The Angband Ladder: Piotro, Dwarf Mindcrafter by <wolfhearted@o2.pl>

  [ToME 2.3.4 Character Sheet]

 Name  : Piotro                 Age                 53       STR! 18/***       
 Sex   : Male                   Height              30       INT! 18/120       
 Race  : Dwarf                  Weight             158       WIS! 18/***       
 Class : Mindcrafter            Social Class         1       DEX! 18/100       
 Body  : Player                                              CON! 18/***       
 God   : Tulkas                                              CHR:  18/17       
                                                                               
 + To Melee Hit          60 Level             50    Hit Points     1206/  1206 
 + To Melee Damage       72 Experience  25183926    Spell Points    681/   681 
 + To Ranged Hit         43 Max Exp     25183926    Sanity          930/   930 
 + To Ranged Damage      16 Exp to Adv.    *****    Piety               173172 
   AC                40+140 Gold         9325986    Speed           Fast (+11) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[40]Perception  : Very Bad     Blows/Round:  12        
 Bows/Throw  : Heroic       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Bad          Mel.dmg/Rnd:  60d5+864  
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Dwarven Smith.  You are the              
          black sheep of the family.  You have dark brown eyes,                
          straight black hair, a one foot beard, and a dark                    
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 13 (650')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        A lost temple: Level 6 (300')

 Your body is a Player.
 You are currently on level 72 of Erebor.
 You have defeated 33551 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 63 princesses.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 45th Quelle of the 2890th year of the third age.
 You have been adventuring for 59 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2........3...5.+            
        Add Int   : ..3.......3.....            
        Add Wis   : ...3.....3...5..            
        Add Dex   : 23.3............            
        Add Con   : ..3.3....3.....+            
        Mul Mana  : ..........+.....            
        Add Sear. : ...3............            
        Add Tun.. : ..............7.            
        Add Speed : 23.......3.8....            
        Add Blows : ..33............            
        Chaotic   : .............+..            
        Slay Evil : ++...........+..            
        Slay Und. : .+..............            
        Slay Demon: .............+..            
        Slay Giant: .............+..            
        Sharpness : +...............            
        Poison Brd: .+...........+..            
        Fire Brand: .............+..            
        Sust Str  : ..+.............            
        Sust Int  : ....+...+.......            
        Sust Wis  : ...++...........            
        Sust Dex  : ...+............            
        Sust Con  : ....+...........            
        Sust Chr  : ................            
        Invisible : ............+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ++........+.....            
        Hold Life : ....+...........            
        Imm Acid  : .+....++*.......            
        Imm Elec  : .+....*+.++.....            
        Imm Fire  : .+.....+*+.....*            
        Imm Cold  : .++.+.*+*+......            
        Res Pois  : .......+..+.....            
        Res Fear  : ...+............            
        Res Light : ...+..+..+......            
        Res Dark  : ....+.+...+.....            
        Res Blind : ..+......+.....+            
        Res Conf  : ......+..+......            
        Res Sound : .++......+......            
        Res Shard : ........+.......            
        Res Neth  : ...++.+.+.......            
        Res Nexus : ..+.....++......            
        Res Chaos : .........+......            
        Res Disen : ......+.+.......            
        Aura Fire : ...............+            
        NoTeleport: .+..............            
        Levitate  : ...+......+.....            
        Lite      : ....++...+...+..            
        See Invis : +........+......            
        Digestion : +...............            
        Regen     : ++..+....+.....+            
        Activate  : ..+.+.++.++.....            
        Aggravate : ...............+            
        Cursed    : .+...........+..            
        Hvy Curse : .............+..            
        Fly       : ......+........+            
        Troll.ESP : ...............+            
        Good.ESP  : .......+........            
        Full ESP  : ...............+            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Random teleportation:
  Randomly teleports you around

