The Angband Ladder: HumbleToes, Hobbit Paladin by will_asher

  [DaJAngband v1.1.3 Character Dump]

 Name   HumbleToes                               Self  RB  CB  EB   Best
 Sex    Male              Age        32   STR:     17  -2  +3  +0     18
 Race   Hobbit            Height     37   Int:     10  +2  -2  +0     10      9
 Class  Paladin           Weight     59   WIS:     17  +1  +1  +0  18/10
 Title  Protector         Status     69   DEX:     16  +3  +0  +0  18/10
 HP     -2/149            Maximize    Y   CON:     11  +3  +1  +0     15
 SP     4/33                              CHR:     11  +1  +2  +0     14

 Level           20       Armor     [22,+8]     Saving Throw          72
 Cur Exp       6517       Fight    (+11,+4)     Fighting             159
 Max Exp       6517       Melee    (+16,+8)     Shooting             150
 Adv Exp       7884       Shoot    (+12,+5)     Throwing             166
 MaxDepth    Lev 17       Blows      2/turn     Disarming             60
    Day 5, 10:56:09       Shots      1/turn     Magic Device          51
 Gold          4085       Stealth         5     Alertness             46
 Burden   131.6 lbs       Energy       100%     Searching             24

 You are one of several children of a Hobbit Shirriff.  You are a
 credit to the family.  You have brown eyes, wavy brown hair, and an
 average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:............. Confu:.............
 Fire:............. Sound:.............
 Cold:........+.... Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Alert:....+........
PLite:.....+....... Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:...+......... ThrwM:.............
HLife:............+      :.............


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> You feel better.
> *** LOW HITPOINT WARNING! ***
> Target Selected.
> The uruk starts moving faster.
> You have 7 charges remaining.
> You reorder some items in your pack.
> *** LOW HITPOINT WARNING! ***
> The uruk hits you.
> *** LOW HITPOINT WARNING! ***
> The uruk hits you.
> *** LOW HITPOINT WARNING! ***
> The uruk misses you.
> The uruk hits you.
> You die.


  [Character Equipment]

a) a Gnarled Staff of Teleportation (1d5) (+5,+4) (8 charges) {@w0 @u9}
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 10.  Your chance of scoring a
   critical hit with this weapon is 1 in 24.
   
b) a short bow (ML2) (+1,+5)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   
c) an Amethyst Ring of Accuracy (+7)
     
   
d) a Jasper Ring of Free Action
     It grants you immunity to paralysis.  
   
e) an Ivory Amulet of Alertness (+5)
     It increases your alertness by 25.  
   
f) The Phial 'Dagol'
     It usually provides light of radius 3.  It activates for 
   illumination about every 1+d2 minutes.  It cannot be harmed by the
   elements.  
   
g) leather scale mail (-1) [11,+3]
     
   
h) a cloak [1,+0]
     
   
i) a small metal shield of Resist Cold [3,+1]
     It provides resistance to cold.  It cannot be harmed by cold.  
   
j) a metal cap [3,+0]
     
   
k) a set of leather gloves [1,+0]
     
   
l) a pair of hard leather boots [3,+0]
     
   


  [Character Equipment -- Quiver]

n) 40 arrows (1d4) (+0,+0) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 13.1.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 25.
   
o) 21 arrows (1d4) (+3,+2) {@f3=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 16.6.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 24.
   
p) The throwing dagger of Rhuor (1d4) (+4,+3) {@v3=g}
     It slays trolls and all evil creatures.  It is branded with 
   lightning and frost.  It is balanced for throwing and can't be used
   for melee and (usually) returns to your hand when thrown.  It cannot
   be harmed by the elements.  You can throw 2 of these weapons in one
   turn.
   
   This weapon can be thrown for an average damage of 15.4 against evil
   creatures, 23.1 against trolls, 23.1 against frost-vulnerable
   creatures, 23.1 against electricity-vulnerable creatures, +1.9 when
   both a slay and brand apply (slay animal, slay evil, and execute
   ('KILL') slays don't stack), +1.9 when both brands apply, and 7.7
   against other monsters.  Your chance of scoring a critical hit when
   throwing this weapon is 1 in 18.
   
q) a dagger (1d4) (+0,+0) {@v2=g}
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 3.1.  This weapon can be
   thrown for an average damage of 3.  Your chance of scoring a
   critical hit with this weapon is 1 in 35 (less when thrown).
   
r) 6 iron spikes {@v2=g}
     
   


