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The Angband Ladder: Amiel, Dunadan Paladin by <estie@gmx.net>

  [Angband 3.0.9b Character Dump]

 Name   Amiel                                    Self  RB  CB  EB   Best
 Sex    Female            Age        66   STR! 18/100  +1  +3  +5 18/190
 Race   Dunadan           Height     79   INT! 18/100  +2  -3  +4 18/130
 Class  Paladin           Weight    171   WIS! 18/100  +2  +1  +8 18/210
 Title  Paladin Lord      Status     17   DEX! 18/100  +2  +0  +8 18/200
 HP     1002/1002         Maximize    Y   CON! 18/100  +3  +2  +8 18/230
 SP     384/384                           CHR! 18/100  +2  +2 +13 18/270

 Level           48       Armor   [29,+118]     Saving Throw      Heroic
 Cur Exp    7542030       Fight   (+41,+18)     Stealth           Superb
 Max Exp    7542030       Melee   (+54,+38)     Fighting       Legendary
 Adv Exp    8600000       Shoot   (+56,+15)     Shooting          Heroic
 MaxDepth    Lev 90       Blows      5/turn     Disarming         Superb
 Turns     41979391       Shots      1/turn     Magic Device      Heroic
 Gold       1218979       Infra       70 ft     Perception          Poor
 Burden   243.1 lbs       Speed          30     Searching           Poor

 You are one of several children of a Serf.  You are a credit to the
 family.  You have brown eyes, straight black hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+*+.+.. Blind:+.....+......
 Elec:+.....+.+..+. Confu:......+......
 Fire:......+.+..+. Sound:.......+.....
 Cold:....+.+.+.... Shard:+....+.......
 Pois:....+........ Nexus:+..........+.
 Fear:.........+... Nethr:........+....
 Lite:...........+. Chaos:......+......
 Dark:+............ Disen:....+........

      abcdefghijkl@       abcdefghijkl@
S.Dig:......+...... Stea.:.......++....
Feath:............. Sear.:.............
PLite:......++..... Infra:......+...+..
Regen:..........+.. Tunn.:+............
Telep:+............ Speed:+.++.......+.
Invis:......+...... Blows:.............
FrAct:.+..+.+...+.. Shots:.............
HLife:......+...... Might:.+...........


  [Character Equipment]

