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The Angband Ladder: Garuda, Troll Loremaster by Phoenix21692

  [ToME 2.3.5 Character Sheet]

 Name  : Garuda                 Age                 93       Str: 18/192 18/197
 Sex   : Neuter                 Height              72       INT!  18/60       
 Race  : Spectre Troll          Weight             217       WIS: 18/160       
 Class : Loremaster             Social Class         1       DEX!  18/90       
 Body  : Great Wyrm of Power                                 CON: 18/167       
 God   : Tulkas                                              CHR:  18/15       
                                                                               
 + To Melee Hit          42 Level             50    Hit Points      -22/  4477 
 + To Melee Damage       49 Experience  99775816    Spell Points      3/    17 
 + To Ranged Hit         42 Max Exp     99999999    Sanity          459/   655 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety               162820 
   AC                196+218Gold          601758    Speed           Fast (+35) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[27]Perception  : Very Bad     Blows/Round:  29        
 Bows/Throw  : Heroic       Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  1479-8381 
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 170 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a Hill-Troll Warrior.  You have             
          slime green eyes, dirty sea-weed green hair, and blue                
          ulcerous skin.                                                       
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 97 (4850')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')

 Your body was a Great Wyrm of Power.
 You have defeated 17634 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You have completed 62 princess quests.
 You have completed 62 lost sword quests.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 50th Quelle of the 2890th year of the third age.
 Your adventure lasted 64 days.

     Your Attributes:
You are dead, killed by a Skull druj on level 97 of Angband.
Your color constantly changes.
You cannot speak.
You have strong breath.
You can open doors.
You can bash doors.
You can move monsters.
You have dragon blood in your veins.
You are inherently good.
You are surrounded by a chilly aura.
You are resistant to teleportation.
You are resistant to nether.
You are resistant to plasma.
You are resistant to disease.
You cannot be slept.
You are immune to confusion.
You are immune to sleep.
You can breathe acid.
You can breathe electricity.
You can breathe fire.
You can breathe cold.
You can breathe poison.
You can breathe nether.
You can breathe light.
You can breathe darkness.
You can breathe confusion.
You can breathe sound.
You can breathe chaos.
You can breathe disenchantment.
You can breathe nexus.
You can breathe time.
You can breathe inertia.
You can breathe gravity.
You can breathe shards.
You can breathe plasma.
You can breathe force.
You can breathe mana.
You can breathe disintegration.
You can magically summon some Kins.
You can magically summon a dragon.
You can magically summon greater dragons.
You can fly.
You are immortal.
You can breath fire.
You can turn into a Balrog at will.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You are unlucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.


                    efghijkmnosz{@              
        Add Str   : .32..........+              
        Add Wis   : .....34.......              
        Add Dex   : ..2..3........              
        Add Con   : .3...........+              
        Add Chr   : 8.2...........              
        Add Sear. : ....2.........              
        Add Infra : 83............              
        Add Speed : 83..2.........              
        Add Blows : 832323........              
        Sust Str  : ..............              
        Sust Int  : ..+..+........              
        Sust Wis  : ......+.......              
        Sust Dex  : ....+.........              
        Sust Con  : ......+.+.....              
        Sust Chr  : ..............              
        Invisible : ..+..+.....+..              
        Mul life  : .............+              
        Sens Fire : ..............              
        Reflect   : .............+              
        Free Act  : .............+              
        Hold Life : ........+.....              
        Imm Acid  : ..+.+........*              
        Imm Elec  : .++...+..+...*              
        Imm Fire  : +....+.......*              
        Imm Cold  : .+.......*...+              
        Res Pois  : ..+...+......+              
        Res Fear  : ........+.....              
        Res Light : ........+.....              
        Res Dark  : ........+....+              
        Res Blind : +.....+.......              
        Res Conf  : ........++...+              
        Res Sound : ........+.....              
        Res Shard : ........+.....              
        Res Neth  : ....+...+....+              
        Res Nexus : .+....+......+              
        Res Chaos : ........++...+              
        Res Disen : +............+              
        Aura Fire : .............+              
        Aura Elec : .............+              
        Levitate  : ......+......+              
        Lite      : .............+              
        See Invis : ......+.......              
        Activate  : ..+..+....+...              
        Teleport  : .............+              
        Cursed    : +++++.+..++...              
        Fly       : .+.......+...+              

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Random teleportation:
  Randomly teleports you around


Skills (points left: 0)
 - Combat                                        33.900 [0.700]
          . Weaponmastery                        13.000 [0.700]
          . Archery                             -00.200 [0.700]
          . Barehand-combat                      50.000 [0.700]
 - Sneakiness                                    03.200 [0.700]
          . Stealth                              03.100 [0.700]
          . Disarming                            02.800 [0.700]
 - Magic                                         03.060 [0.600]
          . Magic-Device                         22.000 [1.000]
          . Demonology                           00.000 [1.500]
 - Spirituality                                  05.470 [0.700]
          . Prayer                               25.500 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  21.020 [1.100]
          . Summoning                            00.000 [0.500]
          . Corpse-preservation                  50.000 [0.700]
          . Possession                           50.000 [0.500]
          . Symbiosis                            04.000 [0.500]
          . Mimicry                              00.000 [0.500]

 84 of your companions have been killed.

