The Angband Ladder: Turkan, Dwarf Demonologist by <dasnichts@gmx.de>

  [ToME 2.3.3 Character Sheet]

 Name  : Turkan                 Age                 36       STR!     39       
 Sex   : Male                   Height              29       INT!     31       
 Race  : Dwarf                  Weight             160       WIS!     32       
 Class : Demonologist           Social Class        79       DEX!     35       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     31       
                                                                               
 + To Melee Hit         106 Level             50    Hit Points     1193/  1193 
 + To Melee Damage       85 Experience  18108497    Spell Points    196/   197 
 + To Ranged Hit         42 Max Exp     18108497    Sanity          605/   605 
 + To Ranged Damage      12 Exp to Adv.    *****                               
   AC                22+102 Gold         5154137    Speed           Fast (+64) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[75]Perception  : Fair         Blows/Round:  11        
 Bows/Throw  : Heroic       Searching   : Good         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  44d5+935  
 Stealth     : Superb       Magic Device: Legendary[27]Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of two children of a Dwarven Priest.  You are a          
          well liked child.  You have dark brown eyes, straight black          
          hair, a three foot beard, and a dark complexion.                     
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 70 (3500')
        Barrow-Downs: Level 1 (50')
        Illusory Castle: Level 35 (1750')
        Orc Cave: Level 15 (750')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 42 (2100')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 31 (1550')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 9026 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 68 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 51st Quelle of the 2890th year of the third age.
 You have been adventuring for 65 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4...........            
        Add Int   : ......4..3......            
        Add Wis   : ....4...........            
        Add Dex   : .4.......3......            
        Add Con   : ......4...4.....            
        Add Chr   : ....4....3......            
        Add Stea. : ......44........            
        Add Sear. : .........3......            
        Add Speed : *4**434..3.9....            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Troll: +...............            
        Poison Brd: .............+..            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ........+.......            
        Sust Dex  : ................            
        Sust Con  : ........+.+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +........+......            
        Hold Life : .....+.++.......            
        Imm Acid  : .+....+.*.......            
        Imm Elec  : .+....+*+.......            
        Imm Fire  : .+..+.*.+.......            
        Res Cold  : ++....++.++.....            
        Res Pois  : ....+...........            
        Res Fear  : +...+..++......+            
        Res Light : +....+...+......            
        Res Dark  : .....+...+......            
        Res Blind : .........+.....+            
        Res Conf  : .....+.........+            
        Res Sound : .........+......            
        Res Shard : .........+......            
        Res Neth  : .......+........            
        Res Nexus : ......++........            
        Res Chaos : .....+..........            
        Res Disen : ....+...........            
        Aura Fire : ......+.........            
        Lite      : +........+......            
        See Invis : +....+...+......            
        Digestion : +...............            
        Regen     : +.......+.+.....            
        Activate  : +...++...++.....            
        Blessed   : +...............            
        Fly       : ......+.........            
        Climb     : ..............+.            
        Orc.ESP   : .....+..........            
        TLord.ESP : ......+.........            

Skills (points left: 0)
 - Combat                                        50.000 [0.750]
          - Weaponmastery                        50.000 [0.750]
                   . Sword-mastery               50.000 [0.600]
          . Archery                              02.500 [0.400]
 - Sneakiness                                    24.300 [1.800]
          . Stealth                             -01.000 [0.400]
          . Disarming                            02.200 [1.800]
 - Magic                                         11.541 [0.700]
          . Magic-Device                         50.000 [1.150]
          . Demonology                           50.000 [1.000]
 - Spirituality                                  24.500 [0.700]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  14.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 31 of your companions have been killed.

  [Fates]

You may meet a Giant white ant on level 1.
You are fated to find a 0 on level 24.
You are fated to find a Bolt on level 44.
You may find a Scroll of Nothing on level 16.
You may meet a Lesser wall monster on level 73.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
        It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 72 of Erebor.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 69 of Angband.
e) an Indestructible Ring of Speed (+13)
    
    It increases your speed by 13.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 64 of The Sacred Land Of
    Mountains.
f) a Ring of Speed (+14)
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Pit Fiend on level 64 of The Sacred Land
    Of Mountains.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your speed and luck by 3.  It provides resistance to life draining, 
    light, dark and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 60 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Fur Cloak 'Ulorladol' [3,+10] (+4 to stealth)
    It increases your stealth by 4.  It
    provides immunity to electricity.  It makes you completely fearless.  
    It provides resistance to life draining, cold, nether and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
p) The Demonshield of Astelebri [5,+7]
    It
    sustains your wisdom and constitution.  It provides immunity to acid.  
    It makes you completely fearless.  It provides resistance to life
    draining, electricity and fire.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Library.
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster
    every 500+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your intelligence, dexterity, charisma, 
    searching and speed by 3.  It provides immunity to paralysis.  It
    provides resistance to cold, light, dark, blindness, sound and shards.
    It allows you to see invisible monsters.  It drains mana.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 60 of Mordor.
x) a Pair of Hard Leather Boots of Speed [3,+10] (+9)
    
    It increases your speed by 9.  
    You bought it from the Footwear Shop.
z) a Hairy mold (534 hp)
{) 19 Seeker Arrows of Venom (4d4) (+14,+11)
    It poisons your foes.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
|) a Climbing Set {@w9 !d!d!s!s!k!k!v!v}


  [Character Inventory]

a) a Demonhorn [2,+10] {!k!v!d!s}
b) The Gem of Ice {special, heal 700}
    It can be activated for heal 700 hit points every 100 turns.
    
