The Angband Ladder: Narchol VI, the Wizard, Man of Bree Mage by thorgot

  [Unangband 0.6.2 Character Dump]

 Name   Narchol VI, the Wizard                   Self  SB  EB  TB   Best   Curr
 Sex    Male               Age       21  STR:      11  +0  +0  +0     11
 Race   Man of Bree        Height  6' 0  INT:   18/41  +0  +0  +0  18/41
 Class  Mage               Status    43  WIS:   18/52  +0  +2  +0  18/72
 Style  Wizardry                         Dex:   18/43  +0  +0  +0  18/43  18/38
 Title  Spellbinder                      CON:      14  +0  +2  +0     16
 Home   at the Prancing Pony in Bree     CHR:      10  +0  +0  +0     10
 Target Barrow-downs                     Agi:      12  +0  +0  +0     12     11
                                         SIZ:       7  +0  +0  +0      7
 Level           21  HP        -59/130  Fight     (+6,+0)  Fighting        Poor
 Curr Exp      8192  Spell-Pts   23/57  WShld    (+12,+5)  Shooting        Poor
 Max Exp       8940  Hit die         8  Bash       [4,+7]  Throwing        Good
 Adv Exp       1328  Armor    [18,+37]  Blows  1/turn(x0)  Stealth         Iffy
 Depth      Lev  21  Infravis     0 ft  Shoot     (+6,+0)  Save Throw Excellent
 MaxDepth   Lev  21  Gold        61524  Shots  1/turn(x0)  Disarming  Very Good
 Game Turn  1048411  Burden    110 lbs  Throw     (+6,+0)  Devices       Superb
 Plr Turn     41219  % Burden      85%  Hurls  2/turn(x1)  Searching  Very Good
 Act Turn     25353  Speed          -3  Weight    124 lbs  Digging          Bad

 You are one of several children of a Townsman.  You are a credit to the
 family.  You have brown eyes, straight black hair, and a fair complexion.

 This is 10th Tuile of the 2890th year of the third age.
 You are on level 17 of Barrow-downs.

  [Last Messages]

> The floor is thick with dust.
> The floor is thick with dust.
> The floor is thick with dust.
> The floor is thick with dust.
> You failed to cast the spell!
> The Young Undead eye is immune to cold.
> The Young Undead eye flinches.
> The Young Undead eye draws psychic energy from you!
> The Young Undead eye squelches.
> The Young Undead eye hurls a nether lance at you.
> You feel your life draining away!
> The Young Undead eye writhes about.
> The Young Undead eye hurls a nether lance at you.
> You feel your life draining away!
> You die.

  [Character Equipment]

a) a Hatchet of Corrosion (1d5) (+6,+5) <Sword>
   It is a useful ego item, with a random hidden ability.  
b) a Lute of Health worth 57190 gold pieces (+2) {nolore}
   It provides resistance to disenchantment.  It is a useful ego item,
   with a random hidden ability.  
c) a Tiger Eye Ring of See Invisible
d) a Silver-Plated Ring of Free Action
e) a Golden Amulet of Resist Lightning <Frost>
   It is not damaged by cold.  
f) a Wizard Light (7d1) (+0,+0)
   It is of great quality, but with no additonal powers.  
g) Hard Studded Leather of Slow Digestion (-1) [7,+7]
   It gives its wielder slow digestion.  It is a useful ego item.  
h) a Cloak [1,+1] <Frost>
   It is not damaged by cold.  It is of good quality, but with no
   additional powers.  
i) a Large Leather Shield of Sustain Intelligence [4,+7]
   It sustains intelligence.  It is a useful ego item.  
j) a Metal Cap [3,+6] <Wheel>
   It is a useful ego item.  
k) (nothing)
l) a Pair of Hard Leather Boots of Execute Undead [3,+5] <Magic>
   It does x5 damage against undead.  It is a useful ego item.  

  [Character Inventory]

a) a Magic Book of Cantrips
b) a Magic Book of Conjuring
c) a Magic Book of Incantations {@m3}
d) a Magic Book of Wizardry
e) 24 Pieces of Elvish Waybread
f) 4 Pink Speckled Potions of Detonations worth 0 gold pieces
g) 7 Blue Speckled Potions of See Invisible
h) a Blue Potion of Resist Cold
i) 8 Orange Potions of Cure Serious Wounds
j) a Black & White Potion of Intelligence and Wisdom
k) a Scroll titled "frishu nerbot" of Word of Recall {!*@r1}
l) 12 Scrolls titled "danarg toxbar" of Read Magic
m) 10 Scrolls titled "ite tursso" of Magic Mapping
n) 9 Scrolls titled "yp cre zun gar" of Satisfy Hunger
o) 6 Scrolls titled "oxybu iteple" of Value Magic
p) a Platinum Rod of Object Location (charging)
q) a Switch Rod of Illumination
r) 4 Maple Wands of Haste Monster (12 charges)
s) a Mahogany Staff of Teleportation (1d6) (+0,+0) (12 charges)
t) a Nickel Ring of Sustain Strength and Size <Earth>
u) a Diamond Ring of Sustain Constitution and Charisma
v) a Small Metal Shield [3,+5]
   It is of good quality, but with no additional powers.  
w) a Rapier of Tunnelling worth 442 gold pieces (1d6) (+1,+1) (+2)
   It increases your tunneling by 2.  It is a useful ego item.  

