The Angband Ladder: Derrena, Half-Troll Paladin by will_asher

  [DaJAngband v1.0.97 (pre 1.1.0) Character Dump]

 Name   Derrena                                  Self  RB  CB  EB   Best
 Sex    Male              Age        21   STR:     15  +4  +3  +0  18/40
 Race   Half-Troll        Height     88   INT:     12  -4  -2  +0      6
 Class  Paladin           Weight    208   WIS:     17  -2  +1  +0     16
 Title  Protector         Status      1   DEX:     15  -4  +0  +0     11
 HP     -5/155            Maximize    Y   Con:     14  +3  +1  +0     18     16
 SP     15/24                             CHR:     10  -6  +2  +0      6

 Level           18       Armor     [21,+8]     Saving Throw          42
 Cur Exp       5466       Fight     (-6,+4)     Stealth                1
 Max Exp       5466       Melee     (+0,+7)     Fighting             150
 Adv Exp       5580       Shoot     (+1,+3)     Shooting              89
 MaxDepth    Lev 19       Blows      3/turn     Disarming             37
 Turns       532050       Shots      1/turn     Magic Device          28
 Gold          9917       Alertness      13     Perception            25
 Burden   172.2 lbs       Energy        90%     Searching             21

 Your mother was a Cave-Troll Warrior.  You have puke-yellow eyes,
 mangy sea-weed green hair, and black scabby skin.



      abcdefghijkl@       abcdefghijkl@
 Acid:............. Confu:.............
 Elec:....+........ Sound:.............
 Fire:........+.... Shard:.............
 Cold:............. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:...+.........

      abcdefghijkl@       abcdefghijkl@
PLite:............. Tunn.:.............
Regen:............+ Speed:.............
Telep:............. Blows:.............
Invis:............. Shots:.............
FrAct:............. Might:.............
HLife:.............      :.............
Stea.:...........+.      :.............
Sear.:..+..........      :.............


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> The zhang claws you.
> *** LOW HITPOINT WARNING! ***
> The zhang misses you.
> The zhang swings its tail at you.
> *** LOW HITPOINT WARNING! ***
> You hit the zhang.
> You miss the zhang. <2x>
> The zhang claws you.
> *** LOW HITPOINT WARNING! ***
> The zhang claws you.
> *** LOW HITPOINT WARNING! ***
> You have been given a graze.
> The zhang bites you.
> You die.


  [Character Equipment]

a) a rapier (1d5) (+6,+3) [1,+0] {@w0}
b) a sling (x2) (+7,+3)
c) a Blue Diamond Ring of Searching (+2)
   It increases your searching by 2.  
d) a Jacinth Ring of Slow Digestion
   It slows your metabolism.  
e) an Enamel Amulet of Resist Lightning
   It provides resistance to electricity.  It cannot be harmed by 
   lightning.  
f) a wooden torch (2261 turns) {@w4}
   It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
g) ring mail (-2) [10,+0]
h) a cloak [1,+0]
i) a small leather shield of Resist Fire [2,+5]
   It provides resistance to fire.  It cannot be harmed by fire.  
j) a metal cap [3,+0]
k) a set of leather gloves [1,+0]
l) a pair of hard leather boots of Stealth [3,+3] (+1)
   It increases your stealth by 1.  


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginner's Handbook] {@p1}
b) 3 Holy Books of Prayers [Godly Insights] {@p2}
c) a Holy Book of Prayers [Defences of Light] {@p3}
d) 10 rations of food
e) a Crimson Potion of See Invisible
f) a Steaming Potion of Heroism {@q4}
g) 3 Oily Yellow Potions of Cure Serious Wounds {@q2}
h) 5 Yellow Potions of Cure Critical Wounds {@q1}
i) 2 Scrolls titled "pro cor sus" of Teleport Level {@r7 !*}
j) 5 Scrolls titled "mis mendax" of Word of Recall {@r3=g}
k) 6 Scrolls titled "fabulam glacto" of Identify {@r2=g}
l) 3 Tin Rods of Trap Location (1 charging) {@z3}
m) a White Gold Rod of Light {@z4}
n) an Alder Staff of Teleportation (1d5) (+0,+0) (3 charges) {@u9}
o) a Cedar Staff of Sleep Monsters (1d5) (+0,+0) (4 charges)
p) a Chestnut Staff of Speed (1d5) (+0,+0) (6 charges)
q) 4 wooden torches (3000 turns)
   It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
r) soft leather armour [4,-6] {cursed}
   It is cursed.  
s) a shovel (1d2) (+0,+0) (+1) {@w0}
   It increases your tunneling by 1.  
t) 16 rounded pebbles (1d2) (+5,+3) {@f2=g}
u) 24 rounded pebbles (1d2) (+1,+4) {@f2=g}
v) 54 iron shots (1d4) (+0,+0) {@f1=g}


  [Home Inventory]

a) a flask of oil
b) 3 Scrolls titled "lononcto va" of Teleportation {@r9 !*}
c) 15 Scrolls titled "pro cor sus" of Teleport Level {@r7 !*}
d) a Golem Clay Wand of Stone to Mud (5 charges)
e) 3 Unicorn Horn Wands of Sleep Monster (32 charges)
f) a cloak [1,+0]
g) a small metal shield [3,+10]
h) a mace of Acid (2d4) (+8,+3)
   It is branded with acid.  It provides resistance to acid.  It cannot
   be harmed by acid.  
i) mini crossbow (x2) (+0,+0)
j) 57 bolts (1d5) (+0,+0) {@f1=g}
k) 24 arrows (1d4) (+2,+3)


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 6.3.2009 06:30
Last updated on 16.3.2009 21:07

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16541. on the Ladder (of 18915)
82. on the DaJAngband Ladder (of 100)
96. for this player (

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