The Angband Ladder: Anton, Yeek Alchemist by <ethanhandelman@comcast.net>

  [ToME 2.3.5 Character Sheet]

 Name  : Anton                  Age                 14       STR!     40       
 Sex   : Male                   Height              45       INT!     40       
 Race  : Yeek                   Weight              49       WIS!     38       
 Class : Alchemist              Social Class        14       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit          35 Level             50    Hit Points     7648/  7648 
 + To Melee Damage       28 Experience  50367159    Spell Points  28093/ 28093 
 + To Ranged Hit         39 Max Exp     50367159    Sanity          880/   880 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                15759 
   AC                60+166 Gold        16219738    Speed           Fast (+63) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Poor         Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Poor         Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Good         Mel.dmg/Rnd:  4d4+112   
 Stealth     : Legendary[15]Magic Device: Poor         Infra-Vision: 1890 feet 
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of five children of a blue Yeek.  You are a              
          well-liked child.  You have brown eyes, straight blond               
          hair, and a dark complexion.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 26 (1300')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 42 (2100')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 30 (1500')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 22591 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You have completed 73 princess quests.
 You have completed 73 lost sword quests.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 3rd Hrive of the 2890th year of the third age.
 You have been adventuring for 71 days.

                    adefkmnopsuxz{|@            
        Add Str   : .*.34...*.2..45.            
        Add Int   : .*.......5......            
        Add Wis   : .*..4..........+            
        Add Dex   : .*......*....4..            
        Add Con   : .*.3....*.2..4..            
        Add Chr   : .*.34...........            
        Mul Mana  : +..............+            
        Mul SPower: +........+......            
        Add Stea. : .*......*.......            
        Add Sear. : ...3............            
        Add Infra : *...............            
        Add Tun.. : ..............5.            
        Add Speed : .**.43.**..*....            
        Vampiric  : .............+..            
        Slay Drag.: .............+..            
        Elec Brand: .............+..            
        Sust Str  : .+............+.            
        Sust Int  : .+.......+......            
        Sust Wis  : .+..............            
        Sust Dex  : .+..............            
        Sust Con  : .+..............            
        Sust Chr  : .+..............            
        Invisible : .+..............            
        Mul life  : .+.....++......+            
        Sens Fire : ................            
        Reflect   : .+..............            
        Free Act  : .+......+.+.....            
        Hold Life : .++..++.........            
        Imm Acid  : .*....+.*+......            
        Imm Elec  : .*....+..+......            
        Imm Fire  : .*.*+.+..+......            
        Imm Cold  : .*....+..+......            
        Res Pois  : .+..+.+.........            
        Res Fear  : .+..+...........            
        Res Light : .+...++.......+.            
        Res Dark  : .+...++.......+.            
        Res Blind : .+....+.+.......            
        Res Conf  : .+...++.++....+.            
        Res Sound : .+....+.+.......            
        Res Shard : .+....+.........            
        Imm Neth  : .+*...+.........            
        Res Nexus : .+....+....+....            
        Res Chaos : .+...++.++....+.            
        Res Disen : ....+.+.........            
        Aura Fire : .+..............            
        Aura Elec : .+..............            
        WraithForm: ..+.............            
        Levitate  : ......+.........            
        Lite      : ..............+.            
        See Invis : .+++.+...+......            
        Digestion : .+..............            
        Regen     : .++...+.........            
        Activate  : .+.++++....+..+.            
        Drain Exp : ..+.............            
        Cursed    : ..+......+......            
        Hvy Curse : ..+......+......            
        Fly       : .+.+..+.........            
        Climb     : ..............+.            
        Orc.ESP   : .....+..+.......            
        Dragon.ESP: ......+.........            
        TLord.ESP : ...+............            
        Nlive.ESP : .+..............            
        Unique.ESP: .+..............            
        Spider ESP: .+..............            
        Full ESP  : .+..............            

Skills (points left: 0)
 - Combat                                        03.100 [0.700]
          . Weaponmastery                        02.300 [0.700]
          . Archery                             -00.500 [0.000]
 - Sneakiness                                    03.200 [0.900]
          . Stealth                             -05.000 [0.400]
          . Disarming                           -00.500 [0.000]
 - Magic                                         49.350 [0.900]
          . Magic-Device                         04.250 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       01.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           03.300 [0.400]
          . Divination                           03.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              50.000 [0.800]
 - Spirituality                                  36.100 [0.800]
          . Prayer                               50.000 [0.500]
 - Monster-lore                                  00.950 [0.500]
          . Corpse-preservation                  08.000 [0.800]
          . Symbiosis                            01.700 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Artifact Creation
 * Perfect casting