    You found it in the remains of a Death quasit on level 66 of Mordor.
c) The Mirror of Alternate Dimensions {special, @A9 mass genocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
d) a Parchment titled ``Household Magic'' {light absorption}
    It
    can be activated for light absorption every 80 turns.  
    You found it in the remains of a Sorcerer on level 36 of Mordor.
e) 7 Potions of Healing
f) 24 Scrolls of Teleportation {@r2 !*}
g) 11 Scrolls of Teleport Level {!*!*}
h) a Scroll of *Identify*
i) 31 Scrolls of Satisfy Hunger {@r9 !k!v!d!s}
j) a Silver Rod of Capacity of Disarming (200/200) {@z5 !k!v!d!s}
    It can
    hold more mana.  
    You found it in the remains of a Demilich on level 48 of Mordor.
k) a Mithril Rod of the Istari of Detection (320/320) {@z4 !k!v!d!s}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 24 of The Old Forest.
l) an Adamantite Rod of Perception (200/200) {@z7 !k!v!d!s}
m) an Adamantite Rod of Recall (200/200) {@z9 !*!*}
n) The Ring of Flare (+3) {!d!d!s!s}
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of The Sacred
    Land Of Mountains.
o) The Anchor of Space-Time {!d!d!s!s}
    It provides light (radius 1) forever.  It prevents
    the space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 32 of Mirkwood.
p) a Dwarven Shovel of Digging (+8) {@w9 !k!v!d!s}
    
    It increases your ability to tunnel by 8.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 71 of Erebor.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Baalzebub's All-seeing Servant {special, cure insanity}
    It can be
    activated for cure insanity every 200 turns.  
    You found it in the remains of a Snaga on level 35 of Moria.
b) Kelek's Practical Joke {heal 700}
    It can be
    activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Hezrou on level 61 of Erebor.
c) 28 Potions of Cure Insanity
d) 20 Potions of Speed
e) a Potion of Life
f) 32 Potions of Enlightenment
g) 4 Scrolls of Reset Recall
h) The Phial of Galadriel (+4) {@A1}
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
i) The Green Dragon Scale Mail of Mindinya (-2 to accuracy) [30,+24]
    It can be activated for breathe poison
    gas (150) every 90+d90 turns if it is being worn. It sustains your 
    intelligence, dexterity and charisma.  It provides resistance to cold, 
    poison, light, confusion, sound and chaos.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 69 of The
    Sacred Land Of Mountains.
j) The Double Chain Mail of Tirelori (-2 to accuracy) [16,+12]
    It sustains your wisdom and dexterity.  It
    provides immunity to fire.  It provides immunity to paralysis.  It
    provides resistance to sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 48 of
    Mordor.
k) The Adamantite Plate Mail of Heriondil (-9,-11) [40,+14](40%)
    It increases your hit points by 40%.  It provides immunity to 
    acid, electricity and fire.  It provides resistance to nether, nexus
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bile Demon on level 72 of Erebor.
l) The Leather Scale Mail 'Dorog' (-1 to accuracy) [11,+8]
    It
    sustains your wisdom.  It provides immunity to cold.  It provides
    resistance to sound and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 60 of Mordor.
m) The Iron Helm of Raurelth [5,+12]
    
    It provides light (radius 1) forever.  It sustains your intelligence.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison, confusion, shards and disenchantment.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 69 of Erebor.
o) The Set of Leather Gloves 'Cammithrim' [1,+7]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
p) The Pair of Hard Leather Boots 'Echot' [3,+10]
    It sustains your 
    strength.  It provides resistance to life draining, acid, electricity, 
    poison, light, confusion, shards, nexus and disenchantment.  It allows
    you to levitate.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
q) The Pair of Metal Shod Boots of Thror [6,+18] (+3)
    It 
    increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to light.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
r) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can
    be activated for frost ball (48) every 5+d5 turns if it is being worn. 
    It increases your dexterity, speed and attack speed by 2.  It does
    extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 46 of Mordor.
s) The Short Sword of Coion (1d7) (+8,+7) (+3)
    
    It increases your constitution by 3.  It does extra damage from fire.  
    It drains life from your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hezrou on level 64 of The Sacred Land Of
    Mountains.
t) The Sabre 'Careth Asdriag' (2d7) (+5,+5) (+2 to speed)
    It increases your dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed
     by 2.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides resistance to nether, nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Osyluth on level 60 of Mordor.
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of The Sacred
    Land Of Mountains.
w) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of dragons.  It fires missiles with extra might.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Heavy Crossbow of Arverauri (x7) (+7,+8) (+3 to speed)
    It increases your strength, 
    constitution, charisma and speed by 3.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 65 of The Sacred
    Land Of Mountains.


