The Angband Ladder: Brardob, RohanKnight Mindcrafter by <mayfair@true-evil.net>

  [ToME 2.3.2 Character Sheet]

 Name  : Brardob                Age                 22       Str!     35     38
 Sex   : Neuter                 Height              66       INT:     28       
 Race  : RohanKnight Hermit     Weight              77       WIS!     37       
 Class : Mindcrafter            Social Class         6       DEX!     32       
 Body  : Player                                              CON!     39       
 God   : Melkor Bauglir                                      CHR!     40       
                                                                               
 + To Melee Hit          83 Level             50    Hit Points      -20/  1069 
 + To Melee Damage       50 Experience  12036564    Spell Points    490/   769 
 + To Ranged Hit         61 Max Exp     12446712    Sanity          805/   805 
 + To Ranged Damage      12 Exp to Adv.    *****    Piety               195336 
   AC                33+124 Gold         3117512    Speed           Fast (+56) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[55]Perception  : Very Bad     Blows/Round:  12        
 Bows/Throw  : Legendary[5] Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Bad          Mel.dmg/Rnd:  12d4+600  
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 40 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Landed Knight.  You             
          have blue eyes, straight brown hair, and an average                  
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 71 (3550')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 64 (3200')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')

 Your opponents are behaving stupidly.
 Your body was a Player.
 You have defeated 15129 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 58 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 51st Yavie of the 2890th year of the third age.
 Your adventure lasted 8 days.

     Your Attributes:
You are dead, killed by a Jabberwock on level 71 of Angband.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You can use rohir powers.
Your position is very uncertain.
You are in a battle rage.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You resist cold exceptionally well.
You resist poison exceptionally well.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.


                    adefkmnopsuxz{|@            
        Add Str   : ........43.....+            
        Add Int   : ..3....2..3....+            
        Add Wis   : ..3....2.......+            
        Add Dex   : .4.......3......            
        Add Con   : ........43.....+            
        Add Chr   : .......2.....3.+            
        Mul Mana  : ..........+.....            
        Add Stea. : .......2........            
        Add Infra : ..3.............            
        Add Tun.. : ..............7.            
        Add Speed : .4.*.3.2...8.3.+            
        Add Blows : ..3.............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Giant: .............+..            
        Slay Drag.: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ..+......+......            
        Sust Int  : ................            
        Sust Wis  : ..+.............            
        Sust Dex  : ......+..+......            
        Sust Con  : ..+......+......            
        Sust Chr  : +...............            
        Invisible : +.+....+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ....+...........            
        Free Act  : ..+.....+.+.....            
        Hold Life : .....+..........            
        Imm Acid  : ++.....+*+......            
        Imm Elec  : ++....*...+.....            
        Imm Fire  : ++....*+.......+            
        Res Cold  : +++...++.+......            
        Res Pois  : +.+.......+.....            
        Res Fear  : .........+......            
        Res Light : .....+..........            
        Res Dark  : ..+..+...++.....            
        Res Blind : ................            
        Res Conf  : +.+..+..+.......            
        Res Sound : ........+.......            
        Res Shard : ..+.............            
        Res Neth  : ......++........            
        Res Nexus : .........+......            
        Res Chaos : ..+..+..+.......            
        Res Disen : ......+.........            
        Aura Fire : +...............            
        Aura Elec : +...............            
        Levitate  : ..........+.....            
        Lite      : +...............            
        See Invis : .....+..........            
        Digestion : +........+......            
        Activate  : +....+.+..+.....            
        Drain Exp : +.+.............            
        Teleport  : +...............            
        Blessed   : .............+..            
        Cursed    : ..+.............            
        Hvy Curse : ..+.............            
        Sentient  : +...............            
        Orc.ESP   : .....+..+.......            
        Full ESP  : ...............+            

