The Angband Ladder: Aspir, the Druid, Dunadan Mage by thorgot

  [Unangband 0.6.4 Character Dump]

 Name   Aspir, the Druid                         Self  SB  EB  TB   Best   Curr
 Sex    Male               Age       58  STR:      14  +0  +0  +0     14
 Race   Dunadan            Height  6'10  INT:   18/16  +0  +0  +0  18/16
 Class  Mage               Status    19  WIS:   18/51  +0  +0  +0  18/51
 Style  Hedges                           DEX:   18/18  +0  +0  +0  18/18
 Title  Illusionist                      CON:      18  +0  +0  +0     18
 Home   a room at the Inn in Lake-town   CHR:      11  +0  -1  +0     10
 Target Mirkwood the Great               AGI:      18  +0  +0  +0     18
                                         SIZ:      10  +0  +0  +0     10
 Level           20  HP        -13/190  Fight     (+4,+0)  Fighting        Poor
 Curr Exp     11350  Spell-Pts   42/42  WShld     (+7,+1)  Shooting        Poor
 Max Exp      11350  Hit die        10  Bash       [8,+9]  Throwing        Good
 Adv Exp      11880  Armor    [23,+33]  Blows  1/turn(x1)  Stealth         Good
 Curr Danger Lev 22  Infravis     0 ft  XBow     (+10,+2)  Save Throw Excellent
 Max Dungeon Lev 23  Gold         5684  Shots  1/turn(x3)  Disarming  Excellent
 Game Turn   808053  Burden    106 lbs  Throw     (+4,+0)  Devices       Superb
 Plr Turn     50115  % Burden      66%  Hurls  2/turn(x1)  Searching       Good
 Act Turn     18983  Speed          +1  Weight    133 lbs  Digging         Poor

 You are one of several children of a Serf.  You are a credit to the family.  Y


 This is 8th Tuile of the 2890th year of the third age.
 You are on level 22 of Elvenking's halls in Mirkwood the Great.

  [Last Messages]

> You failed to disarm the deadfall.
> You failed to disarm the deadfall.
> You failed to disarm the deadfall.
> You failed to disarm the deadfall.
> You failed to disarm the deadfall.
> You failed to disarm the deadfall.
> You failed to disarm the deadfall.
> You failed to disarm the deadfall.
> You failed to disarm the deadfall.
> You failed to disarm the deadfall.
> You failed to disarm the deadfall.
> You set off the deadfall!
> You've unstacked an avalanche of logs.
> You die.
> You were killed by a deadfall.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)             -
       _}=="~(()] ]               _}=="~(()] ]
       abcdefghijkl@              abcdefghijkl@
   Str:.............         sStr:.............
   Int:.............         sInt:...ss........
   Wis:.............         sWis:...ss.s......
   Dex:.............         sDex:.............
   Con:.............         sCon:............s
   Chr:...........1.         sChr:.............
   Agi:.............         sAgi:.............
   Siz:.............         sSiz:.............
  Acid:.1...........        Disea:............. 
  Elec:.............        Blind:.........+... 
  Fire:..1..........        Confu:............. 
  Cold:.............        Sound:............. 
  Pois:.............        Shard:............. 
  Fear:.............        Nexus:............. 
  Lite:.............        Nethr:............. 
  Dark:.............        Chaos:............. 
 Water:.............        Disen:............. 
       abcdefghijkl@              abcdefghijkl@ 
  Food:.............         Save:.............
 Feath:.............        Devic:.............
  Glow:1............        Steal:.............
 Regen:.............         Sear:....1........
 Telep:.............        Infra:.............
 Invis:....+...+....         Tunn:.............
 FrAct:....+........        Speed:.............
 HLife:.............        Blows:.............
 Activ:.............        Shots:.............
 Throw:.............        Might:.............
 Undea:.............        Healt:............. 
 Demon:.............         Mana:............. 
   Orc:.............        Exper:............. 
 Troll:.............        Telep:............. 
 Giant:.............        Spell:............. 
 Dragn:.............         Evil:............. 
   Man:............+              abcdefghijkl@ 
 Dwarf:.............              _}=="~(()] ]  
   Elf:.............                            
 Natur:.............                            
       abcdefghijkl@                            
       _}=="~(()] ]                             

