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The Angband Ladder: Agorion, the Mage of Druidry, Dwarf Mage by <GCD2>

  [Unangband 0.6.2 Character Dump]

 Name   Agorion, the Mage of Druidry             Self  SB  EB  TB   Best   Curr
 Sex    Female             Age       43  STR:      17  +0  +7  +0  18/60
 Race   Dwarf              Height  3'11  INT:      18  +0  +3  +0  18/30
 Class  Mage               Status    49  WIS!   18/80  +0  +8  +0 18/160
 Style  Druidry                          DEX:   18/60  +0  +7  +0 18/130
 Title  Conjurer                         CON:   18/53  +0  +3  +0  18/83
 Home   A room at the Inn in the Dale    CHR:       9  +0  +4  +0     13
 Target the vaults of Erebor             AGI:      13  +0  +7  +0  18/20
                                         SIZ:      10  +0  +7  +0     17
 Level           32  HP         -6/444  Fight    (+14,+4)  Fighting   Excellent
 Curr Exp    254535  SP         61/181  WShld   (+25,+17)  Shooting   Excellent
 Max Exp     264500  Hit die        14  Bash       [5,+9]  Throwing   Excellent
 Adv Exp      65465  Armor    [47,+68]  Blows  4/turn(x1)  Stealth    Excellent
 Depth      Lev  39  Infravis    50 ft  Bow     (+26,+15)  Save Throw    Heroic
 MaxDepth   Lev  39  Gold       556971  Shots  2/turn(x3)  Disarming  Excellent
 Game Turn  5858836  Burden    166 lbs  Throw    (+14,+0)  Devices       Heroic
 Plr Turn    217534  % Burden      55%  Hurls  4/turn(x4)  Searching       Fair
 Act Turn    162567  Speed          +4  Weight     87 lbs  Digging    Excellent

 You are the only child of a Dwarven Miner.  You are a well liked child.
 You have dark brown eyes, straight brown hair, a three foot beard, and a
 dark complexion.
 This is 52nd Tuile of the 2890th year of the third age.
 You are on level 18 of the vaults of Erebor.

  [Last Messages]

> You feel your concentration improve.
> Target Aborted.
> Illegal object choice!
> Illegal object choice!
> You failed to cast the spell!
> The Giant vampire bat misses you.
> The Giant vampire bat misses you.
> The Giant vampire bat misses you.
> The Giant vampire bat bites you.
> You feel your life draining away!
> The Giant vampire bat is destroyed.
> The Giant vampire bat screeches something.
> You are spun until dizzy!
> You are confused!
> You die.

  [Character Equipment]

a) The Spear 'Nimloth' (1d8) (+11,+13) (+3) <Unique>
   It does x3 damage from cold.  It does x3 damage against undead.  It
   modifies stealth and speed.  It provides resistance to cold.  It gives
   its wielder see invisible.  It is blessed by the gods, allowing priests
   to wield it.  It is balanced for throwing.  It is a useful artifact.  
b) The Short Bow of Amras (x2) (+12,+15) (+1) <Unique>
   It modifies intelligence, wisdom, dexterity and agility, shots and 
   might.  It provides resistance to electricity, fire and cold.  It gives
   its wielder slow digestion.  It is a useful artifact.  
c) a White Gold Ring of Strength and Size (+3)
d) a Diamond Ring of Constitution (+3) <2 Trees> {10% off}
e) a Dragon Tooth Amulet of the Serpents (+2) <4 Hands>
f) a Brass Lantern of Wisdom (with 9424 turns of light left) (+5) <Magic>
   It modifies wisdom.  It sustains wisdom.  It is a useful ego item.  
g) The Mithril Plate Armour of Celeborn (-3) [35,+25] (+4)
   It modifies strength and size and charisma.  It provides resistance to 
   acid, electricity, fire, cold, powerful darkness and disenchantment.  
   It is a useful artifact.  
h) Tabard of the Quendi [3,+3] (+1) <5 Elvens>
   It provides resistance to chaos.  It protects you from hallucination.  
   It is a useful ego item, with a random hidden ability.  
i) a Large Metal Shield of Dexterity and Agility [5,+9] (+4)
   It modifies dexterity and agility.  It sustains dexterity and agility.  
   It is a useful ego item.  
j) The Hard Leather Cap of Thranduil [2,+7] (+2) <Unique>
   It modifies intelligence and wisdom.  It protects you from blindness.  
   It gives its wielder telepathy.  It is a useful artifact.  
k) (nothing)
l) a Pair of Soft Leather Boots (Seven League) worth 57207 gold pieces
[2,+2] (+1)
   It is a useful ego item.  