  [Fates]

You are fated to find a Cloak on level 11.
You may meet a Blubbering idiot on level 1.
You are fated to meet a Time hound on level 34.
You may find a Book of Summoning on level 86.
You may find a Main Gauche on level 1.
You are fated to find something special on level 14.
You are fated to find a Scroll of Trap/Door Destruction on level 1.


  [Character Equipment]

e) The Ring of Tarthad (+8) {cursed}
    It increases your charisma, infravision, speed and attack speed by 8.  
    It provides resistance to fire, blindness and disenchantment.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 85 of Angband.
f) The Ring 'Endim' (+3) {cursed}
    It increases your strength, constitution, infravision, speed, attack
    speed and ability to score critical hits by 3.  It provides resistance 
    to electricity, cold and nexus.  It allows you to fly.  It is cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 85 of
    Angband.
g) The Ring of Annath [+15] (+2 attacks) {cursed}
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It increases your strength, 
    dexterity, charisma and attack speed by 2.  It makes you invisible.  
    It sustains your intelligence.  It provides resistance to acid, 
    electricity and poison.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Death drake on level 85 of Angband.
h) an Indestructible Ring of Extra Attacks (+3 attacks) {cursed}
    It increases your attack speed by 3.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
i) The Ring 'Cring' (+2 to speed) {cursed}
    It can be used to store a spell.  It increases your searching, speed
     and attack speed by 2.  It sustains your dexterity.  It provides
    resistance to acid and nether.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 85 of Angband.
j) The Ring of Ephel [+15] (+3 attacks)
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It increases your wisdom, dexterity and attack
    speed by 3.  It makes you invisible.  It sustains your intelligence.  
    It provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 85 of
    Angband.
k) The Amulet of Telwaelin (+4) {cursed}
    It increases your wisdom by 4.  It sustains your wisdom and 
    constitution.  It provides resistance to electricity, poison, 
    blindness and nexus.  It allows you to levitate.  It allows you to see
    invisible monsters.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 79 of Angband.
m) (nothing)
n) The Stone and Hide Armour 'Mirhunion' (-1 to accuracy) [15,+13]
    It sustains your constitution.  It makes you completely fearless.  It
    provides resistance to life draining, light, dark, confusion, sound, 
    shards, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Crypt thing on level 77 of Angband.
o) The Cloak of Lurim [1,+10] {cursed}
    It provides immunity to cold.  It provides resistance to electricity, 
    confusion and chaos.  It allows you to fly.  It is cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
s) The Steel Helm 'Lebohaum' [20,+80] {cursed}
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours in the town of
    Bree .
z) a Master quylthulg (4036 hp)
{) (nothing)


  [Character Inventory]

a) Balrilbon's Bag of Wondrous Tricks
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Novice paladin on level 86 of Angband.
    
b) Bumganir's Bag of Magic Toys
    It can be activated for cure stun every 100 turns.  
    You found it in the remains of a Dark elven sorcerer on level 50 of Moria.
c) The Clay Tablets of Antiquity
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Vampire lord on level 75 of Angband.
d) Tenser's Mechanical Magician
    It can be activated for curing every 110 turns.  
    You found it in the remains of a Nether wraith on level 91 of Angband.
e) The Immortal Skull of Benetar
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of an Acidic cytoplasm on level 50 of Moria.
f) Heward's Excellent Experimental Earmuffs (charging)
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Green glutton ghost on level 74 of
    Angband.
g) The Cunning Plan of Zog
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Monastic lich in the town of Minas Anor .
h) a Parchment titled ''Finer Points of Munchkinism''
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Lesser Mimic on level 70 of The Sacred
    Land Of Mountains.
i) 11 Sprigs of Athelas {25% off}
    
j) 27 Scrolls of Teleportation
    
k) 2 Scrolls of *Identify*
    
l) 2 Scrolls of *Remove Curse*
m) a Silver Rod of Trap Location (100/100)
n) a Golden Rod of the Istari of Disarming (250/250)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 82 of Angband.
o) a Golden Rod of Capacity of Recall (250/250)
    It can hold more mana.  
    You found it in the remains of a Demilich on level 74 of Angband.
p) an Adamantite Rod of Simplicity of Perception (200/200)
q) an Adamantite Rod of Enlightenment (200/200)
    
r) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Chaos Dragon Scale Mail of Elimbor (-2 to accuracy) [30,+16]
    It can be activated for breathe chaos/disenchant (220) every 60+d90
    turns if it is being worn. It sustains your charisma.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to sound, shards, nether, nexus, chaos and disenchantment.  
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient green dragon on level 96 of
    Angband.
t) The Hatchet of the Night (2d6) (+34,+22) (+4)
u) The Horn of Boromir (+3)
    It can be activated for mass human summoning every 1000 turns if it is
    being worn. It increases your strength and constitution by 3.  It
    makes you completely fearless.  It provides resistance to fire.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 96 of Angband.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 18 Scrolls of Reset Recall
    
