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The Angband Ladder: Barry, RohanKnight Mindcrafter by Neil Stevens

  [ToME 2.1.0 Character Dump]

 Name  : Barry                  Age                 21       STR: 18/***       
 Sex   : Male                   Height              63       INT: 18/***       
 Race  : RohanKnight            Weight              78       WIS: 18/***       
 Class : Mindcrafter            Social Class         6       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Yavanna Kementari                                   CHR: 18/***       
                                                                               
 + To Melee Hit          83 Level             50    Max Hit Points      1193   
 + To Melee Damage       74 Experience  21626962    Cur Hit Points      1193   
 + To Ranged Hit         74 Max Exp     21626962    Max SP (Mana)        410   
 + To Ranged Damage      15 Exp to Adv.    *****    Cur SP (Mana)        410   
   AC                 55+96 Gold         1121774    Piety              34121   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[27]Perception  : Fair         Blows/Round:  8         
 Bows/Throw  : Legendary[12]Searching   : Very Good    Shots/Round:  2         
 Saving Throw: Legendary[2] Disarming   : Excellent    Mel.dmg/Rnd:  32d5+592  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 1250 feet 
                                                       Tactic:       aggressive
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Landed Knight  You              
          have hazel eyes, straight brown hair, and an average                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 30 (1500')
        Mordor: Level 66 (3300')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 19 (950')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 32 (1600')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 15 (750')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 31st Quelle of the 2890th year of the third age.
 It now is 45 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : ...++....+......            
        Add Int   : .++......+......            
        Add Wis   : .+..+....+......            
        Add Dex   : .+.......++.....            
        Add Con   : ...+.....+......            
        Add Chr   : ...++....+......            
        Add Stea. : .......+........            
        Add Sear. : ...+............            
        Add Infra : .........+......            
        Add Tun.. : ..............+.            
        Add Speed : +++.++.....+...+            
        Add Blows : ..+.............            
        Slay Evil : +............+..            
        Slay Und. : +...............            
        Slay Troll: +...............            
        Cold Brand: +...............            
        Sust Str  : ..+.....+.......            
        Sust Int  : ........+.......            
        Sust Wis  : ................            
        Sust Dex  : ..+....+........            
        Sust Con  : ................            
        Sust Chr  : ..+.....+.......            
        Invisible : ................            
        Mul life  : ................            
        Imm Acid  : .......+........            
        Imm Elec  : ........+.......            
        Imm Fire  : ...+............            
        Imm Cold  : .......+........            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +.........+.....            
        Hold Life : .....+..........            
        Res Acid  : ......+..++.....            
        Res Elec  : .+....+..+......            
        Res Fire  : .+..+.+..+......            
        Res Cold  : ++....++++......            
        Res Pois  : ....+.+..+......            
        Res Fear  : +...+..+........            
        Res Lite  : +....++..+......            
        Res Dark  : ..+..++..+......            
        Res Blind : ................            
        Res Conf  : ......+..+......            
        Res Sound : ......+.........            
        Res Shard : ......+.........            
        Res Neth  : ......+.++......            
        Res Nexus : ..+...+..+......            
        Res Chaos : .....++++.......            
        Res Disen : ....+.+++.......            
        Hide Type : +..+++...+++....            
        Show Mods : +.+.......+..++.            
        Insta Art : ...+++...+......            
        Lite      : +........++.....            
        See Invis : +..+.+...+......            
        Digestion : ++..............            
        Regen     : +...............            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Ign Acid  : +++++++++++..++.            
        Ign Elec  : +++++++++++...+.            
        Ign Fire  : +++++++++++..++.            
        Ign Cold  : +++++++++++...+.            
        Activate  : +..++++...+.....            
        Blessed   : +...............            
        Cursed    : .........+......            
        Hvy Curse : .........+......            
        Prm Curse : .........+......            
        Fly       : ...+..+.........            
        Orc.ESP   : .....+..........            
        TLord.ESP : ...+............            
        Full ESP  : .........+......            