  [Character Inventory]

a) a Magic Book of Hedges <Flame> {@m1}
   It is not damaged by fire.  It is a useful ego item.  
b) a Magic Book of Animation (Fire proof) {@m2}
   It is not damaged by fire.  It is a useful ego item.  
c) a Magic Book of Invectures (Fire proof) {@m3}
   It is not damaged by fire.  It is a useful ego item.  
d) a Magic Book of Druidry <Flame> {@m4}
   It is not damaged by fire.  It is a useful ego item.  
e) a Magical Bag of Supplies
   with a) 36 Flasks of Oil
f) a Magical Bag of Helpful Mushrooms
   with a) 4 Dark Red Mushrooms of Cure Poison
        b) 4 White Mushrooms of Cure Blindness
        c) a Wrinkled Mushroom of Cure Paranoia
        d) 11 Violet Mushrooms of Cure Confusion
        e) 20 Dark Green Mushrooms of Cure Serious Wounds
        f) 2 Black Spotted Mushrooms of Restore Strength and Size
        g) 13 Blue Mushrooms of Restore Constitution and Charisma
        i) 10 Light Blue Mushrooms of Mana
g) a Magical Bag of Scrying
   with a) 36 Scrolls titled "mikpet pome" of Identify
        b) 34 Scrolls titled "itue merol fu" of Read Magic
        c) 22 Scrolls titled "akho con" of Analyze Magic
        j) 72 Scrolls titled "wex nis eep" of Detect Magic
        l) 36 Scrolls titled "mether buuni" of Gauge Magic
        m) 56 Scrolls titled "klislech" of Legend Lore
        n) 3 Scrolls titled "zundok nesbat" of Detection
        s) 36 Scrolls titled "petban org sri" of Test Magic
h) a Magical Bag of Hedge Magics
   with a) 54 Scrolls titled "barnis ti rea" of Phase Door
        b) 7 Scrolls titled "nelgod uniwed" of Teleportation
        c) 4 Scrolls titled "nej ishturs" of Escape
        d) 42 Scrolls titled "vlynelg ypwex" of Word of Recall
        q) 5 Scrolls titled "garsan ashcon" of Concentration
i) a Magical Bag of Lesser Runes
   with a) an Acid Rune stone
        b) 2 Blood Rune stones
        c) 2 Cross Rune stones
        d) a Door Rune stone
        e) 2 Explosive Rune stones
        f) 3 Eye Rune stones
        g) a Flame Rune stone
        h) 5 Frost Rune stones
        j) a Hand Rune stone
        k) 3 Mouth Rune stones
        l) a Star Rune stone
        m) 2 Storm Rune stones
        n) an Earth Rune stone
        o) 3 Wave Rune stones
j) a Song Book of Chords (Fire proof) {@m9}
   It is not damaged by fire.  It is a useful ego item.  
k) a Song Book of Progressions (Fire proof) {@m8}
   It is not damaged by fire.  
l) a Song Book of Drills (Fire proof) {@m7}
   It is not damaged by fire.  
m) 17 Ivory White Potions of Speed {10% off}
n) 31 Dark Red Potions of Cure Critical Wounds {25% off}
o) 4 Tepid Potions of Healing
p) 5 Indigo Potions of Enlightenment
q) 14 Bubbling Potions of Cure Mortal Wounds {10% off}
r) a Silver-Plated Wand of Fire Bolts (8 charges)