  [Home Inventory - Gondolin ]

a) a Demonblade of Extra Attacks (4d6) (+4,+11) (+2 attacks)
    It increases your attack speed by 2.  It strikes at
    demons with holy wrath.  
    You bought it from the Library.
b) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sorcerer on level 36 of Mordor.
c) The Demonshield of Faradrech [5,+10]
    It
    provides immunity to acid.  It makes you completely fearless.  It
    provides resistance to poison.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou in the town of Gondolin .
d) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) a Potion of *Healing*
g) 12 Potions of Restore Mana
h) 2 Fireproof Scrolls of Genocide
    It
    cannot be harmed by fire.  
    You found it in the remains of a Dread on level 57 of Mordor.
i) 2 Scrolls of Genocide
j) a Golden Rod of Capacity of Nothing (250/250)
    It can
    hold more mana.  
    It was given to you as a reward.
k) an Amulet of Doom [+5] (+8)
    It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 8.  It
    cannot be dropped while cursed.  It can re-curse itself.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
l) The Augmented Chain Mail 'Cellaquen' (-2 to accuracy) [16,+12]
    It provides immunity to electricity.  It provides resistance to 
    life draining, sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Osyluth on level 67 of Angband.
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It
    can be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, confusion and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 52 of Mordor.
n) The Leather Scale Mail of Oresgine (-1 to accuracy) [11,+10]
    It
    sustains your charisma.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to electricity, fire, 
    cold and light.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    Angband.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
p) The Metal Cap 'Cornumar' [3,+5]
    It provides light
    (radius 1) forever.  It provides resistance to life draining, acid, 
    electricity, poison, nether and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of The
    Sacred Land Of Mountains.
q) a Vampiric Long Sword (2d5) (+8,+10)(-20%)
    It decreases your hit points by 20%.  It
    drains life from your foes.  It provides resistance to life draining.  
    
    You found it in the remains of a Forest troll on level 59 of Mordor.
r) a Two-Handed Sword of Greater Life (3d6) (+11,+13)(60%)
    It
    must be wielded two-handed.  It increases your hit points by 60%.  It
    provides resistance to life draining.  
    You found it in the remains of a Lesser Balrog on level 46 of Mordor.


  [Home Inventory - Lothlorien ]

a) Raal's Black Candle
    
    It can be activated for decreasing Strength.  
    You found it in the remains of a Gnome mage on level 19 of Mirkwood.
b) Balrilbon's Soulgem {curing}
    It
    can be activated for curing every 110 turns.  
    You found it lying on the ground on level 30 of The Land Of Rhun.
c) Baalzebub's Tormented Skullcap
    It
    can be activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of an Imp on level 16 of Mirkwood.
d) The Wand Construction Kit {satisfy hunger}
    It can
    be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 20 of Orc Cave.
e) Cathal's Corrupting Cymbal {acquirement}
    It can be
    activated for acquirement every 3000 turns.  
    You found it in the remains of a Mage on level 30 of Mirkwood.
f) 99 Potions of Water Curing {quest}
g) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 60 of Mordor.
h) The Ring of Rulegoth [+14] (+3 to speed)
    It can
    be activated for ball of cold and resist cold every 50+d50 turns if it
    is being worn. It increases your speed and attack speed by 3.  It
    makes you invisible.  It sustains your strength.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 71 of Erebor.
i) The Amulet 'Driel' (+5)
    
    It increases your strength by 5.  It sustains your constitution.  It
    provides immunity to paralysis.  It provides resistance to blindness, 
    sound, shards and nexus.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
j) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 71 of Erebor.
k) The Amulet 'Barth' (+4)
    It 
    increases your strength and intelligence by 4.  It provides immunity
    to paralysis.  It provides resistance to confusion and disenchantment.
    It allows you to see invisible monsters.  It prevents teleportation.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, sound, shards and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 71 of
    Erebor.
m) The Soft Leather Armour of Belmiredh [4,+15]
    It sustains your constitution.  It provides immunity to fire.  
    It provides resistance to electricity and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 71 of Erebor.
n) The Leather Scale Mail of Faurth (-1 to accuracy) [11,+11]
    It
    sustains your strength.  It provides immunity to acid.  It provides
    resistance to life draining, fire, dark, nether and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 71 of Erebor.
o) The Steel Helm 'Lebohaum' [20,+80]
    It can
    be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Old Forest.
p) a Steel Helm of Water Breathing [6,+9]
q) The Dagger 'Dethanc' (E:2020, L:12) (1d4) (+18,+11)
    It can be
    activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It does extra damage from electricity.  It can cause
    earthquakes.  It fights against evil with holy fury.  It provides
    resistance to electricity and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 51 of Mordor.
r) The Dagger of Lomin (1d4) (+30,+10)
    It
    does extra damage from electricity.  It drains life from your foes.  
    It is very sharp and can make your foes bleed.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 71 of
    Erebor.
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your 
    strength and constitution by 2.  It provides resistance to electricity
    , fire and cold.  It speeds your regenerative powers.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) The Bag of Tricks {light area}
    It can be activated for light area
    (dam 2d15) every 100 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) Boccob's Unfinished Works {decr dex}
    It can
    be activated for decreasing Dexterity.  
    You found it in the remains of a Black wraith on level 51 of Mordor.
c) The Gem of Fire {stat loss}
    It
    can be activated for stat loss.  
    You found it in the remains of a Hezrou on level 46 of Mordor.
d) The Gem of Knowledge {create hunger}
    It can
    be activated for create hunger.  
    You found it lying on the ground on level 30 of The Sandworm lair.
e) The Gem of Hate {cure stun}
    It
    can be activated for cure stun every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
f) The Gem of Wisdom {cure serious wounds}
    It
    can be activated for cure serious wounds every 75 turns.  
    You found it lying on the ground on level 9 of Barrow-Downs.
g) The Shrunken Head of Nightmares {paralyze}
    It can be
    activated for paralyze.  
    You found it in the remains of a Half-orc on level 37 of Mordor.
h) The Diamond Prism of Light {blindness}
    It can
    be activated for blindness.  
    You found it in the remains of a Bullywug shaman on level 32 of Mirkwood.
i) Mordekainen's Sneaking Eye (charging) {restore stats/levels}
    
