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The Angband Ladder: Pipsqueak, Hobbit Archer by will_asher

  [DaJAngband v1.0.93 (pre 1.1.0) Character Dump]

 Name   Pipsqueak                                Self  RB  CB  EB   Best
 Sex    Male              Age        24   STR:  18/71  -2  +2  +0  18/71
 Race   Hobbit            Height     36   INT:  18/66  +2  +0  +0  18/86
 Class  Archer            Weight     59   WIS:     11  +1  -1  +3     14
 Title  Sharp Shooter     Status     23   DEX:     16  +3  +2  +0  18/30
 HP     -37/262           Maximize    Y   CON:     11  +3  +1  +4  18/10
 SP     58/88                             CHR:     15  +1  +0  +0     16

 Level           33       Armor    [12,+53]     Saving Throw          71
 Cur Exp     300303       Fight     (+5,+4)     Stealth                8
 Max Exp     300303       Melee   (+13,+13)     Fighting             171
 Adv Exp     352000       Shoot   (+14,+17)     Shooting             285
 MaxDepth    Lev 42       Blows      2/turn     Disarming             85
 Turns      1849820       Shots      2/turn     Magic Device          69
 Gold        135782       Infra       20 ft     Perception            26
 Burden   189.7 lbs       Energy        90%     Searching             27

 You are the only child of a Hobbit Burglar.  You are a well liked
 child.  You have brown eyes, wavy auburn hair, and a very dark
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:........+.... Confu:......+......
 Elec:........+.... Sound:.............
 Fire:........+.... Shard:.......+.....
 Cold:........+.... Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:........+.... Disen:.............
 Dark:........+.... S.Dig:.............

      abcdefghijkl@       abcdefghijkl@
PLite:............. Tunn.:.............
Regen:....+....+... Speed:.............
Telep:+............ Blows:.............
Invis:............. Shots:.............
FrAct:..+.......... Might:.+...........
HLife:............+      :.............
Stea.:.............      :.............
Sear.:.............      :.............


  [Last Messages]

> You have 33 arrows (acid coated) (1d4) (+3,+4) {@f2=g} (t).
> The arrow (acid coated) (1d4) (+3,+4) {@f2=g} hits the great crystal drake.
> The great crystal drake grunts with pain.
> You have 32 arrows (acid coated) (1d4) (+3,+4) {@f2=g} (t).
> The merret recovers its courage.
> You have 31 arrows (acid coated) (1d4) (+3,+4) {@f2=g} (t).
> The arrow (acid coated) (1d4) (+3,+4) {@f2=g} hits the merret.
> The merret dies.
> The arrow (acid coated) disappears.
> You have 30 arrows (acid coated) (1d4) (+3,+4) {@f2=g} (t).
> The arrow (acid coated) (1d4) (+3,+4) {@f2=g} hits the great crystal drake.
> The great crystal drake grunts with pain.
> The arrow (acid coated) disappears.
> The great crystal drake breathes shards.
> You die.


  [Character Equipment]

a) a long sword (Blessed) (2d5) (+8,+9) (+3) {@w0 floor L18 telepathy}
   It increases your wisdom by 3.  It is blessed by the gods.  It
   grants you the power of telepathy.  
b) a long bow of Extra Might (x3) (+9,+17) (+1)
   It increases your shooting power by 1.  
c) an Agate Ring of Free Action
   It grants you immunity to paralysis.  
d) a Tiger Eye Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.
   
e) a Glass Amulet of Regeneration
   It speeds your regeneration.  
f) a brass lantern (13780 turns) {@w4}
   It usually provides light of radius 2.  It cannot be harmed by fire.
   
g) Bronze Dragon Scale Mail (Blasted) [0,-4] (charging)
   It provides resistance to confusion.  It activates for breathe
   confusion (120) every 450+d450 turns.  It cannot be harmed by the
   elements.  
h) a cloak of Protection [1,+18]
   It provides resistance to shards.  It cannot be harmed by the
   elements.  
i) The large leather shield of Celegorm [4,+20]
   It provides resistance to acid, electricity, fire, cold, light, and 
   dark.  It cannot be harmed by the elements.  
j) a metal cap of Regeneration [3,+7]
   It speeds your regeneration.  
k) a set of leather gloves [1,+5]
l) a pair of hard leather boots [3,+5]