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 0)
 - Combat                                        43.650 [0.700]
          - Weaponmastery                        47.300 [0.700]
                   . Axe-mastery                 00.000 [0.200]
          . Archery                              00.500 [0.000]
          . Barehand-combat                      01.000 [0.300]
 - Sneakiness                                    01.700 [1.100]
          . Stealth                             -00.600 [0.500]
          . Disarming                            02.900 [0.900]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         50.000 [1.150]
          . Spell-power                          00.000 [0.600]
          . Demonology                           00.000 [1.500]
          . Necromancy                           00.000 [0.400]
 - Spirituality                                  22.700 [1.000]
          . Prayer                               50.000 [0.900]
          . Mindcraft                            50.000 [0.900]
 - Monster-lore                                  00.600 [0.500]
          . Symbiosis                            04.600 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You may find a Rune [Self] on level 1.
You are fated to meet a Fire elemental on level 19.
You are fated to find The Palantir of Orthanc on level 78.
You may find a Rune [Knowledge] on level 1.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 63 of Erebor.
d) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
e) The Ring of Ithan [+13] (+3 attacks)
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your intelligence, constitution and 
    attack speed by 3.  It sustains your strength.  It provides resistance 
    to cold, blindness, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 65 of
    Erebor.
f) The Ring of Arielth (+3 attacks)
    It increases your wisdom, dexterity, searching and attack speed by 3.  
    It sustains your wisdom and dexterity.  It makes you completely
    fearless.  It provides resistance to light and nether.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 64 of Dol Guldur.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 60 of Mordor.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 44 of Mordor.
n) The Bronze Dragon Scale Mail 'Ivrinast' (-2 to accuracy) [30,+21]
    It can be activated for breathe confusion (120) every 90+d90 turns if
    it is being worn. It provides immunity to electricity and cold.  It
    provides resistance to acid, light, dark, confusion, nether and 
    disenchantment.  It allows you to fly.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    Erebor.
o) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield 'Mirthon' [3,+14]
    It sustains your intelligence.  It provides immunity to acid, fire and 
    cold.  It provides resistance to shards, nether, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Black Market.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, nexus
     and chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 44 of Mordor.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Death drake on level 60 of Erebor.
x) a Pair of Hard Leather Boots 'Piotro' of Speed [3,+11] (+8)
    It increases your speed by 8.  
    It was given to you as a reward.
z) a Draconic quylthulg (480 hp)
{) The Bolt of Nosteleb (1d5) (+16,+9) (+5) {cursed}
    It provides light (radius 1) forever.  It increases your strength and 
    wisdom by 5.  It does extra damage from fire.  It poisons your foes.  
    It produces chaotic effects.  It is especially deadly against giants.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 57 of Mordor.
|) an Orcish Pick of Digging (+7)


  [Character Inventory]

a) The Tome of Piotro {!k!d}
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Lost Works of Kenault {!d cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 45 of Mordor.
c) The Eye of Vecna {!d heal700@100}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dark elven lord on level 35 of Maze.
d) a Parchment titled ``Secrets of the Gnomish Wizards'' {!d genocide}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 56 of Mordor.
e) The Immortal Skull of Benetar {!d hunger}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 36 of Mordor.
f) Jor's Buckler of Missile Attraction {!d stats}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Vrock on level 57 of Mordor.
g) 8 Sprigs of Athelas {!*}
h) 5 Potions of *Healing* {!*}
i) 12 Potions of Restore Mana {!*}
j) 9 Scrolls of Word of Recall {!*}
k) The Necklace 'Nauglamir' (+3)
l) The Ring Mail of Losgauri (-2 to accuracy) [12,+13]
m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
n) The Hard Leather Armour of Himring [6,+15]
o) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
p) The Cleaver of Ephel (2d4) (+10,+9) (+1)
    It increases your dexterity, constitution and charisma by 1.  It does
    extra damage from electricity.  It produces chaotic effects.  It
    drains life from your foes.  It is very sharp and can make your foes
    bleed.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
q) The Dagger 'Estel' (1d4) (+3,+8) (+2 attacks)
r) The Broad Sword of Lothamo (2d5) (+9,+13) (+3 to speed)
s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
t) The Pike of Elrosgaur (2d5) (+20,+2) (+3 to speed)
u) The Glaive 'Esserda' (2d6) (+10,+0) (+2)
v) The Halberd 'Macalmog' (3d5) (+17,+14) (+2 attacks)
w) The Scythe 'Uinquen' (5d3) (+9,+6) (+1)