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Death quasit in the town of Gondolin .
j) Kelek's Wormhole Machine {ruination}
    
    It can be activated for Ruination.  
    You found it in the remains of a Hezrou in the town of Gondolin .
k) Raal's Tome of Unconventional Warfare {curing}
    It
    can be activated for curing every 110 turns.  
    You found it in the remains of an Imp in the town of Khazad-dum .
l) The Tome of Collected Weird Magic {destruction}
    It
    can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 26 of The Sandworm lair.
m) Mordekainen's Pocket Magician {summon pet}
    It
    can be activated for summon pet every 101 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
n) Valdarbon's Automatic Alchemist {cuts}
    It can
    be activated for cuts.  
    You found it in the remains of a Hezrou on level 32 of Mirkwood.
o) a Parchment titled ``Magic for the Layman'' {light area}
    It can
    be activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of an Acidic cytoplasm on level 30 of The
    Sandworm lair.
p) Balrilbon's Bag of Wondrous Tricks {paralyze}
    It can be activated for paralyze.  
    You found it lying in a vault on level 29 of The Sandworm lair.
q) Gamenlon's Summoning Manual {summon monster}
    It can
    be activated for summon monster.  
    You found it in the remains of a Hezrou on level 46 of Mordor.
r) The Box of Many Wonders {teleport}
    It can
    be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Barbazu on level 64 of The Sacred Land Of
    Mountains.
s) The Jester's Cap of Insanity {paralyze}
    It can be activated for paralyze.  
    You found it in the remains of a Dark elven warlock on level 23 of The Old
    Forest.
t) a Parchment titled ``Planar Travel Made Easy'' {teleport}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Novice mage on level 2 of Barrow-Downs.
u) The Clay Tablets of Antiquity {cure stun}
    
    It can be activated for cure stun every 100 turns.  
    You found it in the remains of a Black wraith on level 36 of Mordor.
v) The Grail of Kenault {curing}
    It
    can be activated for curing every 110 turns.  
    You found it in the remains of a Sorcerer on level 36 of Mordor.
w) The Hand of Vecna {decr con}
    It can
    be activated for decreasing Constitution.  
    You found it in the remains of a Black wraith on level 33 of Mirkwood.
x) The Eye of Vecna {darkness}
    
    It can be activated for darkness.  
    You found it in the remains of a Sorcerer on level 36 of Mordor.
a) The Crystal Ball of The Witch-King of Angmar {aggravate}
    It can
    be activated for aggravate.  
    You found it lying on the ground on level 26 of The Sandworm lair.
b) The Immortal Skull of Benetar {restore stats/levels}
    It
    can be activated for restore stats and life levels every 200 turns.  
    You found it lying on the ground on level 33 of Moria.
c) Raistlin's Ready Ranger {cure poison}
    It can be
    activated for cure poison every 100 turns.  
    You found it lying on the ground on level 63 of Mordor.
d) Mordenkainen's Mysterious Mind-Masher {cure poison}
    It can be
    activated for cure poison every 100 turns.  
    You found it in the remains of a Death quasit on level 61 of Erebor.
e) Agannazar's Antique Acorn {poison}
    It
    can be activated for poison.  
    You found it in the remains of a Sorcerer on level 36 of Mordor.
f) Pytar's Portable Pandemonium {confusion}
    It can
    be activated for confusion.  
    You found it lying on the ground on level 30 of The Sandworm lair.
g) The Toenail of Vecna {decr str}
    It
    can be activated for decreasing Strength.  
    You found it lying in a vault on level 53 of Mordor.
h) Jor's Book of Impossible Occurences {something weird}
    It can be
    activated for something weird every 5 turns.  
    You found it in the remains of a Greater Mimic on level 50 of Mordor.
i) a Parchment titled ''Finer Points of Munchkinism'' {decr int}
    