  [Character Equipment]

a) The Mage Staff called 'Sveta' (1d4) (+11,+10)(3740%) (+187 to infravision)
{!}
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your infravision and spell power by 187.  It increases your 
    mana capacity by 3740%.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
d) The Light Crossbow called 'Semyon' (x3) (+10,+14)(200%) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 10.  It
    increases your hit points by 200%.  It makes you invisible.  It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides immunity to acid, electricity, fire and 
    cold.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to life draining, poison, light, 
    dark, blindness, sound, shards, nether, nexus and chaos.  It allows
    you to fly.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It slows your metabolism.  It speeds your
    regenerative powers.  It reflects bolts and arrows.  It produces a
    fiery sheath.  It produces an electric sheath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
e) The Ring of Phasing (+15 to speed) {!d!k!v!s}
    It grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining.  It renders you incorporeal.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
f) The Ring of Flare (+3) {!d!k!v!s}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Erebor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!k!v!s}
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Demilich on level 69 of Erebor.
m) The Arkenstone of Thrain (+3) {!d!k!v!s}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 57 of Mordor.
n) The Power Dragon Scale Mail of Eternity (-8 to accuracy) [50,+35] {
!d!k!v!s}
    It is the ultimate armor.  It can be activated for invulnerability
    (4+d8) every 800 turns if it is being worn. It provides resistance to 
    life draining, acid, electricity, fire, cold, poison, light, dark, 
    blindness, confusion, sound, shards, nether, nexus, chaos and 
    disenchantment.  It allows you to levitate.  It allows you to fly.  It
    allows you to sense the presence of dragons.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
o) The Fur Cloak called 'Olga' (+0,+0) [3,+20](280%) (+14 to speed)
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 14.  It increases your hit points by 280%.  It allows you to
    breathe without air.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
p) The Small Metal Shield called 'Zabulon' (Exp:9588538) (+0,+0) [3,+25](220%)
(+1
    It increases your strength, dexterity, constitution, stealth, speed
     and luck by 11.  It increases your hit points by 220%.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to blindness, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
s) a Jewel Encrusted Crown of the Magi [0,+10] (+5) {cursed}
    It increases your intelligence and spell power by 5.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and chaos.  It allows you to see invisible monsters.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Angband.
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
    It can be activated for speed (dur 20+d20) every 250 turns if it is
    being worn. It increases your speed by 15.  It provides resistance to 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.
z) an Ultimate Mimic (4305 hp)
{) The Bolt 'Aegungrim' (1d5) (+21,+13) (+4) {!d!k!v!s!f}
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from electricity.  It drains life from your foes.  It is
    especially deadly against dragons.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a forest.
|) The Dwarven Pick of Erebor (+5) {!d!k!v!s}
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It sustains your strength.  It
    provides resistance to light, dark and chaos.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 675 of Nether Realm.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!d!k!v!s}
    It cannot be harmed by fire.  
    You made it yourself.
b) a Fireproof Tome of Knowledge {!d!k!v!s}
    It cannot be harmed by fire.  
    You made it yourself.
c) a Fireproof Tome of the Mind {!d!k!v!s}
d) a Fireproof Holy Tome of Eru Iluvatar {!d!k!v!s}
    It cannot be harmed by fire.  
    You made it yourself.
e) The Tome of Anton {!d!k!v!s}
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) 55 Potions of Cure Insanity {!q!m}
g) 82 Potions of Detonations {!q!m}
h) 86 Potions of Speed {!m}
i) 99 Potions of Life {!q!m}
j) 94 Potions of Restore Mana {!q!m}
k) 99 Potions of Resistance {!q!m}
l) 72 Scrolls of Teleportation {!r!m}
m) 55 Scrolls of Word of Recall {!r!m}
n) 43 Scrolls of *Identify* {!m}
o) 68 Scrolls of Satisfy Hunger {!r!m}
p) 87 Scrolls of Genocide {!r!m}
q) 11 Scrolls of Artifact Creation {!d!k!v!s!m!r}
r) 3 Scrolls of Nothing
s) a Ring of Speed (+18) {!d!k!v!s!m}
    It increases your speed by 18.  
    You made it yourself.
t) The Anchor of Space-Time {!d!k!v!s}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 49 of Mordor.
u) 71 Essences of Life
v) 2 Essences of Extra Life
w) 91 Empty Bottles


  [Home Inventory - Bree ]

a) 7 Potions of Life
b) 21 Potions of Restore Mana {!q}
c) 74 Potions of Enlightenment
d) 99 Potions of Resistance {!q!m}
e) 48 Potions of Resistance
f) a Fireproof Staff of Remove Curses[1|15] (117 charges)
    It cannot be harmed by fire.  
    You made it yourself.
g) The Ring called 'Tiger Cub' (+11)
    It increases your speed by 11.  It sustains your intelligence.  It
    provides resistance to poison, dark and chaos.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
h) 18 Rings of Speed (+9)
    It increases your speed by 9.  
    You made it yourself.
i) 16 Rings of Nothing
j) 14 Amulets of Nothing
k) a Filthy Rag [1,-1]
l) The Robe of Huntandir [2,+10] {!d!k!v!s}
    It sustains your intelligence and wisdom.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, poison, light, sound, shards, nether, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Armoury.
m) a Dragon Helm of Water Breathing [8,+17]
    It provides resistance to acid and cold.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 82 of Angband.
n) an Ancient black dragon corpse
o) 11 Essences of Poison
p) 34 Essences of Teleport
q) 99 Essences of Confusion
r) 3 Essences of Light
s) 46 Essences of Chaos
t) 51 Essences of Magic
u) 2 Essences of Extra Life
v) 18 Essences of Darkness


