The Angband Ladder: Krach, Half-Ogre Bard by <gca6@uni-giessen.de>

  [ToME 2.3.4 Character Sheet]

 Name  : Krach                  Age                 50       STR!     40       
 Sex   : Male                   Height             158       INT!     40       
 Race  : Vampire Half-Ogre      Weight             268       WIS!     39       
 Class : Bard                   Social Class         1       DEX!     32       
 Body  : Player                                              CON!     40       
 God   : Yavanna Kementari                                   CHR:     22       
                                                                               
 + To Melee Hit          68 Level             50    Hit Points     1485/  1485 
 + To Melee Damage       19 Experience  99999999    Spell Points   1264/  1270 
 + To Ranged Hit         72 Max Exp     99999999    Sanity          905/   905 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety               299841 
   AC                26+252 Gold         4933932    Speed           Fast (+35) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[5] Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Legendary[2] Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4+76    
 Stealth     : Superb       Magic Device: Good         Infra-Vision: 90 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          Your father was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Serf.  You are a credit to the                
          family.  You have dark brown eyes, wavy brown hair, and an           
          average complexion.                                                  


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 96 (4800')
        Barrow-Downs: Level 2 (100')
        Mount Doom: Level 87 (4350')
        Submerged Ruins: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 15 (750')
        The Old Forest: Level 25 (1250')
        Dol Guldur: Level 59 (2950')
        The Land Of Rhun: Level 38 (1900')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 28 (1400')

 Your body is a Player.
 You are disguised as a Mouse.
 You are currently on level 38 of The Land Of Rhun.
 You have defeated 56531 enemies.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 96 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 36th Quelle of the 2890th year of the third age.
 You have been adventuring for 50 days.

                    abdefkmnopqsuvxz{|@         
        Add Str   : ..4.1....24...3..6.         
        Add Int   : ...*12.6...33......         
        Add Wis   : ...*12.............         
        Add Dex   : ....1......3.4.....         
        Add Con   : ....1....24...3....         
        Add Chr   : ..4.1......3.......         
        Mul Mana  : ++...+......+......         
        Mul SPower: ++.....+...+.......         
        Add Sear. : .......6...3.....6.         
        Add Infra : .................6.         
        Add Tun.. : .................6.         
        Add Speed : ...*1.3.......3....         
        Slay Orc  : .................+.         
        Slay Troll: .................+.         
        Slay Giant: .................+.         
        Slay Drag.: .................+.         
        Acid Brand: .................+.         
        Sust Str  : ....+....+.........         
        Sust Int  : .....+.............         
        Sust Wis  : ....++.............         
        Sust Dex  : ........+..........         
        Sust Con  : ....+....+.........         
        Sust Chr  : ....+..............         
        Invisible : ...+...............         
        Mul life  : ..................+         
        Sens Fire : .......+...........         
        Reflect   : ...................         
        Free Act  : ....+.....+.++.....         
        Hold Life : .....++............         
        Imm Acid  : ..+.......*+.+...+.         
        Imm Elec  : ........*...+......         
        Imm Fire  : ....*...+..+......*         
        Imm Cold  : ..+.....*..........         
        Res Pois  : .........+..+......         
        Res Fear  : ...++....+....+....         
        Res Light : ......+.+..........         
        Res Dark  : ......+...+.+.+..+.         
        Res Blind : .......+.+.........         
        Res Conf  : ...+..++..+........         
        Res Sound : ..........+........         
        Res Shard : ...........+.......         
        Res Neth  : ...++..............         
        Res Nexus : ...................         
        Res Chaos : ......+...+........         
        Res Disen : ...........+.....+.         
        Aura Fire : ........+.........+         
        Auto Curse: .....+.............         
        Levitate  : ............+......         
        Lite      : .....+.......+.....         
        See Invis : ..+.+.++...........         
        Digestion : .....+.............         
        Regen     : ...+++............+         
        Activate  : ....+.+..+.+++...+.         
        Aggravate : .........+........+         
        Cursed    : .......+.+.++.+..+.         
        Hvy Curse : .....+......+.+....         
        Fly       : ..................+         
        Climb     : ..............+..+.         
        Orc.ESP   : ......+...+......+.         
        Troll.ESP : ..................+         
        Evil.ESP  : .....+.............         
        Good.ESP  : .....+.............         
        Full ESP  : ..................+         

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating

Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 5)
 - Combat                                        01.000 [0.700]
          . Weaponmastery                        07.200 [0.700]
          . Barehand-combat                      01.000 [0.600]
 - Sneakiness                                    00.900 [0.700]
          . Stealth                             -01.000 [0.700]
          . Disarming                            02.500 [0.600]
 - Magic                                         32.440 [0.600]
          . Magic-Device                         10.500 [1.000]
          . Conveyance                           03.200 [0.500]
          . Divination                           01.000 [0.300]
          . Demonology                           00.000 [1.500]
 - Spirituality                                  15.860 [0.800]
          . Prayer                               50.000 [0.500]
          . Mindcraft                            50.000 [0.500]
          . Music                                50.000 [0.800]
 - Monster-lore                                  09.030 [1.100]
          . Summoning                            00.000 [0.400]
          . Corpse-preservation                  01.000 [0.700]
          . Symbiosis                            06.400 [0.500]
          . Mimicry                              35.400 [0.500]


  [Fates]

You are fated to find a Sprig of Athelas on level 81.
You may find a Dagger on level 1.
You are fated to find a Whip on level 56.
You are fated to meet a Novice warrior on level 1.
You may meet a Manes on level 15.


