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The Angband Ladder: Aldorn, Dwarf Priest by PowerDiver

  [Angband 3.1.2 dev Character Dump]

 Name   Aldorn                                   Self  RB  CB  EB   Best
 Sex    Male         Age             50   STR:     16  +2  -1  +2  18/10
 Race   Dwarf        Height          48   Int:     10  -3  -3  +0      4      3
 Class  Priest       Weight         166   Wis:     17  +2  +3  +0  18/40  18/10
 Title  Curate       Social       Liked   Dex:     16  -2  -1  +1     14     10
 HP     -5/212       Maximize         Y   CON:     16  +2  +0  +1  18/10
 SP     30/42                             CHR:     11  -3  +2  +0     10


 Level               26   Armor    [16,+34]     Saving Throw         75%
 Cur Exp          27986   Fight     (+8,+0)     Stealth             Fair
 Max Exp          27986   Melee   (+23,+14)     Fighting          Superb
 Adv Exp          35000   Shoot    (+12,+2)     Shooting       Excellent
 MaxDepth   2350' (L47)   Blows      1/turn     Disarming            40%
 Turns           171906   Shots      1/turn     Magic Device      Superb
 Gold              6550   Infra       50 ft     Perception       1 in 32
 Burden       127.8 lbs   Speed      Normal     Searching            23%

 You are one of two children of a Dwarven Miner.  You are a credit to
 the family.  You have dark brown eyes, straight brown hair, a two foot
 beard, and a dark complexion.


rAcid:............. rConf:.............
rElec:............. Sound:.............
rFire:......+.+.... Shard:.......+.....
rCold:............. Nexus:.............
rPois:..+.......... Nethr:.............
rFear:............. Chaos:.............
rLite:............. Disen:.............
rDark:............. S.Dig:.............
rBlnd:............+ Feath:.............

PLite:.....+....... Aggrv:.............
Regen:............. Stea.:.......+.....
  ESP:............. Sear.:.............
Invis:+............ Infra:............+
FrAct:+............ Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Young black dragon misses you.
> The Young black dragon bites you.
> The Air elemental hits you.
> You are more confused!
> The Air elemental hits you.
> You are confused.
> The Bolt of Frost (1d5) (+6,+6) hits the Air elemental.
> The Air elemental cries out in pain.
> You have 16 Bolts of Frost (1d5) (+6,+6) (t).
> The Bolt of Frost breaks.
> The Young black dragon misses you.
> The Young black dragon claws you.
> The Young black dragon bites you.
> The Air elemental hits you.
> You die.

Killed by an Air elemental.

  [Character Equipment]

a) a Scimitar of Westernesse (4d2) (+15,+14) (+1)
     +1 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     1 blow/round.
     Average damage/hit: 34.3 vs. orcs, 34.3 vs. trolls, 34.3 vs.
     giants, and 21.5 vs. others.
     
b) a Heavy Crossbow (x4) (+4,+2)
c) a Ring of Resist Poison
     Provides resistance to poison.
     
d) a Ring of Strength (+1)
     +1 strength.
     Sustains strength.
     
e) (nothing)
f) a Lantern of Brightness (13398 turns)
     Cannot be harmed by fire.
     
     Radius 3 light.
g) Studded Leather Armour of Resist Fire (-1) [6,+14]
     Provides resistance to fire.
     Cannot be harmed by fire.
     
h) an Elven Cloak of Protection [6,+10] (+2 stealth)
     +2 stealth.
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Small Metal Shield of Resist Fire [4,+5]
     Provides resistance to fire.
     Cannot be harmed by fire.
     
j) (nothing)
k) (nothing)
l) (nothing)


  [Character Inventory]

a) 4 Holy Books of Prayers [Beginners Handbook] {@G1 @b1 @p1}
b) 2 Holy Books of Prayers [Words of Wisdom] {@G2 @b2 @p2}
c) a Holy Book of Prayers [Exorcism and Dispelling] {@G4 @b4 @p4}
d) a Holy Book of Prayers [Ethereal Openings] {@G5 @b5 @p5}
     Cannot be harmed by acid, electricity, fire, cold.
     
e) a Flask of oil
     Branded with flames.
     