  [Home Inventory]

a) a Magical Bag of Black Magics
b) a Magical Bag of Enchantments
c) a Magical Bag of Bewitchments
d) a Magical Bag of Elements
e) a Cloud Rune stone
f) a Demon Rune stone
g) 2 Dwarven Rune stones
h) a Sword Rune stone
i) a Tree Rune stone
j) a Magic Book of Life Magic <Flame>
   It is not damaged by fire.  
k) a Magic Book of Fire Magic
l) a Magic Book of Air Magic
m) a Magic Book of Shapechanging
n) a Magical Bag of Antidotes
o) a Magical Bag of Maps
   with a) a map to the mountain Caradhras
        k) a map to the door to Moria
p) The Phial of Galadriel
   It provides resistance to disease.  It is a useful artifact.  
q) The Laminated Plate Armour of Hadon (-3) [23,+25]
   It sustains strength and size.  It provides resistance to fire, cold, 
   nexus, nether and disenchantment.  It is a useful artifact.  
r) The Full Plate Armour of Isildur [25,+25] (+1)
   It modifies constitution.  It provides resistance to acid, electricity, 
   fire, cold, powerful confusion, sound and nexus.  It protects you from 
   stunning and confusion.  It is a useful artifact.  
s) The Cloak 'Colluin' [1,+6]
   It provides resistance to acid, electricity, fire, cold and poison.  It
   protects you from the effects of poison.  It is a useful artifact.  
t) The Cloak of Eloron [1,+6] (+1)
   It modifies constitution and light radius.  It gives its wielder 
   telepathy.  It is a useful artifact.  
u) The Large Leather Shield of Celegorm [4,+9]
   It provides resistance to acid, electricity, fire, cold, powerful light
    and powerful darkness.  It is a useful artifact.  
v) a Hard Leather Cap of Stealth [2,+2] (+11) <Magic>
   It modifies stealth.  It is broken, having been blasted by powerful
   magic.  
w) The Morning Star 'Bloodspike' (2d6) (+8,+17) (+4)
   It does x4 damage against natural creatures, orcs and trolls.  It does
   x3 damage from poison.  It modifies strength and size.  It provides
   resistance to nexus.  It gives its wielder see invisible.  It is a
   useful artifact.  

  [Dungeons Explored]

You have visited Hobbiton.
You have visited Rivendell.
You have reached level 8 of a path through Misty Mountains.
You have visited the house of Beorn.
You have reached level 12 of Mirkwood.
You have visited Lake-town.
You have visited the Lonely Mountain.
You have visited the ruins of Lake-town.
You have visited the Dale.
You have reached level 4 of Farmer Maggot's farm.
You have visited Bree.
You have visited the Ford to Rivendell.
You have visited the western entrance to Moria.
You have reached level 15 of Barrow-downs.
You have reached level 2 of Trollshaw Forest.
You have visited the eastern entrance to Moria.
You have reached level 18 of the vaults of Erebor.
You have visited the Battle of Five Armies.
You have reached level 30 of the Redhorn pass.
You have visited Buckland.
You have reached level 4 of a clearing in the Old Forest.
You have visited the House of Tom Bombadil.
You have reached level 8 of the Midgewater Marshes.
You have visited the Brandywine Ferry.

  [Self-Knowledge]

You are confused.  You can learn some spells/prayers.  
You are carrying equipment that you have not fully identified.  It sustains
 dexterity and agility.  

