The Angband Ladder: Baradir, Human Paladin by <roblt97@hotmail.com>

  [Angband 3.0.9b Character Dump]

 Name   Baradir                                  Self  RB  CB  EB   Best
 Sex    Male              Age        20   STR! 18/100  +0  +3 +12 18/250
 Race   Human             Height     71   INT! 18/100  +0  -3 +10 18/170
 Class  Paladin           Weight    181   WIS! 18/100  +0  +1 +11 18/220
 Title  Paladin Lord      Status      1   DEX! 18/100  +0  +0  +8 18/180
 HP     1021/1021         Maximize    Y   CON! 18/100  +0  +2 +11 18/230
 SP     377/377                           CHR! 18/100  +0  +2  +0 18/120

 Level           48       Armor   [33,+115]     Saving Throw      Heroic
 Cur Exp    5196454       Fight   (+36,+30)     Stealth        Very Good
 Max Exp    5196454       Melee   (+49,+47)     Fighting       Legendary
 Adv Exp    5400000       Shoot   (+46,+14)     Shooting          Heroic
 MaxDepth   4950 ft       Blows      5/turn     Disarming         Superb
 Turns      2856066       Shots      1/turn     Magic Device      Heroic
 Gold        686380       Infra        0 ft     Perception          Fair
 Burden   150.4 lbs       Speed          27     Searching           Fair

 You are one of several children of a Yeoman.  You are the black sheep
 of the family.  You have brown eyes, straight brown hair, and a fair
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++*.+.. Blind:.........+...
 Elec:+............ Confu:....+.+......
 Fire:++........... Sound:........+....
 Cold:............. Shard:.............
 Pois:......+...... Nexus:.............
 Fear:..+.....+.... Nethr:+............
 Lite:.....+....... Chaos:........+....
 Dark:.....+....... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+...+.
Feath:............. Sear.:....+........
PLite:+............ Infra:.............
Regen:............. Tunn.:.............
Telep:.........+... Speed:++.+...+.....
Invis:....++....... Blows:.............
FrAct:....+...+.+.. Shots:.............
HLife:+....+....... Might:.............


  [Character Equipment]

a) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
   It increases your strength and wisdom by 4.  It increases your speed
   by 4.  It slays undead and all evil creatures.  It provides
   resistance to lightning, fire, nether, and life draining.  It
   usually provides light of radius 4.  It activates for dispel evil
   (x5) every 100+d100 turns.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
d) a Moonstone Ring of Speed (+11)
   It increases your speed by 11.  
e) an Amber Amulet of the Magi [+7] (+3)
   It increases your intelligence by 3.  It increases your searching by
   3.  It provides resistance to confusion.  It sustains your 
   intelligence.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates
   for door and trap destruction every 10 turns.  It cannot be harmed
   by the elements.  
h) The Cloak 'Holcolleth' [1,+6] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It
   activates for sleep II every 55 turns.  It cannot be harmed by the
   elements.  
i) The Small Metal Shield of Thorin [3,+21] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  
   It grants you immunity to paralysis.  It activates for a magical
   arrow (150) every 30+d30 turns.  It cannot be harmed by the
   elements.  
l) a Pair of Metal Shod Boots of Stealth [6,+8] (+2)
   It increases your stealth by 2.  


