The Angband Ladder: Homer, Human Warrior by Donald Jonker

  [TinyAngband 0.0.3 Character Dump]

                          Name  : Homer

 Sex      : Male             Age                23    Str:   18/132 18/167
 Race     : Human            Height             61    INT:    18/25
 Class    : Warrior          Weight            143    WIS:       11
                             Social Class        9    Dex:   18/161 18/196
 Patron   : Nessa                                     Con:    18/98 18/133
                                                      Chr:    18/28  18/63

                 (+65,+47)   Hit point    473/ 491    Fighting    : Legendary [
                 (+50,+53)   SP (Mana)      0/   0    Bows/Throw  : Legendary [
 Blows/Round           6+6                            Saving Throw: Heroic
 AverageDmg/Rnd    354+507   Level              33    Stealth     : Superb
                             Experience     250559
 + Shooting      (+77,+14)   Max Exp        250559    Perception  : Excellent
 Multiplier          x5.75   Exp to Adv     275000    Searching   : Superb
 Shots/Round          1.38   Gold         10078530    Disarming   : Superb
                                                      Magic Device: Excellent
 AC               [29,+57]   Time     Day 74  6:17
 Speed            (+18+10)   Play time    06:19:03    Infra-Vision: 80 feet


                         (Character Background)
          You are Eomer, of the house of Eorl, 18th King of Rohan.
          You were reborn for the competition. It is your fate to go
          down the dungeon and kill Morgoth. You must quickly do the
          following: go to general store, buy lantern, kill Morgoth.

          ...You retired from the adventure after the winning.


                                                                Modifications
                          Stat Intrnl Rce Cls Mod Actual Currnt abcdefghijkl@
                          Str:  18/87   0   4   4 18/167 18/132 ...11..2.....
                          Int:  18/25   0  -2   2  18/25        ...11s.......
                          Wis:     11   0  -2   2     11        ...11s.......
                          Dex:  18/96   0   2   8 18/196 18/161 ...11..2..4..
                          Con:  18/93   0   2   2 18/133  18/98 ...11........
                          Chr:  18/53   0  -1   2  18/63  18/28 ...11........

         abcdefghijkl@              abcdefghijkl@               abcdefghijkl@
 Acid  : .......+..+.#    Speed   : +.+...+.....#    Free Actn: +....+....+..
 Elec  : .......+...+#    Reflect : .............    SeeInvis.: +..++++......
 Fire  : ..+....+....#    MagicDev: ...+.........    Hold Life: ......+...+..
 Cold  : +...+..+....#    AuraFire: .............    Telepathy: .........+...
 Poison: ...++.......#    AuraElec: .............    Warning  : .....+.......
 Fear  : ..+.........#    AuraCold: .............    SlwDigstn: +..+.........
 Dark  : ....+..++....    Dec.mana: .............    Regen.   : +............
 Blind : .....+.......    Teleport: .............    Levitate : .............
 Conf  : .....+.+.....    NoTelprt: .............    PermLite : +.....+......
 Sound : ...........+.    No Magic: ...+.........    Aggravate: .............
 Nether: ...++........    DrainExp: ...++........    EvilCurse: .............


  [Quest information]

< Recall Depth >
  Level 28 (1400')

< Completed Quest >
  Radbug, the Snaga                        (Dungeon level:   5) - level  9
  Ulfast, Son of Ulfang                    (Dungeon level:  10) - level 14
  Lorgan, Chief of the Easterlings         (Dungeon level:  15) - level 20
  Sauron                                   (Danger level:  26)  - level 33
  Morgoth, Lord of Darkness                (Danger level:  27)  - level 33

< Failed Quest >
  Saruman of Many Colours                  (Dungeon level:  20) - level 22
  Gothmog, the High Captain of Balrogs     (Dungeon level:  25) - level 31


  [Miscellaneous information]