  [Home Inventory - Bree ]

a) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
b) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 44 of Mordor.
c) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, sound and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 59 of Dol Guldur.
d) an Elven Adamantite Plate Mail of Immunity (-4 to accuracy) [40,+18] (+1 to
ste
    It increases your stealth by 1.  It provides immunity to acid.  It
    provides resistance to electricity, fire, cold and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake in the town of Gondolin .
e) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Leather Scale Mail of Magon (-1 to accuracy) [11,+10]
    It sustains your strength.  It provides immunity to acid, fire and 
    cold.  It provides resistance to poison, confusion, nexus and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
h) The Small Metal Shield 'Andanas' [3,+10]
    It sustains your wisdom.  It provides immunity to fire.  It provides
    resistance to chaos.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon in a hill.
i) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Olog on level 66 of Mordor.
j) The Large Metal Shield 'Aerith' [5,+6]
    It sustains your strength and constitution.  It provides immunity to 
    cold.  It makes you completely fearless.  It provides resistance to 
    dark, nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill giant on level 59 of Mordor.
k) The Large Metal Shield of Cirna [5,+10]
    It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, sound and chaos.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Spectral Brown Thunderlord in the town of
    Bree .
l) The Metal Cap 'Mahtar' [3,+10]
    It sustains your charisma.  It provides resistance to poison, light, 
    dark, blindness, shards and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Armoury.
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 46 of Mordor.
o) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
p) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 66 of Dol
    Guldur.
q) The Scimitar 'Haradekket' (2d5) (+5,+6) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 36 of Mordor.
    
r) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black ogre on level 29 of Mirkwood.
s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Bree .
t) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar in the town of
    Gondolin .


  [Home Inventory - Gondolin ]

a) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bronze Thunderlord in the town of Bree .
b) The Ring of Earth (+2)
    It increases your intelligence by 2.  It makes you invisible.  It
    provides resistance to cold, light, dark, sound and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 60 of Dol
    Guldur.
c) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm in the town of Gondolin .
d) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Nightwing on level 66 of Mordor.
e) The Amulet of Anossil (+2)
    It increases your wisdom, stealth and searching by 2.  It sustains 
    your strength and wisdom.  It makes you completely fearless.  It
    provides resistance to poison, blindness and nether.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature multi-hued dragon on level 33 of
    Maze.
f) The Amulet of Undoros (+1 to searching)
    It increases your wisdom, dexterity and searching by 1.  It provides
    resistance to fire, blindness and sound.  It allows you to levitate.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 64 of Mordor.
g) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 57 of Mordor.
h) The Pseudo Dragon Scale Mail 'Nient' (-2 to accuracy) [30,+21]
    It can be activated for breathe light/darkness (200) every 60+d90 turns
     if it is being worn. It sustains your strength.  It provides immunity 
    to cold.  It provides resistance to acid, light, dark and 
    disenchantment.  It allows you to fly.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 57 of Mordor.
i) The Ring Mail of Amothath (-2 to accuracy) [12,+11]
    It provides immunity to acid and electricity.  It provides resistance 
    to fire and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 57 of Mordor.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 57 of Mordor.
k) The Partial Plate Armour 'Uilion' (-3 to accuracy) [22,+7]
    It sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining, cold, poison, dark and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 51 of Mordor.
l) The Cloak 'Holcolleth' [1,+5] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 54 of Mordor.
m) The Fur Cloak 'Morlammin' [3,+14] (+1 to stealth)
    It increases your stealth by 1.  It sustains your dexterity.  It
    provides immunity to cold.  It provides resistance to acid, fire and 
    light.  It allows you to fly.  It produces a fiery sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 57 of Mordor.
n) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Swordsman on level 34 of Maze.
p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
q) The Spear of Glothur (1d6) (+20,+10) (+1)
    It provides light (radius 1) forever.  It increases your intelligence
     by 1.  It does extra damage from fire.  It poisons your foes.  It is
    especially deadly against dragons.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 57 of Mordor.
r) The Guisarme of Forlant (2d5) (+6,+5) (+3 attacks)
    It can be wielded two-handed.  It increases your attack speed by 3.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Paladin on level 35 of Maze.
s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 57 of Mordor.
t) The Lucerne Hammer 'Tulim' (2d5) (+17,+8)
    It can be wielded two-handed.  It drains life from your foes.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 57 of Mordor.
u) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 57 of Mordor.
v) The Two-Handed Flail of Mindornar (3d6) (+27,+6) (+3 attacks)
    It must be wielded two-handed.  It increases your constitution, 
    charisma, ability to tunnel and attack speed by 3.  It produces
    chaotic effects.  It strikes at undead with holy wrath.  It is
    especially deadly against natural creatures.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 57 of Mordor.
w) The Mace of Disruption 'Helerun' (5d8) (+18,+10) (+4 to speed)
    It must be wielded two-handed.  It increases your constitution and 
    speed by 4.  It does extra damage from electricity.  It produces
    chaotic effects.  It is a great bane of dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 57 of Mordor.
x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 55 of
    Mordor.