b) The Ring of Power of Dwar, Dog Lord of Waw (+3% of critical hits)
    It increases your intelligence, constitution, searching and ability to
    score critical hits by 3.  It makes you invisible.  It sustains your 
    dexterity.  It provides resistance to acid, fire, dark, sound, nether, 
    nexus and chaos.  It slows your metabolism.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 79 of
    Angband.
c) The Ring of Power of Ren the Unclean (+1 attack)
    It increases your strength, wisdom, dexterity and attack speed by 1.  
    It makes you invisible.  It provides resistance to confusion, sound, 
    shards and disenchantment.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 85 of Angband.
d) The Ring of Power of Adunaphel the Quiet (+2)
    It increases your intelligence and dexterity by 2.  It makes you
    invisible.  It sustains your strength.  It provides resistance to 
    nexus and disenchantment.  It allows you to see invisible monsters.  
    It slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 70 of Dol
    Guldur.
e) The Ring of Power of Dwar, Dog Lord of Waw (+1 to stealth)
    It increases your charisma, stealth and searching by 1.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to nether
     and chaos.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Dol
    Guldur.
f) The Ring of Power of Khamul, the Black Easterling (+1 to stealth)
    It increases your stealth by 1.  It makes you invisible.  It sustains 
    your wisdom.  It provides immunity to paralysis.  It provides
    resistance to dark and blindness.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling in the town of
    Bree .
g) The Ring of Nielen (+2 to infravision)
    It increases your infravision by 2.  It sustains your strength.  It
    provides resistance to cold, light, confusion, sound and nexus.  It
    allows you to fly.  It allows you to see invisible monsters.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient blue dragon on level 72 of
    Erebor.
h) The Ring 'Lennor' (+5)
    It increases your intelligence by 5.  It makes you invisible.  It
    sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to dark, blindness and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon in the town of
    Bree .
i) The Ring of Melmen [+15] (+2 to infravision)
    It can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your constitution and infravision
     by 2.  It sustains your wisdom.  It provides resistance to acid, 
    poison, shards and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon in the town of Bree .
    
j) The Ring 'Cirdhwe' [+13] (+1 attack)
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your intelligence, searching and 
    attack speed by 1.  It makes you completely fearless.  It provides
    resistance to electricity, fire, cold, blindness, sound, nether, nexus
     and chaos.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great crystal drake in the town of Bree .
k) The Ring of Naurthith (+3)
    It increases your dexterity, constitution and charisma by 3.  It makes
    you completely fearless.  It provides resistance to light, blindness, 
    shards and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Halfling slinger on level 70 of Dol
    Guldur.
l) The Ring 'Caros' (+11)
    It increases your strength and speed by 11.  It provides resistance to 
    fire, confusion and shards.  It allows you to fly.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm in the town of Bree .
m) The Ring 'Oronas' (+10)
    It increases your intelligence, charisma, searching and speed by 10.  
    It makes you invisible.  It sustains your wisdom.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm in the town of Bree .
    
n) The Ring 'Elosse' (+10)
    It increases your stealth and speed by 10.  It provides resistance to 
    blindness, confusion and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 84 of
    Angband.
o) The Ring of Mondrinos (+9)
    It increases your intelligence, wisdom and speed by 9.  It sustains 
    your dexterity.  It provides resistance to confusion, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 81 of Angband.
    
p) The Ring of Varos (+8)
    It increases your strength, stealth, speed and ability to score
    critical hits by 8.  It provides resistance to dark and chaos.  It
    allows you to levitate.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity in the town of
    Bree .
q) The Ring of Mardorme (+6)
    It increases your strength, stealth, searching, speed and ability to
    score critical hits by 6.  It provides resistance to electricity and 
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 85 of Angband.
r) The Ring 'Oiondor' (+3)
    It increases your intelligence and speed by 3.  It makes you
    invisible.  It provides resistance to blindness, confusion and nether.
    It allows you to levitate.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 74 of Angband.
s) The Ring of Mothros (+1 attack)
    It increases your charisma, infravision and attack speed by 1.  It
    sustains your wisdom.  It provides resistance to life draining, fire, 
    blindness, confusion, nether and disenchantment.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 75 of
    Angband.
t) The Ring 'Egrithim' (+2) {100% off}
    It increases your intelligence by 2.  It makes you invisible.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to electricity, confusion, shards
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
u) The Ring 'Turth' (+1 attack)
    It increases your attack speed and ability to score critical hits by 1
    .  It makes you invisible.  It provides resistance to cold, poison, 
    sound, nexus and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
v) The Ring of Cuathrin (+4)
    It increases your dexterity and ability to score critical hits by 4.  
    It makes you invisible.  It provides resistance to cold, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Death drake on level 67 of Angband.
w) The Ring 'Seariatar' (+3)
    It increases your dexterity, constitution, charisma and infravision by 
    3.  It makes you invisible.  It sustains your intelligence.  It
    provides resistance to shards.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon in the town of Bree
    .
x) The Ring of Baragol [+15]
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It makes you invisible.  It makes
    you completely fearless.  It provides resistance to electricity, fire, 
    poison and sound.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon in the town of Bree .
    


