 7 of my 10 Potions of Healing in the process, to boot.

On 8.8.2006 05:36 swissmercenarydi1@shaw.ca wrote:
You know, that's a lot of piety - 300,000 for your kills, as a Melkor worshipper? I can't break 20,000 myself at that point in time.

Nice damage per round, though.



On 8.8.2006 11:32 achoice [att] gmail.com wrote:
Don't know where allt that piety come from. However I did play sevral hours in deep dungeouns with prayer OFF. Not intentional - perhaps Piety accumulates faster when not praying?

On 8.8.2006 14:13 swissmercenarydi1@shaw.ca wrote:
When praying with Melkor, you lose something like one more point of piety every 6 or so turns, compraed to not praying, IIRC.

On 8.8.2006 16:38 achoice [att] gmail.com wrote:
WOHO, first clean *band-winner in years.
Decided to "go good" and destroyed the ring and killed them both. No problems. Lost Melkor as God and thus also fire imm. I never pumped prayer and thus never realy depended on his curse. 68 skillpoints left... Felt happy with my equipment, didn't bother to optimize further.

Well, I decided to go down and have a chat with Morgy... the chicken tried to hide - but after a few tries i got him! The quakes effectevly stopped the summonings and at 55 speed the process was short. 2-3 healings using a rod, never under 900 hp.

Sweet.

On 8.8.2006 23:48 AnonymousHero wrote:
I think the 300k piety is a bug. There are some instances where saving the game with negative piety instantly boosts you to 300k after re-loading the game.

Write comment:

Your email
or Log into forum
Your comment

Send me email when someone comments this dump

Type the text from the above image:


Related dumps:

Frilawan, L50 RohanKnight Swordmaster winner
5th in Theme (0.0.7) by <maija.toivola@spamisevil-tut.fi> (95%)

Gwiecan, L50 RohanKnight Swordmaster
45th in Theme (1.1.2) by <ewen_in_oz@hotmail.com> (95%)

Ran, L50 RohanKnight Swordmaster
19th in Theme (1.1.4) by <artadmin@juniperdune.net> (95%)

Actinotus, L50 RohanKnight Swordmaster winner
1st in Theme (1.2.0) by <duxenaz@hotmail.com> (95%)

Yyldan, L50 Demon (Draugrog) Swordmaster
90th in Theme (1.1.3) by <somnolent49@gmail.com> (71%)

Moonleaf, L50 Ent Swordmaster winner
14th in Theme (1.1.3) by <feathin@yahoo.com> (71%)

Sigmund, L50 Easterling Swordmaster winner
65th in Theme (1.2.0) by AnonymousHero (71%)

Brightblade, L50 High-Elf Swordmaster winner
54th in Theme (1.1.3) by <Swissmercenarydi1@shaw.ca> (71%)

Blade, L50 Wood-Elf Swordmaster
92nd in Theme (1.2.0) by <teber@sharden.nl> (71%)

Agriladus, L50 Troll Swordmaster winner
80th in Theme (1.2.0) by <acockbur@gmail.com> (71%)

Digond, L50 Wood-Elf Swordmaster winner
41st in Theme (1.2.0) by <stefano.crocco@alice.it> (71%)



Seen 2023 times.



Submit your dump!