 Corruption list:

Skills (points left: 0)
 - Combat                                        11.800 [0.700]
	  . Weaponmastery                               28.000 [0.900]
	  . Archery                                     03.000 [0.500]
 . Sneakiness                                    04.300 [1.100]
 - Magic                                         50.000 [0.900]
	  . Magic-Device                                19.400 [1.150]
	  . Spell-power                                 13.200 [0.600]
	  . Necromancy                                  00.000 [0.400]
 - Spirituality                                  50.000 [1.000]
	  . Prayer                                      50.000 [0.900]
	  . Mindcraft                                   50.000 [0.900]
 - Monster-lore                                  03.350 [0.500]
	  . Symbiosis                                   06.000 [0.500]
	  . Mimicry                                     01.000 [0.500]

 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 62 princesses.
 You saved Arda and became a famed King.

 You have defeated 14099 enemies.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+21,+24) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    speed by 10.  It does extra damage from frost.  It is especially deadly
    against trolls.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying in a vault on level 76 of Angband.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1. 
    It provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Grand master thief on level 42 of
    Mordor.
e) The Ring of Hilon (+12,+7) (+3 to speed)
    It increases your intelligence, speed and attack speed by 3.  It sustains
    your strength, dexterity and charisma.  It provides resistance to dark 
    and nexus.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Death drake on level 57 of Dol Guldur.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of an Archon on level 70 of The Sacred
    Land Of Mountains.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on 
    level 72 of Erebor.
m) The Arkenstone of Thrain (+3) {!v!d!s}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of The
    Sacred Land Of Mountains.
n) Power Dragon Scale Mail (-3) [40,+19]
o) The Cloak of Mimicry [Spider] of Belurth [1,+14] (+3 to stealth)
    It increases your stealth by 3.  It sustains your dexterity.  It provides
    immunity to acid and cold.  It makes you completely fearless.  It 
    provides resistance to cold, chaos and disenchantment.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Small Metal Shield of Earth [3,+13]
    It sustains your strength, intelligence and charisma.  It provides
    immunity to electricity.  It provides resistance to cold, nether, chaos 
    and disenchantment.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 
    101 of Angband.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and infravision 
    by 125.  It provides resistance to acid, electricity, fire, cold, poison,
    light, dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 
    101 of Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for Unknown Activation if it is being worn. It
    grants you the power of magic missile if it is being worn.  It provides
    light (radius 1) forever.  It increases your dexterity and luck by
    4.  It provides immunity to paralysis.  It provides resistance to acid.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on 
    level 72 of Erebor.
x) a Pair of Metal Shod Boots of Speed [6,+9] (+8)
    It increases your speed by 8.  
    You bought it from the Rare Footwear Shop.
z) a Death mold (2000 hp)
{) 68 Silver Arrows (3d4) (+10,+10) {.}
|) a Magical Gnomish Shovel of Digging (1d2) (+14,+15) (+6)
    It grants you the power of stone to mud if it is being worn.  It increases
    your ability to tunnel by 6.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Library.
b) a Fireproof Tome of the Everrunning Wave {!k!v!d!s}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
c) a Fireproof Tome of the Tree {!k!v!d!s}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
d) a Fireproof Forest Tome of Yavanna {!k!v!d!s}
    It cannot be harmed by fire.  
    You bought it from the Library.
e) Boccob's Unifinished Works {!*}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Death quasit on level 70 of The Sacred
    Land Of Mountains.
f) a Parchment titled ``Demigods and their Uses'' (charging) {@A0 !v!d!s}
    It can be activated for satisfy hunger.  
    You found it in the remains of a Water demon on level 50 of Submerged
    Ruins.
g) 15 Potions of Cure Insanity
h) 20 Potions of Healing
i) 7 Potions of *Healing*
j) 3 Potions of Restore Mana
k) a Golden Rod of the Istari of Disarming (250/250) {!k!v!d!s @z7}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 61
    of Erebor.
l) an Adamantite Rod of Simplicity of Recall (200/200) {!*!*}
    
