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The Angband Ladder: Occam, High-Elf Sorceror by <gwaihirj@gmail.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Occam                  Age                126       STR:     21       
 Sex   : Male                   Height              90       INT:     32       
 Race  : High-Elf               Weight             175       WIS:     29       
 Class : Sorceror               Social Class        31       DEX:     19       
 Body  : Player                                              CON:     27       
 God   : Eru Iluvatar                                        CHR:     19       
                                                                               
 + To Melee Hit         -59 Level             31    Hit Points      205/   205 
 + To Melee Damage      -44 Experience    232884    Spell Points    544/   544 
 + To Ranged Hit         -4 Max Exp       232884    Sanity          330/   330 
 + To Ranged Damage       6 Exp to Adv.   345000    Piety                 3212 
   AC                 18+87 Gold          244034    Speed            Fast (+7) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  2         
 Bows/Throw  : Very Bad     Searching   : Bad          Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  2d4-88    
 Stealth     : Good         Magic Device: Bad          Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Telerin Ranger.  You            
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 3 (150')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 807 enemies.
 You saved no princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 53rd Yavie of the 2890th year of the third age.
 You have been adventuring for 10 days.

                    adefkmnopsuxz{|@            
        Mul Mana  : ...............+            
        Add Stea. : ....3...........            
        Add Tun.. : ..............3.            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : .......+........            
        Sust Dex  : .......+.+......            
        Sust Con  : ................            
        Sust Chr  : ....+...........            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .......+..+.....            
        Hold Life : ......+..+......            
        Imm Acid  : ....+.*.+.......            
        Imm Elec  : ....+.**+.......            
        Imm Fire  : ....+.*.+.......            
        Imm Cold  : ..+.+..*+.......            
        Res Pois  : ......+.........            
        Res Fear  : ................            
        Res Light : ........+......+            
        Res Dark  : ........+.......            
        Res Blind : ....+...........            
        Res Conf  : ....+...........            
        Res Sound : .........+......            
        Res Shard : ....+...+.......            
        Res Neth  : ....+...........            
        Res Nexus : ................            
        Res Chaos : ....+...........            
        Res Disen : ......+..+......            
        See Invis : ...............+            

Skills (points left: 0)
          . Archery                              02.500 [0.000]
 - Sneakiness                                    03.325 [0.900]
          . Stealth                              10.000 [0.400]
          . Disarming                            00.400 [0.000]
 - Magic                                         25.960 [1.000]
          . Magic-Device                         03.000 [1.000]
          . Spell-power                          35.400 [0.600]
          . Sorcery                              35.300 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           30.600 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  14.300 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Character Equipment]

a) a Mage Staff of Wizardry [Essence of Speed] (1d4) (-31,-19)(80%) (+4)
d) a Small Metal Boomerang of *Slay Undead* (3d4) (+9,+6) (+2)
e) a Ring of Cold Resistance
f) (nothing)
k) The Amulet of Silith (+3 to stealth)
        It increases your stealth by 3.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire, cold, blindness, 
    shards, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
m) The Phial of Galadriel (+4)
n) The Robe of Erunimlon [2,+9]
    It
    provides immunity to acid, electricity and fire.  It provides
    resistance to life draining, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 2 of Barrow-Downs.
o) The Fur Cloak of Amiri [3,+11]
    It sustains 
    your wisdom and dexterity.  It provides immunity to electricity and 
    cold.  It provides immunity to paralysis.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 2 of Barrow-Downs.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) The Iron Helm of Valmath [5,+9]
    It
    provides light (radius 2) forever.  It sustains your dexterity.  It
    provides resistance to life draining, sound and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
u) a Set of Leather Gloves of Free Action [1,+8]
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
z) (nothing)
{) (nothing)
|) a Magical Gnomish Shovel of Digging (+3)


  [Character Inventory]

a) a Fireproof Tome of the Eternal Flame {@m3@b3 !k!v!d!s}
b) a Fireproof Tome of the Blowing Wind {@m1@b1 !k!v!d!s}
c) a Fireproof Tome of the Impenetrable Earth {@m4@b4 !k!v!d!s}
d) a Fireproof Tome of Translocation {@m5@b5 !k!v!d!s}
e) a Fireproof Tome of the Tree
f) a Fireproof Tome of Knowledge {@m2@b2 !k!v!d!s}
g) a Book of Beginner Cantrips {@m0@b0 !k!v!d!s}
h) 9 Potions of Cure Critical Wounds
i) 6 Potions of Healing
j) 7 Potions of Restore Mana
k) The Augmented Chain Mail of Morim (-2 to accuracy) [16,+3]
    It
    sustains your intelligence.  It provides immunity to electricity.  It
    provides resistance to poison, sound, shards and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 2 of Barrow-Downs.
l) an Elven Thunderlord Coat [9,+11] (+1 to stealth)
    It increases 
    your stealth by 1.  It provides resistance to acid, electricity, fire, 
    cold and dark.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
m) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can
    be activated for teleport (range 100) every 45 turns if it is being
    worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of the Time
b) a Fireproof Tome of the Mind
c) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be
    activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
d) The Cloak 'Colluin' [1,+20]
    It can
    be activated for resistance (20+d20 turns) every 111 turns if it is
    being worn. It provides resistance to acid, electricity, fire, cold
     and poison.  It allows you to sense the presence of good beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
e) The Mouse Fur of Baurin [1,+5]
    It
    provides resistance to life draining, acid, shards and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
f) a Cloak of Mist of Air [1,+10]
g) The Steel Helm 'Lebohaum' [20,+80]
    It can
    be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.


  [The Mathom-house Inventory - Bree ]

a) The Set of Cesti of Teithlo (+9,+6) [5,+8]
    It
    sustains your wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, light, confusion, nether, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 22 of The Sandworm lair.
b) The Dagger of Rilia (2d4) (+4,+3)
    It can
    be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it
    is being worn. It poisons your foes.  It is especially deadly against
    orcs.  It provides resistance to poison and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
c) The Mage Staff 'Nilwe' (1d4) (+3,+12) (+5)
    It can
    be wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 5.  It sustains your intelligence.  It provides
    resistance to blindness and confusion.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
d) The Mage Staff of Galmor (1d4) (+1,+6)(60%)
    It can
    be wielded two-handed.  It can be used to store a spell.  It increases
     your mana capacity by 60%.  It sustains your intelligence and wisdom.
    It provides immunity to paralysis.  It provides resistance to 
    blindness and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
e) The Mage Staff of Teithmor (1d4) (+3,+4)(40%)
    It can
    be wielded two-handed.  It can be used to store a spell.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to blindness and confusion.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.



Posted on 3.11.2007 15:09

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10200. on the Ladder (of 17400)
1982. on the ToME Ladder (of 3105)

Comments

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On 3.11.2007 15:09 gwaihirj@gmail.com wrote:
Sometimes ironman options produce silly results. Notice which two dungeons all the good gear comes from.

On 13.11.2007 04:57 wrote:
and a silly think Occam found (note that the naga got there because I used swap position to get out. The floating eye however ... http://img213.imageshack.us/my.php?image=55231956da6.jpg

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