  [Home Inventory - Minas Anor ]

a) The Ring of Harod (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to light, 
    confusion, sound and nether.  It allows you to levitate.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 37 of Mordor.
b) The Ring of Faewe (+2)
    It increases your dexterity by 2.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , cold and disenchantment.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Flying skull on level 70 of Erebor.
c) The Ring 'Daeden' (+2)
    It increases your strength, wisdom, charisma and infravision by 2.  It
    provides resistance to confusion, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 38 of Mordor.
d) The Ring of Galomen (+2)
    It increases your strength and stealth by 2.  It sustains your wisdom
     and charisma.  It provides resistance to light.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 44 of Mordor.
e) The Ring of Erudh (+3)
    It increases your dexterity, stealth and speed by 3.  It sustains your 
    strength.  It provides resistance to dark and nexus.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 60 of Erebor.
f) The Ring of Hurgorost (+3)
    It increases your constitution and infravision by 3.  It sustains your 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to cold, dark, nether and chaos.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 46 of
    Mordor.
g) The Ring of Thlorm (+4 to speed)
    It increases your intelligence, searching and speed by 4.  It provides
    resistance to electricity, light, dark, blindness and sound.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Werebear on level 70 of Dol Guldur.
h) The Ring of Gwenna (+2 attacks)
    It increases your wisdom, charisma and attack speed by 2.  It makes
    you invisible.  It sustains your intelligence.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 62 of Erebor.
i) The Ring of Larelen (+3 to stealth)
    It increases your constitution and stealth by 3.  It sustains your 
    wisdom, dexterity and charisma.  It makes you completely fearless.  It
    provides resistance to sound.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 60 of Erebor.
j) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
k) The Amulet 'Galach' (+1 to stealth)
    It increases your intelligence and stealth by 1.  It sustains your 
    wisdom and constitution.  It provides resistance to electricity.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Death drake on level 40 of Mordor.
l) The Amulet of Orinor (+6)
    It increases your strength, wisdom, searching and infravision by 6.  
    It provides resistance to acid, electricity, confusion, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Paladin on level 30 of Moria.
m) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
n) The Amulet of Palaquen (+2)
    It increases your wisdom and infravision by 2.  It provides immunity
    to paralysis.  It provides resistance to blindness and sound.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 41 of
    Mordor.
o) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Bree .
p) The Double Ring Mail of Saladair (-2 to accuracy) [15,+9]
    It makes you completely fearless.  It provides resistance to life
    draining, confusion, nether and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 47 of Mordor.
r) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Bree .
s) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 40 of
    Mordor.
t) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it while digging a rubble.
u) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It makes you
    completely fearless.  It provides resistance to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 47 of Mordor.
v) The Basilard of Imrossear (1d8) (+10,+16) (+3)
    It increases your strength, wisdom and charisma by 3.  It does extra
    damage from frost.  It poisons your foes.  It is very sharp and can
    make your foes bleed.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
w) The Lead-Filled Mace 'Agoldol' (3d4) (+30,+12) (+4)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your dexterity by 4.  It does extra damage from frost.  
    It poisons your foes.  It produces chaotic effects.  It is especially
    deadly against dragons.  It is a great bane of demons.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 69 of Erebor.
x) The Small Metal Boomerang of Falaith (3d4) (+12,+36)
    It does extra damage from acid.  It is a great bane of dragons.  It is
    especially deadly against giants.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 69 of Erebor.