  [Home Inventory - Gondolin ]

a) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 70 of Dol Guldur.
b) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
c) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to blindness, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity in the town of
    Bree .
d) The Small Metal Shield 'Niach' [3,+17]
    It provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to life draining, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 70 of
    Angband.
e) The Large Leather Shield 'Tarthil' [4,+0]
    It sustains your strength and wisdom.  It provides immunity to 
    electricity and cold.  It provides immunity to paralysis.  It provides
    resistance to life draining and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
f) The Large Leather Shield 'Thalirch' [4,+17]
    It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to electricity, dark and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 70 of Dol Guldur.
g) The Dragon Shield of Eolos [8,+26]
    It provides immunity to fire.  It provides resistance to cold, poison, 
    blindness, sound, shards and disenchantment.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 91 of Angband.
h) The Shield of Deflection of Duron [10,+19]
    It provides immunity to electricity.  It provides resistance to acid, 
    confusion, shards, nether, nexus and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 74 of Angband.
i) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, poison, light, blindness, confusion, sound
     and chaos.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Angband.
    
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nycadaemon on level 75 of Angband.
k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 70 of Dol Guldur.
    
m) The Set of Leather Gloves of Iathil (+7 to accuracy) [1,+10]
    It sustains your dexterity and charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, cold, poison, confusion, sound, shards, nether
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 55 of
    Mordor.
n) The Set of Leather Gloves of Valathin [1,+12]
    It sustains your strength.  It makes you completely fearless.  It
    provides resistance to poison, shards, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake in the town of Bree .
o) The Set of Leather Gloves of Celmorin [1,+10]
    It sustains your wisdom and constitution.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, sound and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 46 of Mordor.
p) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich in the town of Bree .
q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm in the town of Bree .
    
r) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
s) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It makes you completely
    fearless.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 91 of
    Angband.
t) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    It increases your ability to score critical hits by 5.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 91 of
    Angband.
u) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection every 99 turns if it is being worn. 
    It increases your stealth, searching and infravision by 4.  It
    provides resistance to poison and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Master mystic on level 74 of Angband.
v) The Horn of Rohan (+2)
    It can be activated for heroism, berserker, and haste every 250 turns
     if it is being worn. It increases your wisdom and charisma by 2.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 57 of Mordor.
w) The Watcher in the Water's corpse
x) Kronos, Lord of the Titans's corpse


  [Home Inventory - Minas Anor ]

a) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, nexus and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 68 of
    Angband.
b) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
c) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide every 1000 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 2.  It does extra damage from frost.  It
    is especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 75 of Angband.
d) The Dagger 'Dethanc' (E:2480662, L:39) (1d4) (+26,+18)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity and fire.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to electricity, fire, cold and 
    nexus.  It produces a fiery sheath.  It produces an electric sheath.  
    It induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm in the town of Gondolin .
e) The Dagger of Einaromir (1d4) (+21,+20) (+2 attacks)
    It increases your strength and attack speed by 2.  It does extra
    damage from electricity.  It drains life from your foes.  It is a
    great bane of dragons.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ethereal dragon on level 67 of Angband.
f) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 70 of Dol
    Guldur.
g) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich in the town of Bree .
h) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance in the town of Bree
    .
i) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  It increases your searching by 
    4.  It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of Dol
    Guldur.
j) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon in the town of
    Bree .
k) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
l) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Adunaphel the Quiet on level 70 of Dol
    Guldur.
m) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance in the town of Bree
    .
n) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of Angband.
o) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 70 of The Sacred Land
    Of Mountains.
p) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Santa Claus on level 70 of The Sacred Land
    Of Mountains.
q) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance in the town of Bree
    .
r) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog in the town of Bree .
s) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded two-handed.  It can be activated for dispel evil
    (x4) every 100+d100 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom and speed by 4
    .  It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to life draining, electricity, fire
    , nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 67 of
    Angband.
t) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
    It can be wielded two-handed.  It increases your wisdom and ability to
    tunnel by 4.  It does extra damage from electricity.  It is a great
    bane of dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, shards and nexus
    .  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 81 of
    Angband.
u) The Morning Star 'Alendir' (2d6) (+17,+10) (+3 attacks)
    It increases your dexterity, constitution, charisma and attack speed
     by 3.  It produces chaotic effects.  It is especially deadly against
    dragons.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 67 of
    Angband.
v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 67 of Angband.
w) The Mace of Disruption 'Dolwin' (5d8) (+37,+10) (+3 attacks)
    It must be wielded two-handed.  It increases your intelligence, 
    dexterity and attack speed by 3.  It drains life from your foes.  It
    can cause earthquakes.  It is especially deadly against dragons.  It
    is especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm in the town of Bree .
    
x) The Mage Staff 'Elweth' (1d4) (+10,+10)(80%) (+4)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your spell power by 4.  
    It increases your mana capacity by 80%.  It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to confusion.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Demilich on level 75 of Angband.