  [Spells Learnt]

Lightning Spark          Sting                    Light Area
Purify Self              Find Hidden Traps/Doors  Detect Life
Tangleroot               Call Lightning           Satisfy Hunger
Snuff Small Life         Ignite Blaze             Phase Door
Teleport Self            Turn Stone to Mud        Runic Magic
Miasma                   Escape                   Teleport Other
Word of Recall           Thunderhead              Blizzard
Twister                  Fire Bolt                Fire Bolt II
Find Water               Resist Fire              Concentration
Haste Self               Resistance               Tree of Life
Banishment               Ent's Draught            Creeping Death
Tsunami                  Shield                   

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)  ++++++ ++  
      /}=="~[()] ]               /}=="~[()] ]
      abcdefghijkl@              abcdefghijkl@
 Str: ..3...4......        Str:  ..s..........
 Int: .1.......2...        Int:  .............
 Wis: .1...5...2...        Wis:  .............
 Dex: .1..2...4....        Dex:  .............
 Con: ...3.........        Con:  ...s.........
 Chr: ......4......        Chr:  .............
 Agi: .1..2...4....        Agi:  .............
 Siz: ..3...4......        Siz:  ..s..........
 Acid:......++.....        Disea:............. 
 Elec:.+....++.....        Blind:.........+..+ 
 Fire:.+....++.....        Confu:............. 
 Cold:++....++.....        Sound:............. 
 Pois:....+........        Shard:............. 
 Fear:.............        Nexus:............. 
 Lite:.............        Nethr:............. 
 Dark:......+......        Chaos:.......+..... 
Water:.............        Disen:......+...... 
      abcdefghijkl@              abcdefghijkl@ 
 Food:.+...........         Save:.............
Feath:.............        Devic:.............
 Glow:.............        Steal:3......1...1.
Regen:.............        Sear.:.............
Telep:.........+...        Infra:.............
Invis:+............        Tunn.:.............
FrAct:...........+.        Speed:3..........1.
HLife:.............        Blows:.............
Activ:....+.+......        Shots:.1...........
Throw:+............        Might:.1...........
Undea:.............        Healt:............. 
Demon:.............         Mana:............. 
  Orc:.............        Exper:............. 
Troll:.............        Telep:............. 
Giant:.............        Spell:............. 
Dragn:.............         Evil:............. 
  Man:.............              abcdefghijkl@ 
Dwarf:............+              /}=="~[()] ]  
  Elf:.......+.....                            
Natur:.............                            
      abcdefghijkl@                            
      /}=="~[()] ]                             


  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)                   + +  + 
       &&&&?????????&&~[[(()]\         &&&&?????????&&~[[(()]\ 
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Str:  ......................4.  Str:  ................s.......
 Int:  ........................  Int:  ........................
 Wis:  ........................  Wis:  ........................
 Dex:  ........................  Dex:  ........................
 Con:  .................1.1....  Con:  ........................
 Chr:  ........................  Chr:  ........................
 Agi:  ........................  Agi:  ........................
 Siz:  ......................4.  Siz:  ................s.......
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Acid: .................++.+... Disea: ...............+........
 Elec: .................++.+... Blind: ........................
 Fire: ................+++.+... Confu: .................+......
 Cold: ................+++.+... Sound: .................+......
 Pois: ..................+..... Shard: ........................
 Fear: ........................ Nexus: ................++....+.
 Lite: ....................+... Nethr: ................+.......
 Dark: ....................+... Chaos: ........................
Water: ........................ Disen: ................+.......
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Food: ........................  Save: ...............+........
Feath: ........................ Devic: ........................
 Glow: ...................+.... Steal: .....................+..
Regen: ........................ Sear.: ........................
Telep: ...................+.... Infra: ........................
Invis: ......................+. Tunn.: ........................
FrAct: ........................ Speed: ........................
HLife: ........................ Blows: ........................
Activ: ........................ Shots: ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
Undea: ........................ Healt: ...............+........
Demon: ........................  Mana: ........................
  Orc: ........................ Exper: ........................
Troll: ........................ Telep: ........................
Giant: ........................ Spell: ........................
Dragn: ........................  Evil: ...............+........
  Man: ........................        abcdefghijklmnopqrstuvwx
Dwarf: ........................
  Elf: ........................