  [Home Inventory - Lothlorien ]

a) The Cord Armour 'Aelthir' [6,+14]
    It provides immunity to acid and fire.  It provides resistance to 
    electricity and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Horned Reaper on level 67 of Dol Guldur.
b) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, shards and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 67 of Angband.
c) The Large Metal Shield of Culion [5,+10]
    It sustains your strength and dexterity.  It provides immunity to acid
    .  It provides resistance to confusion and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 57 of Dol
    Guldur.
d) The Hard Leather Cap of Aragon [2,+10]
    It provides light (radius 4) forever.  It sustains your strength, 
    dexterity and charisma.  It makes you completely fearless.  It
    provides resistance to acid, cold, poison, light, blindness, confusion
    , chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire lord on level 53 of Mordor.
e) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Quasit on level 46 of Mordor.
f) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
h) The Sabre 'Asalmith' (1d7) (+13,+12) (+3 to speed)
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom, dexterity and speed by 3.  It does extra damage from frost.  
    It is a great bane of demons.  It is a great bane of undead.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Horned Reaper on level 67 of Dol Guldur.
i) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It makes you completely fearless.  It provides
    resistance to cold and dark.  It allows you to sense the presence of 
    orcs and dragons.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 33 of Mirkwood.
j) The Two-Handed Sword of Anglingon (3d6) (+20,+17)
    It must be wielded two-handed.  It does extra damage from fire.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Erebor.
k) The Glaive 'Hunde' (2d6) (+14,+10) (+3)
    It can be wielded two-handed.  It increases your dexterity and 
    charisma by 3.  It does extra damage from fire.  It is a great bane of
    dragons.  It is a great bane of demons.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Headless ghost on level 55 of Mordor.
l) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre Priest on level 51 of Mordor.
m) The Battle Axe of Dorin (2d8) (+17,+17) (+4)
    It can be wielded two-handed.  It increases your strength by 4.  It
    does extra damage from acid and frost.  It poisons your foes.  It is
    especially deadly against orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature white dragon on level 64 of Dol
    Guldur.
n) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 35 of Moria.
o) The Mace of Quennared (2d4) (+31,+14) (+5)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your ability to tunnel by 5.  It does extra damage from 
    frost.  It produces chaotic effects.  It can cause earthquakes.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 67 of Dol Guldur.
p) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and nether
    .  It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Novice ranger on level 63 of Erebor.
q) The Morning Star of Emenelos (2d6) (+27,+14)
    It provides light (radius 1) forever.  It does extra damage from fire.
    It poisons your foes.  It produces chaotic effects.  It is a great
    bane of dragons.  It strikes at undead with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Swordsman on level 29 of Mirkwood.


  [The Mathom-house Inventory - Bree ]

a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
b) The Horn of Boromir (+3) (charging)
    It can be activated for mass human summoning every 1000 turns if it is
    being worn. It increases your strength and constitution by 3.  It
    makes you completely fearless.  It provides resistance to fire.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dreadmaster on level 67 of Angband.



Posted on 18.7.2007 13:08
Last updated on 28.7.2007 22:15

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1282. on the Ladder (of 18941)
531. on the ToME Ladder (of 3146)

Comments

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On 18.7.2007 13:08 wolfhearted@o2.pl wrote:
Dwarf is still alive so the result will be higher :)


On 24.7.2007 12:19 wolfhearted@o2.pl wrote:
The next dump from this dwarf...

it's still alive..

On 25.7.2007 16:23 wolfhearted@o2.pl wrote:
This Dwarf is undrestuctible :)

yet... :)

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664th in ToME (2.3.5) by <wolfhearted@tlen.pl> (95%)

Piotro, L50 Dwarf Mindcrafter
372nd in ToME (2.3.5) by <tmp_forum@o2.pl> (95%)

Aether, L50 Maia Mindcrafter
827th in ToME (2.0.0) by <something_of_a_legend@hotmail.com> (71%)

Onamond, L50 RohanKnight Mindcrafter
702nd in ToME (2.0.0) by <dan@swivel.net> (71%)

Arerawan, L50 Half-Elf Mindcrafter
956th in ToME (2.0.0) by <moirne12@yahoo.com> (71%)

Barry, L50 RohanKnight Mindcrafter winner
624th in ToME (2.1.0) by Neil Stevens (71%)

Mind, L50 RohanKnight Mindcrafter
625th in ToME (2.1.0) by <vemonomev@yahoo.no> (71%)



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