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginner's Handbook] {@p1@b1@G1}
     
   
b) a Holy Book of Prayers [Godly Insights] {@p2@b2@G2}
     
   
c) a Holy Book of Prayers [Defences of Light] {@p3@b3@G3}
     
   
d) a Holy Book of Prayers [Exorcism and Dispelling] {@p4@b4@G4}
     
   
e) 4 rations of food
     
   
f) 2 Misty Potions of Heroism {@q4}
     
   
g) 10 Maroon Potions of Cure Critical Wounds {@q1}
     
   
h) 6 Scrolls titled "lindio cio" of Phase Door {@r1}
     
   
i) 3 Scrolls titled "gosgen" of Teleport Level {@r7 !*}
     
   
j) 5 Scrolls titled "mos ar ca" of Word of Recall {@r3}
     
   
k) 12 Scrolls titled "uto ing jus" of Identify {@r2}
     
   
l) 2 Zinc-Plated Rods of Trap Location {@z3}
     
   
m) a Titanium Rod of Light {@z4}
     
   
n) a Wyvern Scale Wand of Heal Monster (19 charges)
     
   
o) a Phoenix Spices Wand of Haste Monster (7 charges)
     
   
p) 2 Kracken Fin Wands of Teleport Other (18 charges)
     
   
q) a Phoenix Feather Wand of Sleep Monster (12 charges)
     
   
r) an Unicorn Horn Wand of Confuse Monster (12 charges)
     
   
s) a Golem Clay Wand of Stinking Cloud (5 charges) {least}
     
   
t) a Sapling Staff of Treasure & Object Location (1d5) (+0,+0) (11 charges)
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 6.  Your chance of scoring a
   critical hit with this weapon is 1 in 28.
   
u) a long sword (2d5) (+4,+2)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 13.  Your chance of scoring a
   critical hit with this weapon is 1 in 16.
   
v) a shovel (1d2) (+0,+0) (+1) {@w0}
   It increases your tunneling by 1.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 4.8 (add +1.2 damage against
   creatures vulnerable to rock remover).  Your chance of scoring a
   critical hit with this weapon is 1 in 27.
   


  [Home Inventory]

a) a Holy Book of Prayers [Beginner's Handbook] {@p1@b1@G1}
     
   
b) 2 Gold Potions of See Invisible
     
   
c) a Scroll titled "bedirgo co" of Teleportation {@r9 !*}
     
   
d) a Phoenix Feather Wand of Sleep Monster (14 charges)
     
   
e) a Gorgon Hair Wand of Slow Monster (15 charges)
     
   
f) an Unicorn Horn Wand of Confuse Monster (12 charges)
     
   
g) 2 Golem Clay Wands of Stinking Cloud (20 charges)
     
   
h) a Chimaera Hide Wand of Wonder (14 charges)
     It cannot be harmed by the elements.  
   
i) a Poplar Staff of Identify (1d5) (+0,+0) (15 charges) {@u1}
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 6.  Your chance of scoring a
   critical hit with this weapon is 1 in 28.
   
j) 2 Sapling Staffs of Treasure & Object Location (1d5) (+0,+0) (23 charges)
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 6.  Your chance of scoring a
   critical hit with this weapon is 1 in 28.
   
k) a Chestnut Staff of Sleep Monsters (1d5) (+0,+0) (8 charges)
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 6.  Your chance of scoring a
   critical hit with this weapon is 1 in 28.
   
l) ring mail (-2) [10,+0]
     
   
m) a filthy rag [1,+3]
     
   
n) a sabre (1d7) (+2,+5)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 12.  Your chance of scoring a
   critical hit with this weapon is 1 in 26.
   
o) 27 arrows (1d4) (+2,+4)
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 20.1.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 24.
   
p) a giant spider fang (1d3) (+0,+0) {@w1 @v6=g}
     It is branded with poison.  It is better for throwing than most
   melee weapons.  
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 12 against poison-vulnerable
   creatures, and 4 against other monsters.  This weapon can be thrown
   for an average damage of 7.2 against poison-vulnerable creatures, 
   and 2.4 against other monsters.  Your chance of scoring a critical
   hit with this weapon is 1 in 32 (less when thrown).
   


HumbleToes the Hobbit Paladin
Began the quest to kill Morgoth on 02/20/2010 at 10:41 PM
============================================================
                   CHAR.  
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
|    44953|     2 |  4  | Killed Fang, Farmer Maggot's dog
|    44953|     2 |  5  | Reached level 5
|    48670|     2 |  5  | Killed Grip, Farmer Maggot's dog
|    67064|     3 |  7  | Killed Ted Sandyman, the Miller
|    78633|     4 |  7  | Killed Wolf, Farmer Maggot's dog
|    92015|     6 |  8  | Killed Bill Ferny, agent of Saruman
|   104642|     6 | 10  | Reached level 10
|   264071|    11 | 15  | Reached level 15
|  4, 15:27:15 |  Town | 17  | blah
| 5, 10:48:24 |    17 | 19  | Killed Wormtongue, Agent of Saruman
| 5, 10:52:04 |    17 | 20  | Reached level 20
============================================================
| 5, 10:56:09 |    17 | 20  | Killed by an uruk.
| 5, 10:56:09 |    17 | 20  | Killed on 02/23/2010 at 12:43 AM.
============================================================
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 23.2.2010 07:47

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16166. on the Ladder (of 18915)
75. on the DaJAngband Ladder (of 100)
90. for this player (

Comments

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On 23.2.2010 07:47 will_asher wrote:
Changed from turns to time in the middle of the game so it makes the dump look ugly. This is the only dump that will get uglified by that though.
Tested an unIDed wand on an uruk, turned out to be haste monster and the reason I died. I guess I assumed that I had already found a wand of haste monster. I had just gotten the phial from Wormtongue too.

On 23.2.2010 07:50 will_asher wrote:
That randart throwing dagger turned out to be quite useful since I found it pretty early.

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