  [Character Equipment]

a) an Oak Staff of Light (1d8) (+3,+1) (14 charges) (+1)
b) a Light Crossbow of Resist Acid (x3) (+6,+2) <Magic>
c) a Zinc-Plated Ring of Resist Fire <Flame> {fire!}
d) a Jet Ring of Sustain Intelligence and Wisdom <Mana> {sustain int and wis}
e) a Gold Amulet of the Magi [+4] (+1) <2 Manas>
f) a Brass Lantern (with 9438 turns of light left)
g) Hard Studded Leather of Sustain Wisdom (-1) [7,+11] <Magic>
h) a Tabard [3,+3]
i) a Tower Shield of See Invisible [8,+9] <Magic>
j) a Hard Leather Cap of Resist Blindness [2,+0] <Magic>
k) (nothing)
l) a Pair of Iron Shod Boots of Charisma [3,-5] (-1) {cursed}

  [Character Equipment -- Quiver]

n) 20 Arrows of Slay Dwarf (1d6) (+3,+2)
o) 19 Arrows of Execute Demon (1d6) (+2,+4)

  [Character inventory]

a) a Magic Book of Life Magic
b) a Magic Book of Enchantments
c) a Magic Book of Hedges {@m1@b1@G1}
d) a Magic Book of Animation {@m2@b2@G2}
e) a Magic Book of Invectures {@m3@b3@G3}
f) a Magic Book of Druidry {@m4@b4@G4}
g) a Blood Runestone
h) a Flame Runestone
i) 2 Light Blue Mushrooms of Mana
j) 4 Orange Capped Mushrooms of Haste <Sword>
k) 4 Green Speckled Potions of Cure Critical Wounds <4 Bloods>
l) 8 Pearl-grey Potions of Intelligence and Wisdom <2 Manas> {int and wis}
m) 7 Scrolls titled "den garcon" of Phase Door
n) a Scroll titled "triood bytski" of Word of Recall
o) 5 Scrolls titled "bit garsna" of Analyze Magic <Mouth>
p) 5 Scrolls titled "erarg creevs" of Teleportation <2 Doors> {teleportation}
q) a Silver Ring of Stupidity (-1) <Mouth> {cursed}
r) a Nickel-Plated Ring of Free Action <2 Doors>
s) a Hematite Ring of Sustain Constitution and Charisma <Tree> {s cons and cha}
t) a Nephrite Ring of Sustain Dexterity and Agility <Wave> {sus d&a}
u) a Bluestone Amulet of Resist Lightning <2 Storms>
v) an Engraved Amulet of Regeneration (-1) <Blood> {regeneration}

  [Home inventory]

a) a Storm Runestone
b) a Wave Runestone
c) a Magic Book of Nature
d) a Spotted Mushroom of Poison
e) 2 Grey Mushrooms of Confusion
f) 6 Flasks of Oil
g) 2 Tungsten Rods of Detect Life
h) a Bamboo Wand of Magic Missile (10 charges)
i) a Granite Ring of Teleportation <Door> {cursed}
j) a Brass Lantern (with 1786 turns of light left)
k) Leather Scale Mail (-1) [10,+3]
l) a Metal Cap [3,+8]
m) a Spear of Lightning (1d8) (+10,+1)

  [House of Elrond inventory]

a) 6 Rations of Food
b) a Piece of Elvish Waybread
c) a Pint of Fine Ale

  [Dungeons Explored]

You emerged victorious from the dump outside Bree (0-4).
You emerged victorious from the Troll Cave in Trollshaws Forest (4-6).
You fought through to the other side of the Big Cavern under Misty Mountains
 (5-13).
You have visited the town of Hobbiton.
You have visited the East Road.
You have visited the Ford to Rivendell.
You have visited the stronghold of Rivendell.
You have visited the house of Beorn.
You reached level 23 in Elvenking's halls in Mirkwood the Great (13-26).
You have visited  Lake-town.

  [Self-Knowledge]

You are afflicted with faint heart caused by minor ailments.  It will subside
 naturally and can be easily treated by the appropriate remedy, or you can
 treat the symptoms to cure the disease.  You can learn some spells/prayers.  