  [Home Inventory - Gondolin ]

a) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 86 of Mount Doom.
b) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 79 of Angband.
d) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
e) The Robe of Great Luck [-30,-20] (+60) {!d!k!v!s}
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
f) The Elven Cloak called 'Ilya' (+0,+0) [4,+19](220%) (+11 to speed)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, searching, speed and luck by 11.  It
    increases your hit points by 220%.  It makes you invisible.  It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides immunity to acid, electricity, fire and 
    cold.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to life draining, poison, light, 
    dark, blindness, sound, shards, nether, nexus and chaos.  It allows
    you to see invisible monsters.  It slows your metabolism.  It speeds
    your regenerative powers.  It reflects bolts and arrows.  It produces
    an electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
g) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 86 of Mount Doom.
h) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed, !*}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
i) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 86 of Mount Doom.
j) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
k) a Magical Dwarven Shovel of Digging (+8) {@8 !d!k!v!s!m}
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 8.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
l) The Bolt 'Ainormen' (1d5) (+19,+17) (+2)
    It increases your strength by 2.  It does extra damage from 
    electricity and fire.  It poisons your foes.  It is a great bane of
    demons.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 98 of Mount Doom.
m) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) {!d!k!v!s!f}
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 74 of Angband.
n) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 95 of Angband.
o) Maeglin, the Traitor of Gondolin's corpse
p) 35 Essences of Cold
q) an Essence of Fire
r) 5 Essences of Acid
s) 35 Essences of Lightning


  [Home Inventory - Minas Anor ]

a) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You made it yourself.
b) a Fireproof Tome of Translocation {!d!k!v!s}
    It cannot be harmed by fire.  
    You made it yourself.
c) a Mushroom of Restoring
d) 3 Rings of Nothing
e) a Feanorian Lamp of the Magi (+6)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 3) forever.  It increases your intelligence, wisdom and 
    charisma by 6.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    You made it yourself.
f) The Phial of Galadriel (+4) {!d!k!v!s}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
g) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
h) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 89 of
    Mount Doom.
i) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Phoenix on level 89 of Mount Doom.
j) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
k) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 54 of Mordor.
l) 22 Essences of Poison
m) 75 Essences of Explosion
n) 99 Essences of Time
o) 15 Essences of Time
p) 3 Essences of Magic
q) 6 Essences of Extra Life


  [Home Inventory - Lothlorien ]

a) 2 Sprigs of Athelas {!E}
b) 39 Potions of Enlightenment
c) 32 Scrolls of Genocide {!r!m}
d) 3 Scrolls of Artifact Creation {!r!m}
e) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, poison, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
f) an Elven Mithril Plate Mail of Resistance (+3 to accuracy) [35,+41] (+5 to
stea
    It increases your stealth by 5.  It provides resistance to acid, 
    electricity, fire, cold, nexus and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
g) The Mattock of Nain (+12,+18) (+6 to searching) {@8 !d!k!v!s}
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.
h) 9 Essences of Poison
i) 2 Essences of Explosion
j) 34 Essences of Cold
k) 57 Essences of Fire
l) 38 Essences of Acid
m) 49 Essences of Confusion
n) 5 Essences of Light
o) 24 Essences of Chaos
p) 11 Essences of Extra Life
q) 61 Essences of Darkness
r) 99 Essences of Knowledge
s) 4 Essences of Force
t) 62 Essences of Lightning


  [The Mathom-house Inventory - Bree ]

a) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
b) The Set of Cesti of Durin [5,+14]
    It sustains your strength.  It provides resistance to poison, dark, 
    shards and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
c) The Small Sword 'Sting' (E:15, L:1) (1d6) (+7,+8) (+2 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against orcs.  It strikes at undead with holy wrath.
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides immunity to paralysis.  It
    provides resistance to light.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, spiders and 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 98 of
    Mount Doom.
d) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
    It must be wielded two-handed.  It increases your strength and ability
    to tunnel by 6.  It does extra damage from fire.  It poisons your foes
    .  It drains life from your foes.  It is especially deadly against
    dragons.  It is a great bane of undead.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to fire.  It provides resistance to dark, chaos and 
    disenchantment.  It prevents teleportation.  It drains mana.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
f) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  



Posted on 5.9.2008 20:08
Last updated on 17.9.2008 16:30

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400. on the Ladder (of 18940)
153. on the ToME Ladder (of 3146)
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