 Preserve Mode:      ON
 Autoscum:           OFF
 Num. Random Quests: 5

 You have defeated 2231 enemies.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+21,+24) (+10 to speed) {!!}
      +10 to Speed
      Slay Evil, Undead, Demon, Troll
       Frost Brand
      Resist Cold
       Free Action; See Invisible; Slow Digestion; Regeneration
    Permanent Light(1)
      Activates for frost ball (100) every 300 turns
b) The Glaive of Pain (9d6) (+8,+30)
      Activates for nothing
c) The Crossbow 'Cubragol' (x5) (+10,+14) (+10 to speed) {!!}
      +10 to Speed
      Resist Fire, Fear
      Activates for fire branding of bolts every 999 turns
d) The Ring of Wraith 'Faica' (+10,+10) (+1) {!k}
      +1 to All stats, Stealth, Magic device
      Resist Poison, Nether
       Anti-Magic; See Invisible; Slow Digestion; Drains Experience
      Activates for vampiric drain (3*50) every 400 turns
e) The Ring of Wraith 'Lomea' (+11,+11) (+1)
      +1 to All stats
      Resist Cold, Poison, Dark, Nether
       See Invisible; Drains Experience
      Activates for dispel good (level*5) every 200+d200 turns
f) an Amulet of the Magi [+8] (+8 to searching)
g) The Star of Elendil (+1 to speed)
      +1 to Speed
       Hold Life; See Invisible; Permanent Light(3); Permanent Light(1)
      Activates for magic mapping and light area every 50+d50 turns
h) The Metal Brigandine Armour of the Rohirrim [13,+12] (+2)
      +2 to STR, DEX
      Resist Acid, Lightning, Fire, Cold, Dark, Confusion
      Activates for nothing
i) a Shadow Cloak of Stealth [6,+6] (+1 to stealth)
j) a Golden Crown of Telepathy [0,+10]
k) The Set of Cesti of Fingolfin (+10,+10) [5,+10] (+4)
      +4 to DEX
      Resist Acid
       Free Action; Hold Life
      Activates for a magical arrow (150) every 90+d90 turns
l) a Pair of Dragon Boots [5,+5]


  [Character Inventory]

a) 5 Potions of Cure Critical Wounds
b) 2 Potions of Healing {!k}
c) 8 Potions of Resistance
d) 3 Potions of Restoring
e) 10 Scrolls of Phase Door
f) 9 Scrolls of Teleportation {25% off}
g) 5 Scrolls of Teleport Level {!*}
h) 4 Scrolls of Word of Recall {!*!*}
i) 3 Scrolls of Genocide
j) 3 Scrolls of Mass Genocide
k) a Rod of Detection {@z0!!}
l) 8 Rods of Teleport Other
m) 2 Wands of Stone to Mud (0 charges)
n) a Staff of Teleportation (0 charges) {!*}
o) a Staff of Curing (0 charges)
p) a Ring of Speed (+5)
q) Metal Scale Mail of Resist Fire (-2) [10,+9]
r) a Small Metal Shield of Resist Lightning [5,+7]
s) a Golden Crown of Seeing [0,+8] (+5 to searching)
t) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
      +125 to All stats, Infravision
      Resist Acid, Lightning, Fire, Cold, Poison, Dark, Confusion
       Prevent Teleportation; See Invisible; ESP; Permanent Light(1)
    Permanently Cursed
      Activates for nothing
u) a Great Axe of Elvenkind (4d4) (+14,+6) (+2 to stealth)
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
      Slay Human, Animal, Evil, Undead, Demon, Orc, Troll, Xdragon
       Earthquake impact on hit
      Resist Acid, Lightning, Fire, Cold
       Anti-Magic; See Invisible; ESP; Aggravates
      Activates for nothing
w) 19 Seeker Bolts of Flame (6d5) (+6,+10) (241/333)


  [Home Inventory]

