The Angband Ladder: Cho'gall, Half-Orc Paladin by Andiiboi

  [Angband 3.0.9 Character Dump]

 Name   Cho'gall                                 Self  RB  CB  EB   Best
 Sex    Male              Age        15   STR! 18/100  +2  +3  +7 18/220
 Race   Half-Orc          Height     67   INT! 18/100  -1  -3  +3  18/90
 Class  Paladin           Weight    148   WIS! 18/100  +0  +1  +7 18/180
 Title  Paladin Lord      Status      1   DEX! 18/100  +0  +0  +6 18/160
 HP     970/1042          Maximize    Y   CON! 18/100  +1  +2 +10 18/230
 SP     361/385                           CHR! 18/100  -4  +2  +7 18/150

 Level           48       Armor   [22,+101]     Saving Throw      Heroic
 Cur Exp    5240011       Fight   (+24,+20)     Stealth             Fair
 Max Exp    5240011       Melee   (+34,+40)     Fighting       Legendary
 Adv Exp    5800000       Shoot   (+34,+14)     Shooting          Heroic
 MaxDepth   2600 ft       Blows      5/turn     Disarming      Excellent
 Turns      2725996       Shots      1/turn     Magic Device      Superb
 Gold       3873483       Infra       30 ft     Perception           Bad
 Burden   178.9 lbs       Speed          18     Searching           Poor

 Your father was an Orc, but it is unacknowledged. You are the adopted
 child of a Serf.  You are a well liked child.  You have hazel eyes,
 wavy brown hair, and an average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++*.... Blind:.............
 Elec:......+...+.. Confu:...........+.
 Fire:.+..+.+...... Sound:........+....
 Cold:......+...... Shard:......+......
 Pois:...+......... Nexus:......+......
 Fear:........++... Nethr:...........+.
 Lite:....+........ Chaos:........+..+.
 Dark:...++.......+ Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:...+...+.....
Feath:............. Sear.:.............
PLite:....+.....+.. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.++....+.....
Invis:.....+....... Blows:.............
FrAct:........+..+. Shots:.............
HLife:....+....+... Might:.............


  [Character Equipment]

a) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5) {@w1@w0, uncursed}
   It increases your constitution by 5.  It slays trolls, demons, and 
   all evil creatures, and is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) (charging)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) an Obsidian Ring of Speed (+6)
   It increases your speed by 6.  
d) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
e) a Carved Oak Amulet of Devotion (+1)
   It increases your wisdom and charisma by 1.  It provides resistance
   to fire, light, dark, and life draining.  It sustains your wisdom 
   and charisma.  It usually provides light of radius 1.  
f) The Star of Elendil {Adunaphel}
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.  It
   cannot be harmed by the elements.  
h) The Cloak 'Holcolleth' [1,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It
   activates for sleep II every 55 turns.  It cannot be harmed by the
   elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) a Golden Crown of Lordliness [0,+10] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to fear and life draining.  It sustains your wisdom and charisma.  
   It cannot be harmed by the elements.  
k) The Set of Gauntlets 'Pauraegen' [2,+15]
   It provides resistance to lightning.  It usually provides light of
   radius 4.  It activates for lightning bolt (4d8) every 6+d6 turns.  
   It cannot be harmed by the elements.  
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It provides resistance to 
   confusion, nether, and chaos.  It sustains your constitution.  It
   grants you immunity to paralysis.  It activates for remove fear and
   cure poison every 5 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 4 Holy Books of Prayers [Beginners Handbook] {@G1@m1@b1!k!d!v}
b) 3 Holy Books of Prayers [Words of Wisdom] {@G2@m2@b2!k!d!v}
c) 3 Holy Books of Prayers [Chants and Blessings] {@G3@m3@b3!k!d!v}
d) 4 Holy Books of Prayers [Exorcism and Dispelling] {@G4@m4@b4!k!d!v}
e) 2 Holy Books of Prayers [Ethereal Openings] {@m5@G5@b5!k!d!v}
   It cannot be harmed by the elements.  
f) 2 Holy Books of Prayers [Godly Insights] {@m6@G6@b6!k!d!v!k!d!v}
   It cannot be harmed by the elements.  
g) 2 Holy Books of Prayers [Purifications and Healing] {@G7@b7@m7!k!d!v}
   It cannot be harmed by the elements.  
h) 2 Holy Books of Prayers [Wrath of God] {@m9@G9@b9!k!d!v}
   It cannot be harmed by the elements.  
i) 3 Light Green Potions of Speed
j) 22 Yellow Speckled Potions of Cure Critical Wounds
k) 4 Red Speckled Potions of Healing
l) 10 Violet Potions of Enlightenment
m) 5 Rusty Rods of Teleport Other
n) a Lapis Lazuli Ring of Damage (+14)
o) a Flint Stone Amulet of Wisdom (+6)
   It increases your wisdom by 6.  It sustains your wisdom.  
p) a Silver Amulet of Charisma (+6) {^z^m}
   It increases your charisma by 6.  It sustains your charisma.  
q) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and 
   dark.  It cannot be harmed by the elements.  
r) 19 Bolts of Flame (1d5) (+9,+7)
   It is branded with fire.  It cannot be harmed by fire.  
s) 16 Bolts of Flame (1d5) (+8,+7)
   It is branded with fire.  It cannot be harmed by fire.  
t) 22 Seeker Bolts of Flame (4d5) (+8,+9)
   It is branded with fire.  It cannot be harmed by fire.  
u) 7 Seeker Bolts of Flame (4d5) (+8,+8)
   It is branded with fire.  It cannot be harmed by fire.  
v) 3 Mithril Bolts of Flame (3d5) (+9,+7)
   It is branded with fire.  It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 99 Light Green Potions of Speed
b) 36 Red Speckled Potions of Healing
c) 3 Violet Speckled Potions of *Healing*
d) 2 Vermilion Potions of Life
e) 26 Misty Potions of Restore Mana
f) 24 Scrolls titled "let obvis dinc" of *Identify*
g) 8 Scrolls titled "cus plum cid" of Acquirement
h) 20 Zinc-Plated Wands of Clone Monster (102 charges)
i) 15 Elm Staffs of Speed (82 charges) {!u}
j) a Lapis Lazuli Ring of Damage (+13)
k) an Azure Amulet of the Magi [+7] (+1)
   It increases your intelligence by 1.  It increases your searching by
   1.  It provides resistance to confusion.  It sustains your 
   intelligence.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by the elements.  
l) Chaos Dragon Scale Mail (-2) [30,+3]
   It provides resistance to chaos and disenchantment.  It activates
   for breathe chaos/disenchant (220) every 300+d300 turns.  It cannot
   be harmed by the elements.  
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  
   It grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
   