  [Character Equipment]

a) a Mage Staff of Wizardry [Water Bite] (1d4) (+11,+6)(80%) (+4)
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it in the remains of a Quasit on level 74 of Angband.
b) a Mage Staff of Wizardry [Disarm] (1d4) (-21,-12)(80%) (+4)
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it in the remains of a Dread on level 95 of Angband.
d) a Drum of the Eldar (+4)
    It increases your strength and charisma by 4.  It provides resistance 
    to acid and cold.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 78 of Angband.
e) The Ring of Valad (+11)
    It increases your intelligence, wisdom and speed by 11.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to confusion and nether.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 63 of Mordor.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
n) The Filthy Rag of the Wight [1,+12] (+6 to searching) {cursed}
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
o) The Mouse Fur of Guldor [1,+11]
    It sustains your dexterity.  It provides immunity to electricity and 
    cold.  It provides resistance to fire and light.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Leather Shield of the Haradrim [4,+15] (+2) {cursed}
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Armoury.
q) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to dark, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mountain ogre on level 59 of Mordor.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {cursed}
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 64 of Mordor.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3) {cursed}
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 86 of Mount Doom.
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It provides light (radius 1) forever.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 70 of Angband.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {cursed}
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to dark.  It allows you
    to climb mountains.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
z) a Skull druj Drew (1400 hp)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching) {cursed}
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It is cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {!d!k!k}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) a Fireproof Tome of the Everrunning Wave {!d!k!k}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
c) a Fireproof Tome of the Tree {!d!k!k}
    It cannot be harmed by fire.  
    You bought it from the Library.
d) Baalzebub's Tormented Skullcap
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 28 of The Land Of Rhun.
e) 4 Potions of *Healing* {75% off}
f) 6 Potions of Restore Mana
g) 28 Scrolls of Remove Curse
h) a Fireproof Scroll of *Remove Curse*
i) 12 Scrolls of *Remove Curse*
j) a Scroll of Genocide
k) a Golden Rod of the Istari of Home Summoning (250/250) {@1!d!k!k}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Barrow wight on level 72 of Angband.
l) a Golden Rod of the Istari of Recall (250/250) {@8!d!k}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
m) The Dagger 'Nimthanc' (E:9900746, L:48) (1d4) (+48,+32)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity, fire and frost.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    makes you invisible.  It provides resistance to electricity, fire, 
    cold, poison and dark.  It allows you to sense the presence of giants.
    It slows your metabolism.  It produces a fiery sheath.  It drains 
    experience.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 67 of Angband.
n) a Harp of the Eldar (+4)
    It increases your charisma by 4.  It provides resistance to acid and 
    electricity.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 65 of Mordor.
o) The Horn of Boromir (+3)
    It can be activated for mass human summoning every 1000 turns if it is
    being worn. It increases your strength and constitution by 3.  It
    makes you completely fearless.  It provides resistance to fire.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Barbazu on level 74 of Angband.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 55 of
    Mordor.
b) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Dol
    Guldur.
c) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 86 of Mount Doom.
d) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Demilich on level 61 of Mordor.
e) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
f) The Amulet of Erumbas (+3)
    It increases your dexterity and infravision by 3.  It sustains your 
    strength.  It makes you completely fearless.  It provides resistance 
    to acid, fire, poison and shards.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
g) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
h) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 37 of Mordor.
i) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient Morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 32 of
    Maze.
j) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 86 of Mount Doom.
k) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Small Metal Shield of Anthungor [3,+7]
    It sustains your strength and wisdom.  It provides resistance to 
    confusion.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 61 of Mordor.
n) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and blindness.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
o) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69 of
    Angband.
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 39 of The Land Of Rhun.
q) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
r) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 38 of The Land Of Rhun.
t) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
u) The Dark Sword of Finduin (3d7) (+7,+14) (+4)
    It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your strength, dexterity and constitution by 4.  
    It produces chaotic effects.  It is a great bane of dragons.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 36 of Mordor.
v) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 36 of Mordor.
w) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
x) The Horn of Rohan (+2)
    It can be activated for heroism, berserker, and haste every 250 turns
     if it is being worn. It increases your wisdom and charisma by 2.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of A lost temple.