 ( page 1 )
a) 2 Potions of Enlightenment
b) 4 Scrolls of Magic Mapping
c) 2 Rods of Trap Location {@z2}
d) 2 Rods of Door/Stair Location
e) a Rod of Speed
f) 4 Rods of Acid Balls {!!}
g) a Rod of Fire Balls
h) 3 Wands of Teleport Other (0 charges)
i) a Wand of Annihilation (3 charges)
j) a Staff of Perception (8 charges) {@u1}
k) a Staff of Enlightenment (8 charges)
l) a Staff of Detect Evil (5 charges) {@u0}

 ( page 2 )
a) a Staff of Dispel Evil (5 charges)
b) a Staff of Earthquakes (7 charges)
c) a Ring of Levitation
d) a Ring of Free Action
e) a Ring of Constitution (+3)
f) a Ring of Damage (+9)
g) 2 Rings of Speed (+7)
h) The Ring of Barahir (+1)
      +1 to All stats, Stealth, Searching
      Resist Poison
       See Invisible
      Activates for nothing
i) a Ring of Fear Resistance
j) a Ring of Darkness Resistance
k) a Ring of Nether Resistance
l) a Ring of Sound Resistance

 ( page 3 )
a) a Ring of Confusion Resistance
b) a Ring of Blindness Resistance
c) a Ring of Extra Attacks (+1 attack)
d) a Ring of Extra Shots
e) The Ring of Wraith 'Eressea' (+11,+11) (+1) {cursed}
      +1 to All stats, Speed, Magic device
      Sustain DEX
       See Invisible; Regeneration; Drains Experience; Aggravates
    Heavily Cursed
      Activates for vampiric drain (3*50) every 400 turns
f) The Ring of Wraith 'Naraca' (+11,+11) (+1) {cursed}
      +1 to All stats
      Sustain STR
       Free Action; See Invisible; Drains Experience; Ancient Curse
    Heavily Cursed
      Activates for drain life (90) every 70 turns
g) The Amulet of Adornment 'Tilech' (+3 to speed) {SpIn;CoDk;FaHl}
      +3 to INT, Speed
      Resist Cold, Dark
       Free Action; Hold Life
      Activates for nothing
h) The Amulet of Adornment 'Lothoth' (+2 to speed) {SpCnSr;AcElCo!!}
      +2 to CON, Searching, Speed
      Resist Acid, Lightning, Cold
      Activates for resist elements (dur 40+d40) every 200 turns
i) The Amulet of Adornment 'Mirek' (+3)
      +3 to CHR
      Resist Cold, Blindness
      Sustain WIS, CHR
      Activates for frost ball (100) every 300 turns
j) an Amulet of the Magi [+4] (+3 to searching)
k) The Amulet of Carlammas (+2)
      +2 to CON
      Resist Fire
      Activates for protect evil (dur level*3 + d25) every 225+d225 turns
l) The Necklace of the Dwarves (+3)
      +3 to STR, CON, Infravision
       Free Action; See Invisible; Regeneration; Permanent Light(1)
      Activates for nothing

 ( page 4 )
a) an Amulet of Anti-Teleportation
b) an Amulet of Resistance
c) The Amulet of Faramir (+12,+0) (+3)
      +3 to Stealth
      Resist Confusion
      Sustain DEX
      Activates for dispel small life every 55+d55 turns
d) The Jewel 'Evenstar' (+2)
      +2 to CON
      Resist Cold, Dark, Nether
      Sustain INT, WIS, CON
       Hold Life; Regeneration; Permanent Light(1)
      Activates for restore stats and life levels every 750 turns
e) Metal Scale Mail of Elvenkind 'Laurearth' (-2) [10,+10] (+1 to stealth)
{Cn;Nt}
      +1 to CON, Stealth
      Resist Acid, Lightning, Fire, Cold, Nether
      Activates for nothing
f) Chain Mail of Elvenkind (-2) [12,+17] (+3 to stealth)
g) a Robe of Elvenkind [2,+15] (+2 to stealth)
h) a Fur Cloak of Immolation 'Risoth' [3,+11] (+3)
      +3 to WIS
      Resist Fire
       Fiery Aura
      Activates for destroy doors every 10 turns
i) The Large Leather Shield of Celegorm [6,+10]
      Resist Acid, Lightning, Fire, Cold, Dark, Nether
      Activates for nothing
j) a Dragon Shield [8,+8]
k) a Dragon Shield [8,+0]
l) a Dragon Shield [8,+6]

