The Angband Ladder: Sadecan, Hobbit Mage by <mmrcn@o2.pl>

  [Angband 3.0.6 Character Dump]

 Name   Sadecan                                  Self  RB  CB  EB   Best
 Sex    Male              Age         1   STR! 18/100  -2  -5 +12 18/150
 Race   Hobbit            Height     38   INT! 18/100  +2  +3 +10 18/250
 Class  Mage              Weight     56   WIS! 18/100  +1  +0  +7 18/180
 Title  ***WINNER***      Status      0   DEX! 18/100  +3  +1 +16 18/300
 HP     819/824           Maximize    Y   CON! 18/100  +2  -2 +12 18/220
 SP     195/392           Preserve    Y   CHR! 18/100  +1  +1  +8 18/200

 Level           50       Armor    [42,+190]     Saving Throw  Legendary
 Cur Exp   88593240       Fight    (+51,+39)     Stealth          Heroic
 Max Exp   88593240       Melee    (+61,+58)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+62,+14)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       4/turn     Disarming        Superb
 Gold      63425123       Shots       1/turn     Magic Device  Legendary
 Burden   347.8 lbs                              Perception       Superb
 Speed          +29       Infra       100 ft     Searching        Superb

 You are one of several children of a Hobbit Warrior.  You are a well
 liked child.  You have hazel eyes, straight black hair, and a dark
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:+.......*.+.. Blind:..+..+...+...
 Elec:...*......... Confu:+............
 Fire:++........... Sound:......+.++...
 Cold:..*......+... Shard:......+..+...
 Pois:...++........ Nexus:....+..+.....
 Fear:+.......+.... Nethr:.............
 Lite:+........+... Chaos:+....++.+....
 Dark:+........+... Disen:...+..+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:....+..+.....
Feath:..++......... Sear.:....++...+...
PLite:.........+... Infra:....++.......
Regen:..++......... Tunn.:+............
Telep:..+..+....... Speed:.++++..+.+.+.
Invis:..++.+...+... Blows:.............
FrAct:+.++....+++.. Shots:.............
HLife:..++........+ Might:.............


  [Character Equipment]

a) The Great Axe of Durin (4d4) (+10,+19) [+14] (+3)
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It slays orcs, trolls, and demons, and is especially
   deadly against dragons.  It is branded with acid and fire.  It provides
   resistance to acid, fire, fear, light, dark, confusion, and chaos.  It
   grants you immunity to paralysis.  It cannot be harmed by the elements.
   
b) The Light Crossbow 'Cubragol' (x3) (+11,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'Vilya' (+10,+10) (+3) (charging)
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
e) an Amulet of Trickery (+4)
   It increases your dexterity by 4.  It increases your stealth, searching,
   infravision, and speed by 4.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Palantir of Westernesse (+2) (charging)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) Balance Dragon Scale Mail (-2) [30,+24] (charging)
   It provides resistance to sound, shards, chaos, and disenchantment.  It
   activates for breathe balance (250) every 300+d300 turns.  It cannot be
   harmed by the elements.  
h) The Cloak 'Colannon' [1,+12] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+24] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+13] (+10)
   It increases your speed by 10.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 2 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 40 Potions of Cure Critical Wounds {90% off}
k) 70 Potions of Healing {25% off}
l) 31 Potions of Life
m) 88 Potions of Restore Mana {40% off}
n) 6 Scrolls of Teleportation
o) 3 Scrolls of Teleport Level
p) 3 Scrolls of Banishment
q) 6 Scrolls of Mass Banishment
r) 18 Rods of Healing (1 charging)
   It cannot be harmed by electricity.  
s) 5 Staffs of Teleportation {50% off}
t) a Staff of the Magi
u) 9 Staffs of *Destruction*


  [Home Inventory]

a) 20 Books of Magic Spells [Magic for Beginners]
b) 20 Books of Magic Spells [Conjurings and Tricks]
c) 20 Books of Magic Spells [Incantations and Illusions]
d) 20 Books of Magic Spells [Sorcery and Evocations]
e) 33 Potions of Cure Critical Wounds {90% off}
f) 61 Potions of Healing {25% off}
g) 13 Potions of Restore Mana {40% off}
h) 85 Scrolls of Teleportation
i) 90 Scrolls of *Identify*
j) 35 Scrolls of Protection from Evil {50% off}
k) 4 Staffs of Teleportation (28 charges) {50% off}
l) 2 Rings of Speed (+10)
   It increases your speed by 10.  
m) a Ring of Speed (+7)
   It increases your speed by 7.  
n) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
   It increases your intelligence and dexterity by 3.  It increases your 
   speed by 3.  It slays trolls and giants.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
p) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {SpdLiteActvFASInv}
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
q) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth)
   It increases your strength and charisma by 4.  It increases your 
   stealth and speed by 4.  It slays animals, giants, and all evil
   creatures, and is especially deadly against undead.  It provides
   resistance to cold, fear, dark, and nether.  It cannot be harmed by the
   elements.  
r) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
   It increases all your stats by 2.  It slays orcs, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides immunity to cold.  It provides resistance to fear.  
   It is blessed by the gods.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for mass banishment
   every 1000 turns.  It cannot be harmed by the elements.  
s) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
   It increases your intelligence, wisdom, and charisma by 4.  It slays 
   orcs, trolls, and all evil creatures, and is especially deadly against 
   demons.  It is branded with fire.  It provides resistance to fire, 
   nether, and life draining.  It grants you the ability to see invisible
   things.  It activates for probing every 20 turns.  It cannot be harmed
   by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : yes (score_live)



Posted on 28.1.2008 21:57

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203. on the Ladder (of 18915)
28. on the Angband Ladder (of 6466)
Best for this player (

Comments

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On 28.1.2008 21:57 mmrcn@o2.pl wrote:
I've posted year ago my first borg winner.. now after long break i came back to improve borg. I stick with old 3.0.6 now after two weeks time I've had 9 winners - all classes (unfortunately don't have save game for my first priest winner). Again I 've been modyfing borg.txt and also borg sources with my poor C skills ;)

This is my first mage borg winner. I just wanted to test it in worst HP combo (both mages and hobbits have lowest hit dice)... and he did very well winning the game. Looks like nether resistance is not necessary to win vanilla ;)

On 28.1.2008 22:16 mmrcn@o2.pl wrote:
forgot to mention .. 18 rods of healing that's a lot ;]

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