The Angband Ladder: Kali, Thunderlord Mindcrafter by <andrew.rowan@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Kali                   Age                 20       STR!     40       
 Sex   : Female                 Height             148       INT!     37       
 Race  : Thunderlord            Weight             235       WIS!     39       
 Class : Mindcrafter            Social Class        63       DEX!     35       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit         111 Level             46    Hit Points     1019/  1149 
 + To Melee Damage       68 Experience  11456334    Spell Points    340/   348 
 + To Ranged Hit         78 Max Exp     11456334    Sanity          699/   833 
 + To Ranged Damage      14 Exp to Adv. 12600000    Piety                71429 
   AC                 28+60 Gold          404395    Speed           Fast (+37) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[75]Perception  : Poor         Blows/Round:  14        
 Bows/Throw  : Legendary[17]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Bad          Mel.dmg/Rnd:  14d6+952  
 Stealth     : Bad          Magic Device: Poor         Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of a               
          beneficent but unseen force.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 78 (3900')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 26 (1300')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 42 (2100')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 25 (1250')

 Your body is a Player.
 You are currently on level 70 of The Sacred Land Of Mountains.
 You have defeated 8510 enemies.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 77 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 3rd Quelle of the 2890th year of the third age.
 You have been adventuring for 17 days.

                    adefkmnopsuxz{|@            
        Add Str   : 3.4.......2....+            
        Add Int   : ....2.42.2......            
        Add Wis   : ....24.2.2......            
        Add Dex   : 3.4.............            
        Add Con   : 3.4...4...2....+            
        Add Chr   : .....4.2........            
        Mul Mana  : ....+...........            
        Add Stea. : 3.....42........            
        Add Sear. : .....4...2......            
        Add Tun.. : ..............6.            
        Add Speed : 3*4...42........            
        Add Blows : 3..2............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Orc  : +...............            
        Elec Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ................            
        Sust Con  : ...........+....            
        Sust Chr  : ................            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ++......+.+.....            
        Hold Life : ....+...+.......            
        Res Acid  : ......++...+...+            
        Imm Elec  : +.....+.+..+...*            
        Imm Fire  : ++....*+........            
        Imm Cold  : ......++*..+...+            
        Res Pois  : ...............+            
        Res Fear  : +.......+.......            
        Res Light : +...............            
        Res Dark  : .....+..........            
        Res Blind : .........+......            
        Res Conf  : ...........+....            
        Res Sound : ...........+....            
        Res Shard : ................            
        Res Neth  : +...............            
        Res Nexus : ......+.+.......            
        Res Chaos : ...........+....            
        Res Disen : .......+...+....            
        Aura Fire : +.....+.........            
        Aura Elec : +...............            
        Auto Curse: ....+...........            
        Levitate  : ...............+            
        Lite      : +...+...........            
        See Invis : +........+......            
        Digestion : ....+...........            
        Regen     : +...+...........            
        Activate  : .++..+.+.+......            
        Teleport  : +...............            
        Hvy Curse : ....+...........            
        Fly       : ......+........+            
        Sentient  : +...............            
        Orc.ESP   : +...............            
        Dragon.ESP: ...............+            
        Undead.ESP: +...............            
        Evil.ESP  : ..+.+...........            
        TLord.ESP : ......+.........            
        Good.ESP  : ....+...........            
        Spider ESP: +...............            
        Full ESP  : ...............+            

Skills (points left: 14)
 - Combat                                        40.150 [0.700]
          . Weaponmastery                        50.000 [0.700]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    07.300 [1.100]
          . Stealth                             -16.000 [0.400]
          . Disarming                            03.300 [0.900]
 - Magic                                         13.474 [0.900]
          . Magic-Device                         04.450 [1.150]
          . Spell-power                          00.000 [0.600]
          . Necromancy                           50.000 [0.500]
 - Spirituality                                  19.100 [1.000]
          . Prayer                               31.600 [0.900]
          . Mindcraft                            47.800 [0.900]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows
 * Touch of death
 * Undead Form


  [Character Equipment]