 ( page 5 )
a) a Mirror Shield [10,+5]
b) an Iron Crown of Seeing 'Baron' [0,+8] (+1 to searching)
      +1 to DEX, Searching
      Resist Blindness
       See Invisible
      Activates for temporary ESP (dur 25+d30) every 200 turns
c) The Iron Crown 'Gurdal' [0,+14] (+4 to stealth)
      +4 to INT, Stealth
      Resist Acid
      Sustain INT
       Free Action; Regeneration
      Activates for nothing
d) a Golden Crown of Seeing [0,+4] (+1 to searching)
e) a Jewel Encrusted Crown of Telepathy [0,+8]
f) The Iron Helm 'Holhenneth' [5,+10] (+2)
      +2 to INT, WIS, Searching
      Resist Blindness
       See Invisible
      Activates for detection every 55+d55 turns
g) The Steel Helm of Hammerhand [6,+15] (+3)
      +3 to STR, DEX, CON
      Resist Acid
      Activates for nothing
h) a Dragon Helm [8,+7]
i) a Dragon Helm [8,+5]
j) a Set of Gauntlets of Agility [2,+8] (+1)
k) a Set of Dragon Gloves [4,+5]
l) a Set of Dragon Gloves [4,+6]

 ( page 6 )
a) a Set of Dragon Gloves [4,+13]
b) a Pair of Soft Leather Boots of Speed 'Dinath' [2,+9] (+3)
      +3 to Searching, Speed
      Activates for nothing
c) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
      +2 to DEX, Attacks, Speed
       Frost Brand; Poisoned
      Resist Cold
       Throwing; See Invisible; Slow Digestion; Regeneration
      Activates for frost bolt (6d8) every 7+d7 turns
d) a Long Sword of Freezing 'Londeereg' (2d5) (+8,+14) (+4)
      +4 to STR
       Frost Brand
      Resist Cold
      Activates for ball of cold (100) and resist cold every 50+d50 turns
e) The Long Sword 'Glamdring' (2d5) (+10,+15) (+1 to searching)
      +1 to INT, Searching
      Slay Evil, Orc
       Flame Tongue
      Resist Fire
       ESP; Slow Digestion; Permanent Light(1)
      Activates for nothing
f) The Trident of Wrath (3d8) (+16,+18) (+2)
      +2 to STR, DEX
      Slay Evil, Undead
       Mark of Chaos
      Resist Dark, Nether
       See Invisible; Blessed Blade
      Activates for nothing
g) The Broad Axe of Hurin (2d6) (+10,+12) [+2] (+2)
      +2 to CON, Attacks
      Slay Demon, Troll
       Acid Brand
      Activates for hero and +10 to speed (50) every 100+200d turns
h) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
      +1 to STR, DEX, Attacks
      Slay Orc, Troll
      Activates for cure wounds (4d8) every 3+d3 turns
i) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
      +2 to Stealth
      Slay Evil
       Flame Tongue
      Resist Fire, Confusion
       Permanent Light(1)
      Activates for confuse monster every 15 turns
j) a Pick of Digging (1d3) (+11,+10) (+2)
k) 6 Bolts of Hurt Evil (2d5) (+7,+6) (149/206) {25% off}
l) 19 Steel Bolts (3d5) (+8,+4) (155/214)

 ( page 7 )
a) 23 Steel Bolts of Flame (3d5) (+7,+7) (172/237) {@f0}
b) The Arrow of Bard (8d6) (+40,+10)
      Slay Xdragon
      Activates for nothing
c) 24 Seeker Arrows (6d4) (+5,+6)
d) 15 Seeker Arrows (6d4) (+4,+7)



Posted on 17.3.2009 15:16
Last updated on 25.3.2009 22:31

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7. on the Competition No.66 Ladder (of 20)

Comments

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On 17.3.2009 15:18 Donald Jonker wrote:
Can you say... 'Ringil'?