  [Options]
Game: Expand the power of the look command   : yes (expand_look)
Game: Expand the power of the list commands  : yes (expand_list)
Game: Map remembers all perma-lit grids      : yes (view_perma_grids)
Game: Map remembers all torch-lit grids      : no  (view_torch_grids)
Game: Generate dungeons with aligned rooms   : yes (dungeon_align)
Game: Generate dungeons with connected stairs: yes (dungeon_stair)
Game: Mark where you have detected traps     : no  (view_unsafe_grids)
Game: Mark where you have detected monsters  : no  (view_detect_grids)
Game: When running, ignore interesting floors: yes (run_ignore_floors)
Game: Show tips as you explore the dungeon   : yes (show_tips)
Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize all of the artifacts        : no  (adult_rand_artifacts)
Adult: Play in Lord of the Rings campaign    : yes (adult_campaign)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Haggle in stores                      : no  (adult_haggle)
Adult: Scum for good levels                  : no  (adult_scum)
Adult: Start the game with simplest options  : no  (adult_beginner)
Adult: Reduce the number of birth options    : no  (adult_intermediate)
Adult: Always generate small levels          : no  (adult_small_levels)
Adult: Show all birth menus at start         : no  (adult_first_time)
Adult: Start the game with same choices      : no  (adult_quickstart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)



Posted on 29.11.2007 02:34
Last updated on 4.12.2007 03:35

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8200. on the Ladder (of 15091)
34. on the Unangband Ladder (of 186)

Comments

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On 29.11.2007 02:34 GCD2 wrote:
New attempt with the competition character. Most useful spell is definitely Entangle.
Currently exploring Redhorn pass. Anyone know who is waiting at the bottom?

On 29.11.2007 10:57 Bandobras wrote:
The top guardian blocks the passage. The bottom one does not block anything, but may be a worthy opponent, nevertheless. Check out ~7 to see who he is (I don't remember).

On 29.11.2007 13:29 daven_26d1 wrote:
Yes, I also have to sing the praises of entangle, very efficient on the old SP when the breeders swamp you. I am also exploring Redhorn with Agorion at present.

BTW anyone have a better effort than Beorn(38) yet? I still got a mere Azog(32?) as my best.

On 29.11.2007 13:30 daven_26d1 wrote:
Fuh-Q! I wanna bag of scrying!

On 30.11.2007 11:53 GCD2 wrote:
Continuing to descend the redhorn pass. Made a quick stop to defeat Beorn. Already found two artifacts.

On 30.11.2007 14:56 Bandobras wrote:
I see you've already got WIS into the slow-raise region.

Indeed quite useful artifacts. :)

On 1.12.2007 14:41 GCD2 wrote:
Stopped diving in Redhorn for a while to finish Mirkwood. Got some useful wisdom-increasing items as well as the spell concentration, which I find to be one of the most useful spells. Beorn is still the deepest unique slain.

On 1.12.2007 17:44 daven_26d1 wrote:
Seems like the big 'ol bear is the man to top!

Wouldn't you be better off selling some of the items from bag of scrying? Some of them are redundant when you have such a stock, eg detect magic is simply better than detect curse. That said, you don't need the money, but simplifying your choices makes for less tedious play scanning lists by eye. Maybe I'm just sad.

Nice lantern, BTW - not sure If I would give up the disease resist though; or do you have a spell to handle that?

On 1.12.2007 17:46 daven_26d1 wrote:
BTW, '~' menu, dungeon knowledge will tell you all of the guardians for dungeons you have visited, even if you haven't encountered them, though it won't tell which block routes AFAIK.

On 2.12.2007 00:05 Bandobras wrote:
Funny, with the map you have you can probably alternate between the shallow and the deep Caradhras. :) Fixed in SVN.