  [Home Inventory]

a) a Magical Bag of Helpful Mushrooms
b) 2 Muddy Potions of Free Action
c) 3 Blue Speckled Potions of See Invisible
d) an Oily Yellow Potion of Restore Body
e) a map titled 'There and Back Again'
f) a map to the Paths of the Dead
g) a Scroll titled "conkho micjo" of Teleportation
h) 3 Scrolls titled "ite tursso" of Magic Mapping
i) 16 Scrolls titled "unarze mon" of Legend Lore
j) a Cypress Staff of Light (1d6) (+1,+1) (10 charges) <Acid>
   It is not damaged by acid.  It is a useful ego item.  
k) a Turquoise Ring of Sustain Intelligence and Wisdom <Star>
l) a stone Statue of Bert, the Stone Troll
m) Smeagol's Corpse {=d}

  [Dungeons Explored]

You have reached level 3 in the cellars of Maggot's farm (2-6).
You have emerged victorious from the dump outside Bree (0-4).
You have reached level 21 in Barrow-downs (4-23).
You have emerged victorious from the Troll Cave in Trollshaws Forest (4-6).
You have emerged victorious from the Midgewater Marshes (10-17).
You have visited the town of Hobbiton.
You have visited the East Road.

  [Self-Knowledge]

You suffer from no afflictions.  You can learn some spells/prayers.  

  [Spells Learnt]

Magic Missile            Detect Monsters          Find Hidden Traps/Doors
Phase Door               Light Area               Stinking Cloud
Cure Light Wounds        Wizard Light             Teleport Self
Gauge Magic              Detect Power             Frost Bolt
Lightning Beam           Cure Poison              Spear of Light
Fire Bolt                Concentration            Recharge Item I
Acid Bolt                Minor Lightning Ball     Polymorph Other
Wizard Eye               Haste Self               Confuse Monster


  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)  +          
      /|=="~(()] ]               /|=="~(()] ]
      abcdefghijkl@              abcdefghijkl@
 Str: .............        Str:  .............
 Int: .............        Int:  ........s....
 Wis: .2...........        Wis:  .s...........
 Dex: .............        Dex:  .............
 Con: .2...........        Con:  .s...........
 Chr: .............        Chr:  .............
 Agi: .............        Agi:  .............
 Siz: .............        Siz:  .............
 Acid:+............        Disea:.+........... 
 Elec:....+........        Blind:............. 
 Fire:.............        Confu:......+...... 
 Cold:.............        Sound:............. 
 Pois:.............        Shard:............. 
 Fear:.............        Nexus:............. 
 Lite:.............        Nethr:............. 
 Dark:.............        Chaos:............. 
Water:.............        Disen:.+........... 
      abcdefghijkl@              abcdefghijkl@ 
 Food:......+......         Save:.............
Feath:.............        Devic:.............
 Glow:.....6.......        Steal:.............
Regen:.............        Sear.:.............
Telep:.............        Infra:.............
Invis:..+..........        Tunn.:.............
FrAct:...+.........        Speed:.............
HLife:.............        Blows:.............
Activ:.............        Shots:.............
Throw:.............        Might:.............
Undea:.............        Healt:............. 
Demon:.............         Mana:............. 
  Orc:.............        Exper:............. 
Troll:.............        Telep:............. 
Giant:.............        Spell:............. 
Dragn:.............         Evil:............. 
  Man:............+              abcdefghijkl@ 
Dwarf:.............              /|=="~(()] ]  
  Elf:.............                            
Natur:.............                            
      abcdefghijkl@                            
      /|=="~(()] ]                             