    You found it in the remains of an Archlich on level 72 of Erebor.
m) an Adamantite Rod of Probing (200/200) {!k!v!d!s @z6}
n) The Anchor of Space-Time {!v!d!s}
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    70 of The Sacred Land Of Mountains.
o) The Mighty Hammer 'Grond' (E:0, L:0) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It
    is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.
    It is especially deadly against natural creatures.  It provides resistance
    to acid, electricity, fire and cold.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It produces an anti-magic 
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Golden Rod of the Istari of Nothing (250/250)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 49 of Mordor.
b) a Mithril Rod of Quickness of Nothing (160/160)
    It can cast spells faster.  
    You found it in the remains of an Iron lich on level 58 of Dol Guldur.
c) a Mithril Rod of Quickness of Nothing (160/160)
d) a Mithril Rod of Nothing (160/160)
e) a Mithril Rod of Nothing (160/160)
f) a Mithril Rod of Nothing (160/160)
g) a Mithril Rod of Nothing (160/160)
h) a Mithril Rod of Nothing (160/160)
i) a Mithril Rod of Nothing (160/160)
j) a Mithril Rod of Nothing (160/160)
k) a Mithril Rod of the Istari of Nothing (320/320)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of
    Mount Doom.
l) an Adamantite Rod of Quickness of Nothing (200/200)
    It can cast spells faster.  
    You found it in the remains of Sauron, the Sorcerer on level 100 of
    Angband.
m) an Adamantite Rod of Nothing (200/200)
n) an Adamantite Rod of Nothing (200/200)
o) an Adamantite Rod of Nothing (200/200)
p) an Adamantite Rod of Nothing (200/200)
q) an Adamantite Rod of Nothing (200/200)
r) an Adamantite Rod of the Istari of Nothing (400/400)
s) an Adamantite Rod of Capacity of Nothing (400/400)
    It can hold more mana.  
    You found it in the remains of Saruman of Many Colours on level 61
    of Erebor.
t) an Adamantite Rod of Capacity of Nothing (400/400)
    It can hold more mana.  
    You found it in the remains of Saruman of Many Colours on level 61
    of Erebor.
u) an Adamantite Rod of Capacity of Nothing (400/400)
    It can hold more mana.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of
    Mount Doom.


  [Home Inventory - Lothlorien ]

a) a Tome of the Time {!k!v!d!s}
b) The Wand of Digging of Thrain (18 charges) {special, !v!d!s @a0}
    
c) a Staff of Holy Fire of Mithrandir[1|35] (0 charges)
d) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 68 of Erebor.
e) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns 
    if it is being worn. It increases your strength, dexterity, constitution 
    and speed by 4.  It allows you to sense the presence of evil beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 76 of Angband.
f) an Amulet of Doom [+6] (+7)
    It increases your strength, intelligence, wisdom, dexterity, constitution 
    and charisma by 7.  It cannot be dropped while cursed.  It can re-curse
    itself.  
    You found it in the remains of an Ancient red dragon on level 70 of
    The Sacred Land Of Mountains.
g) an Amulet of Reflection
    It reflects bolts and arrows.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Law drake on level 71 of Erebor.
h) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It increases
    your intelligence, wisdom and luck by 2.  It increases your mana capacity 
    by 40%.  It sustains your intelligence and wisdom.  It provides resistance
    to life draining.  It allows you to breath underwater.  It allows 
    you to sense the presence of evil beings and good beings.  It slows
    your metabolism.  It speeds your regenerative powers.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
i) The Amulet of Nimbas (+2)
    It increases your intelligence, wisdom, constitution and infravision 
    by 2.  It sustains your wisdom.  It provides resistance to acid, fire,
    confusion, sound, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 32 of
    Moria.
j) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and luck by
    5.  It allows you to breath without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) an Elven Cloak of Stealth [4,+9] (+6 to stealth)
    It increases your stealth, searching and luck by 6.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 12 of A lost temple.
l) a Cloak of Mimicry [Vala] of Protection [1,+13]
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 76 of Angband.
m) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to sound, shards and chaos.  It allows you to sense the presence of
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 70 of Dol Guldur.
n) The Large Leather Shield of Wingrim [4,+14]
    It sustains your intelligence and dexterity.  It provides immunity
    to fire and cold.  It provides resistance to acid, nexus and chaos.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 61 of
    Erebor.
o) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom,
    dexterity and charisma.  It provides resistance to acid, electricity,
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 76 of Angband.
p) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 12 of A lost temple.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible 
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 58 of Dol
    Guldur.
r) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your constitution