    It can be activated for decreasing Intelligence.  
    You found it in the remains of an Emperor wight on level 34 of Mordor.
j) Tenser's Top-Heavy Teaspoon {cure cuts}
    
    It can be activated for cure cuts every 100 turns.  
    You found it in the remains of a Ghoul on level 51 of Mordor.
k) The Ring of Power of Uvatha the Horseman
    It makes
    you invisible.  It sustains your dexterity and constitution.  It makes
    you completely fearless.  It provides resistance to electricity, cold
     and nexus.  It allows you to levitate.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
l) The Ring of Anyath {cursed}
    
    It sustains your dexterity.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    induces random teleportation.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 65 of The Sacred Land Of
    Mountains.
m) The Ring 'Atharnog' (+2)
    It increases your charisma by 2.  It makes you invisible.  
    It sustains your intelligence and charisma.  It provides resistance to 
    acid and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death drake on level 71 of Erebor.
n) The Ring of Thilindi (+3)
    It 
    increases your dexterity by 3.  It sustains your strength and wisdom.  
    It provides resistance to fire, poison and blindness.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 61 of
    Erebor.
o) The Ring of Nielumel (+4)
    It increases your ability to score critical hits by 4.  It
    makes you invisible.  It provides resistance to cold and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
p) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    Erebor.
q) The Ring called 'Caron' (+2 attacks)
    It increases your wisdom and attack speed by 2.  It provides
    resistance to acid, fire and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
r) The Ring of Nimlas (+3 attacks)
    It can be used to store a spell.  It increases 
    your attack speed by 3.  It sustains your strength, intelligence and 
    constitution.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 71 of
    Erebor.
s) The Amulet of Nathlos (+3 to searching) {cursed}
    It increases your constitution, searching and infravision by 3.
    It provides resistance to fire.  It allows you to levitate.  It
    induces random teleportation.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 26 of
    Mirkwood.
t) The Amulet of Adengori (+1 to searching)
    It increases your intelligence, searching and infravision by 
    1.  It sustains your dexterity.  It provides resistance to blindness.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    Erebor.
u) The Amulet of Telduin (+2)
    It increases your strength and dexterity by 2.  It provides
    resistance to acid, light and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 66 of The Sacred Land Of
    Mountains.
v) The Amulet 'Morneth' (+4)
    It increases your strength by 4.  It sustains your strength.
    It makes you completely fearless.  It provides resistance to acid, 
    fire, shards and nether.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black wraith on level 33 of Mirkwood.
w) The Amulet of Aerionwe (+3)
    
    It increases your dexterity by 3.  It sustains your intelligence.  It
    provides resistance to acid, poison, light and nexus.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 25 of
    Mirkwood.
x) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 66 of The Sacred Land Of
    Mountains.
a) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 66 of Mordor.
b) The Amulet of Edhron [+4] (+3)
    It
    can be activated for venom breathing every 40+d60 turns if it is being
    worn. It increases your dexterity and constitution by 3.  It sustains 
    your strength and constitution.  It provides resistance to cold, 
    poison and light.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 71 of
    Erebor.
c) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 51 of Mordor.
d) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 51 of Mordor.
e) The Phial of Undeath (-5) {cursed}
    It can
    be activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient Morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Old Forest.
f) The Palantir of Orthanc (+2)
    It can be
    activated for clairvoyance every 100+d100 turns if it is being worn. 
    It provides light (radius 2) forever.  It increases your intelligence, 
    wisdom, searching and infravision by 2.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It drains mana.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 52 of
    Mordor.
g) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Metal Scale Mail 'Glacirta' (-2 to accuracy) [13,+7]
    It sustains your 
    intelligence.  It makes you completely fearless.  It provides
    resistance to electricity, poison, light and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
i) The Metal Scale Mail of Arwen (-2 to accuracy) [13,+10]
    It
    sustains your charisma.  It makes you completely fearless.  It
    provides resistance to cold, poison, sound and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 64 of The Sacred Land Of
    Mountains.
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10
    turns if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, blindness
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Gorlim, Betrayer of Barahir on level 64 of
    The Sacred Land Of Mountains.
k) The Double Chain Mail 'Estirdin' (-23,-26) [16,+14](40%)
    It increases your hit points by 40%.  It
    sustains your dexterity and constitution.  It provides immunity to 
    acid and fire.  It provides immunity to paralysis.  It provides
    resistance to dark, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
l) The Bar Chain Mail 'Ithal' (-70,-30) [18,+9](20%)
    
    It increases your hit points by 20%.  It provides immunity to cold.  
    It provides resistance to life draining, nether, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolisk on level 72 of Erebor.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 69 of
    Angband.
n) The Splint Mail of Silmornur (-14,-41) [19,+17](20%)
    It increases your hit points by 20%.  It sustains your wisdom, 
    dexterity and constitution.  It provides immunity to acid, electricity
    , fire and cold.  It provides resistance to poison, light and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
o) The Partial Plate Armour of Nauron (-56,-53) [22,+10](40%)
    