a) The Two-Handed Sword 'Haelkarin' (3d6) (+13,+20) (+2) {ElecDarkBlindShardNe}
   It increases your tunneling and speed by 2.  It slays animals.  It
   is branded with electricity.  It provides resistance to lightning, 
   dark, blindness, shards, and nexus.  It grants you the power of
   telepathy, but it also aggravates creatures around you.  It
   activates for a magical arrow (150) every 20+d20 turns.  It cannot
   be harmed by the elements.  
b) a Long Bow of Lothlorien (x3) (+15,+15) (+1) {fA}
   It increases your dexterity by 1.  It increases your shooting power
   by 1.  It grants you immunity to paralysis.  It cannot be harmed by 
   acid or fire.  
c) a Jet Ring of Speed (+10)
   It increases your speed by 10.  
d) a Jet Ring of Speed (+11)
   It increases your speed by 11.  
e) The Jewel of Ladil (+1) {ColdPoisonDisn}
   It increases your constitution by 1.  It provides resistance to cold,
   poison, and disenchantment.  It sustains your constitution.  It
   grants you immunity to paralysis.  It activates for restore life
   levels every 150 turns.  It cannot be harmed by the elements.  
f) The Arkenstone of Aguin (+4) {Shard}
   It increases your intelligence and charisma by 4.  It provides
   resistance to shards.  It sustains your intelligence and charisma.  
   It usually provides light of radius 3.  It activates for detection
   every 30+d30 turns.  It cannot be harmed by the elements.  
g) The Bar Chain Mail of Ollas (-2) [18,+27] (+5)
   It increases your strength, wisdom, dexterity, and constitution by
   5.  It increases your infravision by 5.  It provides resistance to 
   acid, lightning, fire, cold, blindness, confusion, chaos, and life
   draining.  It sustains your strength, wisdom, dexterity, and 
   constitution.  It usually provides light of radius 4.  It slows your
   metabolism.  It grants you immunity to paralysis and the ability to
   see invisible things, but it also aggravates creatures around you.  
   It cannot be harmed by the elements.  
h) The Cloak 'Pancar' [1,+15] (+4) {ACIDSound}
   It increases your charisma by 4.  It increases your stealth by 4.  
   It provides immunity to acid.  It provides resistance to sound.  It
   sustains your charisma.  It usually provides light of radius 4.  It
   activates for a magical arrow (150) every 30+d30 turns.  It cannot
   be harmed by the elements.  
i) a Small Metal Shield of Elvenkind [3,+14] (+1 to stealth) {Nether}
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
j) a Golden Crown of Lordliness [0,+8] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to fear.  It sustains your wisdom and charisma.  It cannot be harmed
   by the elements.  It might have hidden powers.
k) The Set of Leather Gloves 'Riannar' (+4,+3) [1,+18] (+2)
   It increases your dexterity, constitution, and charisma by 2.  It
   increases your infravision by 2.  It provides resistance to acid.  
   It sustains your dexterity and charisma.  It speeds your regeneration.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
l) The Pair of Metal Shod Boots of Thothir [6,+16] (+10) {ElecLightNexusfire}
   It increases your speed by 10.  It provides resistance to lightning, 
   fire, light, and nexus.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook] {@m1@b1!d!k!v}
b) 4 Holy Books of Prayers [Words of Wisdom] {@m2@b2!d!k!v}
c) 4 Holy Books of Prayers [Chants and Blessings] {@m3@b3!d!k!v}
d) 3 Holy Books of Prayers [Exorcism and Dispelling] {@m4@b4!d!k!v}
e) a Holy Book of Prayers [Ethereal Openings] {@m5@b5!d!k!v}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights] {@m6@b6!d!k!v}
   It cannot be harmed by the elements.  
g) 3 Holy Books of Prayers [Purifications and Healing] {@m7@b7!d!k!v}
   It cannot be harmed by the elements.  
h) 3 Holy Books of Prayers [Holy Infusions] {@m8@b8!d!k!v}
   It cannot be harmed by the elements.  
i) a Holy Book of Prayers [Wrath of God] {@m9@b9!d!k!v}
   It cannot be harmed by the elements.  
j) 34 Orange Speckled Potions of Speed
k) 12 Red Speckled Potions of *Healing*
l) a Blue Speckled Potion of Life
m) 18 Clotted Red Potions of Restore Mana
n) 14 Grey Potions of Restore Life Levels
o) 5 Purple Speckled Potions of Enlightenment
p) 22 Scrolls titled "tus fecion" of Teleportation
q) a Scroll titled "untis in cion" of Mass Banishment
r) The Palantir of Aethilwar (+4)
   It increases your strength and constitution by 4.  It increases your 
   searching by 4.  It sustains your strength.  It usually provides
   light of radius 3.  It activates for clairvoyance every 50+d50 turns.
   It cannot be harmed by the elements.  
s) The Soft Leather Armour of Ondorot [4,+17] (+3) {ELEC}
   It increases your intelligence and constitution by 3.  It increases
   your stealth by 3.  It provides immunity to lightning.  It provides
   resistance to acid and fire.  It sustains your intelligence and 
   dexterity.  It cannot be harmed by the elements.  
t) The Soft Studded Leather of Teldaur [5,+17] (+4)
   It increases your constitution by 4.  It increases your stealth and 
   searching by 4.  It cannot be harmed by the elements.  It might have
   hidden powers.
u) The Cutlass of Orgil (2d7) (+18,+17) (+1) {COLD}
   It increases your intelligence by 1.  It is especially deadly
   against dragons.  It provides immunity to cold.  It sustains your 
   intelligence.  It usually provides light of radius 4.  It activates
   for drain life (120) every 40 turns.  It cannot be harmed by the
   elements.  
v) The Quarterstaff of Dagoldond (1d9) (+7,+12) (+2)
   It increases your charisma by 2.  It increases your stealth by 2.  
   It cannot be harmed by the elements.  It might have hidden powers.


  [Home Inventory]

a) The Ring of Einumen (+2) {BlindDisn}
   It increases your constitution by 2.  It provides resistance to 
   blindness and disenchantment.  It cannot be harmed by the elements.  
   
b) The Ring 'Celen' (+3)
   It increases your strength, wisdom, and charisma by 3.  It provides
   resistance to lightning, fire, cold, dark, nexus, and life draining.
   It sustains your strength, intelligence, and wisdom.  It makes you
   fall like a feather.  It grants you immunity to paralysis, but it
   also aggravates creatures around you.  It activates for large fire
   ball (120) every 20+d20 turns.  It cannot be harmed by the elements.
   