a) The Small Sword 'Sting' (E:4032537, L:42) (1d6) (+43,+20) (+3 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, stealth, speed and attack speed by 3.  It
    does extra damage from electricity.  It is especially deadly against
    orcs.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to electricity, fire, light and nether.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, spiders and undead.  It speeds your regenerative
    powers.  It produces a fiery sheath.  It produces an electric sheath.  
    It induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 56 of Mordor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides immunity to
    paralysis.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 65 of Mordor.
f) a Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You bought it from the Rare Jewelry Shop.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your wisdom, charisma, searching and luck by 4.  It provides
    resistance to dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 47 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
p) The Large Leather Shield 'Oimraur' [4,+9]
    It provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , electricity and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolich on level 53 of Mordor.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 30 of
    Mirkwood.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient gold dragon on level 72 of
    Erebor.
x) The Pair of Hard Leather Boots of Gladur [3,+9] {100% off}
    It sustains your constitution.  It provides resistance to acid, 
    electricity, cold, sound, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Footwear Shop.
z) a Hand druj (599 hp)
{) (nothing)
|) a Magical Pick of Digging (+6)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 6.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {!k}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 67 of
    Angband.
b) a War Tome of Tulkas
c) Baalzebub's Tormented Box
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Druid on level 24 of A lost temple.
d) The Gem of Knowledge {A@1}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
e) The Gem of Rage
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Master mindcrafter on level 33 of
    Mirkwood.
f) a Parchment titled ``Household Magic''
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 52 of Mordor.
g) 10 Potions of Healing
h) a Potion of *Healing*
i) 55 Scrolls of Summon Never-Moving Pet
j) 11 Scrolls of Teleportation
k) a Scroll of Mass Genocide
l) a Golden Rod of Disarming (125/125)
m) an Adamantite Rod of Home Summoning (200/200)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mystic on level 59 of Mordor.
b) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It sustains your charisma.  It makes you
    completely fearless.  It provides resistance to electricity and sound.
    It slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Ring of Power of Ji Indur Dawndeath
    It makes you invisible.  It makes you completely fearless.  It
    provides resistance to blindness, shards, nether and chaos.  It allows
    you to levitate.  It allows you to see invisible monsters.  It slows
    your metabolism.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 47 of Mordor.
d) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Cat Lord on level 70 of Erebor.
f) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
g) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
h) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nexus and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 46 of Mordor.
i) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
j) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 72 of
    Erebor.
k) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
n) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
p) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  


  [Home Inventory - Gondolin ]

a) 4 Sprigs of Athelas
b) a Staff of Genocide[1|8] (3 charges)
c) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 47 of Mordor.
d) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of Angband.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 66 of Mordor.
f) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, blindness, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Angband.
h) The Metal Brigandine Armour of Lominuvin (-3 to accuracy) [19,+5]
    It provides immunity to acid, fire and cold.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 46 of Mordor.
i) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Angband.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
k) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to shards.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
m) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
n) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
o) The Lochaber Axe of Telin (3d8) (+23,+22) (+5 to speed)
    It can be wielded two-handed.  It increases your strength and speed by 
    5.  It poisons your foes.  It produces chaotic effects.  It is
    especially deadly against giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Angband.
p) a Two-Handed Flail (3d6) {special}
q) a Great Hammer of Aman (4d6) (+10,+19) [+4] (+3 attacks) {100% off}
    It increases your wisdom and attack speed by 3.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your charisma.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It has been blessed
    by the gods.  
    You stole it from the Black Market.
r) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Angband.
s) a Climbing Set


  [Home Inventory - Minas Anor ]

a) a Mithril Rod of Cheapness of Nothing (160/160)
    It can cast spells for a lesser mana cost.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
b) a Mithril Rod of the Istari of Nothing (320/320)
c) an Adamantite Rod of the Istari of Speed (400/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 60 of Mordor.
d) a Ring of Speed (+9)
    It increases your speed by 9.  
    You bought it from the Rare Jewelry Shop.
e) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Archlich on level 60 of Mordor.
f) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 66 of Erebor.
h) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 65 of Mordor.
i) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and light.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of Mordor.
j) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Archon on level 58 of Mordor.
k) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
l) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your intelligence, ability to tunnel and speed by 3.  It
    provides resistance to confusion, shards and chaos.  It allows you to
    sense the presence of non-living things.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Hatchet of Tumurume (1d5) (+12,+10) (+2)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your intelligence by 2.  It does extra damage from fire.  
    It drains life from your foes.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 36 of Mordor.
n) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 65 of Dol Guldur.
p) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 70 of Erebor.
q) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
r) The Trident of Wrath (3d8) (+16,+18) (+2)
    It can be wielded two-handed.  It increases your strength and 
    dexterity by 2.  It produces chaotic effects.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides
    resistance to light and dark.  It allows you to see invisible
    monsters.  It drains mana.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 63 of Mordor.
s) The Broad Spear 'Turion' (1d9) (+13,+1) (+1 to speed)
    It provides light (radius 1) forever.  It increases your speed and 
    attack speed by 1.  It does extra damage from frost.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 65 of Mordor.
v) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 41 of Mordor.
w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 65 of Mordor.
x) a Heavy Crossbow of the Haradrim (x5) (+9,+20)
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of Mordor.


  [Home Inventory - Lothlorien ]

a) 99 Potions of Water Curing {quest}



Posted on 11.1.2007 01:32

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