f) 8 Scrolls of Identify {@r1}
     When read, it reveals to you the extent of an item's magical power
     s.
     
g) a Scroll of Light
     When read, it lights up an area and inflicts 2d8 damage on light-s
     ensitive creatures.
     
h) a Rod of Fire Bolts {!!}
     When aimed, it creates a fire bolt with damage 12d8.
     Takes 15 turns to recharge.
     
i) a Wand of Fire Bolts (3 charges)
     
     When aimed, it creates a fire bolt with damage 12d8.
     
j) 2 Wands of Trap/Door Destruction (20 charges)
     
     When aimed, it destroys traps and doors.
     
k) a Wand of Slow Monster (10 charges)
     
     When aimed, it attempts to magically slow a single monster.
     
l) a Staff of Mapping (8 charges)
     
     When activated, it maps the area around you.
     
m) a Ring of Light (+2 searching)
     +10% to searching.
     Provides resistance to light.
     
     Radius 1 light.
n) a Ring of Delving (+3) {!!}
     +3 tunneling.
     
     When aimed, it turns rock into mud.
     Takes 17 to 35 turns to recharge.
     
o) a Ring of Resist Cold
     Provides resistance to cold.
     Cannot be harmed by cold.
     
p) a Ring of Soulkeeping
     Sustains strength, intelligence, wisdom.
     
q) a Wooden Torch (5000 turns)
     Branded with flames.
     
     Radius 2 light, reduced when running out of fuel.
r) a Maul of *Slay Undead* (4d4) (+11,+7) (+2)
     +2 wisdom.
     *Slays* undead.
     Grants the ability to see invisible things.  
     
     Combat info:
     1 blow/round.
     Average damage/hit: 64.3 vs. undead, and 20.7 vs. others.
     
s) a Sling (x2) (+3,+5)
t) 16 Bolts of Frost (1d5) (+6,+6)
     Branded with frost.
     Cannot be harmed by cold.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 134.6 vs. creatures not resistant to cold, and 
     44.8 vs. others.
     25% chance of breaking upon contact.
     
u) 12 Bolts of Slay Animal (1d5) (+3,+4)
     Slays animals.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 72.7 vs. animals, and 36.3 vs. others.
     25% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
       801      0'    1   Killed Farmer Maggot
      5964     50'    2   Reached level 2
      8697    100'    3   Reached level 3
     10028    100'    3   Killed Grip, Farmer Maggot's dog
     10028    100'    4   Reached level 4
     14753    250'    5   Reached level 5
     19859    350'    6   Reached level 6
     22227    350'    7   Reached level 7
     30007    450'    8   Reached level 8
     32378    450'    8   Killed Bullroarer the Hobbit
     32378    450'    9   Reached level 9
     36246    550'   10   Reached level 10
     37477    550'   10   Killed Fang, Farmer Maggot's dog
     39991    600'   11   Reached level 11
     47047    700'   12   Reached level 12
     52232    750'   13   Reached level 13
     57621    950'   14   Reached level 14
     60263   1000'   15   Reached level 15
     62619   1000'   16   Reached level 16
     64932   1050'   17   Reached level 17
     79401   1300'   18   Reached level 18
     86274   1500'   19   Reached level 19
     96605   1500'   20   Reached level 20
    109020   1550'   21   Reached level 21
    117756   1700'   22   Reached level 22
    119636   1700'   22   Killed Wormtongue, Agent of Saruman
    124836   1800'   23   Reached level 23
    135394   1950'   24   Reached level 24
    136564   1950'   25   Reached level 25
    145974   2150'   26   Reached level 26


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : yes (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 3.8.2009 09:13
Last updated on 3.8.2009 20:45

Download this dump

13778. on the Ladder (of 18293)
4989. on the Angband Ladder (of 6101)
54. for this player (out of 56)

Comments

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On 3.8.2009 09:17 PowerDiver wrote:
Very lucky start -- got a warhammer from Maggot. Just picked up ?PB4. at DL45 Maybe this guy has a chance.

On 3.8.2009 20:47 PowerDiver wrote:
Actual cause of death was a couple levels earlier. I tested a trap before clearing the area, got confused and a wis drainer got me. Forgetting to detect was the real cause of death.


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