Skills (points left: 0)
 - Combat                                        35.250 [0.700]
          . Weaponmastery                        50.000 [0.900]
 - Sneakiness                                    01.500 [1.100]
          . Stealth                             -04.600 [0.500]
          . Disarming                            01.500 [0.900]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         30.100 [1.150]
          . Spell-power                          00.000 [0.600]
          . Udun                                 00.400 [0.400]
          . Necromancy                           00.000 [0.400]
 - Spirituality                                  50.000 [1.000]
          . Prayer                               50.000 [0.900]
          . Mindcraft                            50.000 [0.900]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            04.700 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Character Equipment]

a) The Dagger 'Dethanc' (E:4052809, L:42) (1d4) (+30,+18) {.}
        It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity, fire and frost.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    makes you invisible.  It sustains your charisma.  It provides
    resistance to acid, electricity, fire, cold, poison and confusion.  It
    slows your metabolism.  It produces a fiery sheath.  It produces an
    electric sheath.  It drains experience.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Dread on level 43 of Moria.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 66 of Mordor.
e) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks)
    
    It increases your intelligence, wisdom, infravision and attack speed
     by 3.  It makes you invisible.  It sustains your strength, wisdom and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to cold, poison, dark, confusion, shards and chaos.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 62 of Dol
    Guldur.
f) an Indestructible Ring of Speed (+10)
k) an Amulet of Reflection
    It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 66 of Mordor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Thunderlord Coat 'Erith' [9,+10]
    It sustains your 
    dexterity.  It provides immunity to electricity and fire.  It provides
    resistance to cold, nether and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 45 of
    Moria.
o) The Shadow Cloak of Luthien [6,+20] (+2) (charging)
    It can be activated for restore life levels every 450 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cyclops on level 41 of Mordor.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of Dol Guldur.
x) a Pair of Metal Shod Boots of Speed [6,+10] (+8)
    
    It increases your speed by 8.  
    It was given to you as a reward.
z) (nothing)
{) The Bolt 'Gorimbal' (1d5) (+9,+6) (+3 to speed)
    It increases your charisma and speed
     by 3.  It is especially deadly against giants.  It is a great bane of
    demons.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 62 of Dol
    Guldur.
|) a Gnomish Shovel of Digging (+7)
    It increases your ability to tunnel by 7.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Corrupted Tome of Melkor
b) Kenault's Cantrip Generator {!k!v!d!s(Teleport Level)}
    It can be activated for teleport level
    every 50 turns.  
    You bought it from the Magic shop.
c) The Gem of Rage {!s!k!v!d[CureInsanity]}
    It can be activated for cure
    insanity every 200 turns.  
    You found it in the remains of a Master lich on level 46 of Moria.
d) Tenser's Alteration Manual
e) Valdarbon's Automatic Alchemist {!k!v!d!s(Restore)}
    It
    can be activated for restore stats and life levels every 200 turns.  
    You found it in the remains of an Ice skeleton on level 29 of Mirkwood.
f) a Parchment titled ''Finer Points of Munchkinism'' {Genocide}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Vrock in the town of Gondolin .
g) 6 Potions of Healing
    
h) 14 Scrolls of Satisfy Hunger
    
i) a Moonstone Rod of Illumination (75/75) {@3!s!k!d!v}
j) a Silver Rod of Recall (100/100) {@1!k!v!d!s}
k) a Silver Rod of Disarming (100/100) {@2!s!k!d!v}
l) an Adamantite Rod of Teleport Other (200/200) {!s!k!d!v}
m) an Adamantite Rod of Nothing (200/200)
n) The Wand of Digging of Thrain (20 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
o) a Staff of Genocide[1|10] (1 charge)
p) The Necklace 'Nauglamir' (+3)
q) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 45 of Moria.
r) The Full Plate Armour of Isildur [25,+25] (+1)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) a Potion of Cure Serious Insanity
c) a Moonstone Rod of Nothing (75/75)
d) a Silver Rod of Nothing (100/100)
e) a Silver Rod of Nothing (100/100)
f) The Ring 'Anarwe' (+3% of critical hits)
    