  [Game Statistics]

Total monsters killed: 511
Total uniques killed: 5
Deepest unique killed: the Great Goblin of the Misty Mountains
(normally at 13)Total uniques left alive: 131
Top 5 monsters killed (by depth, excluding uniques and townsfolk):
 a Sun drake
 a Mummified ogre
 a Ghastly soul
 a Chimaera
 a Smoke hound
Top 5 monsters killed (by number, excluding uniques):
 28 Goblins
 26 Fruit bats
 22 Wood spiders
 17 Night ogres
 16 Cave spiders

  [Spells Learnt]

Lightning Spark          Detect Life              Moonlight
Purify Self              Dust of Sneezing & ChokingFind Water
Satisfy Hunger           Dryad's Tryst            Turn Stone to Mud
Snuff Small Life         Ent's Seeds              Freeze
Dryad's Embrace          Sleep Monster            Ent's March
Runic Magic              Ent's Song               Sting
Tangleroot               

  [Options]

Randomize all of the artifacts, even fixed   : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Don't generate connected stairs              : no  (adult_no_stairs)
Play in Lord of the Rings campaign           : yes (adult_campaign)
Haggle in stores                             : no  (adult_haggle)
Start the game with almost no birth choices  : no  (adult_beginner)
Reduce the number of birth choices           : no  (adult_intermediate)
Ask all birth setup question at start        : no  (adult_first_time)
Reseed random artifacts on death             : yes (adult_reseed_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)
Score: Show false colours for walls          : no  (score_wall)



Posted on 14.1.2010 02:31
Last updated on 24.1.2010 19:20

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6. on the Competition No.82 Ladder (of 8)

Comments

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On 14.1.2010 02:31 thorgot wrote:
I think I prefer this character to Mirest, since he has some ranged damage capabilities right off the bat. But maybe Mirest gets better when he can start summoning things.

On 14.1.2010 23:06 andrewdoull wrote:
Ah. Someone has finally figured out there's an easier option... Chill is the starting ranged damage option for Mirest btw.

On 16.1.2010 22:18 thorgot wrote:
Is find water supposed to kill creatures? It killed one of the three Trolls while I was creating water to zap him in.

On 17.1.2010 00:02 andrewdoull wrote:
Nope it's not. Internally, the damage is used to represent the feature that gets created (153 for water in this case) so I suspect I'm not clearing this damage correctly somewhere. Will check.

On 17.1.2010 00:08 Bandobras wrote:
*semi-spoiler*: no offence, but was it the surface troll, by chance? you know what I mean... :)

On 17.1.2010 09:51 andrewdoull wrote:
No, definitely a bug - now fixed. I recommend you upgrade to pre3, as e.g. Call Lightning starts working.

On 18.1.2010 17:30 thorgot wrote:
Aspir seems to think the amulet is of the magi, but I have my doubts.

On 19.1.2010 05:50 andrewdoull wrote:
"You are carrying equipment that you have not fully identified. It sustains intelligence. It protects you from blindness, paralysis and magical slowness. It causes its wielder to see invisible monsters.
"

That would imply something like of the Magic...

On 19.1.2010 05:50 andrewdoull wrote:
s/Magic/Magi/

On 21.1.2010 02:26 thorgot wrote:
I'm not finding the summoning spells particularly useful. Mushrooms just sit there uselessly, thorn trees throw spikes that do no damage (or perhaps miss all the time), mandrakes shriek every turn with no effect. Occasionally one will do something useful, like the mold which puts creatures to sleep, but so far I have found they eat up mana and provide nothing but headaches.

On 21.1.2010 02:28 thorgot wrote:
In addition, I find there is no way to identify most things without selling them. As a wizard, most magic shops have the service of identify because one of the starting spellbooks provides it. As a druid, it's nearly impossible to identify ego items I might want to use.

On 21.1.2010 05:05 andrewdoull wrote:
You should be able to find and sell the Wizardry book which contains Identify to the shop to have them stock it. I take it you haven't done so so far. I'll have a look at the summoning spells and see what I can do.

On 21.1.2010 14:05 andrewdoull wrote:
BTW: You're right about molds not doing much. I've debugged this, as well as making Ent's Song a ranged effect, so you can now summon (mostly) immobile plants where the action is at. I'm going to do a pre4 release as there's more than enough fixes to justify another pre-release, and I've got plenty of outstanding stuff still for the final release.

On 24.1.2010 19:20 thorgot wrote:
Oh well. Deadfalls are still broken, but I should have bought a rod of trap detection or something, so I can only blame myself for this death.

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