The Angband Ladder: Aspir, the Druid, Dunadan Mage by radical_green

  [Unangband 0.6.4 Character Dump]

 Name   Aspir, the Druid                         Self  SB  EB  TB   Best   Curr
 Sex    Male               Age       68  STR:      13  +0  +0  +0     13
 Race   Dunadan            Height  6'11  INT:   18/47  +0  +0  +0  18/47
 Class  Mage               Status    21  WIS:   18/53  +0  +1  +0  18/63
 Style  Hedges                           DEX:   18/32  +0  +0  +0  18/32
 Title  Illusionist                      CON:      15  +0  +0  +0     15
 Home   at the Prancing Pony in Bree     CHR:      11  +0  +4  +0     15
 Target the town of Bree                 AGI:   18/11  +0  +0  +0  18/11
                                         SIZ:      10  +0  +0  +0     10
 Level           20  HP        172/172  Fight     (+6,+0)  Fighting        Poor
 Curr Exp     10781  Spell-Pts   32/51  WShld    (+15,+9)  Shooting        Poor
 Max Exp      10781  Hit die        10  Bash       [4,+9]  Throwing        Good
 Adv Exp      11880  Armor    [17,+63]  Blows  1/turn(x1)  Stealth    Very Good
 Curr Danger Benign  Infravis     0 ft  Shoot     (+6,+0)  Save Throw    Superb
 Max Dungeon Lev 17  Gold          525  Shots  0/turn(x0)  Disarming  Excellent
 Game Turn  1083569  Burden     97 lbs  Throw     (+6,+0)  Devices       Superb
 Plr Turn     66216  % Burden      65%  Hurls  2/turn(x1)  Searching       Iffy
 Act Turn     56032  Speed          +2  Weight    133 lbs  Digging         Poor

 You are one of several children of a Serf.  You are a well liked child.  You
have brown eyes, straight black hair, and an average complexion.

 This is 10th Tuile of the 2890th year of the third age.
 You are in the town of Bree.

  [Last Messages]

> It dies.
> You see the Barrow-wight of Cardolan's Skull.
> The Lesser Forest wight casts a fearful illusion.
> You refuse to be frightened.
> The Lesser Forest wight draws psychic energy from you!
> You have reached the bottom of  Barrow-downs and uncovered a secret shaft
 back up to the surface.
> You have entered  Barrow-downs.
> You set about filling your stomach for the long road ahead.
> You notice you don't have enough food to fully satiate you before the travel.
> You realize you will face the unforeseen dangers with a half-empty stomach!
> Illegal aim direction!
> You are full!
> You have a mild and pleasant journey.
> You have entered the town of Bree.
> Life goes as usual in Bree.  Men and hobbits trade peacefully together,
 despite the strange men recently coming from the south.  Regrettably, hobbits
 from the outskirts of the town can't help feeling unsafe since the southerners
 started gathering by the sewer exit at the foot of the Bree-hill and, as some
 boys claim, even disappearing in the main sewer tunnel occasionally.  The well
 leading down to the town sewers is marked with '>' and can be descended by
 pressing '>' when standing over the grates.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)   +  +       
       \|=="~(()] ]               \|=="~(()] ]
       abcdefghijkl@              abcdefghijkl@
   Str:.............         sStr:.............
   Int:.............         sInt:.............
   Wis:.1...........         sWis:.............
   Dex:.............         sDex:.............
   Con:.............         sCon:............s
   Chr:.1..3........         sChr:....s........
   Agi:.............         sAgi:.............
   Siz:.............         sSiz:.............
  Acid:......1......        Disea:............. 
  Elec:......1......        Blind:............. 
  Fire:......1......        Confu:............. 
  Cold:.............        Sound:+............ 
  Pois:.............        Shard:............. 
  Fear:.............        Nexus:......+...... 
  Lite:.............        Nethr:............. 
  Dark:.............        Chaos:............. 
 Water:.............        Disen:............. 
       abcdefghijkl@              abcdefghijkl@ 
  Food:.............         Save:.............
 Feath:.............        Devic:.............
  Glow:.....1.......        Steal:.............
 Regen:.............         Sear:.............
 Telep:.............        Infra:.............
 Invis:.............         Tunn:.............
 FrAct:..+..........        Speed:.............
 HLife:.............        Blows:.............
 Activ:.............        Shots:.............
 Throw:.............        Might:.............
 Undea:.............        Healt:............. 
 Demon:.............         Mana:............. 
   Orc:.............        Exper:............. 
 Troll:.............        Telep:............. 
 Giant:.............        Spell:............. 
 Dragn:.............         Evil:............. 
   Man:............+              abcdefghijkl@ 
 Dwarf:.............              \|=="~(()] ]  
   Elf:......+......                            
 Natur:.............                            
       abcdefghijkl@                            
       \|=="~(()] ]                             

  [Character Equipment]

a) The Mace 'Argon' (4d4) (+9,+9) <Unique>
b) a Guitar of Lordliness (+1) <3 Crosss>
c) a Zinc Ring of Free Action <2 Doors>
d) a Copper Ring of Protection [+10]
e) a Carved Oak Amulet of Charisma (+3)
f) a Brass Lantern (Glowing) (with 4733 turns of light left) (+1) <Magic>
g) a Robe of the Quendi [2,+6] (+1) <5 Elvens>
h) a Leather Coat (-1) [5,+8] <2 Earths>
i) a Round Shield [4,+9]
j) a Metal Cap [3,+8] <2 Eyes>
k) (nothing)
l) a Pair of Iron Shod Boots [3,+10] <Wave>