    It increases your wisdom, constitution, infravision and ability to
    score critical hits by 3.  It sustains your dexterity.  It makes you
    completely fearless.  It provides resistance to cold and nether.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 33 of Moria.
g) a Ring of Invisibility
h) an Amulet of Regeneration
    It
    speeds your regenerative powers.  
    You bought it from the Jewelry Shop.
i) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, 
    searching and spell power by 6.  It provides resistance to blindness
     and confusion.  It renders you especially vulnerable to fire.  It
    allows you to see invisible monsters.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
j) The Hard Leather Armour of Himring [6,+15]
    It can be
    activated for protection from evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It provides resistance to poison, nether
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, dark and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your 
    dexterity by 4.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Storm giant on level 32 of Mirkwood.
n) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}


  [Home Inventory - Gondolin ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  
    It decreases your charisma by 5.  It allows you to see invisible
    monsters.  It allows you to sense the presence of demons.  It slows
    your metabolism.  It speeds your regenerative powers.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven mage on level 35 of Moria.
b) a Moonstone Rod of the Istari of Nothing (150/150)
c) a Silver Rod of Nothing (100/100)
d) a Silver Rod of Nothing (100/100)
e) a Golden Rod of Quickness of Nothing (125/125)
f) a Golden Rod of Nothing (125/125)
g) a Golden Rod of Nothing (125/125)
h) a Wand of Stone Prison[2|13] (7 charges)
i) a Wand of Stone Prison[1|12] (7 charges)
j) a Staff of Probability Travel[4|8] (3 charges)
k) a Ring of Speed (+6) {!s!k!d!v}
    
    It increases your speed by 6.  
    You stole it from the Speed Ring Market.
l) The Amulet 'Hyath' (+4)
    It increases your constitution
     and charisma by 4.  It makes you completely fearless.  It provides
    resistance to electricity and light.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 44 of Moria.
m) The Stone of Lore
    It can be
    activated for perilous identify every turn if it is being worn. It
    provides light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+1 to stealth)
    It can be activated
    for breathe lightning (100) every 90+d90 turns if it is being worn. It 
    increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold, poison and light.  It allows you to fly.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Rusty Chain Mail of Falos (-5 to accuracy) [14,+2]
    It sustains your strength.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to confusion, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre on level 26 of Maze.
p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll in the town of Gondolin .
q) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
r) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated
    for detect orcs every 10 turns if it is being worn. It increases your 
    dexterity and searching by 4.  It is especially deadly against orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 34 of Moria.
s) The Katana 'Aglarang' (8d4) (+2,+0) (+5)
    It
    can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed
     and attack speed by 2.  It does extra damage from fire.  It is
    especially deadly against dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) The Whip 'Marath' (1d6) (+13,-6) (+1 attack)
    It increases your wisdom, charisma and 
    attack speed by 1.  It can cause earthquakes.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated
    for destruction every 200+d200 turns if it is being worn. It increases 
    your strength, infravision and ability to tunnel by 5.  It does extra
    damage from electricity.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against natural creatures.  It
    provides resistance to blindness, sound and nexus.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll Chieftain on level 37 of Moria.
w) The Great Hammer of Huindor (4d6) (+24,+10) (+3 attacks)
    
    It increases your wisdom and attack speed by 3.  It produces chaotic
    effects.  It is a great bane of dragons.  It is a great bane of
    demons.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1)
    forever.  It decreases your luck by 20.  It does extra damage from 
    fire.  It poisons your foes.  It produces chaotic effects.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It can re-curse
    itself.  It can resist being shattered by morgul beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 47 of Moria.
b) 2 Sprigs of Athelas
    