    It increases your hit points by 40%.  It sustains your strength.  It
    provides immunity to fire and cold.  It makes you completely fearless.
    It provides resistance to poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 51 of Mordor.
p) The Metal Lamellar Armour of Angilie (-22,-10) [23,+12](20%)
    It
    increases your hit points by 20%.  It provides immunity to acid and 
    electricity.  It provides resistance to poison, light, dark, shards
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 64 of Mordor.
q) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 51 of Mordor.
r) The Full Plate Armour 'Carya' (-21,-5) [25,+8](20%)
    It
    increases your hit points by 20%.  It provides immunity to fire and 
    cold.  It provides resistance to electricity, light, confusion and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Erebor.
s) The Ribbed Plate Armour of Allumatar (-58,-56) [28,+12](20%)
    It increases your hit points by 20%.  It sustains your strength
    .  It provides immunity to cold.  It provides resistance to life
    draining, poison and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
t) The Filthy Rag of Disil [1,+5]
    
    It sustains your strength, intelligence and wisdom.  It provides
    immunity to fire.  It provides resistance to chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 72 of Erebor.
u) The Robe of Incanus [2,+20] (+3)
    It
    grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 71 of Erebor.
v) The Robe of Oimladheb (-17,-15) [2,+13](40%)
    
    It increases your hit points by 40%.  It sustains your dexterity and 
    constitution.  It provides immunity to cold.  It provides resistance 
    to life draining, fire, light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 64 of
    Erebor.
w) The Robe of Anelod [2,+5]
    It sustains your constitution.  It makes you completely
    fearless.  It provides resistance to cold, light and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 69 of The Sacred Land Of
    Mountains.
x) The Robe 'Gulduing' [2,+17]
    It sustains your dexterity.  It provides resistance to cold, 
    poison and confusion.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 60 of Mordor.
a) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
b) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll in the town of Gondolin .
c) The Hard Leather Armour of Himring [6,+15]
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It provides resistance to poison, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
d) The Padded Armour 'Marangri' [4,+7]
    It provides resistance to light, sound, 
    shards and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature gold dragon on level 72 of Erebor.
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
f) The Thunderlord Coat 'Anaradri' [9,+7]
    It sustains your 
    intelligence.  It provides immunity to fire.  It provides resistance 
    to life draining, cold and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hezrou on level 41 of Mordor.
g) The Thunderlord Coat of Hisirial [9,+13]
    It
    sustains your wisdom, constitution and charisma.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, fire and cold.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
h) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Archon on level 71 of Erebor.
i) The Cloak 'Holcolleth' [1,+4] (+2)
    It can
    be activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 24 of The Old Forest.
j) The Cloak of Thingol [1,+18] (+3)
    It can be
    activated for recharging every 70 turns if it is being worn. It 
    increases your dexterity and charisma by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, fire and cold.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 24 of The Old Forest.
k) The Cloak of Thorongil [1,+10]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk
    strength every 50+d50 turns if it is being worn. It increases your 
    strength and constitution by 2.  It sustains your strength and 
    constitution.  It makes you completely fearless.  It provides
    resistance to poison and blindness.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 36 of Mordor.
m) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, light, dark
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 32 of
    Mirkwood.
n) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Death drake on level 51 of Mordor.
o) The Golden Crown of Eanaukar [0,+11]
    It
    sustains your intelligence.  It provides resistance to life draining
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 49 of Mordor.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll Priest on level 30 of
    Mirkwood.
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Forest troll Priest on level 30 of
    Mirkwood.
r) The Iron Helm 'Elebreth' [5,+10]
    It sustains your dexterity.  It provides immunity to
    paralysis.  It provides resistance to life draining, poison and dark.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
s) The Set of Gauntlets 'Paurhach' [2,+15]
    It
    can be activated for fire bolt (9d8) every 8+d8 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to fire
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 10 of Barrow-Downs.
t) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be
    activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It
    can be used to store a spell.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 64 of The
    Sacred Land Of Mountains.
u) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8)
    every 6+d6 turns if it is being worn. It can be used to store a spell.
    It provides resistance to electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 64 of The Sacred Land
    Of Mountains.
v) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every
    5 turns if it is being worn. It increases your dexterity and charisma
     by 5.  It sustains your constitution and charisma.  It provides
    immunity to paralysis.  It provides resistance to confusion, nether
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Old Forest.
w) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
x) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can
    be activated for vampiric drain (3*100) every 250 turns if it is being
    worn. It increases your dexterity and stealth by 4.  It drains life
    from your foes.  It is a great bane of undead.  It provides resistance 
    to dark.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 65 of Erebor.
a) The Cleaver 'Geleb' (2d4) (+16,+1) (+3 attacks)
    