c) The Amulet 'Lauredil' {LightConfSoundESP}
   It provides resistance to light, confusion, and sound.  It slows
   your metabolism.  It grants you the power of telepathy.  It
   activates for dispel evil (x5) every 50+d50 turns.  It cannot be
   harmed by the elements.  
d) The Necklace of Agondir (+3)
   It increases your dexterity by 3.  It provides resistance to dark, 
   shards, and life draining.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  
e) The Elfstone of Ezele {LightShardDisn}
   It provides resistance to light, shards, and disenchantment.  It
   sustains your strength.  It slows your metabolism.  It activates for 
   heal (500) every 200 turns.  It cannot be harmed by the elements.  
f) Metal Lamellar Armour of Elvenkind (-3) [23,+11] (+1 to stealth) {Nether}
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
g) The Robe of Angbarnog [2,+23] (+4)
   It increases your wisdom and constitution by 4.  It increases your 
   infravision by 4.  It provides resistance to acid, cold, and sound.  
   It sustains your intelligence and wisdom.  It speeds your
   regeneration.  It cannot be harmed by the elements.  
h) The Cloak of Taria [1,+12] (+4)
   It increases your wisdom and charisma by 4.  It sustains your wisdom.
   It grants you the power of telepathy.  It activates for haste self
   (20+d20 turns) every 100+d100 turns.  It cannot be harmed by the
   elements.  
i) a Cloak of Aman [1,+21] (+2 to stealth) {Dark}
   It increases your stealth by 2.  It provides resistance to dark.  It
   cannot be harmed by the elements.  
j) a Small Leather Shield of Preservation [2,+20]
   It provides resistance to sound, disenchantment, and life draining.  
   It sustains your strength, dexterity, and constitution.  It cannot
   be harmed by the elements.  
k) a Large Leather Shield of Elvenkind [4,+9] (+1 to stealth) {Dark}
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and dark.  It cannot be harmed by the
   elements.  
l) a Large Metal Shield of Elvenkind [5,+19] (+1 to stealth) {fear}
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and fear.  It cannot be harmed by the
   elements.  
m) a Large Metal Shield of Elvenkind [5,+9] (+2 to stealth) {Light}
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and light.  It cannot be harmed by the
   elements.  
n) The Hard Leather Cap 'Egilielma' [2,+12] (+3)
   It increases your infravision by 3.  It provides resistance to acid 
   and blindness.  It grants you the power of telepathy.  It activates
   for berserk rage (50+d50 turns) every 50 turns.  It cannot be harmed
   by the elements.  
o) The Iron Helm of Melion [5,+10] {SoundNexusESP}
   It provides resistance to sound and nexus.  It makes you fall like a
   feather and speeds your regeneration.  It grants you the power of
   telepathy.  It cannot be harmed by the elements.  
p) The Pair of Metal Shod Boots 'Taron' [6,+13] (+3) {PoisonSound}
   It increases your strength by 3.  It increases your stealth and 
   speed by 3.  It provides resistance to poison and sound.  It
   sustains your strength and dexterity.  It usually provides light of
   radius 4.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
q) The Pair of Metal Shod Boots of Nulen [6,+21] (+2) {AcidNexusSI}
   It increases your intelligence by 2.  It increases your stealth by
   2.  It provides resistance to acid and nexus.  It sustains your 
   intelligence and dexterity.  It usually provides light of radius 4.  
   It speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for phase door every 2 turns.  It
   cannot be harmed by the elements.  
r) The Pair of Metal Shod Boots of Cuthist [6,+20] (+2) {fireLightConfChaos}
   It increases your strength and intelligence by 2.  It increases your 
   stealth by 2.  It provides resistance to fire, light, confusion, and 
   chaos.  It sustains your intelligence.  It cannot be harmed by the
   elements.  
s) The Sabre of Enedh (2d7) (+14,+10) (+1)
   It increases your dexterity by 1.  It increases your tunneling by 1.
   It slays orcs, trolls, and all evil creatures, and is especially
   deadly against dragons.  It provides resistance to dark.  It
   sustains your dexterity.  It makes you fall like a feather.  It
   grants you the ability to see invisible things.  It cannot be harmed
   by the elements.  
t) a Katana of Fury (3d4) (+18,+17) (+2)
   It increases your strength by 2.  It increases your attack speed by
   2.  It provides resistance to fear.  It aggravates creatures around
   you.  It cannot be harmed by acid or fire.  
u) The Trident of Viende (3d8) (+10,+13) {ColdSI}
   It slays orcs, giants, demons, and undead.  It is branded with fire 
   and frost.  It provides resistance to cold.  It sustains your wisdom.
   It grants you the ability to see invisible things.  It cannot be
   harmed by the elements.  
v) The Halberd 'Coron' (3d5) (+8,+9) (+5) {ElecLightDarkChaos}
   It increases your wisdom by 5.  It increases your infravision by 5.  
   It slays orcs, trolls, giants, and all evil creatures.  It provides
   resistance to lightning, light, dark, and chaos.  It sustains your 
   wisdom.  It is blessed by the gods and makes you fall like a feather.
   It grants you the ability to see invisible things, but it also 
   aggravates creatures around you.  It cannot be harmed by the
   elements.  
w) a Two-Handed Flail (Holy Avenger) (3d6) (+18,+12) [+3] (+3)
   It increases your wisdom by 3.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   might have hidden powers.
x) The Short Bow of Uldaedhwe (x2) (+3,+8) {AcidBlindSound}
   It provides resistance to acid, blindness, and sound.  It sustains
   your dexterity.  It cannot be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 22.4.2008 02:51

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3720. on the Ladder (of 12810)
1226. on the Angband Ladder (of 3775)
65. for this player (out of 104)

Comments

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On 22.4.2008 02:51 estie@gmx.net wrote:
A paladin, with the most horrible item luck. Slowly, oh so slowly worked my way up to here. Most uniques are dead, am I ready for the last fight ?

On 22.4.2008 11:27 estie@gmx.net wrote:
Woke up this morning, started playing. Wyrm of law almost dead, summoned dragons. Got low on health, heal failed, "Ancalagon the Black breathes....". Dead.

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