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 91 of Angband.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 91 of Angband.
c) The Ring of Power of Ji Indur Dawndeath (+2 attacks)
    It increases your intelligence, constitution, infravision and attack
    speed by 2.  It makes you invisible.  It sustains your wisdom.  It
    provides resistance to acid, blindness and confusion.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 80 of Angband.
d) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 85 of Angband.
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 85 of
    Angband.
g) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 91 of Angband.
h) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
i) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 70 of Dol Guldur.
k) The Amulet of Gorithord (+5)
    It increases your strength, intelligence and constitution by 5.  It
    sustains your strength and wisdom.  It makes you completely fearless.  
    It provides resistance to acid, electricity, fire, cold, confusion and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 83 of
    Angband.
l) The Blue Stone 'Toris Mejistos' [Divine Aim](40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It has a spell stored inside.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 67 of Angband.
    
n) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of Dol
    Guldur.
o) The Amulet of Ondir (+2 to searching)
    It increases your intelligence, searching and infravision by 2.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid and dark.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
p) The Amulet of Varinde (+5,+4) [+3] (+2)
    It increases your strength, constitution and charisma by 2.  It
    sustains your strength, intelligence and constitution.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 80 of Angband.
q) The Amulet of Damin (+2)
    It increases your wisdom and constitution by 2.  It sustains your 
    wisdom and charisma.  It provides immunity to paralysis.  It provides
    resistance to chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
r) The Gold Dragon Scale Mail 'Eloromir' (-2 to accuracy) [30,+24]
    It can be activated for breathe sound (130) every 90+d90 turns if it
    is being worn. It sustains your constitution.  It provides immunity to 
    electricity.  It provides resistance to fire, light, sound, nether and 
    chaos.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity in the town of
    Bree .
s) The Augmented Chain Mail 'Mendor' (-3,-16) [16,+11](40%)
    It increases your hit points by 40%.  It sustains your dexterity and 
    charisma.  It provides immunity to fire.  It provides resistance to 
    cold, light and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient white dragon on level 67 of
    Angband.
t) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 66 of Mordor.
    
u) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    Angband.
v) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient red dragon on level 67 of
    Angband.
w) The Robe of Melcalar [2,+10]
    It provides immunity to acid and cold.  It provides resistance to 
    poison, confusion and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 50 of Moria.
x) The Glaive 'Curamonde' (2d6) (+17,+10) (+3 attacks)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your attack speed by 3.  It is especially deadly against
    dragons.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor.


  [Home Inventory - Khazad-dum ]

a) a Demonhorn [2,+3]
b) a Tome of the Impenetrable Earth
c) The Tome of Garuda
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Amulet of Aranend (+4)
    It increases your intelligence and wisdom by 4.  It sustains your 
    wisdom.  It makes you completely fearless.  It provides resistance to 
    acid, poison and dark.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
e) The Ring Mail 'Halaglion' (-2 to accuracy) [12,+12]
    It sustains your intelligence, wisdom and charisma.  It provides
    immunity to cold.  It makes you completely fearless.  It provides
    resistance to acid, poison and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
f) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 70 of The Sacred Land
    Of Mountains.
g) The Mithril Plate Mail 'Seand' (-3 to accuracy) [35,+7]
    It sustains your strength.  It provides immunity to acid and fire.  It
    makes you completely fearless.  It provides resistance to life draining
    , light and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of Dol
    Guldur.
h) The Soft Leather Armour of Araglir [4,+9]
    It sustains your strength.  It provides immunity to electricity and 
    cold.  It provides resistance to shards and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 50 of Moria.
i) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
j) a Shadow Cloak [6,+10] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to light and 
    dark.  
k) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Oremorj, the Cyberdemon Lord on level 70 of
    Dol Guldur.
l) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Sky Drake in the town of Gondolin .
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to poison and blindness.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours in the town of
    Bree .
n) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Vampire lord on level 70 of Dol Guldur.
o) The Set of Cesti of Thelva (+8 to damage) [5,+12]
    It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to electricity, fire, light and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake in the town of Bree .
p) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
q) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm in the town of Bree .
r) a Shadow Blade of Westernesse (4d4) (+16,+10) (+2 to stealth) {100% off}
    It increases your strength, dexterity, constitution and stealth by 2.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs, trolls and giants.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid.
    
