The Angband Ladder: Baphomet, Beorning Demonologist by <kuiperbelt21692@yahoo.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Baphomet               Age                 46       STR: 18/120       
 Sex   : Male                   Height             100       INT:      3       
 Race  : Beorning Barbarian     Weight             237       WIS:     10       
 Class : Demonologist           Social Class        54       DEX:     11       
 Body  : Player                                              CON:     16       
 God   : Melkor Bauglir                                      CHR:      3       
                                                                               
 + To Melee Hit          46 Level             33    Hit Points       -6/   463 
 + To Melee Damage       54 Experience    471566    Spell Points     39/    39 
 + To Ranged Hit         35 Max Exp       471566    Sanity          170/   170 
 + To Ranged Damage       1 Exp to Adv.   481250    Piety                 8485 
   AC                 20+32 Gold            7721    Speed            Fast (+4) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[20]Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Very Bad     Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  4d4+216   
 Stealth     : Bad          Magic Device: Very Bad     Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are a descendant of Beorn to the 9th degree.  You are            
          the adopted child of a Townsman.  You are a credit to the            
          family.  You have dark brown eyes, straight brown hair, and          
          a dark complexion.                                                   


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 12 (600')
        Barrow-Downs: Level 10 (500')
        Moria: Level 30 (1500')

 Your body was a Player.
 You have defeated 2060 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 12 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 4th Quelle of the 2890th year of the third age.
 Your adventure lasted 18 days.

     Your Attributes:
You are dead, killed by a Basilisk near Mordor.
You can turn into a bear.
You are poisoned.
Your eyes are sensitive to infrared light.
You have normal luck.
You are carrying a permanent light.
You are resistant to acid.
You are completely immune to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to confusion.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your strength is sustained.
Your intelligence is sustained.
Your dexterity is sustained.
Your wisdom is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your weapon shocks your foes.


                    adefkmnopsuxz{|@            
        Add Str   : ...............+            
        Add Wis   : ..3.............            
        Add Sear. : .2..............            
        Add Infra : .2..............            
        Add Tun.. : ..............1.            
        Elec Brand: +...............            
        Sust Str  : ...............+            
        Sust Int  : ......+.........            
        Sust Wis  : ................            
        Sust Dex  : ..+.............            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ..+.............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ................            
        Hold Life : ................            
        Res Acid  : ........+.......            
        Imm Elec  : +...+.*.........            
        Res Fire  : ...............+            
        Res Cold  : ......+.........            
        Res Pois  : ................            
        Res Fear  : +..............+            
        Res Light : ................            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ...............+            
        Res Sound : ................            
        Res Shard : ..+...+..+......            
        Res Neth  : ................            
        Res Nexus : ..+.............            
        Res Chaos : ................            
        Res Disen : ................            
        Lite      : +....+..........            
        Xtra Shots: .+..............            
        Activate  : ++..............            
        Drain Exp : ..+.............            
        Cursed    : ..+.............            
        Hvy Curse : ..+.............            
        Sentient  : +...............            

Skills (points left: 0)
 - Combat                                        36.310 [0.750]
          - Weaponmastery                        32.635 [0.750]
                   . Sword-mastery               15.000 [0.600]
          . Archery                              03.000 [0.400]
 - Sneakiness                                    01.900 [1.800]
          . Stealth                             -04.000 [0.400]
          . Disarming                            01.200 [1.800]
 - Magic                                         15.510 [0.700]
          . Magic-Device                        -00.800 [1.150]
          . Udun                                 00.000 [0.400]
          . Demonology                           30.000 [1.000]
 - Spirituality                                  01.580 [0.700]
          . Prayer                               17.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Staff of Recovery on level 17.


  [Character Equipment]

a) The Dagger 'Dethanc' (E:4804, L:16) (1d4) (+16,+13)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity.  It makes you completely fearless.  It
    provides resistance to electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
d) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Ring of Power of Uvatha the Horseman (+3)
    It increases your wisdom by 3.  It makes you invisible.  It sustains 
    your dexterity.  It provides resistance to shards and nexus.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) a Ring of Damage (+7)
    
    You found it in the remains of a Mature red dragon in the town of Gondolin
    .
k) an Amulet of Lightning Resistance
m) an Everburning Torch
n) The Soft Leather Armour 'Silwe' [4,+11] {100% off}
    It sustains your intelligence.  It provides immunity to electricity.  
    It provides resistance to cold and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Armoury.
o) a Fur Cloak [3,+9]
    
p) a Small Leather Shield of Resist Acid [2,+8]
s) a Dragon Helm [8,+10]
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
u) a Set of Leather Gloves [1,+10]
    
x) a Pair of Soft Leather Boots [2,+9]
    
z) (nothing)
{) (nothing)
|) a Pick (+1)
    It increases your ability to tunnel by 1.  