  [Character Inventory]

a) 2 Books of Alchemy [Beginner's Mixing] {@p1}
b) 3 Books of Alchemy [Commonly Used Potions] {@p2}
   It cannot be harmed by acid.  
c) 2 Books of Alchemy [Chemical Detections & Tools] {@p3}
d) 3 Books of Alchemy [Quick Getaways: Thieves' edition] {@p4}
e) 3 Cloudy Potions of Speed {@q7=g}
f) 9 Yellow Potions of Cure Critical Wounds {@q1=g}
g) a Gold Potion of Healing {@q9 !*}
h) a Cyan Potion of *Healing*
i) 4 Scrolls titled "pugnax sacaus" of Phase Door {@r1=g}
j) 2 Scrolls titled "quatimus" of Teleportation {@r9 !*}
k) 13 Scrolls titled "hoc pax utum" of Teleport Level {@r7 !*}
l) 13 Scrolls titled "opotam apirga" of Identify {@r2=g}
m) 3 Copper Rods of Trap Location {@z3}
n) 2 Rusty Iron Rods of Recall {@z2 !*}
   It cannot be harmed by lightning.  
o) a Steel Rod of Teleport Other {@z9}
p) 5 Engraved Gold Rods of Light {@z4}
q) 2 Spruce Staffs of Teleportation (9 charges) {@u9 !*}
r) a Cottonwood Staff of Detect Invisible (10 charges)
s) The mace 'Taratol' (3d4) (+12,+12) {@w0 floor L29}
   It is especially deadly against dragons.  It is branded with 
   lightning.  It provides immunity to electricity.  It is blessed by
   the gods.  It activates for haste self (20+d20 turns) every 100+d100
   turns.  It cannot be harmed by the elements.  
t) 30 arrows (acid coated) (1d4) (+3,+4) {@f2=g}
   It cannot be harmed by acid.  
u) 21 arrows (acid coated) (1d4) (+2,+3) {@f1=g}
   It cannot be harmed by acid.  
v) 99 arrows (acid coated) (1d4) (+0,+2) {@f1=g}
   It cannot be harmed by acid.  


  [Home Inventory]

a) 4 Books of Alchemy [Beginner's Mixing] {@p1}
b) 2 Books of Alchemy [Quick Getaways: Thieves' edition] {@p4}
c) 4 Books of Alchemy [Missile Magic] {@p5}
   It cannot be harmed by the elements.  
d) 2 Mottled Mushrooms of Cure Serious Wounds
e) 2 pieces of elvish waybread
f) 2 Canescent Potions of Purity
g) 31 Cloudy Potions of Speed {@q7=g}
h) 10 Gold Potions of Healing {@q9 !*}
i) a Cyan Potion of *Healing*
j) 18 Scrolls titled "quatimus" of Teleportation {@r9 !*}
k) 99 Scrolls titled "hoc pax utum" of Teleport Level {@r7 !*}
l) 10 Scrolls titled "gruo pes" of *Identify*
m) 2 Scrolls titled "do corta jaceo" of *Destruction*
n) 2 Basilisk Tooth Wands of Cold Balls (8 charges)
   It cannot be harmed by cold.  
o) a Roc Talon Wand of Dragon's Flame (4 charges)
   It cannot be harmed by the elements.  
p) a Chimaera Hide Wand of Dragon's Breath (2 charges)
   It cannot be harmed by the elements.  
q) 2 Spruce Staffs of Teleportation (12 charges) {@u9 !*}
r) a Cottonwood Staff of Detect Invisible (11 charges)
s) a Wych Elm Staff of Speed (6 charges)
t) metal scale mail of Elvenkind (-2) [13,+11] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   electricity, fire, cold, and nether.  It cannot be harmed by the
   elements.  
u) The dagger of Merry Brandybuck (2d4) (+7,+9) (+2) {@w1}
   It increases your strength, dexterity, and constitution by 2.  It
   slays orcs, trolls, and giants, and is especially deadly against 
   undead.  It provides resistance to life draining.  It sustains your 
   constitution.  It grants you immunity to paralysis.  It activates
   for remove fear and cure poison every 35+d35 turns.  It cannot be
   harmed by the elements.  
v) a dagger of Frost (2d4) (+11,+12)
   It is branded with frost.  It provides resistance to cold.  It
   cannot be harmed by cold.  
w) a long dagger of Acid (1d5) (+4,+11)
   It is branded with acid.  It provides resistance to acid.  It cannot
   be harmed by acid.  
x) The broad sword 'Arunruth' (3d5) (+20,+12) (+4)
   It increases your dexterity by 4.  It slays orcs and demons.  It
   provides resistance to cold.  It slows your metabolism and makes you
   fall like a feather.  It grants you immunity to paralysis.  It
   activates for frost bolt (12d8) every 50 turns.  It cannot be harmed
   by the elements.  
y) 11 arrows of Lightning (1d4) (+4,+8) {@f2=g}
   It is branded with lightning.  It cannot be harmed by lightning.  
z) 28 arrows of Slay Demon (1d4) (+10,+3)
   It slays demons.  
{) 28 arrows of Acid (1d4) (+3,+2)
   It is branded with acid.  It cannot be harmed by acid.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 1.6.2008 22:16
Last updated on 23.6.2008 03:36