    You stole it from the Black Market.
s) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 67 of Erebor.
t) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance in the town of Bree
    .
u) The Queen Ant's corpse


  [The Mathom-house Inventory - Bree ]

a) The Deck of Wild Magic
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Snaga on level 34 of Mordor.
b) The Box of Many Wonders
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 24 of Mirkwood.
c) a Parchment titled ``Tenser's Last Words''
    It can be activated for cure confusion every 500 turns.  
    You found it in the remains of a Barbazu on level 82 of Angband.
d) a Potion of Detonations
    
e) a Staff of Mana[3|23] (4 charges)
    
f) The Golden Horn of the Thunderlords (0 charges) {100% off}
    
    It was given to you as a reward.
g) The Ring of Power of Dwar, Dog Lord of Waw (+1 to speed)
    It increases your constitution, speed and attack speed by 1.  It makes
    you invisible.  It provides resistance to light, confusion, shards and 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 75 of
    Angband.
h) The Ring of Power of Khamul, the Black Easterling (+4 to searching)
    It increases your strength, wisdom, charisma and searching by 4.  It
    makes you invisible.  It provides resistance to acid, light and 
    blindness.  It allows you to fly.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Khamul, the Black Easterling on level 70 of
    Dol Guldur.
i) The Ring of Power of Adunaphel the Quiet (+4 to infravision)
    It increases your wisdom and infravision by 4.  It makes you
    invisible.  It provides resistance to fire, light and blindness.  It
    allows you to fly.  It allows you to see invisible monsters.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 70 of Angband.
j) The Ring of Power of Dwar, Dog Lord of Waw (+4)
    It increases your intelligence by 4.  It makes you invisible.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    makes you completely fearless.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Dol
    Guldur.
k) The Ring of Power of Uvatha the Horseman (+2)
    It increases your strength and charisma by 2.  It makes you invisible.
    It sustains your wisdom and charisma.  It provides resistance to dark.
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
l) The Ring of Erestel [+15] (+4% of critical hits)
    It can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your dexterity, stealth and ability
    to score critical hits by 4.  It sustains your intelligence and wisdom
    .  It provides resistance to acid and poison.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 85 of
    Angband.
m) The Ring 'Gaure' [+14] (+5% of critical hits)
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your strength, searching and 
    ability to score critical hits by 5.  It provides resistance to cold, 
    poison, dark and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient black dragon in the town of Bree
    .
n) The Ring of Earana (+3)
    It increases your dexterity by 3.  It sustains your wisdom.  It
    provides resistance to electricity, fire, cold, blindness and shards.  
    It allows you to fly.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Ancient black dragon in the town
    of Bree .
o) a Ring of Slaying (+11,+9)
    It carries an ancient Morgothian curse.  
    You bought it from the Rare Jewelry Shop.
p) The Ring of Cirudh (+3% of critical hits)
    It increases your ability to score critical hits by 3.  It makes you
    invisible.  It provides resistance to light, dark, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient blue dragon in the town of Bree .
q) The Ring of Carcheb (+4)
    It increases your charisma by 4.  It provides resistance to light, 
    dark, sound and nexus.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake in the town of Bree .
r) The Amulet of Rholas [-7] (-5)
    It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and searching by 5.  It sustains your charisma.
    It provides resistance to fire and blindness.  It cannot be dropped
    while cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Death drake on level 70 of Dol Guldur.
    
s) The Amulet of Beldondil (+5)
    It increases your constitution by 5.  It sustains your intelligence
     and dexterity.  It provides resistance to acid, confusion and nether.
    It allows you to see invisible monsters.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 37 of
    Mordor.
t) The Amulet of Faeth (+1 to infravision)
    It increases your infravision by 1.  It sustains your constitution.  
    It provides resistance to acid, electricity, cold, light and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 82 of
    Angband.
u) The Amulet of Anornon (-4,-4) (+3 to searching)
    It can be used to store a spell.  It increases your intelligence and 
    searching by 3.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to electricity, fire, cold, dark
    , blindness, confusion and disenchantment.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm in the town of Bree .
v) The Amulet of Tirecthon [+1] (+2)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your strength, intelligence and dexterity by 
    2.  It sustains your intelligence and wisdom.  It provides resistance 
    to poison and disenchantment.  It allows you to levitate.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon in the town of
    Bree .
w) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It carries an ancient Morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
x) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 70 of Dol
    Guldur.
a) a Polished Multi-Hued Dragon Scale Mail (-2 to accuracy) [30,+20]
    It can be activated for breathe multi-hued (250) every 60+d60 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to fly.  It reflects bolts and arrows.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 82 of
    Angband.
b) The Pseudo Dragon Scale Mail 'Umelorog' (-2 to accuracy) [30,+23]
    It can be activated for breathe light/darkness (200) every 60+d90 turns
     if it is being worn. It sustains your strength, wisdom and 
    constitution.  It provides resistance to cold, light and dark.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm in the town of Gondolin .
c) a Law Dragon Scale Mail of Defense (-2 to accuracy) [30,+26]
    It can be activated for breathe sound/shards (230) every 60+d90 turns
     if it is being worn. It sustains your dexterity.  It provides
    resistance to sound and shards.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Metal Scale Mail 'Aeweth' (-2 to accuracy) [13,+16]
    It sustains your intelligence and dexterity.  It provides resistance 
    to acid, dark, confusion, sound, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 82 of
    Angband.
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, confusion, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, dark, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Death drake on level 70 of Dol Guldur.
    
g) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It provides resistance to poison, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient blue dragon on level 66 of
    Mordor.
h) The Leather Scale Mail of Raithialo (-1 to accuracy) [11,+12]
    It sustains your constitution.  It makes you completely fearless.  It
    provides resistance to fire, sound and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 82 of Angband.
i) The Leather Scale Mail 'Hurie' (+55,+26) [11,+6](-60%)
    It decreases your hit points by 60%.  It provides resistance to cold.  
    It fills you with the Black Breath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Vampire on level 70 of Angband.
j) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur.
k) The Large Metal Shield 'Belen' [5,+2]
    It sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to sound, nexus and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
l) The Large Metal Shield 'Nendaiath' [5,+5]
    It sustains your dexterity.  It provides immunity to acid.  It
    provides resistance to fire, confusion and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
m) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Perplexity in the town of
    Bree .
n) The Hard Leather Cap of Arimbal [2,+10]
    It sustains your dexterity and constitution.  It provides resistance 
    to blindness, shards, nether and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 43 of
    Mordor.
o) The Metal Cap of Valdad [3,+8]
    It provides resistance to acid, electricity, sound, nether and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 54 of
    Mordor.
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 68 of Angband.
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 70 of Dol
    Guldur.
r) The Set of Leather Gloves 'Tardain' [1,+15]
    It sustains your strength.  It provides resistance to life draining, 
    poison, light, dark, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 70 of Dol
    Guldur.
s) The Set of Gauntlets of Finwe [2,+7]
    It sustains your intelligence and dexterity.  It provides resistance 
    to light, sound, nether, nexus and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater kraken in a deep water area.
t) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 67 of
    Angband.
v) The Slaughter Axe 'Naturebane' (5d7) (+31,+27) (+3)
    It can be activated for dispel monsters (300) every 200+d200 turns if
    it is being worn. It increases your strength by 3.  It is especially
    deadly against natural creatures.  It sustains your strength.  It
    provides resistance to shards and nexus.  It allows you to levitate.  
    It drains life.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Law on level 78 of Angband.
w) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 70 of Dol Guldur.
x) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
a) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
b) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 54 of
    Mordor.
c) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
d) The Broad Sword of Drion (2d5) (+8,+13) (+1)
    It increases your wisdom by 1.  It does extra damage from acid and 
    fire.  It produces chaotic effects.  It is a great bane of demons.  It
    is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 91 of Angband.
e) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient Morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 68 of Angband.
f) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm in the town of Gondolin .
g) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
h) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
i) The Dark Sword 'Angwar' (3d7) (-3,+25) (+4)
    It generates an antimagic field.  It increases your wisdom by 4.  It 
    poisons your foes.  It produces chaotic effects.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 55 of
    Mordor.
j) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom and dexterity by 4.  It does extra damage from electricity
     and frost.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of undead.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold and light.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 70 of Dol Guldur.
k) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence by 3.  
    It does extra damage from fire.  It is especially deadly against
    natural creatures.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 67 of
    Angband.
l) The Morning Star of Earondi (2d6) (+13,+2) (+3 attacks)
    It increases your constitution and attack speed by 3.  It produces
    chaotic effects.  It is a great bane of demons.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Wavelord on level 74 of Angband.
m) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 67 of Angband.
n) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Dol Guldur.
o) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur.
q) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
r) The Long Bow of Culalegri (x3) (+11,+19) (+2)
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, constitution and charisma by 2.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 82 of Angband.
s) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of Dol
    Guldur.
t) The Bolt 'Lanimlas' (1d5) (+18,+17) (+5 to speed)
    It increases your dexterity and speed by 5.  It does extra damage from 
    electricity.  It produces chaotic effects.  It is especially deadly
    against orcs.  It strikes at undead with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 82 of
    Angband.
u) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of Angband.
v) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance in the town of Bree
    .
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 70 of The Sacred Land
    Of Mountains.
x) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 70 of The Sacred Land
    Of Mountains.
a) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
b) The Harp of Daeron (+1 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 75 of Angband.
c) Bert the Stone Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
d) Martti Ihrasaari's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Martti Ihrasaari in the town of Minas Anor .
e) Mathilde, the Science Student's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mathilde, the Science Student in the town
    of Bree .
f) Santa Claus's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 70 of The Sacred Land
    Of Mountains.
g) Bull Gates's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bull Gates in the town of Gondolin .
h) Baphomet the Minotaur Lord's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 67 of
    Angband.
i) Smeagol's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 4 of Barrow-Downs.
j) Brodda, the Easterling's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Brodda, the Easterling on level 9 of
    Barrow-Downs.
k) Ulfang the Black's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
l) Shelob, Spider of Darkness's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
m) Famine's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Famine on level 70 of Paths of the Dead.
    