  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)                          
       &!!!?????_=9~                   &!!!?????_=9~           
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Str:  ........................  Str:  ........................
 Int:  ........................  Int:  ..........s.............
 Wis:  ........................  Wis:  ..........s.............
 Dex:  ........................  Dex:  ........................
 Con:  ........................  Con:  ........................
 Chr:  ........................  Chr:  ........................
 Agi:  ........................  Agi:  ........................
 Siz:  ........................  Siz:  ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Acid: ........................ Disea: ........................
 Elec: ........................ Blind: ........................
 Fire: ........................ Confu: ........................
 Cold: ........................ Sound: ........................
 Pois: ........................ Shard: ........................
 Fear: ........................ Nexus: ........................
 Lite: ........................ Nethr: ........................
 Dark: ........................ Chaos: ........................
Water: ........................ Disen: ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Food: ........................  Save: ........................
Feath: ........................ Devic: ........................
 Glow: .........+.............. Steal: ........................
Regen: ........................ Sear.: ........................
Telep: ........................ Infra: ........................
Invis: ........................ Tunn.: ........................
FrAct: ........................ Speed: ........................
HLife: ........................ Blows: ........................
Activ: ........................ Shots: ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
Undea: ........................ Healt: ........................
Demon: ........................  Mana: ........................
  Orc: ........................ Exper: ........................
Troll: ........................ Telep: ........................
Giant: ........................ Spell: ........................
Dragn: ........................  Evil: ........................
  Man: ........................        abcdefghijklmnopqrstuvwx
Dwarf: ........................
  Elf: ........................

  [Options]
Game: Expand the power of the look command   : yes (expand_look)
Game: Expand the power of the list commands  : yes (expand_list)
Game: Map remembers all perma-lit grids      : yes (view_perma_grids)
Game: Map remembers all torch-lit grids      : no  (view_torch_grids)
Game: Generate dungeons with aligned rooms   : yes (dungeon_align)
Game: Generate dungeons with connected stairs: yes (dungeon_stair)
Game: Mark where you have detected traps     : yes (view_unsafe_grids)
Game: Mark where you have detected monsters  : yes (view_detect_grids)
Game: When running, ignore interesting floors: yes (run_ignore_floors)
Game: Show tips as you explore the dungeon   : yes (show_tips)
Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize all of the artifacts        : no  (adult_rand_artifacts)
Adult: Play in Lord of the Rings campaign    : yes (adult_campaign)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Haggle in stores                      : no  (adult_haggle)
Adult: Scum for good levels                  : yes (adult_scum)
Adult: Start the game with simplest options  : no  (adult_beginner)
Adult: Reduce the number of birth options    : yes (adult_intermediate)
Adult: Always generate small levels          : no  (adult_small_levels)
Adult: Show all birth menus at start         : no  (adult_first_time)
Adult: Start the game with same choices      : no  (adult_quickstart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)



Posted on 24.12.2007 22:20

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15874. on the Ladder (of 18935)
106. on the Unangband Ladder (of 189)
26. for this player (

Comments

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On 25.12.2007 01:06 Bandobras wrote:
What do you use Wands of Haste Monster for? Oh, I seem to remember golems and other constructs might be vulnerable. Is is so? And is it the reason? Statues are just for selling and for monster intelligence, AFAIK. Corpses for eating if you like those things.

I'm very curious if Midgewater Marshes were difficult --- they are much changed in this version, because the depth of breeding monsters is increased. You seem to be approaching the strength when you have a chance at the competition. Come on, try to beat us! It's only till the end of 2007.

On 25.12.2007 04:26 thorgot wrote:
I hadn't yet identified the wands yet, having just picked them up. I was keeping the statue and Smeagol for sentimental reasons.

With an early detect monsters, it was pretty easy to kill most breeding monsters with stinking cloud, and avoid the invisible/poison resistant breeding monsters until I could get other ball spells. Detection spells made Midgewater pretty easy.

What is the competition?

On 25.12.2007 13:28 Bandobras wrote:
> made Midgewater pretty easy

What about the guardian? At which player level did you kill him?

> What is the competition?

You play this savefile:

http://www.angband-comp.pwp.blueyonder.co.uk/compo.html

(quit, restart and choose quickstart to make all the new game content available; after death always quickstart to retain monster memory) and you try to kill the deepest unique. You can post on the ladder --- currently the best character posted is

http://angband.oook.cz/ladder-show.php?id=7246

At last, before the end of 2007, you sumbit you best savefile to the mail given at

http://www.angband-comp.pwp.blueyonder.co.uk

and after a week or two we will all see which place everybody got.

On 25.12.2007 20:41 Bandobras wrote:
BTW, where did you kill Smeagol? He shouldn't appear outside of his 2 dungeons...

On 26.12.2007 07:01 thorgot wrote:
Polymorphed a villager. I sure was surprised when the villager turned into smeagol, but who was I to argue?

Apparently it was a bug?

On 26.12.2007 19:41 Bandobras wrote:
Wow! I wouldn't guess! I'm not sure if it's a bug. I guess, if you polymorphed a villager into Morgoth and killed him, it should be counted as a legitimate win... ;D

Let it be, then. Thanks for the explanation --- I was quite upset I couldn't find the bug in the dungeon population generation code. ;)

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