c) 3 Potions of *Healing*
d) a Potion of Life
    
e) 9 Potions of Restore Mana
f) 5 Potions of Enlightenment
g) 2 Scrolls of Mass Genocide
h) a Moonstone Rod of Capacity of Nothing (150/150)
i) an Adamantite Rod of Charging of Nothing (200/200)
j) a Fireproof Staff of Probability Travel[1|8] (3 charges)
    It cannot
    be harmed by fire.  
    You bought it from the Black Market.
k) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
l) The Ring of Indist (+1 attack)
    It increases your intelligence, wisdom
    , dexterity, constitution, stealth, searching and attack speed by 1.  
    It sustains your strength and dexterity.  It provides resistance to 
    fire, blindness, sound and chaos.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 63 of
    Mordor.
m) The Ring of Ornint (+4)
    It increases your constitution by 4.  It sustains your charisma
    .  It provides resistance to poison, blindness, shards and nether.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Crystal drake on level 41 of Moria.
n) a Ring of Lordly Protection [+24] {100% off}
    It
    provides immunity to paralysis.  It provides resistance to life
    draining, poison, sound and disenchantment.  
    You stole it from the Rare Jewelry Shop.
o) The Ring of Flare (+3)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 52 of Mordor.
p) The Ring 'Amorthil' [+15] (+2 attacks)
    It can be
    activated for ball of lightning and resist lightning every 50+d50 turns
     if it is being worn. It increases your attack speed and ability to
    score critical hits by 2.  It makes you completely fearless.  It
    provides resistance to electricity, confusion, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Durin's Bane on level 50 of Moria.
q) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Chaos on level 66 of Mordor.
r) a Multi-Hued Dragon Scale Mail (-2 to accuracy) [30,+10]
    
    It can be activated for breathe multi-hued (250) every 60+d60 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
s) The Ribbed Plate Armour 'Hadana' (-3 to accuracy) [28,+0]
    It sustains your strength.  It provides
    immunity to acid, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to electricity and sound.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
t) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and 
    speed by 4.  It provides immunity to fire.  It provides resistance to 
    acid, electricity, cold and nexus.  It allows you to fly.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) The Feathers Cloak of Onaegros [1,+8]
    It sustains your intelligence, wisdom and 
    constitution.  It makes you completely fearless.  It provides
    resistance to confusion, shards, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 41 of Moria.
v) The Small Leather Shield of Telluin [2,+9]
    It
    sustains your wisdom.  It provides immunity to acid.  It provides
    resistance to electricity, cold and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 34 of Moria.
w) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 39 of Moria.
x) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Olog in the town of Gondolin .


  [Home Inventory - Lothlorien ]

a) 3 Potions of *Healing*
b) a Potion of Life
    
c) 2 Potions of Restore Mana
d) 7 Potions of Curing
e) a Moonstone Rod of Disarming (75/75) {@2!k!v!d!s}
f) a Silver Rod of Charging of Nothing (100/100)
g) a Golden Rod of Perception (125/125)
h) a Golden Rod of Nothing (125/125)
i) a Mithril Rod of Nothing (160/160)
j) a Mithril Rod of Nothing (160/160)
k) a Staff of Probability Travel[3|12] (3 charges)
l) a Ring of Extra Attacks (+3 attacks) {100% off}
    It 
    increases your attack speed by 3.  
    You stole it from the Jewelry Shop.
m) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination
    every 10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 46 of Moria.
n) The Rusty Chain Mail of Himaelon (-5 to accuracy) [14,+2]
    It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to poison, 
    confusion, nether, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll Priest on level 45 of Moria.
o) The Double Chain Mail of Machath (-8,-47) [16,+12](40%)
    
    It increases your hit points by 40%.  It sustains your wisdom, 
    constitution and charisma.  It provides immunity to cold.  It provides
    resistance to fire, light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 45 of Moria.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Novice warrior on level 27 of Mirkwood.
q) The Set of Cesti of Deluin [5,+10]
    
    It provides resistance to life draining, poison, confusion, shards, 
    nexus and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
r) The Horn of Boromir (+3)
    It can be activated for mass human
    summoning every 1000 turns if it is being worn. It increases your 
    strength and constitution by 3.  It makes you completely fearless.  It
    provides resistance to fire.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of Mirkwood.



Posted on 1.7.2007 16:57

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