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook] {@b1@p1!v!d!k}
b) a Holy Book of Prayers [Words of Wisdom] {@b2@p2!v!d!k}
c) 2 Holy Books of Prayers [Chants and Blessings] {@b3@p3!v!d!k}
d) 2 Holy Books of Prayers [Exorcism and Dispelling] {@b4@p4!v!d!k}
e) a Holy Book of Prayers [Ethereal Openings] {@b5@p5!v!d!k}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights] {@b7@p7!v!d!k}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing] {@b6@p6!v!d!k}
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Wrath of God] {@b8@p8!v!d!k}
   It cannot be harmed by the elements.  
i) 5 White Potions of Speed
j) 4 Vermilion Potions of Healing
k) an Orange Speckled Potion of Life
l) 3 Pungent Potions of Restore Life Levels
m) a Scroll titled "expisse conato" of *Identify*
n) 2 Scrolls titled "pra deo que" of *Destruction*
o) a Scroll titled "ellam posulto" of Mass Banishment
p) 2 Pewter Rods of Recall {@z0}
   It cannot be harmed by electricity.  
q) 2 Runed Rods of Teleport Other {@z2}
r) 4 Titanium Rods of Disarming {@z1}
s) The Two-Handed Sword 'Zarcuthra' (4d6) (+17,+18) (+4)
   It increases your strength and charisma by 4.  It increases your 
   infravision by 4.  It slays animals, orcs, trolls, giants, demons, 
   undead, and all evil creatures, and is especially deadly against 
   dragons.  It is branded with fire.  It provides resistance to fire 
   and chaos.  It grants you immunity to paralysis and the ability to
   see invisible things, but it also aggravates creatures around you.  
   It cannot be harmed by the elements.  


  [Home Inventory]

a) 8 Holy Books of Prayers [Beginners Handbook] {@b1@p1!v!d!k}
b) 2 Holy Books of Prayers [Words of Wisdom] {@b2@p2!v!d!k}
c) 3 Holy Books of Prayers [Chants and Blessings] {@b3@p3!v!d!k}
d) 3 Violet Mushrooms of Restoring
e) 36 Vermilion Potions of Healing
f) 8 Azure Potions of *Healing*
g) 5 Orange Speckled Potions of Life
h) 8 Gold Speckled Potions of Restore Mana
i) 7 Indigo Potions of Enlightenment
j) 5 Scrolls titled "expisse conato" of *Identify*
k) 14 Scrolls titled "pra deo que" of *Destruction*
l) 10 Scrolls titled "quendus tatior" of Banishment
m) 5 Scrolls titled "ellam posulto" of Mass Banishment
n) a Silver-Plated Wand of Clone Monster (8 charges)
o) an Azurite Ring of Resist Poison
   It provides resistance to poison.  
p) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It cannot be harmed by the elements.  It might
   have hidden powers.
q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
r) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
s) a Shadow Cloak of the Magi [6,+15] (+1)
   It increases your intelligence by 1.  It increases your stealth by
   1.  It sustains your intelligence.  It grants you immunity to
   paralysis.  It cannot be harmed by acid.  
t) The Large Leather Shield of Celegorm [4,+19]
   It provides resistance to acid, lightning, fire, cold, light, and 
   dark.  It cannot be harmed by the elements.  
u) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains
   your strength, dexterity, and constitution.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
v) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, 
   dark, and blindness.  It aggravates creatures around you.  It
   activates for a magical arrow (150) every 20+d20 turns.  It cannot
   be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : no  (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 29.3.2008 14:39
Last updated on 10.4.2008 04:54

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6144. on the Ladder (of 18936)
2605. on the Angband Ladder (of 6482)
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On 29.3.2008 14:39 roblt97@hotmail.com wrote:
I finally decided to try Vanilla again after a brutal hard drive death. I started in 3.06 before noticing that 3.09 was out, so I upgraded mid-game.

I like the human paladin angle because it doesn't give me any advantages like FA or See Invisible early on, so finding a Ring of Free Action in the BM was a big deal. So far so good, but we are still waiting to get to the serious part.

On 30.3.2008 20:15 roblt97@hotmail.com wrote:
Big jump up since my last dump. Diving went mostly ok, although I burned through more escape items than I remember in the past. I just cleared a big vault down at ~4500' that brought in Zarcuthra and Fingolfin, along with a slew of stat potions.

Time to fill in resists while using speed + telepathy + teleport other to stay alive. Gogo PDSM (and immunities please)!

On 10.4.2008 04:54 roblt97@hotmail.com wrote:
It's been a really fun scramble trying to get my resists covered...either I'm having really bad luck or 3.09 nerfed artifact drop rates big time. Anyway, I've finally got most of the really big stuff covered, after living on +speed, teleport other, and RUN AWAY for too long.

Hopefully I can plug a few more holes before I make a run at Sauron and begin cleanup.

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