    by 4.  It sustains your constitution.  It provides resistance to cold.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it lying in a vault on level 12 of A lost temple.
t) The Dagger 'Narthanc' (E:2696780, L:40) (1d4) (+29,+14) (+3) {.}
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It provides light (radius 1) forever.  It increases your
    intelligence and ability to tunnel by 3.  It does extra damage from
    fire and frost.  It is especially deadly against dragons.  It strikes
    at demons with holy wrath.  It provides resistance to fire, cold and
    nether.  It slows your metabolism.  It produces an electric sheath.
    It drains experience.  It induces random teleportation.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
u) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows 
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs
    on level 99 of Angband.
v) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is being 
    worn. It increases your intelligence, wisdom, searching, infravision,
    ability to tunnel and speed by 4.  It does extra damage from fire.
    It is especially deadly against dragons.  It is especially deadly 
    against giants.  It strikes at demons with holy wrath.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.
    It makes you completely fearless.  It provides resistance to life 
    draining, fire and light.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of
    giants.  It has been blessed by the gods.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 70 of Dol Guldur.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance
    to disenchantment.  It fires missiles excessively fast.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 61 of Erebor.
x) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if 
    it is being worn. It increases your strength and constitution by 2.
    It provides resistance to electricity, light, dark and blindness. 
    It fires missiles with extra might.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 76 of Angband.



Posted on 15.12.2002 03:26
Last updated on 20.12.2002 07:46

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1605. on the Ladder (of 18530)
621. on the ToME Ladder (of 3134)
5. for this player (out of 24)

Related screenshot:
Sauron in the Forest

Comments

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On 15.12.2002 03:26 Neil Stevens wrote:
Mindcrafters don't seem potent enough to me.. but the find of the PDSM in the Dragon Hunter's might help turn this into a success yet. :-)

On 16.12.2002 04:08 Neil Stevens wrote:
Having offed most of the other side dungeon bosses (all but the Watcher and Ar-Pharazon), I was pleased to have Glaurung drop the Crumpled Scroll, which I immediately read.

I'll probably get body armors from all of them, half with the Morgothian Curse, but oh well.

On 16.12.2002 04:09 Neil Stevens wrote:
Er, I also didn't kill the Sandworm Queen or Feagwath yet.

On 16.12.2002 23:56 fearoffours@moppy.co.uk wrote:
mindcrafters not potent?
With their void jumpgate creating/mind wave combo ???

On 16.12.2002 23:59 Neil Stevens wrote:
Mind Wave does 250 damage. Compare that with the damage that a sorceror or (something)master can deal out.

On 17.12.2002 09:03 Neil Stevens wrote:
The Necromancer is dead, but the One is not destroyed. I'm leveling Narthanc, waiting for it to get to level 50 before I make final equipment decisions.

On 18.12.2002 08:45 fearoffours@moppy.co.uk wrote:
ugh. NArthanc didn't level very nicely, did it?
Fair p[oint abpout mind wave, though I still think mindcrafters are very groovy. I guess pretty much all the classes have less dmage capabilities than sorcerors though...

On 18.12.2002 09:01 Neil Stevens wrote:
Narthanc certainly could have levelled better, yes.

As for damage dealing, any spellcaster can get to level 50 in mana and spell power, and don't forget melee and missile attacks.:

Archery skill gives you a stack of nice artifact arrows sooner or later, which pairs well with a long bow of lothlorien or similar. Arrows of acid and other egos seem not uncomon, too.

For melee, think Mormegil. Gobs and Gobs of damage. Just wait until I get the One and Mormegil with a Swordmaster. It'll be the most damage you can do this side of a Possessor in the Watcher in the Water. (yes, don't forget possessors either). So sorcerors are potent, but they aren't *that* much better than other classes in the game.

On 20.12.2002 07:46 Neil Stevens wrote:
Backed by 5 Potions of *Healing* and 1 potion of Restore Mana, Ringil took the life of Morgoth. I only need the Mass Genocide *after* Morgoth died, to retrieve the drop.

Now to try the Nether Realm for the first time.

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