    It increases your attack speed by 3.  It does extra damage from acid.  
    It poisons your foes.  It produces chaotic effects.  It is very sharp
    and can make your foes bleed.  It is especially deadly against trolls.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 60 of Mordor.
b) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It 
    increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can
    be activated for detect orcs every 10 turns if it is being worn. It 
    increases your dexterity and searching by 4.  It is especially deadly
    against orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 51 of
    Mordor.
d) The Great Axe of Magnorth (4d4) (+22,+16) (+2)
    It must be wielded two-handed.  It increases your intelligence, 
    wisdom and constitution by 2.  It does extra damage from acid and 
    electricity.  It produces chaotic effects.  It drains life from your
    foes.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 64 of The Sacred Land Of
    Mountains.
e) The Great Axe of Suluinwen (4d4) (+18,+16) (+1 attack)
    It must be wielded two-handed.  It increases your 
    intelligence and attack speed by 1.  It produces chaotic effects.  It
    drains life from your foes.  It is especially deadly against dragons.  
    It strikes at demons with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
f) The Dagger of Eldair (1d4) (+9,+12) (+2)
    
    It increases your intelligence, wisdom and dexterity by 2.  It does
    extra damage from electricity and fire.  It is especially deadly
    against dragons.  It is especially deadly against trolls.  It is a
    great bane of demons.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 64 of
    Erebor.
g) The Dagger of Rilia (2d4) (+4,+2)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4
    turns if it is being worn. It poisons your foes.  It is especially
    deadly against orcs.  It provides resistance to poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
h) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It
    provides immunity to fire.  It makes you completely fearless.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 54 of Mordor.
i) The Rapier 'Forasgil' (1d6) (+12,+19)
    
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 71 of Erebor.
j) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It 
    increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  
    It increases your searching by 3.  It does extra damage from frost.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to cold and dark.  It
    allows you to sense the presence of orcs and dragons.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 26 of Mirkwood.
l) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
m) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 31 of
    Mirkwood.
o) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.
    It does extra damage from fire.  It drains life from your foes.  It
    makes you invisible.  It provides immunity to paralysis.  It renders
    you incorporeal.  It allows you to see invisible monsters.  It allows
    you to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient Morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
p) The Bastard Sword of Aredhele (3d4) (+6,-1)
    It can be wielded two-handed.  It produces chaotic effects.  It
    is very sharp and can cut your foes.  It is especially deadly against
    orcs.  It is a great bane of demons.  It has been blessed by the gods.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
q) The Great Scimitar of Dagloth (4d5) (+7,+29) (+4)
    It must
    be wielded two-handed.  It increases your wisdom by 4.  It poisons
    your foes.  It produces chaotic effects.  It is especially deadly
    against dragons.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 69 of Angband.
r) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be
    wielded two-handed.  It increases your strength by 2.  It does extra
    damage from fire.  It poisons your foes.  It is very sharp and can cut
    your foes.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It provides immunity to paralysis.  It provides
    resistance to fire and poison.  It allows you to levitate.  It allows
    you to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It drains life.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Executioner's Sword 'Neingion' (4d5) (+14,+7)
    It must be wielded two-handed.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is a great bane of dragons.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 24 of The Old Forest.
t) The Dark Sword of Niengwar (3d7) (+8,+15) (+2 to speed)
    It
    provides light (radius 1) forever.  It generates an antimagic field.  
    It increases your dexterity, charisma and speed by 2.  It does extra
    damage from electricity and fire.  It poisons your foes.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 54 of Mordor.
v) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It
    must be wielded two-handed.  It can be activated for berserker and +10
    to speed (50) every 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your strength and constitution
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It provides resistance to acid.  It drains mana.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 71 of
    Erebor.
w) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of
    recall every 200 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It does extra damage from fire and frost
    .  It provides immunity to paralysis.  It provides resistance to fire, 
    cold and light.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 46 of Mordor.
x) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 71 of
    Erebor.
a) The Lance 'Avatuluin' (2d8) (+18,+7) (+2 attacks)
    It must be wielded two-handed.  It increases your attack speed
     by 2.  It does extra damage from fire.  It drains life from your
    foes.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 61 of Erebor.
b) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It
    can be wielded two-handed.  It increases your strength, constitution
     and stealth by 3.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and blindness.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 72 of Erebor.
c) The Battle Axe 'Fuinatana' (2d8) (+12,+11) (+1 to speed)
    It can
    be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your speed by 1.  It does extra damage from frost.  It
    drains life from your foes.  It strikes at demons with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 64 of The
    Sacred Land Of Mountains.
d) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases 
    your searching, infravision and ability to tunnel by 10.  It is
    especially deadly against giants.  It fights against evil with holy
    fury.  It makes you completely fearless.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
e) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
f) The Club of Lenwenna (1d4) (+7,+0) (+5)
    