On 2.12.2007 11:54 daven_26d1 wrote:
How come both of those maps don't find in the bag of maps??

On 3.12.2007 01:34 GCD2 wrote:
Finally managed to defeat a unique stronger than Beorn - Ulbandi the ogre leader at the bottom of Redhorn pass who is level 41. This puts me as the leader in the competition!
On level 36 of the redhorn pass I cleared a greater vault. I needed to use banishment to clear the U's that kept summoning. There appears to be a small glitch with banishment - the U's did not disappear when I banished U's but only when I banished h's. Even then one of the U's (an incubus I think) remained.

On 3.12.2007 01:58 andrewdoull wrote:
What monsters have been your biggest problem so far?

Also, now you have banishment, let me know if it becomes to abusable with the way monster ecologies work (I'll have a look at the bug, but nothing springs to mind - its code I really haven't touched).

On 3.12.2007 02:03 Bandobras wrote:
A serious bug. About maps: things get into bags only if inventory, I think, not when in home.

Congratulations GCD! I need to start playing again or I won't catch up with you! ;)

On 3.12.2007 02:18 daven_26d1 wrote:
No, usually I drop items, or the bag itself into the home and everything tidies itself up - although this sort of thing happens a lot with the quiver too, usually dropping and picking stuff back up again, or doing something else that refreshes the list cleans everything up, and gets things to stack correctly.

Those darned h's get everywhere - As well as your banishment issue, the screendump sometimes turns visible monsters into h's, and fairies within Trollshaw often come up as 'h' instead of 'H'. I'd assumed it was intentional at first, like as if they looked a lot smaller next to Trolls! (In my defence, I was smoking a lot of pipeweed at the time. ;] )

I think its about time I had a serious go at the competition again, my last 10 or so Agorions have been lost in the farm trying to set up a screenshot showing a certain lvl 1(!) druid facing off against the Agent, down to his last star! Also I still want to avenge my last couple of @'s to give me some experience along the 'hobbit' route. I'm guessing that Smaug would place me ahead of the pack if I could best him with Agorion...

...Ideally, it would be nice to see us all claiming Morgoth by Xmas, then we can have XP/Turns for a photo-finish!

On 3.12.2007 02:25 daven_26d1 wrote:
My point about the h's, BTW is that the bug probably isn't anything in the banish code, but introduced elsewhere, and turning up under certain conditions. Good luck with that one :(

On 3.12.2007 12:56 GCD2 wrote:
Finished off Smaug (level 55) and am currently in Dale. Battle of the five armies is next.

On 3.12.2007 13:08 Bandobras wrote:
Wow, you'll be RICH!

On 3.12.2007 13:14 Daven_26d1 wrote:
Wow - its sure nice to be able to comment without typing my nick again :)

Well done on Smaug, guess you're really rolling now! Really have to give this a real effort sometime soon.

On 3.12.2007 13:18 andrewdoull wrote:
Put your hand up when you start getting hit by bad chain summoning. It's fixed in the SVN release, but I'm still working on one or two other fixes before releasing.

On 3.12.2007 13:43 Bandobras wrote:
Yay! A new release! I'll hurry up with my stat potions fix, then. The display of dungeon and level names on the top line is buggy right now and it's possible it will be annoying to players, so I'll disable it, too and test only in my private version. I'll also try to improve the dump list of dungeons visited and allow players to have a peek at locations they can travel to. I guess, for now, the peek will give full info, including guardians, as for dungeons explored. It's all visible in the source, anyway...

On 3.12.2007 18:15 Matthias wrote:
Didn't seven league boots have a negative attribute? What was it again and do they still have it?

On 4.12.2007 03:35 GCD2 wrote:
Alas, Agorion died by foolishly casting Twister on himself... As always made the mistake of not concentrating on the game while playing.

On 4.12.2007 04:48 andrewdoull wrote:
You've set a new bar - shame about the death.

They should have random teleportation. With the random activation changes this may no longer be the case.

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