  [Home Inventory - Gondolin ]

a) a Fireproof Tome of Translocation {!k!k!d}
b) a Fireproof Forest Tome of Yavanna {!d!k!k}
    It cannot be harmed by fire.  
    You bought it from the Library.
c) 67 Potions of Cure Light Insanity
d) 60 Potions of Cure Serious Insanity
e) 3 Potions of Cure Insanity
f) 2 Potions of Life
g) a Potion of New Life
h) 18 Scrolls of Summon Never-Moving Pet
i) 40 Scrolls of Remove Curse
j) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 64 of Mordor.
k) a Scroll of Mass Genocide
l) The Ring 'Rithmo' (+8)
    It increases your strength, wisdom, charisma, speed and ability to
    score critical hits by 8.  It provides resistance to fire, poison and 
    disenchantment.  It allows you to fly.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 82 of Angband.
n) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 55 of
    Mordor.
o) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
p) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 83 of
    Angband.
q) The Set of Cesti of Marair (+4 to accuracy) [5,+15]
    It sustains your wisdom, dexterity, constitution and charisma.  It
    provides resistance to poison, light, dark, nether, nexus, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Thunder on level 89 of
    Angband.
r) The Dagger 'Dethanc' (E:5561662, L:44) (1d4) (+40,+24)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity and fire.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It makes you invisible.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It slows your metabolism.  It
    produces a fiery sheath.  It produces an electric sheath.  It induces
    random teleportation.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 60 of Mordor.
s) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 69 of
    Angband.
t) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+1,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 64 of Mordor.
v) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport away every 200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    dexterity by 4.  It is especially deadly against dragons.  It is
    especially deadly against natural creatures.  It provides immunity to 
    acid.  It provides immunity to paralysis.  It provides resistance to 
    life draining and nether.  It allows you to breathe underwater.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 88 of Angband.
w) a Mage Staff of Power [Disarm] (1d4) (+9,+3) (+12)
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 12.  
    You found it in the remains of a Nightwalker on level 72 of Angband.


  [Home Inventory - Minas Anor ]

a) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Brown Thunderlord on level 50 of Mordor.
b) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  


  [Home Inventory - Lothlorien ]

a) 4 Sprigs of Athelas
b) 3 Potions of Life
c) 5 Scrolls of *Remove Curse* {25% off}
d) a Rod Tip of Enlightenment (40 Mana to cast)
e) a Rod Tip of Detection (80 Mana to cast)
f) 4 Rod Tips of Disarming (50 Mana to cast)
g) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
h) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
i) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 61 of
    Dol Guldur.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and chaos.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Sangahyando of Umbar on level 24 of
    Mirkwood.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 86 of
    Mount Doom.
o) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 86 of Mount Doom.
p) a Climbing Set
q) The Mage Staff of Borimbar (1d4) (+1,+4)(60%) (+3)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your intelligence by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides
    resistance to blindness and confusion.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 61 of Mordor.
r) a Mage Staff of Power (1d4) (+6,+10) (+10)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 10.  
    You found it in the remains of an Archlich on level 87 of Mount Doom.



Posted on 16.10.2007 14:15
Last updated on 27.11.2007 15:25

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On 16.10.2007 14:15 gca6@uni-giessen.de wrote:
At level 31: tactic slow and hack when berserked.
For uniques: confusion.
The quite low hit chance is countered by the enemy
being slowed or confused. I try to get all the subdungeons because i can't do my tactics on monsters
which are too far away in level from me.
I can do like 9 slow rounds, so i stop the
song when i think that i have slowed enough.



On 24.10.2007 09:51 gca6@uni-giessen.de wrote:
Level 40, music and pray as high as possible.
107 points saved for mimicry, symbiosis or something else.
Fighting around Mordor 45, using slow, tidal waves and
hack the survivors when berserked from helm. Uniques i have to confuse playing my drum. Works if all the rest is already slowed. Once a song is started i can even turn
into a balrog for better fighting. Don't need to worry about
songchance if the song is already up. Explosive devices need a rework, even confused beasts avoid or disable them. Also songs use line of sight. So blinded stops your
songs from working. Even you can start them when blind, but they have no affect. So everything thing allows to see them from a bigger distant is good.

On 24.10.2007 22:18 HektorLorenzo-aht-web.de wrote:
Good luck with your Bard. Line of sight for songs? I didn't expect that.


On 27.11.2007 15:25 gca6@uni-giessen.de wrote:
Now running around with 2 wizard staves and 1200 mana when i am doing magic attacks mainly.
Using a rod of home summoning to change into a 700 mana fighter bard and having +165 hit chance.
Quite robust character fighting angband 96 at the time of dumping.

On 30.11.2007 20:51 elcugo@gmail.com wrote:
You might want to wield Lasher as secondary weapon when you melee to get some extra blows.

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