o) a Set of Gauntlets of Power (+5,+3) [2,+8] (+4)
   It increases your strength by 4.  
p) a Pair of Hard Leather Boots of Speed [3,+6] (+8)
   It increases your speed by 8.  
q) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, 
   trolls, undead, and all evil creatures.  It is branded with fire.  
   It provides resistance to fire, fear, and disenchantment.  It
   sustains your strength and dexterity.  It is blessed by the gods.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for fire ball (72) every 40 turns.  It cannot
   be harmed by the elements.  
r) The Spear 'Nimloth' (1d6) (+11,+13) (+3) {Draeobor}
   It increases your stealth and speed by 3.  It slays undead.  It is
   branded with frost.  It provides resistance to cold.  It is blessed
   by the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
s) 33 Bolts of Acid (1d5) (+11,+14)
   It is branded with acid.  It cannot be harmed by acid.  
t) 23 Bolts of Flame (1d5) (+9,+12)
   It is branded with fire.  It cannot be harmed by fire.  
u) 18 Bolts of Flame (1d5) (+9,+9)
   It is branded with fire.  It cannot be harmed by fire.  
v) 30 Bolts of Slay Demon (1d5) (+8,+10)
   It slays demons.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : no  (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.3.2008 13:44
Last updated on 21.3.2008 17:54

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2603. on the Angband Ladder (of 6484)
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On 10.3.2008 13:44 Andiiboi wrote:
Just snagged Anduril from a Troll pit. What should I get rid of from my Home? I keep the "Charisma and the Chain Mail of Arvedui around for shopping, but with over 3 million gold, I'm beginning to question the necessity of that. Because of the holes in my resists, should I start carrying _Teleport around again? (Actually, I almost died a few runs ago in a Giant pit: Lesser Titans also confused me to death. I drank potions until they/it missed for once and high-tailed it out of there.). Blindness isn't as scary as confusion, though.
(Well, each presents it's own problems. With one, you can see what's about to kill you without being able to do a thing about it, and with the other, you wouldn't be able to tell if you were about to be annihilated.)

On 10.3.2008 13:49 Andiiboi wrote:
Err, pyto: LTs almost confused me to death.
Also, from the equipment I have sitting in my Home, is this the best setup? I think it is... I just wish I had some better gloves....

On 21.3.2008 17:54 Andiiboi wrote:
dammit...I dropped my stupid light because I was using a shooting macro...

This was a very stupid level...There was a greater vault and the dungeon connected through it, not around it. I teleported to the side that was close to one of the two entrances, dug my way in, lit the place up, and killed away. I blinked out to avoid an 'L', but realized very suddenly I no longer had my light. I figured, I would just slowly kill things until I got a ?Light (actually, that would be kind of pointless without light, and I didn't realize that until now) or some other way to teleport back over. Eventually, I switched a lot of squelch settings back for torches/lanterns/food (in retrospect, I should have turned - or _ of Light back on, too.

Here's where really stupid comes in. Because I had ESP from my helm, I would often just press '5' until I healed. Turns out some bronze golem kicked my head in in like 7 turns.

On 21.3.2008 17:58 Andiiboi wrote:
err...I don't know where my last dump went...this is an old copy...I was last level 50 with ellesar, narya, thranduil...

On 21.3.2008 20:56 eddiegrove@hotmail.com wrote:
You should rest with 'R', not 5. Never hold down keys.
Change the disturb options to only disturb when visible monsters move.

On 22.3.2008 17:55 Andiiboi wrote:
ahh...I see it...thanks a lot. Never thought about those options there before. I do hope a mana disturb option does become available soon.

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