    It increases your strength and ability to tunnel by 5.  It can cause
    earthquakes.  It is a great bane of undead.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
g) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to poison.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
h) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 71 of Erebor.
i) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    
    It can be wielded two-handed.  It increases your intelligence by 3.  
    It does extra damage from fire.  It is especially deadly against
    natural creatures.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Old Forest.
j) The Mace of Arrith (2d4) (+20,+7) (+3)
    It can be
    wielded two-handed.  It increases your intelligence and ability to
    tunnel by 3.  It produces chaotic effects.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It is a
    great bane of demons.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 66 of Mordor.
k) The Ball-and-Chain of Hircal (2d4) (+8,+10) (+1)
    It
    can be wielded two-handed.  It increases your wisdom by 1.  It
    produces chaotic effects.  It is especially deadly against dragons.  
    It is especially deadly against trolls.  It strikes at undead with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 66 of Mordor.
l) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
    It
    can be wielded two-handed.  It increases your wisdom and ability to
    tunnel by 4.  It does extra damage from electricity.  It is a great
    bane of dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, poison and nexus
    .  It allows you to levitate.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
m) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and chaos.
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 72 of Erebor.
n) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 62 of Mordor.
o) The Two-Handed Flail 'Isiachol' (3d6) (+39,+3) (+2 to speed)
    It
    must be wielded two-handed.  It increases your speed and attack speed
     by 2.  It does extra damage from acid and fire.  It can cause
    earthquakes.  It strikes at demons with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 52 of Mordor.
p) The Sling of the Thain (x6) (+15,+15) (+4)
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 72 of
    Erebor.
q) The Sheaf Arrow of Brahir (1d5) (+19,+14)
    It does extra damage from acid, electricity and fire.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against giants.  It is a
    great bane of demons.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 60 of Mordor.
r) The Arrow of Iloron (1d4) (+15,+16)
    It does
    extra damage from fire.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against giants.  It
    is a great bane of demons.  It strikes at undead with holy wrath.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 54 of Mordor.
s) The Sheaf Arrow of Minamaran (1d5) (+11,+15)
    It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Spectral Ancient black dragon on level 72
    of Erebor.
t) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 51 of Mordor.
u) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 51 of Mordor.
v) The Seeker Arrow of Rhollas (4d4) (+20,+14)
    It
    does extra damage from frost.  It poisons your foes.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of Erebor.
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 56 of Mordor.
x) The Small Wooden Boomerang of Embare (1d4) (+11,+10)
    It does extra
    damage from electricity and frost.  It is especially deadly against
    dragons.  It is especially deadly against giants.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nalfeshnee on level 71 of Erebor.
a) The Metal Boomerang 'Umbarfin' (4d5) (+33,+14)
    It
    does extra damage from electricity and fire.  It poisons your foes.  
    It is especially deadly against orcs.  It is a great bane of demons.  
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
b) The Metal Boomerang 'Lomir' (4d5) (+12,+16)
    
    It does extra damage from fire.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of undead.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 72 of Erebor.
c) The Mage Staff 'Uturon' (1d4) (+0,+7)(60%) (+3)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your spell power by 3.  
    It increases your mana capacity by 60%.  It sustains your intelligence
     and wisdom.  It provides immunity to paralysis.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fangorn the Treebeard, Lord of the Ents on
    level 68 of Angband.



Posted on 10.10.2006 20:55

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2110. on the Ladder (of 18930)
735. on the ToME Ladder (of 3146)

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On 10.10.2006 20:55 dasnichts@gmx.de wrote:
A very lucky dwarf - mostly hiding in some corner and learning how dangerous the monsters in the dungeons are that his demons are just fighting.

On 10.10.2006 22:12 elliott946@aol.com wrote:
Looks like you're coming along nicely. One suggestion I'd make is that you have way more speed than you need. After about speed +25 or so you no longer gain 1 for 1 with each increase in speed and the higher you go, the more it drops off. I think by +35 you're getting maybe 1/3 benefit from each extra point of speed. There's an actual cap after which you literally get no benefit from additional speed and I think its in the high 40s or low 50s.

As such, I'd recommend peeling off some of those +speed items and replacing them with other stuff. Your collection of rings is pretty paltry, but maybe you could swap Ringil for Gothmog's demonblade.

Another way to go is to swap Trone for that Adamantite platemail you're hanging onto. Trone is great, but that adamantite armor is amazing. 3 immunities, +40% AND relatively low to-hit and to-dam penalties. Maybe Trone has something you really need, but I'd suggest finding a way to wear that platemail and then swap around +speed items to keep your resists covered.

On 10.10.2006 22:36 dasnichts@gmx.de wrote:
Thanks for the fast and sound advice. I thought about this adamant armor myself but for now it gives me no imm/resist that is not already covered. I was thinking of using this randart body armor "Dorog" which is my only source of cold immunity. I could switch Flare for one of the RoS and have everything covered, but that would have my speed dropped to 47. But if you say that my speed is way more than necessary then it could be a good alternative. I am very reluctant to use Gothmog due to the severe luck penalty. I found Ringil only recently and have used one of my two vampiric randarts, Coion (in Bree), until then. Unluckily I have several times run into a Ringwraith without noticing until my sword got disenchanted to (0, 0) several times. (At least it did not get destroyed!) Hope this does not happen with my shiny new sword. Or perhaps Gothmog is still the better alternative, being vampiric *and* a Ringwraith-antidote... *undecided*


On 11.10.2006 23:34 Opalius wrote:
Ugh. That adamantite armour is one of the best I've seen in a long time.

Very nice speed rings as well.
One lucky dwarf indeed.

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