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6708. on the Ladder (of 12674)
20. on the DaJAngband Ladder (of 100)
17. for this player (out of 101)

Comments

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On 1.6.2008 22:16 will_asher wrote:
I don't think I ever been lucky enough to find a long bow of extra might as an archer type class. That along with telepathy is tempting me to feel invincable (It'll be even more tempting once I get high CON), but I try to prevent that.
On another note, there seems to be a bug that's allowing me to hold more stuff in my home that I should be able to, and I don't know what could be causing it.

On 2.6.2008 01:35 Nick wrote:
It's your variant - just call it a feature.

On 2.6.2008 03:37 will_asher wrote:
heh, yeah, but it was an accidental feature. Anyway, you can't get anything out of the bottom few slots until you take stuff out of the slots above it. You know, it goes: abcfgmnopqruvyz1234567890, and then a slot with a garbage character (I didn't know ascii had something that looked like that), and then a line for a total of 28 slots while V has 24 slots. But (I just checked), V also goes abcfgmnopqruvyz. That's wierd. oh. Oh! I see why, it's the letters which aren't a command that you can use while in a store or home. Why didn't I notice that before?..
I guess having 28 slots instead of 24 is cool and shouldn't unbalance the game, but it's obviously a bug when you see it.

On 2.6.2008 03:40 will_asher wrote:
um, there's a slot with a blank character between the "0" and the garbage character, only I put "blank character" in brackets and the comment post thing removed it.
I wonder if anyone actually understood what I was saying there anyway..

On 23.6.2008 03:36 will_asher wrote:
This should appear on the score list as ".. killed by a feeling of invincibility." It was very stupid of me to remain in breath range of that great crystal drake. BTW, the great crystal drake was asleep until I starting shooting at it with my "bow of invincible feeling." There goes me, the hobbit Pipsqueak walking up to a sleeping dragon and saying "Hey there! wake up and kill me!"

On 23.6.2008 03:41 will_asher wrote:
PS I intended to enchant that DSM back to a decent level, but the store only had one enchant armor scroll (which I used) on my last trip to town. I still hadn't found any better body armor, and 'of resistance' wouldn't have been better anyway when I already had Celegorm.

On 1.4.2009 01:41 will_asher wrote:
Hey I think I just figured out why it's allowing the home to hold more stuff: it's because I raised the value of STORE_INVEN_MAX. Now to figure out how to make it look like a feature instead of a bug..

On 1.4.2009 02:48 will_asher wrote:
I did it! There are now three extra slots in the home. It's a feature and not a bug and no longer looks like a bug. (for v1.0.98)

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