  [Character Inventory]

a) a Demonblade (4d6) (+6,+9)
    It strikes at demons with holy wrath.  
b) The Tome of Baphomet
c) Raistlin's Ready Ranger
    It can be activated for cure confusion every 500 turns.  
    You found it in the remains of a Phantom in the town of Minas Anor .
d) 19 Rations of Food
    
e) a Sprig of Athelas
    
f) a Potion of Invisibility
g) a Scroll of Word of Recall
    
h) a Silver Rod of Simplicity of Detection (100/100)
i) a Ring of Protection [+18]
    
    You bought it from the Magic shop.
j) a Ring of Protection [+16]
k) 2 Rings of Fear Resistance
l) a Ring of Blindness Resistance
m) a Ring of Invisibility
n) an Amulet of Spell
o) an Elven Leather Scale Mail of Resist Acid (-1 to accuracy) [11,+12] (+1 to
ste
    It increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young red dragon in The Pits of Angband.
p) The Leather Scale Mail 'Cureith' (-1 to accuracy) [11,+2]
    It sustains your constitution.  It provides resistance to life draining
    , electricity, fire, dark and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
q) a Large Leather Shield of Resist Lightning [4,+6]
    It provides resistance to electricity.  It cannot be harmed by
    electricity.  
    It was given to you as a reward.
r) a Rapier of Slay Orc (1d6) (+11,+3)
s) a Short Bow (x2) (-6,-5) {cursed}
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Demonhorn [2,+10]
    It provides light (radius 2) forever.  It carries an ancient
    Morgothian curse.  
b) a Ring of Free Action
    It provides immunity to paralysis.  It carries an ancient Morgothian
    curse.  
    You found it in the remains of a Flying skull on level 30 of Moria.
c) The Amulet of Nastingil (+4)
    It increases your intelligence, wisdom, dexterity and infravision by 4
    .  It sustains your wisdom.  It provides resistance to blindness, 
    nexus and chaos.  It carries an ancient Morgothian curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon in a hill.
d) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It makes you invisible.  It provides resistance to 
    blindness and nexus.  It carries an ancient Morgothian curse.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
e) a Mithril Chain Mail (-1 to accuracy) [28,+9] {100% off}
    It carries an ancient Morgothian curse.  It cannot be harmed by acid.  
    
f) a Shadow Cloak [6,+10] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to light and 
    dark.  It carries an ancient Morgothian curse.  
g) a Venomous Metal Boomerang (4d5) (+9,+7)
    It poisons your foes.  It provides resistance to poison.  It carries
    an ancient Morgothian curse.  
    You found it in the remains of a Mountain ogre on level 30 of Moria.


  [Home Inventory - Gondolin ]

a) Raal's Tormented Spirits
    It can be activated for cure poison every 100 turns.  
    You found it in the remains of a Poltergeist on level 1 of Barrow-Downs.
b) 14 Mushrooms of Cure Serious Wounds {100% off}
c) a Ring of Sustain Intelligence
d) a Ring of Sustain Wisdom
e) a Large Leather Shield [4,+9]
f) a Metal Cap of Light [3,+4]
    It provides light (radius 1) forever.  It provides resistance to light
    .  
    It was given to you as a reward.
g) a Short Sword of *Slay Dragon* (1d7) (+11,+16) (+2) {100% off}
    It increases your constitution by 2.  It is a great bane of dragons.  
    It makes you completely fearless.  It provides resistance to 
    electricity and fire.  It allows you to sense the presence of dragons.
    
    You stole it from the Black Market.
h) an Acidic Sabre of Slay Evil (1d7) (+4,+4)
    It does extra damage from acid.  It fights against evil with holy
    fury.  It provides resistance to acid.  It cannot be harmed by acid.  
    It was given to you as a reward.
i) The Cutlass of Ereth (1d7) (+6,+11) (+4)
    It increases your intelligence and charisma by 4.  It is very sharp
    and can cut your foes.  It is a great bane of undead.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Random Number Generator on level 30 of
    Moria.
j) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
k) a Frozen Broad Sword (Defender) (2d5) (+5,+9) [+5] (+2 to stealth)
    It increases your stealth by 2.  It does extra damage from frost.  It
    sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and blindness.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon in The Pits of
    Angband.
l) a Scimitar (Defender) (2d5) (+3,+5) [+5] (+3 to stealth)
    It increases your stealth by 3.  It sustains your wisdom.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to levitate.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon in a hill.


  [Home Inventory - Minas Anor ]

a) 7 Flasks of oil
    
b) a Silver Rod of Polymorph (100/100)
c) a Wand of Essence of Speed[1|10] (5 charges)


  [Home Inventory - Lothlorien ]

a) a Cursed Ring of Sustain Strength
b) a Ring of Fear Resistance
    It makes you completely fearless.  
c) a Ring of Nexus Resistance
d) a Ring of Shard Resistance



Posted on 3.2.2007 05:14
Last updated on 4.2.2007 03:31

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Comments

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On 3.2.2007 05:14 kuiperbelt21692@yahoo.com wrote:
This combo should be interesting. I once thought this combo wasn't work because the Demon Blade did not work on Bearform-Combat and my Sword-Mastery was so low. But now, this character isn't as bad as I thought it was.

Also, the "Summon Demon" from the Maiahorn is a god-send! Every time I use that spell, I get a level 57 quasit or even a Lemure that wipes out any monster getting in my way. After Demonology increases to 35.000, I'll be getting greater demons as pets.

On 3.2.2007 05:41 kuiperbelt21692@yahoo.com wrote:
When I said "Maiahorn" I really meant "Demonhorn."

On 4.2.2007 03:31 kuiperbelt21692@yahoo.com wrote:
As you can see, most of the decent equipment I had before was ruined by the Morgothian curse. That happened after killing Mathilde, the Science Student in Moria at 1500ft, which was a really bad move.

Just now, I got paralyzed by a Basilisk at the entrance to Mordor. So, game over.

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