>:D

Never seen it before. Now to die in an embarrassingly stupid way.

On 17.3.2009 22:17 Donald Jonker wrote:
[27, 1200']

Wasn't expecting Saruman.. had a couple of close calls. Need to cool the heels a little and fill my missing resists. Found a Wraith ring which looks pretty good, I'll have to keep an eye on exp drain to make sure it's worth it for the +1 to all stats.

On 18.3.2009 14:13 Donald Jonker wrote:
Cubragol, ooh la la. Had never found that before either.

So speed is pretty much taken care of; just need some more resists and exp.

Does this variant not have disenchantment? It's not in the resist flags.

A note: !CCW cures a pittance - only around 30 HP. Have to carry 20-25 of them to do any kind of recovery after teleporting away from a fight. Almost not worth carrying, but there's little alternative: I'm saving up !healing for the final battles.

On 18.3.2009 20:55 PaulBlay wrote:
I know there's support for disenchantment breath in the code. I don't know if there are any monsters that breathe it though. ;-)

On 19.3.2009 00:41 Daniel Fishman wrote:
Some monsters hit to disenchant - Disenchanter Beasts, Sauron, Saruman, the Mouth, Nazgul, Khamul and the Witch-King. Morgoth doesn't. I don't think there's anyway to resist this (though artifacts get a saving throw as per all *bands). Nothing breaths disenchantment.
And is the experience drain really so much that it's worth taking the wraith ring on and off?

On 20.3.2009 18:47 Donald Jonker wrote:
[clvl 31]

Killed a few uniques, but the real lucrative venture was a minotaur pit. Now I'm suddenly flooded with new equip choices; have to do some thinking. Have been pacing myself more than is my wont, but don't want to spoil my good fortune..

Only missing resists are confusion and disenchant.. which are unfortunately fairly important. I have ways of plugging confusion, but not sure I want to relinquish either of my excellent rings.

There are some nicer amulets as well (Evenstar), but the activation for resist elements on my patron granted randart is just so nice...

On 20.3.2009 22:23 Donald Jonker wrote:
[clvl 32]

Do-be-do. I've assayed Gothmog twice. Both times it went well until he summoned his butt-buddy the Witch-King of Angmar, who scares me (Homer too), and resists -telOther, apparently. Not sure how to handle this one, since Gothmog can tunnel, so I can't very well send *him* away. I think I had better get rid of them both before taking on the dynamic duo...

On 20.3.2009 22:27 Donald Jonker wrote:
Thanks to Mssrs Fishman & Blay for the info, btw. :)

On 20.3.2009 22:42 Donald Jonker wrote:
Nix last; got Witch-King on his own, and he dropped the good ole Glaive 'o Pain. The RNG must be cooking up a special lightning bolt to punish me with...

On 24.3.2009 13:41 Donald Jonker wrote:
[clvl 33]

Sauron's down.. and took quite a few of my healing pots with him. Disenchanted Ringil a little but nothing major. Was planning on taking things slow and not worrying about disrupting Daniel's time (I haven't had a *band win before, and I'd like to start here ;), but I'm getting impatient all on my own; and when I get impatient bad things happen. Starting to have bad memories of taking on Morgoth in V with insufficient consumables that ended in death. I suppose I'll just have to comb through some pits and hunt some uniques and that's that.

On 25.3.2009 22:35 Donald Jonker wrote:
Scummed the black market for some healing and then decided to go for it. Had a couple close calls... down to 30 hp or so once or twice. With my HP it didn't really matter b/w !healing or !healing, especially since Morgoth kept draining my CON. I used around 7 !healing pots. Didn't use any other consumables, except phase door. Really, with Glaive of Pain and Ringil, he had to feel the hurt. :D

First *band win.

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