  [Character inventory]

a) a Magic Book of Shapeshifting {@m4}
b) 2 Magic Books of Hedges {@m0}
c) 2 Magic Books of Animation {@m1}
d) 2 Magic Books of Invectures {@m2}
e) a Magic Book of Druidry {@m3}
f) a Magic Bag of Supplies
 
 It was dropped by a Grey ogre on dungeon level 15.  
g) a Frost Runestone
h) 4 Lavender Potions of Speed <2 Wheels> {75% off}
i) 2 Orange Potions of Cure Critical Wounds <4 Bloods> {25% off}
j) a Pink Speckled Potion of Healing <3 Trees>
k) 2 Puce Potions of Cure Mortal Wounds <5 Bloods>
l) 4 Scrolls titled "wexha umnih" of Word of Recall <3 Doors>
m) 6 Scrolls titled "rokpot orngop" of Detect Magic {40% off}
n) an Aluminum-Plated Rod of Cure Moderate Wounds
o) a Silver Rod of Acid Balls (charging) <3 Acids>
p) a Mithril Wand of Water Bolts (7 charges)
q) an Elm Staff of Summoning (1d6) (+0,+0) (9 charges) (+3) <Summoning>
r) a Cloak [1] {unusual}

  [Home inventory]

a) a Blood Runestone
b) an Elven Runestone {40% off}
c) a Summoning Runestone
d) a Moon Runestone
e) 2 Scrolls titled "lech ionerk" of Phase Door {25% off}
f) 13 Scrolls titled "wexha umnih" of Word of Recall <3 Doors>
g) 14 Scrolls titled "aksulk plublaa" of Identify {75% off}
h) 3 Scrolls titled "rokpot orngop" of Detect Magic {40% off}
i) a Silver-Plated Ring of See Invisible <2 Eyes>
j) a Metal Cap [3,+6] <Storm>
k) a Pair of Leather Boots of Stability [2,+6]
l) a Pair of Leather Boots of Execute Dragon [2,+3]
m) a Pair of Iron Shod Boots of Resist Disease [3,+7] <Magic>
n) a partially assembled mechanism (left leg)
o) a partially assembled mechanism (left hand)

  [Dungeons Explored]

You emerged victorious from  Barrow-downs (4-17).
You emerged victorious from the dump outside Bree (0-4).
You emerged victorious from the Troll Cave in Trollshaws Forest (4-6).
You have visited the town of Hobbiton.
You have visited the East Road.
You reached level 11 in the Midgewater Marshes (10-17).

  [Self-Knowledge]

You are temporarily hasted.  You can learn some spells/prayers.  You are
 carrying equipment that you have not fully identified.  It provides resistance
 to cold, fear and losing experience.  It causes you to see invisible monsters.



  [Game Statistics]

Total monsters killed: 1115
Total uniques killed: 5
Deepest unique killed: the Barrow-wight of Cardolan (normally at 17)
Total uniques left alive: 131
Top 5 monsters killed (by depth, excluding uniques and townsfolk):
 a Sharpshooter
 a Baby brass dragon
 a Wrinkled mushroom patch
 a Killer brass beetle
 4 Clear hounds
Top 5 monsters killed (by number, excluding uniques):
 87 Fruit bats
 63 Jackals
 47 Forest goblins
 43 Rock worm masses
 38 Light hounds

  [Spells Learnt]

Sting                    Lightning Spark          Dust of Sneezing & Choking
Purify Self              Detect Life              Turn Undead
Ignite Blaze             Freeze                   Briarpatch
Satisfy Hunger           Turn Stone to Mud        Dryad's Tryst
Call Lightning           Tangleroot               Snuff Small Life
Hoar Frost               Change into Bat          Runic Magic
Change into Cat          Ent's Seeds              Ent's March
Minor Frost Ball         Find Water               

  [Options]

Randomize all of the artifacts, even fixed   : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Don't generate connected stairs              : no  (adult_no_stairs)
Play in Lord of the Rings campaign           : yes (adult_campaign)
Haggle in stores                             : no  (adult_haggle)
Start the game with almost no birth choices  : no  (adult_beginner)
Reduce the number of birth choices           : no  (adult_intermediate)
Ask all birth setup question at start        : no  (adult_first_time)
Reseed random artifacts on death             : yes (adult_reseed_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)
Score: Show false colours for walls          : no  (score_wall)



Posted on 8.2.2010 14:08
Last updated on 9.2.2010 23:21

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2. on the Competition No.82 Ladder (of 8)

Comments

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On 8.2.2010 23:39 radical_green wrote:
First time playing Unangband, first time above 9th level. Diving the barrow downs now...

Wondering if I should keep enchanting the staff and start bashing things with it. Or look for some throwing weapons. Still no way to detect traps which all by itself makes me very nervous about getting too deep and experiencing instakill.

On 9.2.2010 12:12 andrewdoull wrote:
If you're really paranoid, and not worried about finishing the comp in the next 12 hours, I should be releasing the final Unangband 0.6.4 on Sunday which tones traps down somewhat and gives Druids a mid-game detect traps spell.

On 9.2.2010 12:19 radical_green wrote:
I think this Artifact mace may help me to bash things, and maybe someday I'll even know what it does. The Robe of the Quendi seems like a great addition to my outfit, too..

On 9.2.2010 14:45 radical_green wrote:
Accidental rock worm farming got me from 18th to 20th levels with two castings of snuff small stuff. Handy spell!

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