n) Durin's Bane's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
o) Fangorn the Treebeard, Lord of the Ents's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fangorn the Treebeard, Lord of the Ents on
    level 66 of Mordor.
p) The Tarrasque's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
q) The Physics Teacher's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Physics Teacher on level 70 of Paths of
    the Dead.
r) Maeglin, the Traitor of Gondolin's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) Draugluin, Sire of All Werewolves's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Draugluin, Sire of All Werewolves on level
    87 of Angband.



Posted on 4.9.2008 00:01
Last updated on 15.11.2008 21:30

Download this dump

94. on the Ladder (of 15842)
15. on the ToME Ladder (of 3072)
Best for this player (out of 141)

Related screenshots:
Look out! It's Ancalagon the Black!
Dim Gates in a mess...
Demon breaths spoils the Blood of Life!?
When the Automatizer works against you...whoops

Comments

Jump to latest

On 4.9.2008 00:01 Phoenix21692 wrote:
Yet another interesting loremaster... Have fun with this one. :)

On 29.9.2008 12:28 Phoenix21692 wrote:
Alright, an update for Garuda!

On 30.9.2008 05:53 Phoenix21692 wrote:
I took out most of the dungeon guardians for the sake of completeness. So far, I did NOT see the One Ring from any of them. Right now, I am clearing out the Princess and Fumblefinger quests in Mirkwood and Mordor while I'm at it.

On 30.9.2008 06:36 Phoenix21692 wrote:
Upgraded to 27 Attacks per round! I also seized The Watcher in the Water's body. :)

On 30.9.2008 23:37 Phoenix21692 wrote:
After doing a few Fumblefingers quests, I managed to bring up my Magic-Device Skill by a lot, from 7.000 to 16.000! :)

On 7.11.2008 04:34 Phoenix21692 wrote:
Back in action... Done with Mirkwood and Mordor. And I just finished the Crypt.

In the meantime, I'm in for a big slaughterfest in Angband. ;)

On 9.11.2008 04:18 Phoenix21692 wrote:
As you can see, I lost my Great Wyrm of Power along with the awesome equipment after casting a spell on low mana at 4150ft in Angband. But because there was no extra body around and my 2 Pit Fiend companions were nearby, I didn't want to take chances and had to flee back to town. Without a possessed body, there was no way for pick up the lost equipment. So, those are gone for good. Oh well...

That being said, I'm still alive and I'm using Kronos' body for now, until I get a body from another GWoP, Ancalagon, DarkGod, or even Marylene.

On 11.11.2008 05:51 Phoenix21692 wrote:
Yes, I got myself another GWoP body so I can be awesome once again! :)

On 11.11.2008 18:13 Phoenix21692 wrote:
I'm currently at the Dim Gates and this place is insane. I'm still alive, nonetheless.

On 11.11.2008 18:18 Phoenix21692 wrote:
And yeah, this is going to be the first time I'll be having positive quite soon. :)

On 11.11.2008 18:19 Phoenix21692 wrote:
That was a typo. I meant "positive PIETY"*

On 11.11.2008 22:06 Phoenix21692 wrote:
Thanks to the chaos at Dim Gates my experience is almost maxed out.

On 11.11.2008 22:07 Phoenix21692 wrote:
I forgot to mention this. Part of the reason why I thought Dim Gates was because I got a FF fingers quest to kill 20 Greater Draconic Quylthulgs. It doesn't get better than that! :)

On 12.11.2008 00:23 Phoenix21692 wrote:
Done with Dim Gates. Although it was nuts, I made it through.

On 12.11.2008 17:14 Estie wrote:
Grats for making it through the mess ! I guess you cant use Flare´s swap position with your 17 mana ? Because if you could, there would be no reason to let it become a mess.

On 13.11.2008 01:05 Phoenix21692 wrote:
The Watcher in the Water really does have unparalleled killing power! I have 34 attacks per round with a Mace of Disruption as my primary weapon. The only problem is that I have to watch my HP or I will go down really fast. :)

On 13.11.2008 01:45 Phoenix21692 wrote:
I switched to Kronos' body for my own safety. I'm not using the GWoP body right now because I "auto-destroyed" it by accident via the Automatizer. I'll have to find another one later.

On 15.11.2008 20:24 Phoenix21692 wrote:
Back to the good old GWoP and I'm at Nameless with a FF quest to kill 13 Pit Fiend...This should be interesting. :)

On 15.11.2008 21:30 Phoenix21692 wrote:
I had a FF quest to destroy 20 Skull drujs. But unfortunately, this one took place in an arena-like level and it got very nasty. I should have skipped the level and move on, but I didn't. Oh well. Back to square one...

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